@START@ ATW Policy Policy Statement for Across The Wire Monthly BBS Magazine: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ POLICY DATE: March 7, 1995 ~~~~~~~~~~~~~~~~~~~~~~~~~~ General Policy: ~~~~~~~~~~~~~~~ 1. No charge will be collected for access to this magazine. The door/magazine may be run on a pay BBS, but no additional charge will be claimed for access to this information. 2. Individual articles may contain there own copyright information. 3. The copyright notice on Across The Wire magazine is on source code and the door reader only. The following rules shall apply to all articles/screens submitted: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. T&J Software retains the right to refuse any article submitted for publication in Across The Wire magazine. 2. T&J Software reserves the right to modify/change the text of any articles submitted (for spelling and clarity only) for the magazine. 3. T&J Software reserves the right to refuse any ANSI screen submitted for publication in the magazine. BBS ANSI screens will be displayed pending room in the database. We don't want a bloated database filled strictly with BBS ads <G>. 4. BBS advertisements will only be included if the subject BBS is an active BBS carrying the magazine (regular uploading of the log file). 5. ANSI screens in "bad taste" will be rejected. How to Submit Articles: ~~~~~~~~~~~~~~~~~~~~~~~ 1. Articles should be uploaded to T&J Software BBS by the 21st of each month to be included in the next month's magazine. Articles can be uploaded to the following locations: T&J Software BBS 717-325-9481 3 Nodes - 28.8k Upload to ATW SUBMISSION file area. E-Mail to: tjsoft@postoffice.ptd.net Crash it to Fido 1:268/400 Submitting your BBS Name and Number for inclusion in the magazine: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. A BBS will only be added to the magazine BBS Listing if the sysop of the submitting BBS uploads the magazine log files on a monthly basis. 2. After three months of no magazine log files being sent to T&J Software, the BBS listing will be removed from the list. 3. No charges will be collected to include a BBS name in the listing or for advertising in an ANSI screen. Tom & Jane Wildoner T&J Software @START@ATW Readers Questions ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: KARL ALBRIGHT Hello, I usually get the Mag from FIDOnet direct but this months never came thru so I had to call you direct and get it...I see I am not in the BBS list this time so I recon I better start sending in my little packets..heheh my bust there ... n e way, keep up the good work... looks great..... RESPONSE FROM: Tom Wildoner Hello Karl! I think we're going to change the BBS updates to a six month interval instead of the current 4 months, that should take care of some things! <G> In a future version of the door, we're going to try examining the BBS List and compare it to the BBS Name in the TJMAG.CFG file and send a reminder to you just in case! Don't know how things actually move - we send the updates via several routes and where they go from there is anyone's guess! <G> ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: Richard Mcdonald Well..... I`m quite impressed with this magazine. I had no idea that it was so extensive, especially in the science area. RESPONSE FROM: Tom Wildoner Science is one area that I never grow bored in! Thanks for the comments! ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: Jeff Fisher Hey Mister EDITOR person I think this thing you've got going is a great idea. Have fun and MERRY X-MAS. RESPONSE FROM: Tom Wildoner Thanks Jeff! ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: DIGITAL UNDERTAKER Dear Atw, this is a test message to see if this mag is working. RESPONSE FROM: Tom Wildoner Sure is! ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: Warren Miller Hi Tom! Thanks for the feedback! Got to reading the "meat" of the last mag (12-95) and almost forgot to check the FeedBack! To the point of expanding the mag into Science etc. I say go for it! :-) Just make sure that you send me info on "getting hooked in". This last one had me taking notes! Lots of good information to keep us all busy for a month, if not more! Found out about several things that I had missed! What I had missed made life a little easier. I occasionally tech for a local dealer and he wonders where I come up with the hints for system improvement. I just tell him I read "ACROSS THE WIRE"! :-) Keep up the good work! Warren Miller - Sysop, Horseless Carriage BBS RESPONSE FROM: Tom Wildoner Hi Warren! We're still debating the Science only journal, just a question of time to put it together! We'll be sure to announce it in ATW though! Appreciate the feedback!! ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: BILL KERN This is a test letter from Bill Kern to Tom Wildoner to test the "Letter to the Editor" function in ATW 1.20 beta. This sentence is testing the screen-wrap function (failed <G>). RESPONSE FROM: Tom Wildoner We'll try it again! <G> ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: Karl Rutledge The mag. is a cool idea and has a ton of cool info and you have done a good job keep up the good work. =) RESPONSE FROM: Tom Wildoner Thanks Karl! ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: JEREMY PREECE Hey ATW! This magazine is getting bigger and better by the month! Keep up good work! (And thanks a million for the science articles... can't live without those <G> ) RESPONSE FROM: Tom Wildoner Thanks Jeremy! I can't get enough of them either! <G> ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: WAYNE STANLEY Hello Tom and Jane! I just found this on another BBS in my area, although he's not on your Missouri list, yet, but I had heard about ATW for some time and wanted to try it out. It is great! I think I'll put it on mine! RESPONSE FROM: Tom Wildoner Hello Wayne! Let us know when you have it up and running! ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: JENNIFER WILKERSON HELLO PEOPLE HOW ARE YOU TODAY? I'M OKAY BUT YOU DON'T KNOW WHO I AM. RESPONSE FROM: Tom Wildoner Sure we do! See above! <G> ────────────────────────────────────────────────────────────────────────── MESSAGE FROM: LINK Hello, have you ever thought about starting up a SMALL technical support area in your magazine. Maybe, something like: ASK THE EXPERTS! RESPONSE FROM: Tom Wildoner Would love to if we had some technical experts on this end! <G> I'm lucky I keep a BBS up and running! <G> Seriously though, I would love to do something like that, but this is basically a two person operation (me and my better third, Jane). If anyone would like to respond to tech type questions and you consider yourself a tech expert, we'd love to have you contribute! @START@Letter from the Editor Greetings! I'd like to personally thank you for viewing ATW this month! While ATW remains a free monthly magazine, we regard it as almost a BBS staple. We try to bring the latest reviews and news directly to your BBS on a monthly basis! This issue adds several new features including the ability to download articles from the door (if activated by your sysop) and the ability to view back issues online! Let us know your comments! We have been receiving several log file uploads as TJMAG.LOG, while this is appreciated, we need you to run the program UPLOAD.EXE on a monthly basis and answer the questions contained inside to have your BBS added to the list. What do you think of a monthly questionaire to include in the door with answers to the questions in the next issue? Let us know! We would also like to do a "user" questionaire to learn more about the people reading ATW in an effort to help us serve you better on a monthly basis! Well, my fingers are pretty well cramped (where's Jane when I need her!) and I can't think of anything else to add for this month - oh, yeah, we could sure use some regular monthly contributors to the magazine! If you know of somebody else doing a monthly column and would like to have it incorporated in ATW (as long as it doesn't cost us anything <G>) please send them my way! One last note, ATW is now available at our ftp and WWW site for downloading, yeah! anonymous ftp to 204.186.5.54 -or- http://204.186.5.54/public/default.htm Our provider hasn't hooked up TJSOFT.COM to the IP address yet, so you're stuck with the numbers! Telnet coming soon! One last, last note. This one applies to all those reading this! <G> Every .ATW file sent up to us during the month of Feb 96 will be eligible to receive a free T&J Software Registered Door program! We'll randomly select the winner and announce it in the March 1996 issue - your choice for the door! As they say, "you can't win if you don't play!" Have a good one everyone! I'm outta here! ...Tom @START@ATW BBS List BBS's Proudly Carrying "Across The Wire" Magazine ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NOTE: It is important to run the UPLOAD.EXE MONTHLY and to not keep uploading the same *.ATW file every month. Running the UPLOAD.EXE file ensures us of having the most recent information from the readers!! All BBS's with a date of 10/95 will be removed from the Mar 96 Listing unless we receive your log files. Alabama ~~~~~~~ Power Station BBS Allen Godwin 334-574-6841 10/95 UP ALL NIGHT BBS MAX2000 334-347-3001 1/96 Firefighter BBS Shawn Gavin 334-981-9689 12/95 Alaska ~~~~~~ Arkansas ~~~~~~~~ Boston Mountain Information Bob Sprague 501-634-2140 10/95 eXchange Jackalope Junction Steve Prado 501-785-5381 2/96 Arizona ~~~~~~~ PC-Arizona BBS Ron Keane 602-423-0640 2/96 PharmAZcy Online! Michael Guzzo 602-955-3835 2/96 California ~~~~~~~~~~ The Launch Pad BBS Rick Olsen 805-734-3878 2/96 Alberhill Online! Jeremy Preece 909-245-2232 2/96 ATTENTION to Details BBS Clint Bradford 909-681-6221 12/95 Gonzo's Wild Cat! Place Mark Gonzales 909-699-1656 12/95 Inland Sports BBS Jim Charters 909-789-2978 10/95 The LOONEY BBS Dan Looney 916-366-0375 2/96 Omni Charles Meadows 916-388-0905 2/96 The Next Generation BBS Dave Schoonover 209-874-5148 2/96 Colorado ~~~~~~~~ The Mars Hotel Cap Bateman 303-360-6626 2/96 The Saturday Knights BBS Don Johnson 303-420-8927 2/96 NetComm BBS Bill Watts 303-730-7045 12/95 Connecticut ~~~~~~~~~~~ Terminal Frost John Normington 203-928-2357 1/96 Delaware ~~~~~~~~ Renegade's Cove Dave Osburn 302-653-1467 1/96 Keeper's Corner Tom Underwood 302-653-7052 11/95 Florida ~~~~~~~ EastSide System David Lane 407-337-1274 2/96 The Higher Power BBS Ralph Allen 407-466-1661 11/95 Jupiter BBS Services Ted Parsons 407-575-3853 2/96 Barney's PipeLine! BBS Will Crain 407-728-7386 2/96 Treasure Coast Online Dean May 407-878-0790 2/96 Communication Port BBS Dale Dumont 813-545-0111 10/95 The Dark Side BBS! Aubrey Presha 813-582-9214 2/96 Tropical Avenue Big Kahoona 813-661-0853 12/95 Eyes & Ears BBS Jan Edward Morell 904-423-6699 2/96 Flapping Jack's Place Phil Edwards 904-563-1580 12/95 Wrinkles & Feathers BBS Marty Barel 904-939-8404 11/95 Beyond The Rainbow BBS Lone Rose Humphrey 813-623-3339 1/96 Bears and Wolfs BBS Johnathon Humphrey 813-623-6526 1/96 Drum Corps USA Lou Labetti 904-666-8405 1/96 THE HANGOUT BBS Robin Gibson 904-651-5112 2/96 MainStreet Family Online Donald and Tami Servie Lumpkins 706-660-1131 2/96 EMail Connection Gordon Cunningham 954-563-5941 2/96 Georgia ~~~~~~~ The Green Lantern BBS Merrill Guice 912-245-0644 11/95 Kitty's Cafe! Michelle Mendez 912-328-9909 11/95 Hi-Tech Gateway BBS Dick Stein 706-694-3295 11/95 MainStreet Family Online Donald and Tami Service Lumpkins 706-660-1131 1/96 Hawaii ~~~~~~ Sparks!BBS Anthony McCullough 808-682-9402 2/96 Idaho ~~~~~ The UPPER ROOM BBS Steve McNutt 208-331-0082 2/96 Anita's Place BBS Anita Nikiforuk 208-666-4010 1/96 Illinois ~~~~~~~~ People Who Need People Marty Ritter 312-271-4733 11/95 Addison DOS Haus Leroy Hein 708-832-7754 11/95 The Sojourner BBS Rick Flint 708-872-4096 2/96 Indiana ~~~~~~~ Nerdville BBS John Guarnero 219-736-4957 2/96 ArcadiaVision BBS John C. Tabler 219-766-2378 11/95 The Right Choice BBS Skip Howard 219-962-2132 1/96 The CyberSpace BBS Charlie Smith 317-856-9020 2/96 Graphic Station Tony Hite 812-426-0477 1/96 KA9LQM Ham Shack BBS Mike Anderson 812-476-7564 11/95 Orleans On-Line Paul Seigle 812-865-3597 11/95 Iowa ~~~~ Horseless Carriage Warren Miller 515-752-6554 2/96 Confession Corner BBS Jon Clemons 515-753-1106 2/96 The Proteus BBS (RBBS-PC) Robert Vander Broek 515-432-1965 2/96 Kansas ~~~~~~ 501 EnterPrises BBS David Kreifels 316-326-3906 1/96 The Firehouse BBS Randy Leach 316-442-3702 11/95 Kentucky ~~~~~~~~ The Little Bitty BBS Louis Luxemburg 502-933-7241 2/96 Magic$oft BBS! Tem House 606-371-6337 12/95 Louisiana ~~~~~~~~~ Inner Sanctum Aaron Corcoran 504-334-1547 2/96 Maine ~~~~~ Grouchy Marx BBS Grouchy Marx 207-368-5402 11/95 Maryland ~~~~~~~~ ShareWare Paradise Bryan Rittmeyer 410-239-7473 10/95 CRANk cRUz 410-377-2559 2/96 Hafa Adai Exchange Todd Cochrane 301-994-9460 1/96 Massachusettes ~~~~~~~~~~~~~~ Nocturnal Charlie Kaczor 508-943-8411 12/95 ARCHIVES John Viera 508-995-0085 2/96 Michigan ~~~~~~~~ Newaygo Online David Jourden 616-924-4329 12/95 The Intensive Care Unit Ben Shaver 906-428-3250 12/95 ...No Carrier... Charon Cook 810-949-3809 2/96 Mississippi ~~~~~~~~~~~ The Eagles Den BBS Gary Trivanovich 601-396-9811 1/96 BoxCars BBS!!! Scott James 601-429-3175 12/95 Missouri ~~~~~~~~ The Parson's Toys Bill Turner 314-774-3047 2/96 Beyond Tomorrow Will Wright 816-263-0980 11/95 Adventure Zone BBS Keith Tiggemann 314-346-9644 2/96 The Ozark Palace BBS Wayne Stanley 573-346-1194 2/96 Nebraska ~~~~~~~~ Castle Keep BBS Jim Kerber 402-292-1021 2/96 Mid-West BBS Ernie Hundt 402-585-4482 2/96 Nevada ~~~~~~ Virtual Partners BBS Scott & Cindy Ramer 702-644-1731 1/96 The Music Hall II Paul Rudolf 702-356-5867 2/96 New Hampshire ~~~~~~~~~~~~~ Politically Incorrect Bill Ford 603-625-2687 10/95 BRICKYARD BBS Don Foster 603-332-0419 2/96 New Jersey ~~~~~~~~~~ The Waterside BBS Darrin Hentze 201-641-5375 2/96 Space Station II Bob Meany 609-665-0969 2/96 ADAMSCOM Online....tm Mark Adams 908-572-7490 1/96 The Spinning Wheels BBS Ken Bourke 908-781-0232 11/95 The Waste Land BBS Tom Stasyshyn 908-782-4974 2/96 New Mexico ~~~~~~~~~~ Political BBS Brian Tafoya 505-672-1665 12/95 New York ~~~~~~~~ UnderWorld BBS John Jaromin 518-587-2540 11/95 The Sanatorium! Barry Bogart 607-648-8565 2/96 Farby's Funhouse Gary Farbman 914-744-5085 10/95 Go Diamond! BBS Curtis Brewington 914-665-1725 2/96 Hidden Paradise BBS Dean Brooks 716-345-9800 2/96 North Carolina ~~~~~~~~~~~~~~ Gentle Breeze BBS Larry Beheler 704-657-6898 2/96 The Pig-Pen BBS Boss Hog 910-324-1703 12/95 Mayberry BBS Randy Culler 910-789-8183 2/96 FamilyFun Shirley Gurley 910-364-4996 1/96 North Dakota ~~~~~~~~~~~~ Daedalus Online Davis Robinson 701-857-6090 12/95 Gamma World BBS Lance Powell 701-727-9811 2/96 Ohio ~~~~ Let's Talk BBS System William DeFranco 216-845-3249 10/95 The Edge of Insanity Dale Miracle 216-896-4251 2/96 FIRST TRY Ken Mathews 614-685-3013 12/95 Doug's Place BBS Douglas Reese 614-759-7018 10/95 Hall of Fame BBS Dennis Haddox 216-456-8856 2/96 Oklahoma ~~~~~~~~ Huggy bears BBs Donald Burch 405-949-2090 10/95 The Circle BBS Michael Warshum 918-445-5273 10/95 Oregon ~~~~~~ Emerald Online BBS Chuck Orton 503-343-1420 10/95 The Visible Spectrum BBS Robert L. Clark 541-574-9262 1/96 WithDrawn Nik Bauer 503-557-3372 2/96 Pennsylvania ~~~~~~~~~~~~ Innovations BBS Bob Pacifico 610-264-8530 10/95 T&J Software BBS Tom & Jane Wildoner 717-325-9481 2/96 The FreeLand BBS Marty Cox 717-636-0936 2/96 Stimpy's Sandbox Mark Friend 717-730-8504 1/96 Woody's NutHouse Jim Woodward 717-748-5728 2/96 The Northeast File Bank Stuart Wilson 717-876-0152 2/96 Blue Light Special Brad Peters (Fubar) 717-957-9230 2/96 Centinel Eric Lanius 717-852-8121 2/96 The Summit SearchLight Richard Lis 814-886-2563 2/96 Frank's Place BBS Frank Lisak 412-422-8246 2/96 South Carolina ~~~~~~~~~~~~~~ Monetta Boy's BBS Shuler Burton 803-685-6020 2/96 Tennesee ~~~~~~~~ The Tazewell BBS Jim Edmondson 615-626-0557 2/96 The Peek Hole BBS Mike Howard 615-758-4288 12/95 The Registry BBS Bill Kern 615-870-0794 2/96 JOE'S GARAGE BBS Joe Pusateri 901-382-0268 12/95 Texas ~~~~~ Tin Can BBS Rickey Starling 409-544-7098 12/95 Cyberbase Jerry George 409-774-7225 10/95 Casa De La Luz Chuck Haynes 512-219-9853 2/96 Ralph Cody 512-339-7838 1/96 Dingle Delaware Cathy Keller 512-442-8145 1/96 Rusted Shut Eugene Lee 817-778-2828 2/96 Utah ~~~~ Virginia ~~~~~~~~ AD Public Message System James Goldbloom 703-998-2958 2/96 Servant of the Lord BBS Charles Wootten 804-590-2161 2/96 PowerBase BBS Chris Elliott 804-793-3618 1/96 The Gondor BBS Kevin Jendro 804-872-0543 12/95 EduComm BBS Keith Wright 804-838-1245 2/96 West Virginia ~~~~~~~~~~~~~ The Bit Bank Jamie Willingham 304-728-0884 10/95 Pa-Pa Bears BBS Steve Criner 304-755-4319 12/95 Wisconsin ~~~~~~~~~ The BIRCH BARK BBS James Fish 414-242-5070 10/95 AARRGGHH! BBS Victor Loberger 414-334-7041 1/96 The Binary Bicycle Scott Daniels 414-375-1877 2/96 MarLyn's Manor Marve & Lynn Heisler 414-432-1393 2/96 K-9 Korner RBBS Ron Mainguth 608-849-9796 12/95 Northern Lights! Greg Schlagel 715-426-9886 1/96 Birnamwood Bytes Bbs Rick & Jeff 715-449-3071 10/95 NIKOhost BBS Christopher Nikolai 715-675-5756 2/96 Puerto Rico ~~~~~~~~~~~ Hurricane BBS Luis Benitez 809-781-4207 1/96 Puerto Rico Online Rafael Alcocer 809-745-1157 1/96 Canada ~~~~~~ The Foothills HAM BBS Chris Kringel 403-283-1107 11/95 The Midnight Oil BBS John Wagontall 403-329-3381 2/96 THN Systems Canada Dave Turner 416-255-2484 2/96 You Want it You Got it BBS Chief White Cloud 519-445-0998 12/95 The Back Door/2 Peter Lazenby 604-632-4640 11/95 Playtime II BBS John Farrow 613-546-6604 2/96 Rednecks and Renegade Terry Bendell 705-444-5326 11/95 Wang's Studio Michael Wang 905-527-5467 11/95 The BBS Encounter Glenn Woerffel 905-737-4639 1/96 Powerline Riptide 519-884-6106 1/96 Link's Place Link! 519-472-8581 2/96 Platinum Communications Glenn Jarvis 905-770-9540 2/96 Thee Basement Jeff Demchuk 306-761-5289 2/96 Smooth Noodle Boot Darryl Schmidt 604-554-4497 2/96 Australia ~~~~~~~~~ Wicked City Jeff Ainsworth +61 7 273 3931 Music Talk Steve Gasson +61 8 327 0249 Ace BBS Peter Nitschke +61 8 357 8775 United Arab Emirates ~~~~~~~~~~~~~~~~~~~~ NPCserv BBS Elias Khoury 011971-5005-207 Japan ~~~~~ HoneyTree BBS Dwight Collins 011-81-3117-62-8914 Portugal ~~~~~~~~ VISUS BBS Jose Camara 351-1-7968168 United Kingdom ~~~~~~~~~~~~~~ The Juke Joint BBS Kurt Adkins +44-(0)161-230 6369 New Zealand ~~~~~~~~~~~ InverNet BBS Keiran O'Regan 643-2130-959 How to get your BBS listed: 1. Run the program UPLOAD.EXE which is included with the ATW door. This program will ask you for some information and will then ZIP up the information and log file. The file created will be called xxxxxxxx.ATW - simply upload this file to T&J Software! T&J Software BBS 717-325-9481 3 Nodes - 28.8k Upload to ATW SUBMISSION file area. E-Mail to: tjsoft@postoffice.ptd.net Crash it to Fido 1:268/400 2. Your BBS will remain on the list indefinitely as long as the log files are sent to T&J Software on a monthly basis. 3. After lapsing for three months, your BBS listing will be removed. 4. The UPLOAD.EXE must be run each and every month! @START@Medications for Weight Control Medications for Weight Control: The exact mechanism of action of appetite suppression has not been established, it is thought that direct stimulation on the satiety centers in the hypothalamic and limbic portions of the brain causes one to "feel full". Stimulation of these centers in caused by changes in the amount of various neurotransmitters (dopamine, norepinephrine, etc.) available to the neurons (nerves). Other stimuli are also involved in appetite control and would include visual and chemical food-related (taste, smell) factors in other parts of the CNS. The class of medications most commomly associated with weight-control are the amphetamines. This class of medications stimulate the release of norepinephrine and dopamine. Usually amphetamines are used as a last resort in weight-control, when other weight-reduction programs have failed. They have a high potential for abuse and are classified as Schedule-II drugs by the DEA, which means that they can be addicting. You will need a physician to physically write a new prescription each time you need a refill. Amphetamines are usually prescribed in conjuction with a physician-controlled weight program. Here's a list of each with Brand names in parentheses: 1. amphetamine (generic only) 2. dextroamphetamine (Dexedrine, Ferndex, others) 3. methamphetamine (Desoxyn) 4. amphetamine mixtures (Adderall) There are other medications for weight-control classified as anorexiants or anorectics. These medications are derivatives or chemically-similar to the amphetamines. They act in similar ways to the amphetamines but may also have affects on the neurotransmitter, serotonin. These medications are classified as Schedule-II through Schedule-IV dependent on abuse potential. Schedule III, IV, and V meds can be filled for up to six months on one prescription. These medications are usualy tried before attempting to use amphetamines. 1. Benzphetamine (Didrex), Schedule-III 2. Diethylproprion (Tenuate, Tepanil, generic), Schedule-IV 3. Fenfluramine (Pondimin), Schedule-IV 4. Mazindol (Mazanor, Sanorex), Schedule-IV 5. Phendimetrazine (Plegine, Adipost, generic, others), Schedule-III 6. Phenmetrazine (Preludin), Schedule-II 7. Phentermine (Fastin, Ionamin, generic, others), Schedule-IV 8. Methylphenidate (Ritalin), Schedule-II (usually used for ADHD) 9. Ephedrine (generic only), Rx and OTC (usually used for Asthma) There are also OTC medications that the FDA considers safe and effective weight-loss products, when used as labelled. 1. Phenylpropanolamine (Accutrim, Dexatrim, others) 2. Benzocaine (Diet Ayds, Slim-Mint) Phenylpropanolamine is chemically-similar to ephedrine, but causes less CNS stimulation. It is usually used as a nasal decongestant, but also has been approved for short-term weight reduction. Benzocaine is a local anesthetic that is claimed to help reduce weight by decreasing the ability to taste sweets, thereby reducing the need to satisfy the sense of taste and subsequent craving. These classes of medications are not without their side-effects. They can cause problems such as insomnia, restlessness, drug-dependence, tachycardia, and elevated blood pressure, as well as some other less common side-effects. Do not use these medications while pregnant, unless under a physician's supervision. Caution should also be exercised in those with uncontrolled hypertension. Drug treatment of obesity is of limited value because the only satisfactory means of long-term weight control is behavior and diet modification. The best weight loss program would consist of caloric reduction and an increase in physical activity. In my opinion, drug treatment may help facilitate this process, but should not be used long-term. Michael Guzzo, Pharm.D. Candidate PharmAZcy Online! (602) 955-3835 ======================================================================== @START@BOOKS: Reviews of Coffee-Table Books ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY December 21 1995 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOOKS BOOKS by JASON ANDERSON AND BILL REYNOLDS Round about this time the office gets filled with objects that don't seem to be books per se. I mean, they're not really literary novels, sex 'n' shopping opuses, Griffin And Sabine-style objets d'art or book-length neo-con rants. Most of these suckers are too big. These, then, are coffee-table books for people who generally would never keep anything so bourgeois as a coffee table in their pads -- indeed, they're more likely to drink coffee out of their hands than use anything as gauche as a mug. But, alas, these books are made to be consumed, and you are consumers, and consumers need guides, so here's eye's Consumer Guide To Bizarro Holiday Books. JASON ANDERSON'S PILE * Bryan Adams (Firefly Books, $29.95 paper). Yeah, that's all it says on the cover. Inside, lush photos of Bryan at home, at play, onstage, hanging with Pavarotti and mugging for the commoners. Not as cool as the even larger Bj"rk picture book, and certainly low on the "inadvertent kitsch" scale. On page 61, Bryan rejects sexism by averting his gaze from a picture of Dorothy Stratton. * Arriving at least five years after what I termed the "Peter Greenaway Conversation" (i.e., four knobs discussing what they didn't like about The Cook, The Thief, His Wife And Her Lover) was unavoidable, The World Of Peter Greenaway (Journey Editions, $90 cloth) is a companion piece to the Limey's many incomprehensible but sumptuous films and teleplays. Greenaway and co-author Leon Steinmetz deliver what Greenaway's best films do: hardcore art damage. * In 1982, Gary Larsen attempted to shock with Rock 'n' Roll Babylon (Plexus Books, $27.95 paper), a survey of unsightly behavior by rock stars too dead to sue him, including lots of naked people (but not as many as The World Of Peter Greenaway). A new, equally tasteless edition has surfaced, with a few updates and an unsatisfactory new chapter devoted to the scandals of Jacko, Madonna and Cobain. It is still appallingly written and that still doesn't matter. * In Wynton Marsalis' Marsalis On Music (Norton, $39.99 cloth), a book version of his musical-appreciation-oriented TV series for preteens, the young fogey's interest ranges from Ellington to Ellington. Piss off, Wynton, and bring us some circus freaks. * Speaking of freaks, an essential stocking stuffer is the unconscionable Answer Me (AK Press/Marginal, $19 paper), featuring the first three issues of America's most notorious fanzine. The husband- and-wife Goad team list their favorite killers and suicides and reach unprecedented levels of misanthropy. Morally repugnant in every way, but very well-written (no typos guaranteed!). * Paranoiacs may also crave more of an X-Files fix than one hour per week. And, yes, once a television show turns into literature, it's become totally uncool. Regardless, Brian Lowry weighs in with The Official Guide To The X-Files (Harper Prism, $21 paper) -- full plot synopses and Fox-sanctioned information about the production. N.E. Genge, a Canadian no less, has written The Unofficial X-Files Companion (Crown, $17.95 paper), which is more sketchy on plot data and credits but far loonier when it comes to the back story material. Scully and Mulder also star in Kevin J. Anderson's Ground Zero (Harper Prism, $28 cloth), the first official X-Files novel. It's terrible. * MTV Unplugged (MTV Books/Distican, $65 cloth) is terrible, too, but that's mostly because there's a huge picture of Don Henley in it. But who could forget the magic of MTV Unplugged Episode 3 featuring The Alarm and Nuclear Valdez? Ah, the early '90s -- such an innocent time. One more thing: Most of the pictures in this boxed monstrosity have all the resolution of the screen of a 20-year-old Sony Trinitron. BILL REYNOLDS' PILE * Freaks Of Nature (Quill/William Morrow, $13.95 paper) by John Callahan is the sixth compendium by our guy, so it must be good. Plus, it's got the best of his '95 cartoons, which means our fearless quadriplegic manages to insult all the usual suspects: gays, lesbians, straights, feminists, liberals, Republicans, militia wing-nuts, quadriplegics, sports heroes, Michael Jackson, O.J., the media, Rush Limbaugh and various forms of American cupidity. * There's lots of famous pics in Rolling Stone: Images Of Rock & Roll (Little, Brown, $68 cloth) with RS' usual bias toward the '60s, but an effort has been made to include some great shots of the R&B pantheon, too. In fact, the most telling one I haven't seen before is of Memphis Slim, Willie Dixon and Big Joe Williams sharing a laugh outside a studio in '61. A pricey jump into the rock 'n' roll toilet. * Warning: Audio book. Namely The Basketball Diaries by Jim Carroll (Audio Literature, $16.95), but Carroll's whiny New York drawl couldn't be more suited to his streetwise, otherwordly-far-beyond-his- teenage-years stories of drugs, school, drugs, sports, girls, drugs, sex, drugs, prostitution for drugs and drugs. Great stuff for highway driving. * Feeling tetchy? Try these on for size, from Peggy Thompson and Saeko Usukawa's Hard-Boiled: Great Lines From Classic Noir Films (Raincoast Books, $19.95 paper): "I don't like your manner." "I'm not selling it." Or: "Do you look down on all women? Or just the ones you know." Or: "Maybe I'm gonna die. You've got even bigger problems -- you're gonna live." Yes, all your favorite tough-talking cons and grifters -- Bogie, Mitchum, Bette Davis. Great pics, too. * If you like the unspeakably unreal, then Planet Vegas (Collins Publishers San Francisco, $42 cloth) is for you. Populated by geeks and freaks, the sleaze-fest in the desert has been cleaned up and sanitized for moms, dads and the kids, and the principle of Fordism holds to the mecca: make gambling affordable and a family value, just like the Model T. Other than Wayne Newton, I can't imagine a finer man than Kenny Rogers to write the introduction , can you? * Screaming Life: A Chronicle Of The Seattle Music Scene (HarperCollinsWest, $49 cloth) is a coffee-table exercise for grunge nostalgists, I guess, because this photographic essay of musical life in Seattle should have come out in 1994. It's awfully expensive, but there is the extra-special CD with nine groovy trax like "Negative Creep." On the other hand, Clark Humphrey's exhaustive history of the scene, Loser: The Real Seattle Music Story (Feral House/Marginal Distribution, $24.50 paper), is admirable, if only because it's nice to know that there's someone out there who cares whether The Posies were once members of Sky Cries Mary. * Finally, a parlor game: Joseph Aguayo's After-Dinner Freud (Viking/Penguin, $17.95). Now, we know Freud has been taking a beating lately, and psychoanalysis isn't the trendy way to relieve oneself of discretionary income that it once was, but still, wouldn't you want to impress your friends with this poncy collection of psychiatric Trivial Pursuit? Sure you would! First card: Where was Freud born? (Hint: Heidegger taught there.) You play the rest. Next year, Jung gets his own deck! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available Books archives ---------------> http://www.interlog.com/eye/Arts/Books eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@BOOKS: Reviews of Tom & Harlequin in Hogtown ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 4 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOOKS BOOKS Tom, the Unknown Tennessee Williams By Lyle Leverich Crown, $49 cloth Harlequin In Hogtown By Neil Carson University of Toronto Press, $19.95 paper by ROBERT ARMSTRONG Theatre folk have long memories for each other, but notoriously short memories of the plays themselves. So the personalities grow, while the work tends to shrink. Lyle Leverich's authorized biography of the first half of Thomas (Tennessee) Williams' life attempts to straighten out some of the myths, many of which were spread by Williams himself. There's still plenty of dirt here -- things like his parents' hopeless and sexless marriage, the lie about his age that enabled him to shine in a contest held for significantly younger dramatists, and his abandonment of his mentally ill sister (the obvious model for Laura in the Glass Menagerie.) But what gets lost in the book's restrained and sympathetic tone is a sense of the real artist Williams was. Although Leverich declares he won't psychoanalyze the playwright, often that's exactly what he does, and often without much insight. Williams himself was woefully inarticulate about his artistic method. The result of Leverich's inadequate assessment is that readers will be left with the impression that Williams simply plucked lint from his navel, then spun it into cloth that occasionally shimmered. Neil Carson also avoids psychology in his much slimmer investigation Harlequin In Hogtown. Though also a historical reclamation -- in this case of George Luscombe and Toronto Workshop Productions (the two are inseparable) -- the book doesn't set out to dispel myths, but to put Luscombe and TWP back on the map. Established in 1959, TWP was the only alternative to drawing room comedies in this city until the great wave of government funding in the early '70s. Even (or especially) by today's standards, Luscombe's vision was truly radical. Beyond his avowed socialism, by working entirely within a collaborative process, and emphasizing movement over text, early hits like Hey Rube! and Mr. Bones achieved staging effects unlike anything seen before in Toronto. Carson's reliance on newspaper reviews to both describe TWP's shows and to establish their importance is a bit disturbing, however, particularly given that he claims many critics didn't understand Luscombe's work. Also missing from the book is a deeper analysis of why the small theatre community turned away from TWP during the early '80s, ultimately abetting the theatre's collapse in 1989, and what this implies about the role of peer-assessment juries in awarding arts funding. Luscombe's main sin (unlike Williams') was that he wasn't a writer. Despite 30 years of work, he left little record of his methodology behind. By failing to detail the practice of how Luscombe worked with his actors, Harlequin In Hogtown misses a chance to describe TWP's real, lasting influence. If Leverich's fantastically detailed use of Williams' private journals is what makes his biography impressive, it's the lack of primary sources that prevents Carson's book from rising above the level of historical survey. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available Books archives ---------------> http://www.interlog.com/eye/Arts/Books eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@Subject: Reviews of new poetry books ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 4 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOOKS BOOKS by RICHARD SUTHERLAND Cultures in collision should be good for poetry. It isn't just that poets get high on foreign languages. If vocabulary alone got you all the way to poetry, the UN headquarters would be the literary centre of the world. What you really need to turn this raw material into the higher state of language that is poetry is to catch the sensibilities in two or more cultures, take the contradictions and particulars and somehow make them stick together, at least for the duration of the poem. Terry Watada, in his collection A Thousand Homes (Mercury Press, $11.50 paper), attempts this kind of synthesis. A second generation Japanese-Canadian, he is very much himself the product of two cultures: his parents' Japanese culture and the mainstream of Canada's composite culture. There's a tension in this that makes the book more exciting. Watada can't escape from the entanglements of his two cultures. Noticeably more Canadian than his parents, he is also less Japanese and so more different from them than most of us are from our parents. This kind of generation/culture gap is fodder for loads of Canadian culture. But unlike so much of this stuff, Watada's work isn't too obvious or preachy. The problem is Watada is still looking in from the outside, observing somebody else's problems; the experiences in these poems are his parents'. Watada fails in that he doesn't really have the chops as a poet to convey that convincingly, although I have no doubt that Watada understands the dilemma that faced his parents and that to an extent faces him. Which is more than I can say for George McWhirter in relation to his subject. Incubus: The Dark Side Of The Light (Oberon Press, price) is a Canadian's experience of Southern Mexico. McWhirter's Mexican inspiration is just more of the same old romantic obsession with the foreign. This kind of shallow exoticism has been with us for, what, 200 years or so and McWhirter hasn't got much to add to the tradition. I wouldn't say there's anything really wrong with McWhirter's perspective but it's too limiting, especially when he's writing about the people who live there: they're just so much scenery. The images too, though well-described, are incidental. He could be writing about the Arctic, East Africa or virtually anywhere. What McWhirter is missing is a genuine relationship with his subject; he's really just a literate tourist. Whatever the merits of the poetry might be, McWhirter's appreciation of Mexico is limited by the context -- it really has nothing to do with him. All his technical skill and gift for imagery just doesn't signify because in the end what he's writing about doesn't matter that much. Neither of these two books can compare with the strange music that Phinder Dulai spins in Ragas From The Periphery (Arsenal Pulp Press, $12.95 paper). Dulai, a Punjabi writer living in Burnaby, B.C., achieves what neither of the other poets does: a genuine meeting of two cultures in poetry. How he does this is more mysterious, but part of it has to be the inseparable relationship between what he's saying and how he's saying it. Punjabi rhythms and speech patterns force their way into the English words of these poems. You can't help noticing that it sounds different. It jars in a way that calls attention to itself. The two cultures aren't really integrated but they do meet and sparks fly. Dulai does not feel integrated into Canadian culture. As the title says, he feels like he's working from the periphery of society, and this in a multiple sense: as a poet far away from his own culture, outside the mainstream of the place in which he lives, as well as through his experiences in low-paying menial work. If it weren't so beautifully and thoughtfully expressed you might find his work self-pitying. But that's part of the magic of poetry. When its various elements come together it changes the base material of the world and the poet into something really moving. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available Books archives ---------------> http://www.interlog.com/eye/Arts/Books eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@Review of City Life by Witold Rybczynski ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 11 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOOKS BOOKS CITY LIFE By Witold Rybczynski HarperCollins, $27 cloth by Edward Kay Ever notice how one of the first things anyone returning from Paris does is to wonder regretfully why here isn't like there (in appearance, that is -- only the truly perverse would miss the absence of all those snotty Gallic waiters and nuke-detonating governments)? This is the question that inspired Witold Rybczynski's latest work, which examines why North American cities developed the way they did. It leads him into a revealing exploration of the urban environments we take almost for granted even as we carp about them. Rybczynski is a Canadian architect and academic who was a professor of architecture at McGill University until recently, when the fear of snotty Gallic separatists forming a nation of their own drove him into the arms of the University of Pennsylvania. He's a thoughtful observer who conveys his ideas in lucid, engaging prose free of the pomposity and techno-babble that often render architectural writing opaque and unapproachable. Rybczynski considers both sociological and technological factors in tracing the evolution of North American cities and why that evolution took them in a different direction from their European counterparts. He also looks at the future of our cities, and makes some predictions that may surprise some and horrify others. High-density inner cores, he believes, will inevitably decline in importance, displaced in popularity by low-rise, low-density communities. This he views in an essentially positive light. At first blush, that could be taken as a terrifying endorsement of suburban-style development, and indeed Rybczynski does have a lot of good things to say about shopping malls, which leads me to think he's either spent too much time in them, or not enough. On the other hand, he points out that many of the most attractive European cities -- Paris and Amsterdam come to mind -- are very low-density compared to places like Manhattan and Chicago. He also points out that in those European cities, the high price of urban real estate, combined with low-rise buildings, means that you have to be rich to live there in anything larger than a closet. This may not persuade you to learn to love Mississauga or stop making Scarberia jokes, but Rybczynski does settle the question with that decisive if maddening point: if here looked like there, you probably couldn't afford it. So there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available Books archives ---------------> http://www.interlog.com/eye/Arts/Books eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@Review of Anger by Bill Landis ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 11 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PAPER VIEW PAPER VIEW LOOK BACK AT ANGER by ALEX PATTERSON Now that a crummy TV series is exploiting Kenneth Anger's astounding Hollywood Babylon books (see eye, "Look back at Anger," March 30, 1995), it's gratifying that a book about the author has come along to set things straight. Anger: The Unauthorized Biography Of Kenneth Anger (HarperCollins, $35 cloth), by Manhattan movie critic Bill Landis, is a corrosive volume chronicling the long, sordid life of American underground cinema's granddaddy. You've heard of a warts-and- all biography? This one's nothing but warts. Kenneth Anger (ne Anglemyer) was a showbiz kid who changed his name -- predating punk by 30 years -- in his quest to become, in Landis' phrase, "to Hollywood what Karl Marx was to capitalism." Before he was 20, Anger was making his own 16mm affronts to decency -- common enough these days; unheard of in the '40s. This magus manque courted infamy and censure with his "Magick Lantern" cycle of shorts: symbol-infested bad dreams mingling acidhead abstruseness with speedfreak aggression like the toilet-trading Fireworks ('47), the depraved Inauguration Of The Pleasure Dome ('54) and the orgiastic Scorpio Rising ('63). Along the way, Anger also became a masochistic homosexual, a follower of English occultist Aleister Crowley's doctrine of "sex magick," a bad influence on Mick and Keith (which takes some doing) and a one-man Altamont. The man who compiled the jaw-dropping gossip of Hollywood Babylon (first legitimate English-language publication 1975) and Hollywood Babylon II ('84) emerges as a talented but lazy, stone-prone artist and a fairly unpleasant human being, given to petty vendettas and endless litigation. Anger is admirably researched, and executed with obvious zeal for its subject. (Zeal that is, predictably enough, unrequited: upon learning of the book, Anger hexed his biographer with a Crowleyan curse.) But there's also a certain editorial sloppiness: Anger's friend Curtis Harrington is never identified as a fellow filmmaker (B-plus efforts like Games, The Killing Kind). Landis also suffers from spelling problems ("flair" for "flare," "wile" for "while"), and is under the impression Jimmy Page was Led Zeppelin's lyricist. Even so, Anger is an entertaining and informative introduction to "one of the underground talents who truly mattered." PORKY'S REVENGE What do Anger's experimentalism and splatter/grossout teen trash have in common? Not much, actually -- except that they have both inspired wrath from mainstream moralists. In Laughing Screaming: Modern Hollywood Horror & Comedy (Columbia University Press, New York, $24.95 paper), University of Michigan film prof William Paul comes neither to praise Carrie and Friday The 13th, Animal House and Meatballs, nor to bury them. Instead, his argument goes like this: anything that's appealing to that many people deserves some sort of serious investigation. (New York's American Museum of the Moving Image agreed, and programmed a recent series of these titles for their egghead audience in conjunction with the publication of this book.) On the subject of film preservation, Woody Allen once said, "Every movie deserves to be preserved, except Porky's." Yet Paul can't help defending lowbrow horror and comedy as traditional "festive arts." His twin totems are The Exorcist ('73) and Animal House ('78), though Paul's real subjects are the rip-offs that followed through the '80s: the Halloweens, the Nightmares and the Meatballs'. These were the years when movies devolved into new lows of tastelessness: the noble tradition of horror slummed into splatter, while comedy belly-flopped into the gutters of grossout. There was something going on out there alright, and it's time someone paid attention to it. At 510 pages, Laughing Screaming delves more deeply into these genres than almost anybody will need. Some of it is slow-going, but the writer at least keeps his discussions sensible and straightforward, admirably steering clear of the kind of campus claptrap that has rendered much contemporary criticism unreadable. But as one of very few books ever to address these declasse genres (another is Jon Lewis' semi-semiological but generally comprehensible 1992 The Road To Romance And Ruin: Teen Films And Youth Culture), it's definitely worth preserving. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available Books archives ---------------> http://www.interlog.com/eye/Arts/Books eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@Review of Pussy, King Of The Pirates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 18 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOOKS BOOKS PUSSY, KING OF THE PIRATES By KATHY ACKER Grove Press, $30 cloth by PATRICIA SEAMAN Reading Kathy Acker is a relentless wade through blood and guts of mythic proportions to get to the heart of politics, and not everybody will be able to stand it. It's the Itchy And Scratchy Show, unedited. Pussy, King Of The Pirates is a brilliant, hilarious, electrifying and pornographic deconstruction of history and language. Do it to me one more time... In another of her infamous acts of literary piracy, Acker reworks Stevenson's Treasure Island, transforming it into a revolutionary manifesto. Acker's grrrl pirates, like Genet's sailors, live a life of freedom as the pariahs of society. With them we cross the ocean of our collective unconscious into a realm of cultural collapse, filled with the stench of corpses and decay. Violent images and graphically charged language work to reveal race/class/gender politics. And there are also plenty of satisfying opportunities here to indulge a general hatred of the government. O, Ange, Mad Dog and the others take us on a journey through whorehouses and slums, graveyards and the minds of dead poets on a hunt for the hidden treasure: jewels, gold and the ancient myths that inform the contemporary imagination. Every word, sentence and image has a literal, metaphorical and referential meaning and fluctuates between them. The language comes into focus, frightens and then departs in Acker's dizzying process of exposing and subverting ideology. In this surprising, infuriating and funny book, the reader must be willing to suspend a desire for linear understanding, take pleasure in the anxiety produced by fragments of meaning, and be happily willing to postpone comprehension until the end. The embodiment of po-mo, Acker exposes jewels as junk and turns junk into jewels in her peculiar world, punctuated by dreams and dream- logic. Pussy, King Of The Pirates is another fine opportunity to have a half-guilty, thought-provoking, gleefully vindictive laugh. And as Acker says, "crucified from within by all that's intolerable in the world and proud of it -- that's my kind of writing." Pussy Rules! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available Books archives ---------------> http://www.interlog.com/eye/Arts/Books eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@New Environmental Guidelines for Paper Buyers Thought you might be interested to know that, as The New York Times reported the Environmental Defense Fund (EDF) on December 19, 1995, released a report designed to provide guidance for paper buyers who want to make environmentally-preferable paper purchases. Notably, the EDF Paper Task Force Report recognized that │Bleached kraft pulp mills have reduced releases of dioxin by over 90% since 1988.▓ The report also supports chlorine dioxide as a pollution prevention technology and recommends its use in the pulp bleaching sequence, noting, │The replacement of elemental chlorine with chlorine dioxide in the bleaching process reduces the discharge of chlorinated organic compounds, including dioxins.▓ The task force findings support the conclusions of a report issued earlier this year by AET that documents the dramatic decline in dioxin advisories on waterbodies downstream of U.S. pulp mills. In fact, since 1990, 13 states have lifted a total of 17 dioxin advisories from waterbodies downstream of U.S. pulp mills. The task force also recommended that purchasers: Ç reduce the use of office paper Ç buy recycled paper Ç give preference to paper companies that are striving for minimum-impact mills. AET is an international association of chemical manufacturers and forest products companies dedicated to improving the environmental performance of the pulp and paper industry. AET was created to establish a clearinghouse of educational and technical resources relating to chlorine dioxide and its use in chemical pulp bleaching. For more information about chlorine dioxide and its use in paper manufacture, as referenced in the EDF report, visit our web site at http://aet.org/. You can also access the full EDF report at http://www.edf.org/. Patrick Hurston Alliance for Environmental Technology (AET) @START@CLIMATE RESEARCHERS CLOSE-IN ON AEROSOLS CLIMATE RESEARCHERS CLOSE IN ON AEROSOLS One major obstacle to explaining and predicting climate change has been poor understanding of the role of tiny airborne particles known as aerosols. Most aerosols associated with human activities are emitted during fossil fuel and biomass combustion. The particles have short atmospheric lifetimes relative to carbon dioxide and tend to cool regions where they are concentrated. But since the Intergovernmental Panel on Climate Change (IPCC) issued its __First Assessment Report__ in 1990, scientific advances have greatly improved our understanding of aerosols. This progress was noted in a __Summary for Policymakers__ approved by the IPCC's Working Group I on 29 November 1995 as part of the IPCC's __Second Assessment Report__. The Working Group explained that better assessments of aerosol influence have helped scientists di impacts on climate from what would otherwise occur naturally. This distinction supports Working Group I's important new conclusion that "the balance of evidence suggests that there is a discernible human influence on global climate." Researchers with the Hadley Center for Climate Prediction and Research (Bracknell, Berkshire, UK), an organization funded by the British government, have made crucial contributions to this progress. J.F.B. Mitchell, T.C. Johns, J.M. Gregory and S.F.B. Tett reported their results in "Climate Response to Increasing Levels of Greenhouse Gases and Sulphate Aerosols," published earlier in 1995 by __Nature__ magazine (vol 376, pp 501-504, 10 August 1995). In an article published in the same issue ("A Successful Prediction?", pp 463-464), Tom M.L. Wigley, of the National Center for Atmospheric Research, said that "when considered along with other recent work, these results mark a turning point in our ability both to understand past changes and predict the future." The Mitchell et al. article is the first published description of research fully integrating aerosols with greenhouse gases into a computer model capturing key interactions between the oceans and the atmosphere. According to the authors, the result "significantly improves the agreement with observed global mean and large-scale patterns of temperature in recent decades." Such agreement "is a necessary, though not sufficient, condition for a model to produce reliable estimates of [future] climate change." Based on experiments extending to 2050, the model suggests a global mean warming rate of 0.2oC per decade, 0.1oC less than would occur without aerosols. While such estimates convey some idea of the magnitude of aerosols' effects on global mean- temperatures, the figures are easily misinterpreted. Global mean-temperature increases in reality will not occur with such perfect regularity decade after decade. And local temperature changes will vary widely from those expected at the global level. Furthermore, the slower near-term warming-rates may provide a misleading impression of what is likely to occur in the longer- term. Mitchell et al. suggest that in the longer-term, the relative impact of aerosols will diminish and global warming will accelerate as shorter-lived aerosols are overshadowed by rising accumulations of longer-lasting CO2. FOR MORE INFORMATION: J. F. B. Mitchell Hadley Center for Climate Prediction & Research Meteorological Office London Rd Bracknell, Berkshire RG12 2SY United Kingdom Tel: +44 1344 856613/420242 Fax: +44 1344 856912 E-mail: jfbmitchell@metro.govt.uk Tom Wigley National Center for Atmospheric Research PO Box 3000 Boulder, Colo. 30307 Tel: +1 303 497-2690/2697 Fax: +1 497-2699/2100 E-mail: Tom_Wigley@qgate.ucar.edu SOURCES AND ADDITIONAL READING Charlson, R.J. and J. Heintzenberg (eds.), __Aerosol Forcing of Climate__ (Chichester, UK: John Wiley & Sons, Ltd, 1995). Dickson, David, "Aerosols' Role Simulated in New Global Warming Model," __Nature__, 374 (6522): 487 (6 April 1995). Kerr, Richard A., "Study Unveils Climate Cooling Caused by Pollutant Haze," __Science__, 268 (5212): 802 (12 May 1995). Mitchell, J.F.B., T.C. Johns, J.M. Gregory and S.F.B. Tett, "Climate Response to Increasing Levels of Greenhouse Gases and Sulphate Aerosols," __Nature__, 376: 501-504 (10 August 1995). University Corporation for Atmospheric Research, __Scientists, Ships, and Aircraft Head to South Pacific to Study Airborne Particles That May Be Cooling the Earth__ (Boulder, Colorado: National Center for Atmospheric Research, 27 October 1995). Available via the NCAR's World Wide Web Site at http://www.ucar.edu (see "Press Release" section). University Corporation for Atmospheric Research, __The North Atlantic Oscillation: New Findings on a Key Player in Winter Climate__ (Boulder, Colorado: National Center for Atmospheric Research, September/November 1995). Available via the NCAR's World Wide Web Site at http://www.ucar.edu (see "Press Release" section). US National Oceanic and Atmospheric Administration, __Scientists to Study Link Between Atmospheric Pollution and Global Change__ (Washington, DC: NOAA, 26 October 1995), NOAA 95-76. Available on the World Wide Web at http://www.noaa.gov/public- affairs/pr95/oct95/noaa95-76.html. Wigley, Tom M.L., "A Successful Prediction?" __Nature__, 376 (6540): 463-464 (10 August 1995). @START@GROUND SURFACE-TEMPERATURES SHOW WARMING GROUND SURFACE TEMPERATURES SHOW WARMING TREND To estimate the degree to which climate change has occurred, accurate temperature records are required. Such data, covering the last 125 years, is available in the form of surface air temperatures (SAT) recorded by people widely scattered around the planet. But according to David Deming of the University of Oklahoma's School of Geology and Geophysics (Norman, Oklahoma), SAT data is "sparse to nonexistent" before 1870. Without accurate information on earlier temperatures, scientists have a harder time interpreting the more recent data. In search of supplemental temperature data, Deming has used ground surface temperature (GST) data generated by other studies from boreholes drilled at several North American locations. These boreholes penetrate from 30 to 3000 meters below the surface, and provide "a running record of the long-term mean [SAT] and departures from it" over periods extending as far back as the 18th century. Writing in __Science__ (1576-1577, 16 June 1995), Deming notes that "averages inferred from groups of boreholes have all revealed warming trends." In the Eastern part of North America, data suggests a 1-1.5oC warming, beginning in the mid-1800s. The warming in western areas seems to have been smaller and later (beginning in the 20th century). He concludes that the "most parsimonious interpretation of the GST studies as a whole is that they represent a continental-scale climatic warming." He adds that the "sum of the evidence is consistent with theoretical predictions of warming" from the human-induced buildup of atmospheric greenhouse gases. SOURCE Deming, David, "Climatic Warming in North America: Analysis of Borehole Temperatures," __Science__, 268 (5217): 1576-1577 (16 June 1995). @START@CARBON LOSSES FROM CANADA'S FORESTS WILDFIRES SPARK CARBON LOSSES FROM BOREAL FORESTS Forests in 1980s were major source of Canadian CO2 Canadians each summer expect wildfires along with hot temperatures. But with fires threatening evacuated towns and airports closed because of smoke, summer 1995 was exceptional. It was the third warmest summer in a century, and about 7 million hectares (17.3 acres) of vegetation burned -- making it the second most severe fire season on record. After a lull in fire activity during the early 1990s, this year's fire season was more typical of the 1980s when both the annual temperatures and areas burned broke records. Forest fires have become more frequent and more severe for several reasons: fuels have accumulated on the forest lands, fire managers either allow fires to burn or are less successful in containing them, and weather has been favorable for fires. Some suggest that climate change associated with human activities is a factor, but no such connection can yet be proven. Regardless of causes, growing fire losses carry a major impact on the flows of carbon in the forests. In "Retrospective Assessment of Carbon Flows in Canadian Boreal Forests" (in __Forest Ecosystems, Forest Management and the Global Carbon Cycle__ [Heidelberg, Germany: Springer-Verlag, in press]), Canadian researchers Werner A. Kurz and Michael J. Apps say that fires and other disturbances have reached the point where Canadian forests may now be a net __source__ of carbon to the atmosphere. Using a carbon-budget model, Kurz and Apps estimate carbon fluxes to and from Canadian boreal forests during the period from 1920 and 1990. In the sixty-year period from 1920 to 1979, these boreal forests accumulated carbon at roughly 147 million metric tons of carbon (MtC) each year. This is a large quantity relative to Canadian carbon emissions from fossil fuel combustion (i.e. approximately 113 MtC in 1990). But more frequent and severe disturbances, mostly wildfires and insect infestations, have stimulated a decline in the rate at which boreal forests accumulate carbon. Circa 1980, the forests may have became a net source of atmospheric carbon. The model suggests that during the 1980s, net flows of carbon from Canada's forests to the atmosphere totaled an estimated 57 MtC/year -- comparable in magnitude to about half the annual Canadian emissions of carbon from fossil fuel combustion. The situation is not likely to be reversed anytime soon. Kurz and Apps say that the high frequency of fire and other disturbances during the last 20 years will probably affect both carbon stocks and flows for decades. "Scenario analyses of the Canadian forest sector C [carbon] budget for the next 50 years suggest that, for many scenarios, the forest could remain a C source in the near future." Kurz told __Global Change__ that the findings are the results of ongoing research and that the estimates therefore are subject to change. He also emphasized some of the model's limitations. For example, year to year variations in temperatures and precipitation affect the growth-rates of trees but are not included yet in the model. Kurz said that the higher temperatures of the 1980s may have boosted growth rates which to some degree offset the effects of the fires. BOREAL FORESTS AND GLOBAL CARBON Since boreal forests are large reservoirs of carbon, they occupy an important position in the global carbon cycle. It is this same glocal carbon cycle that determines atmospheric CO2 concentrations each year. Variations in flows of carbon through the forests therefore have important climate implications. Until now, most researchers have assumed that annual carbon emissions from boreal forests were roughly equal to their annual carbon uptake. But the model results raise doubts about this assumption. Kurz and Apps say that "it is inappropriate to make this assumption for forests where natural disturbance regimes are the dominant force driving vegetation dynamics over large areas." They add that "changes in these disturbance regimes -- changes that may be significantly influenced by human activities, including modification of the climate -- are critically important in determining the net atmospheric exchange" of carbon. Scientists, therefore, must consider carefully the role of wildfire, insect infestations and other disturbances in evaluating future impacts of boreal forests on atmospheric concentrations of CO2. Estimates made by Kurz and Apps suggest that for much of this century uptake of CO2 into the "reservoir" of Canadian boreal forests has helped to offset some of the carbon emitted from fossil fuel combustion. This finding is consistent with other recent research suggesting that these forests have been important carbon sinks. Indeed, the forthcoming __Second Assessment Report__ of the Intergovernmental Panel on Climate Change estimates that current uptake by boreal forests is about 0.5 billion metric tons of carbon (mtc) per year, almost half of the net release of carbon (1.1 billion mtc/year) from tropical deforestration and other land-use changes). But the apparent recent switch from carbon sink to carbon source indicates that this capacity to offset fossil-fuel emissions cannot be assumed to continue indefinitely. The startling conclusions of Kurz and Apps represent a wake-up call for government officials in Canada, the US and elsewhere who expect to partially offset their countries' future fossil-fuel CO2 emissions by increasing the amount of carbon tied up in forests. Not only may some forests fail to provide all the expected carbon offsets, they may actually fare even worse: they could go up in smoke. SOURCES AND ADDITIONAL READING Apps, Michael J. and David T. Price (eds.), __Forest Ecosystems, Forest Management and the Global Carbon Cycle__ (Heidelberg, Germany: Springer Verlag, in press, 1995); NATO Advanced Science Institute Series. Arris, Lelani, "How Much Can We Rely on Forests for Carbon Sequestration?__," __Global Environmental Change Report__, VII (20): 1-3 (24 November 1995). Auclair, Allan N.D. and Thomas B. Carter, "Forest Wildfires as a Recent Source of CO2 at Northern Latitudes," __Canadian Journal of Forestry Research__, 23: 1528-1536 (1993). Auclair, Allan N.D. and Julie A. Bedford, "Conceptual Origins of Catastrophic Forest Mortality in the Western United States," p 249-265 in Sampson, R. Neil et al., __Assessing Forest Ecosystem Health in the Inland West__ (Washington, DC: American Forests, 1994). Auclair, Allan N.D., Julie Bedford and Carmen Revenga, __The Missing Carbon Sink in the Terrestrial Biosphere__ (Washington, DC: Science and Policy Associates, Inc, 1994), Task 5, Report 8 under EPA Contract No. 68-D1-0109. Campbell, Ian D. & John H. McAndrews, "Forest Disequilibrium Caused by Rapid Little Ice Age Cooling," __Nature__, 366 (6453): 336-338 (25 November 1993). Copps, Sheila, "Global Warming and Canada's Forest Fires," __Globe and Mail__: A11 (10 July 1995). Dixon, R.K. et al., "Carbon Pools and Flux of Global Forest Ecosystems," __Science__, 263 (5144): 185-190 (14 January 1994). Environment Canada, __A Snapshot of Weather Highlights From Summer '95__ ( : Available from the Environment Canada Enquiry Center. Tel: +1 800 668 6767. Fax: +1 819 997 2800. Fax: +1 819 953 2225. Available on the World Wide Web at http://www.dow.on.doe.ca/comm/index.html. __International Forest Fire News__. Edited by Johann Georg Goldammer of the Max Planck Institute for Chemistry (Freiburg, Germany), this biannual publication provides some of the best coverage of issues related to the interrelationships between wildfires and climate change. Free subscriptions are available from: Timer Section, UN-ECE Trade Division, Palais des Nations, CH-1211 Geneva 10. Fax: +41 22 917 0041. Jardine, Kevin, __The Carbon Bomb; Climate Change and the Fate of the Northern Boreal Forests__ (Amsterdam, the Netherlands: Stichting Greenpeace Council, 1994). Kurz, Werner A. and Michael J. Apps, "Retrospective Assessment of Carbon Flows in Canadian Boreal Forests," Chapter 14 in Apps, Michael J. and David T. Price (eds.), __Forest Ecosystems, Forest Management and the Global Carbon Cycle__ (Heidelberg, Germany: Springer Verlag, in press, 1995); NATO Advanced Science Institute Series. Kurz, W.A. and M.J. Apps, "An Analysis of Future Carbon Budgets of Canadian Boreal Forests," __Water, Air and Soil Pollution__, 82: 321-331 (1995). Special issue on Boreal Forests and Climate Change. Also available as: Apps, Michael J., David T. Price, Joe Wisniewski (eds.), __Boreal Forests and Climate Change__ (Dordrecht, the Netherlands: Kluwer Academic Press, 1995). Details on the book are available from Kluwer Academic Press at gopher://gopher.wkap.nl/00gopher_root1%3a%5bbook.biol.3300%5d3300 1009.txt. Levine, Joel S. (ed.), __Global Biomass Burning. Atmospheric and Biospheric Implications__ (Cambridge, Mass: MIT Press, 1992), 569 pp, 395 illus, $75.00 Levine, Joel S., Wesley R. Cofer III, Donald R. Cahoon, Jr and Edward L. Winstead, "Biomass Burning; A Driver for Global Change," __Environmental Science and Technology__, 29 (3): 120A- 125A (1995). MacKenzie, Debora, "Where has all the Carbon Gone?" __New Scientist__, 141 (1907): 30-33 (8 January 1994). National Commission on Wildfire Disasters, __Report of the National Commission on Wildfire Disasters__ (Washington, DC: National Commission on Wildfire Disasters, 1994). The Nature Conservancy, __The Potential Effects of Climate Change on the Native Vascular Flora of North America. A Preliminary Climate Envelopes Analysis__ (Palo Alto, CA: Electric Power Research Institute, 1994), EPRI TR-103330. O'Hanlon, Larry, "Fighting Fire with Fire," __New Scientist__, 147 (1986): 28-33 (15 July 1995). Price, Colin and David Rind, "The Impact of a 2 x CO2 Climate on Lightning-Caused Fires," __Journal of Climate__, 7 (10): 1484- 1494 (10 October 1994). Stocks, B.J., "Global Warming and Forest Fires in Canada," __The Forestry Chronicle__, 69(3): 290-293 (June 1993). Taylor, John, "The Mutable Carbon Sink," __Nature__, 366 (6455): 515-516 (9 December 1993). Van Wagner, C.E. and M.D. Flannigan, "Climate Change and Wildfire in Canada," __Canadian Journal of Forest Research__, 21 (1): 66- 72 (January 1991). Vinson, Ted S. and Tatyana P. Kolchugina, __Carbon Cycling in Boreal Forest and Sub Arctic Ecosystems__ (Washington, DC: United States, Environmental Protection Agency, Office of Research and Development, 1993), EPA/600R-93/084, Proceedings of the International Workshop on Carbon Cycling in Boreal Forest and Sub Arctic Ecosystems: Biospheric Responses and Feedbacks to Global Climate Change, September 1991. Wisniewski, J. and R.N.Sampson (eds.), "Terrestrial Biospheric Carbon Fluxes: Quantification of Sinks and Sources of CO2," __Water, Air, Soil Pollution__, 70 (1-4): Special issue (October 1993), summary of workshop and 44 papers from workshop held in March 1993. Details on the book are available from Kluwer Academic Press at gopher://gopher.wkap.nl/00gopher_root1%3a%5bbook.envi.b100%5db100 48.txt CONFERENCE 4-10 August 1996. Shushenskoye, Krasnoyarsk Region, Russian Federation. __Seminar on Forest, Fire, and Global Change__. Sponsors: United Nations Economic Commission for Europe and Food and Agriculture Organization. Contact: J.G. Goldammer, Fire Ecology Research Group, c/o Freiburg University, Bertoldstrasse 17, D-79085 Freiburg, Germany. Tel: +49 761 80 80 11. Fax: +49 761 80 80 12. E-mail: jggold@sun1.ruf.ini-freiburg.de @START@OZONE DEPLETION & HEALTH RISKS MIDDLE-LATITUDE OZONE DEPLETION INCREASES HEALTH RISKS According to the National Cancer Institute, between 1973 and 1992 the incidence of melanoma, a serious form of skin cancer, increased faster than any other cancer among caucasians in the US. Now accounting for 3% of cancers diagnosed nationwide, the American Academy of Dermatology calls melanoma "an undeclared epidemic." This alarming trend may persist or even accelerate for at least one reason: stratospheric ozone is being depleted, allowing additional damaging ultraviolet (UV-B) radiation to penetrate into the lower atmosphere. UV-B radiation increases the risk not just of melanoma, but also of non-melanoma skin cancers, eye disease and infectious diseases. According to the latest __Scientific Assessment of Ozone Depletion__ issued by the United Nations and the US Government, human-influenced ozone-depletion may peak around 1998 and will persist well into the 21st century. For the US and other mid- latitude countries of the Northern hemisphere, ozone losses during summer and fall months may peak at 6-7% relative to ozone concentrations in the 1960s. Winter/spring depletion could peak at nearly twice those levels. Other factors remaining constant (not necessarily the case), such losses would result in comparable percentage increases in UV-B radiation. As the level of radiation increases, health problems may increase even more rapidly. Some evidence suggests, for example, that increases in UV-B exposure can cause disproportionately large increases in non-melanoma skin cancer. Alternatively, people may change their lifestyles to limit exposure to UV-B or otherwise minimize the health risks. Many such measures are sensible even in the absence of ozone depletion. One thing people can do is to monitor UV levels. "UV Indices" are reported daily by the National Weather Service and widely disseminated by the media. When the UV index is high, individuals may limit time in the sun or cover skin with clothing, hats or sun-block. Sun-blocks are rated on a scale called the Sun Protection Factor (SPF). The American Academy of Dermatology recommends using a sun-block with an SPF of at least 15. Finally, people can familiarize themselves with UV-B health hazards and early symptoms of cancer and other medical-problems related to UV-B exposure. Information on skin cancer is freely available from the __American Academy of Dermatology__ (Tel: +1 708 330 0230), the __American Cancer Society__ (Tel: +1 800 ACS 2345) and the __National Cancer Institute__ (Tel: +1 800 422 6237). @START@SUBSIDIES AND US CO2 EMISSIONS LOWER SUBSIDIES CAN HELP ECONOMY WHILE REDUCING EMISSIONS Removal of transportation subsidies found "most attractive" In October 1995, the Intergovernmental Panel on Climate Change identified over a dozen general policies which countries could implement to limit their greenhouse gas emissions. Among these are energy pricing strategies, including lower energy subsidies. A recent study shows that reducing or eliminating subsidies in the US could "play a significant role in achieving the climate change goal of reducing GHG [greenhouse gas] emissions." The research suggests further that "if the revenues that would be freed up by the elimination of subsidies were channeled toward policies that encourage capital formation or labor supply, then the economy would grow both faster and in a more environmentally sustainable fashion than it would otherwise." Michael Shelby, of the US Environmental Protection Agency (EPA, Washington, DC) presented these research findings in a paper entitled __The Climate Change Implications of Eliminating US Energy (and Related) Subsidies__ presented on 6 September 1995 to the __Conference on Evaluating Energy Subsidies, Information for Today's Policy Choices__. Shelby coauthored the paper with Robert Shackleton and Alexander Cristofaro of the EPA; and Malcolm Shealy a Senior Analyst at Decision Focus, Inc. (Washington, DC). They looked only at a "well-defined set of conventional subsidies to the energy sector" along with some large subsidies outside that sector having an important impact on energy use. The EPA sponsored two studies using different models to estimate the implications of subsidies for emissions. ENERGY SECTOR SUBSIDIES Within the energy sector, subsidies contributing most to higher greenhouse gas emissions are low interest loans to the Rural Utility Service (formerly the Rural Electrification Administration), the tax-exempt status of municipal utilities, the percentage depletion allowance (for land from which fossil fuels are extracted), tax breaks for power-marketing agencies (such as the Tennessee Valley Authority), and government contributions to the Black-Lung Trust Fund and the Abandoned Mine Reclamation Fund. The two models produced widely divergent estimates of the impacts of eliminating all energy sector subsidies. One model, which suggested that the subsidies currently amount to about $9.4 billion, estimated that their elimination would reduce annual emissions by 12 MtC in 2010. For comparison, the Energy Information Administration estimates that total US emissions in 2010 (without eliminating all of the subsidies) would be 1,621 MtC. For 2035, the model indicates that subsidy elimination could cut emissions by 46 MtC (2% of year 2035 emissions). The other model, however, estimates that energy sector subsidies total $15.4 billion and that their elimination would reduce annual emissions by about 64 MtC in 2010. The second model finds that subsidy elimination becomes much more important in the longer term and by 2050 could contribute 30% of the emissions reduction required to stabilize emissions by that year. TRANSPORTATION SUBSIDIES OFFER "LARGEST POTENTIAL" This research also identifies very important subsidies provided to activities outside the energy sector, particularly in transportation. Among all subsidies considered in the models, those provided for parking and highways offer the largest potential for reducing emissions. Eliminating highway subsidies could in 2010 reduce CO2 emissions by 33 million metric tons of carbon (MtC) below what they otherwise would be in 2010. Eliminating parking subsidies would cut another 19 MtC. These subsidies offer the largest emissions reductions __per dollar of subsidy removed__, placing them among "the most attractive of the options" presented. In a distant third place (regarding potential emissions impacts) are housing subsidies in the form of tax preferences. Eliminating housing subsidies would affect construction in ways tending to reduce energy use in the residential sector. But the existing stock of houses is so large that changes in new home construction can have initially only a relatively small impact on overall energy use in the residential sector. Consequently, elimination of the residential subsidies would yield only a 5 MtC reduction in annual CO2 emissions by 2010 -- a small reduction compared to what can be achieved by eliminating transportation subsidies during the same period. "What remains unknown," the authors cautiously add, "is whether a more dispersed pattern of land use is encouraged by the favorable tax treatment of housing, and whether this pattern of land use, in turn, causes more energy use and greenhouse gas emissions from vehicular travel." POTENTIAL LIMITED BY POLITICS As with all models, underlying assumptions must be considered carefully in interpreting results. The modelers assumed subsidies would be eliminated quickly enough to affect emissions beginning in 1995. Eliminating subsidies, in fact, would probably take years -- if they could be eliminated at all. Although subsidies offer tantalizing targets for those trying to cut deficits or limit greenhouse gas emissions, they are notoriously persistent and difficult to reduce or eliminate. They often enjoy popular support and promote widely-accepted objectives. The authors conclude that subsidies should nevertheless be reconsidered in response to emerging environmental concerns such as climate change. But given the practical and political difficulties associated with tackling the subsidies, any emission reductions would be pushed much further into the future than the current research seems to suggest. SOURCES Shelby, Michael, Robert Shackleton, Malcolm Shealy and Alexander Cristofaro, __The Climate Change Implications of Eliminating US Energy (and Related) Subsidies__, paper presented at Conference on __Evaluating Energy Subsidies, Information for Today's Policy Choices__," held on 6-7 September 1995 in Washington, DC. Conference sponsored by U.S. Department of Energy and Environmental Protection Agency. For a copy or additional information, contact Michael Shelby, Energy and Transportation Sectors Division, Office of Policy Development,US EPA, Room 3020, 401 M Street, SW, Washington, DC 20460. Tel: +1 202 260 5492. Fax: +1 202 260 0512. United States Department of Energy, Energy Information Administration, __Annual Energy Outlook 1995; With Projections to 2010__ (Washington, DC: EIA, 1994), DOE/EIA-0383(95). ADDITIONAL READING Alliance to Save Energy, __A Comparison of the Subsidy Estimates in the Alliance to Save Energy's Federal Energy Subsidies. Energy, Environmental, and Fiscal Impacts and the Energy Information Administration's Federal Energy Subsidies: Direct and Indirect Interventions in Energy Markets__ (Washington, D.C.: Alliance to Save Energy, 1993). Koplow, Douglas N., __Federal Energy Subsidies. Energy, Environmental, and Fiscal Impacts__ (Washington, D.C.: The Alliance to Save Energy, 1993); available for $20 from the Alliance to Save Energy, 1725 K Street NW, Suite 914, Washington, DC 20006-1401, USA. Tel: 202-857-0666. Fax: +1 202 331 9588. The main volume, which itself contains a detailed Appendix A, is supplemented by a two volume Appendix B which presents in detail the data and the methodology which supports the analysis. Appendix B is available separately. United States, Department of Energy, Energy Information Administration, __Federal Energy Subsidies: Direct and Indirect Interventions in Energy Markets__ (Washington, D.C.: Energy Information Administration, November 1992). @START@IPCC REPORTS ON THE WEB IPCC REPORTS ON THE WEB Four key reports of the Intergovernmental Panel on Climate Change are soon will be available on the World Wide Web. The documents, part of the IPCC __Second Assessment Report__ are the __Synthesis Report__ and the 3 __Summaries for Policymakers__ (from Working Groups I, II, and III. They will be posted Web at http://www.unep.ch/ipcc/ipcc95.html. The IPCC told __Global Change__ that 2 of the Summaries for Policymakers (from WGI and WGIII) would be posted by the end of the day on 21 December 1995. WG I covers the science of climate change and WGIII focuses on economics and social dimensions. The other two documents will be posted at a later date as a few things must be cleared-up beforehand. @START@OLDEST GERMINATING SEED OLDEST GERMINATING SEED-Scientists grew a tiny green shoot from a 1,288-year old seed from China. It is thought to be the oldest seed ever germinated, and it may yield clues on how to slow aging. "This sleeping beauty, which was already there when Marco Polo came to China in the 13th century, must have a powerful genetic system to delay its aging," said Jane Shen-Miller, a plant physiologist at the University of California at Los Angeles. "It is unbelievable it could sleep for thousands of years and in four days a little green shoot emerged." The research began in 1982 when Shen-Miller obtained a few brown, oval-shaped, marble-sized lotus seeds from the Beijing Institute of Botany. In 1983, Shen-Miller filed through the hard shells of four of the seeds and watched three of them sprout. She then burned the seedlings to obtain radiocarbon dates. The oldest was 1,288 years old. The researches cited several reasons for the seeds' longevity, including a thick shell that protected the seed from air and water and the presence of L-isoaspartyl methyltransferase enzyme, a protein-repair enzyme found in humans and elsewhere in nature. Further analysis could offer clues to plant and animal longevity, the researcher said. @START@OZONE DEPLETION OZONE DEPLETION-The hole in the earth's protective ozone shield grew to an area twice the size of Europe at its peak during October, growing at an unprecedented rate during 1995. The World Meteorological Organization said the ozone hole over Antarctica began to grow earlier than usual this year as well. "During the entire winter-spring season of 1995, major ozone deficiencies of more than 10 percent have also been observed over the northern middle latitudes, expanding to a record 35 percent, over Siberia," Rumen Bojkov, World Meteorological Organization expert, told a preparatory meeting in Vienna. The southern ozone hole results in a 60 percent decrease in the total ozone concentration over Antarctica. @START@GLOBAL WARMING UPDATE GLOBAL WARMING UPDATE-The Earth's average surface temperature climbed to a record last year, according to preliminary figures, bolstering scientists' sense that the burning of fossil fuels is warming the climate. Spells of cold, snow and ice like ones this winter in the northeastern United States come and go in one region or another, as do periods of unusual warmth. But the net result of these local variations was to make 1995 the warmest year globally since records first were kept in 1856, says a provisional report issued by the British Meteorological Office and the University of East Anglia. The average temperature was 58.7 degrees Fahrenheit, according to the British data, seven-hundredths of a degree higher than the previous record, established in 1990. The British figures, based on land and sea measurements around the world, are on of two sets of long-term data by which surface temperature trends are being tracked. The other, maintained by the NASA Goddard Institute for Space Studies in New York, shows the average 1995 temperature at 59.7 degrees, slightly ahead of 1990 as the warmest year since 1866. But the difference is within the margin of sampling error, and the two years essentially finished neck and sunburned neck. The two figures differ somewhat because they are based on different combination of surface temperature observations around the world. One year does not a trend make, but the British figures reveal the years 1991 through 1995 to be warmer than any similar five-year period, including the two half-decades of the 1980s, the warmest decade in the record to date. This is so even though a sun-reflecting haze cast aloft by the 1991 eruption of Mount Pinatubo in the Philippines cooled the Earth substantially for about two years. Quoted off the record, a leading scientists said, "By the year 2,000, global warming will be so obvious, that we will see major food disruptions and energy shortages. This is an incredible amount of fool-hardiness, because free-energy devices are well established by our clandestine Research and Development departments, but are withheld for commercial uses because of the oil companies control over the economy. The petrol-chemical industries are reaping in billions of dollars a day in profits, at the expense of the human race. But what else is new!" Would you say these are false profits or false prophets? @START@GROUNDWATER MAILING LIST ANNOUNCING: GROUNDWATER and GROUNDWATER-DIGEST A New Internet Mailing List. Please join our global discussion group on groundwater and related topics. ********************************************************************* PLEASE SAVE THESE INSTRUCTIONS ON HOW TO UNSUBSCRIBE ********************************************************************** To subscribe to GROUNDWATER send e-mail to: majordomo@ias.champlain.edu In the body of the e-mail type the command: subscribe GROUNDWATER .................................................................... For those of you concerned with the high traffic on this list, the list is digested. It is packed up by size though. When the list gets over 40,000 characters it puts all the messages together, ships it off to any subscribers, and puts it in the archive directory. You can see that we have several so far by sending the following in the body of a message: index groundwater to: listserv@ias.champlain.edu (or index groundwater-digest. They are the same for archiving) Then by sending 'get groundwater v01.n001' (no quotes) to the listserv you will get the first archive. -------------------------------------------------------------- To subscribe to GROUNDWATER-DIGEST send e-mail to: majordomo@ias.champlain.edu In the body of the message type: subscribe GROUNDWATER-DIGEST (no need for address or name in this command) To unsubscribe to GROUNDWATER-DIGEST send e-mail to: majordomo@ias.champlain.edu In the body of the message type: unsubscribe GROUNDWATER-DIGEST ************************************************************* Our listserv program does not have a "SET" command, you must SUBSCRIBE to get the digest. ************************************************************* WE hope to see you on our list. Kenneth E. Bannister List-Owner GROUNDWATER @START@Games in Win95 MS-DOS Mode Mini-FAQ Games in Win95 MS-DOS Mode Mini-FAQ Version 1.0, 21 Dec 1995 I have seen a number of requests from people interested in running DOS games that are memory hogs under Win95 MS-DOS mode. So I thought I'd put this in a more respectable form that can be modified and added to as people find new tricks. Please send comments or additions to Rob Eiben (reiben@vt.edu). 1. How can I run a game in MS-DOS mode? 2. What are the different levels of MS-DOS mode? 3. How do I specify special CONFIG.SYS and AUTOEXEC.BAT files? 4. How do I make a prompt to optimize memory settings? 5. Can I run MemMaker in MS-DOS mode? 6. What exactly must I run in MS-DOS mode? 7. How can I access compressed drives in MS-DOS mode? -------------------------------------------------------------------- 1. How can I run a game in MS-DOS mode? The easiest way to run a game (or any program) in MS-DOS mode is to create a shortcut to the program and at the Program tab, choose the Advanced tab. On this page, check the box that says, "MS-DOS Mode". Of course this assumes you have already tried to run the program in a regular Win95 DOS box. 2. What are the different levels of MS-DOS mode? The first level is merely checking the "MS-DOS Mode" box. This will give you access to your CD-ROM and compressed drives because a stub of Win95 stays in memory. You can also usually get >600k free with this first level of compliance. But some games (notably Steel Panthers) still do not perform well at this level. The next level is to specify special CONFIG.SYS and AUTOEXEC.BAT files. If you do this, Win95 will shut down and reboot using the CONFIG.SYS and AUTOEXEC.BAT commands that you type into the two boxes on the Program\Advanced page. At this level you have no access to Win95 functionality and must provide all drivers and TSRs in your specific files. 3. How do I specify special CONFIG.SYS and AUTOEXEC.BAT files? If your program does not need much tweaking, you can take the default CONFIG.SYS and AUTOEXEC.BAT that Win95 provides and use the Configuration button to select several options: EMS, disk cache, MS-DOS command line editor, direct disk access. Soundscape owners can also set MT-32 mode here. Other peripherals may add options to this list. Remember, though that the Configuration button will wipe any changes you made to the specific AUTOEXEC.BAT and CONFIG.SYS files. Usually, though, if your program does not run in straight MS-DOS mode, these settings will not help either. In addition, these do not give you access to your CD-ROM, compressed drive, or VESA driver, nor do they load anything high. Often by this time you will usually want to modify things yourself. Since Win95 reboots you to DOS at this level, you must specify everything to access your computer (HIMEM, EMM386, Mouse, CD-ROM, Compression, VESA, etc.) You can figure them out and type them into the boxes or you can use the snazzy prompt method outlined below. 4. How do I make a prompt to optimize memory settings? An easy way to debug MS-DOS mode is to point the Program\Cmd line: to C:\Windows\Command.Com. When the system reboots, you will find a CONFIG.SYS and an AUTOEXEC.BAT in your root directory. These are what you typed in the boxes in the shortcut for MS-DOS mode. In addition, any changes you make to these files with the MS-DOS editor will be reflected in the shortcut when you EXIT back to windows 95. Also, if you reboot, Win95 will take you back to this DOS prompt (until you hit ESC at the bootup or type EXIT from the DOS prompt). Thus you can tweak to your heart's content, just like you were in regular DOS. When you have your settings tweaked, change the Program\Cmd line: to the name of your program. I also like to leave a shortcut to the prompt so that I can get to the real DOS command line when I want. 5. Can I run MemMaker in MS-DOS mode? Yes. There is a copy of MemMaker on the Windows CD-ROM in E:\other\oldmsdos. You will need to copy the following to your C:\Windows directory: ChkState.Sys MemMaker.Exe MemMaker.Inf (may not be necessary) MemMaker.Hlp (may not be necessary) Sizer.Exe Win95 will add some lines to the AUTOEXEC.BAT to run the DOS prompt and then to get you back to windows when you type EXIT at the prompt: C:\Windows\Command ... C:\Windows\Win /XW ... Before you run MemMaker, you should REM these lines out, as well as any programs that don't stay resident (like SSINIT.EXE for the Soundscape.) If you don't REM the above lines out, when the Command processor is started again, MemMaker cannot complete its analysis and you'll be dumped to the DOS prompt. Also, MemMaker did not seem to do well in optimizing the DRVSPACE.SYS driver (probably because of its size). 6. What exactly must I run in MS-DOS mode? You must specify everything if you choose to specify your own special CONFIG.SYS and AUTOEXEC.BAT. That includes, HiMem, EMM386, SmartDrv, your compression driver (DRVSPACE.SYS for most), CD-ROM, Mouse, VESA, and Soundcard drivers. Win95 will provide you with (almost) no functionality. For the exception, see the next question. 7. How can I access compressed drives in MS-DOS mode? According to the Win95 Resource Kit, the new IO.SYS program will automatically load DRVSPACE.SYS (which loads either DBLSPACE.BIN or DRVSPACE.BIN depending on which you use) at bootup. The default setting is to load this 100k driver into low DOS memory, a sure kill for any game. To load this driver high, you must specify it on a DEVICEHIGH line like so: DEVICEHIGH=C:\windows\command\drvspace.sys /MOVE This will override the IO.SYS loading the driver low and will attempt to place it in high memory. Note, you must have enough high memory to do this. It might seem reasonable to change the Win95 default CONFIG.SYS to load this driver with DEVICEHIGH all the time, even when you boot Win95. But according to a knowledgebase article, specifying the DEVICEHIGH causes Win95 to be unable to unload the 16-bit *.BIN driver when the 32-bit *.VXD driver loads. Thus every Win95 DOS box will be saddled with a loss of 100k of upper memory. Thus you should only load this driver with DEVICEHIGH when you are specifying an MS-DOS mode box. Loading the driver with DEVICE will allow Win95 to unload the 16-bit driver when the 32-bit driver loads later in the Win95 boot process. SAMPLES Here are the CONFIG.SYS and AUTOEXEC.BAT files that enabled me to run Steel Panthers with 585k free on a compressed drive. Steel Panthers does not use EMS, so in order to modify these to provide EMS memory, change the NOEMS line of the EMM386.EXE line to RAM. With EMS support, I could only get 540k free. Note that some of these lines were modified by MemMaker. Change them where needed. <CONFIG.SYS> DOS=SINGLE DEVICE=C:\WINDOWS\Himem.Sys DEVICE=C:\WINDOWS\EMM386.EXE NOEMS I=B000-B7FF BUFFERS=21,0 FILES=30 DOS=UMB, HIGH LASTDRIVE=H FCBS=4,0 REM The drivespace driver DEVICEHIGH=C:\windows\command\drvspace.sys /MOVE REM My CD-ROM driver DEVICEHIGH=C:\WINDOWS\COMMAND\D011V110.SYS /D:MSCD000 /P:170M /I:15 /V <AUTOEXEC.BAT> SET TMP=C:\WINDOWS\TEMP SET TEMP=C:\WINDOWS\TEMP SET PROMPT=$p$g SET winbootdir=C:\WINDOWS SET MSINPUT=D:\Apps\Mouse REM MSCDex, The mouse, and the VESA driver LH C:\Windows\Command\MSCDex.exe /D:MSCD000 /L:E LH D:\apps\mouse\MOUSE.exe /Q LH C:\Windows\Command\Univbe.exe SET PATH=C:\WINDOWS;C:\WINDOWS\COMMAND REM The following is added by the Soundscape driver and is not REM memory resident. Ignore this if you don't have a Soundscape. SET SNDSCAPE=C:\WINDOWS\SYSTEM SET BLASTER=A220 Ixx Dx T1 SET SNDSCAPE=C:\WINDOWS\SYSTEM D:\APPS\SNDSCAPE\SSInit /I @START@Galactic Civilizations 2 review My Galactic Civilizations 2 package arrived in the mail today, along with a copy of David Brin's latest book, a music CD I'd ordered, a package from my sister, and a copy of OS/2 Magazine. Far too much stuff to deal with! Of course, the GC 2 game was high on my priorities list, though I've at least glanced at the other stuff. Anyhow, here's a review, based upon about three hours' of play. In brief, the game includes quite a few nice improvements over the 1.07 version, but it's also got enough bugs and design flaws that I'd probably return it if I'd bought it in a store and didn't know that Stardock is pretty good about upgrading their software. In other words, I'm counting on Stardock fixing the numerous problems with the game. Once that's done, it'll be a good product. This review assumes that the reader is at least passingly familiar with GC 1. My system: ---------- AMD 486DX2/66 CPU in an ASUS PCI-486SP3G motherboard 16MB RAM NEC CDR-84 2x SCSI CD-ROM connected to NCR controller on motherboard Cardex Challenger ET4000/W32p PCI video board, 1MB RAM, 1024x768x256 mode miroCONNECT 34 wave Mwave-based sound board Warp "Red Box" version with FixPack 16 installed miro 1.33 Mwave driver CD, but with 1.0-level audio support from the /pub/mobiles directory on ftp.pcco.ibm.com (later Mwave audio drivers crash GalCiv 1.07) W32SML1 small fonts WPS modification My game: -------- I've started a game with all five AI players, set at "dumb" and "average" intelligence levels. One is set to be "evil," another to "good," and the remaining three are at "random." I'm playing in a medium-sized universe. I normally go for larger games and more intelligent players, but I thought I'd start small and simple for the first game. So far, I've explored about 75% of the galaxy and have about fifteen colony worlds. I've encountered three of the other civilizations. First, the good stuff: ---------------------- - The packaging is about a 100,000,000% improvement over the GC 1 packaging. The art on the box and the manual are both high-quality. (Though Stardock nearly lost a customer, since I was skimming through the manual while eating lunch, and might easily have choked to death in laughter at the first mention of a specific name for a governor.) - The overall level of artwork in the game is higher than what's present in 1.07. The various aliens, planetscapes, etc., are all much nicer. So are some of the ships, though others look rather silly (I can't help but think that the colony ships now look like matchsticks, for instance). - The new music is, in general, better than that in 1.07. The extent of improvement in this realm will depend upon the sound card, though, as all the music in GC 2 seems to come as .WAV files, whereas GC 1 used MIDI for most (but not all) music, and MIDI files will sound very different on different sound cards. (My miro board is pretty good in this respect, so others may be overwhelmed by the improvement in sound, whereas I was only impressed.) Aside from the technical aspect of sound quality, the scores are better for GC 2, as well, at least IMHO. - There are new ships and changes to the technology tree. Whether this is positive in an absolute sense remains to be seen, but it does break old habits. - Ship range limits add a new dimension to the game strategy. So far, I'm still in the colonization phase and so don't have any first-hand experience with how this might impact military strategy. It seems that I've hit a "brick wall," though, as between sectors colonized entirely by aliens and deep space sectors, I've colonized as far as I can, short of conquest. I imagine that random factors in star placement will have serious impacts on different games in this respect, far more so than in GC 1. The bad stuff: -------------- GC 2 is, in many ways, superior to GC 1; but it's got a few design flaws and a large number of bugs, which I'll enumerate here. Design flaws: ------------- - The game installs a GALCIV.INI file to the root directory of the C: drive. The temporary GC save file is also stored here. As far as I can tell, there's no way to get these put someplace more reasonable. IMHO, this is a real blunder. Programs have to store such things somewhere, of course, but they should be able to put their clutter in a directory the user specifies. That's what subdirectories were created for, and this practice harkens back to CP/M and PC-DOS 1.0. I expect OS/2 programs to be better-behaved than this. This flaw is particularly annoying for me, since my C: partition is a small FAT partition that I devote to DOS programs that won't run under OS/2, so the ~700K taken up by the clutter GalCiv dumps there is significant. - When loading or saving a game, GC 2 defaults to the root directory of the CD-ROM drive. This forces changing the drive letter and wending one's way through directories to the desired destination directory, which is a nuissance. - Attempts to change the default directory by changing the "working directory" for the program object results in an un-runnable program; OS/2 complains that it can't run the program. - Attempts to directly load a saved game and bypass the directory- changing behavior by drag-and-dropping a saved game also fail. - Saved games still consume ~700K of disk space each (long-time GC players have been asking for compressed saved games for a long time). Bugs: ----- - The GCMOVIE.AVI that comes on the CD doesn't run on my system; it gives me code 5515 errors, just like the GC preview AVI "ad" movie did. (Playing without a sound driver revealed that this AVI is identical to the ad, except that it lacks the Stardock contact information at the end.) - The game has locked up OS/2 twice when starting it. I've not yet tracked this down completely, but I suspect it's related to failed attempts to start it (as in the various design flaws, above); subsequent attempts often lock up OS/2. - Once, I got the scientific breakthrough music and a grey screen, but the game was totally unresponsive. Hitting <Ctrl-Esc> eventually brought up an OS/2 dialog to the effect that a WPS folder was unresponsive, with one option only: to kill it. When I did, the WPS restarted and GC continued, though much of the scientific breakthrough text was undecipherable. - The colors look really bad. Specifically, text in a dialog box is often surrounded by an area that's a different color than the rest of the dialog box, which looks pretty bad, like an amateur cut-and- paste operation. I saw something similar with GC 1.07 after I installed FixPack 16, so I suspect this is related to that FixPack. - (This one may not be a bug at all.) At the start of the game, the Rebels already held a planet (it was #1 on the top planets list). When I found the system they held, I discovered that they had colonized a Class 3 planet in a system which had a Class 21 planet available. Do the Rebels really have the IQ of an eggplant, or is this a bug? Or did the game perhaps dump an AI player on that armpit of a planet, and that resulted in an instant rebellion? - Some planet surface views (e.g., Class 1) look really bad at 256 colors. (All of them looked bad when I first started the program, but changing the defaults to 256-color mode fixed this for most of them.) - Some low-class planets don't have surface views at all. (This may not be a bug, though; most of these look like gas giants, which may justifiably be said to not have surfaces.) - Text placement in some dialogs (like the scientific breakthrough dialog) is poor with the small fonts modification I'm using. (This problem is not specific to GC 2, though; it's present in GC 1.07 and in other programs, too.) - If a trading encounter occurs during the course of a turn (e.g., the freighter enters the alien star system on autopilot), the trade music continues until it runs out. (I've only had one trade encounter so far, so this may be a more general design flaw.) - I ran the program successfully two or three times. On one of these attempts, I found that the screen was clearing to 100% white each time I entered a new destination for a ship. This is hard on the eyes. This didn't happen the other times I ran the program, though, and I don't know what might have been different in my runs to cause it. - The star map doesn't always re-draw itself. This problem is especially prevalent when the above white flash occurs. - The colonization event involving the dinosaur-like creatures didn't have an associated graphic. General comments: ----------------- Overall, although I like the improvements in the game, I'm VERY disappointed in the stability and number of bugs and design flaws present. I've used a lot of commercial and beta-release products, and GC 2 more closely resembles the latter than the former. Stardock has shown that it supports and upgrades its products, though, so I've hope that GC 2 will receive bug fixes, hopefully soon. I suppose part of my disappointment comes from the fact that Brad Wardell posted so many messages extolling the stability and bug-free-ness of GC 2, and now that I have it in my hands, I find that it's buggier than any 1.0x release I've seen. In fact, though I'm reluctant to draw the comparison because it's so negative, GC 2 reminds me of WordPerfect 5.2 for OS/2 in its bugginess. I'll hasten to add, though, that Stardock has proven itself to be a more reputable firm than WordPerfect Corp. was before it was taken over by Novell. Many of the bugs, however, seem to be or at least might conceivably be related to FixPack 16, drivers, etc. This makes me think that the cause of the problems is inadequate testing on different machine configurations at Stardock. I'd urge them to invest a few dollars in a wider variety of hardware, especially sound and video cards; and to keep different OS/2 versions on different machines for testing purposes. A few comments from Brad make me think that they currently only have SoundBlaster sound cards, so of course it's not surprising that an occasional glitch will show up on other hardware. Unfortunately, this gives a very bad impression and is very annoying to customers having other configurations. [PAS, OPTi, and Mwave owners have all reported problems with the GC 2 preview "ad" AVI file, for instance.] I've also just backed out of my FixPack 16 install, and I'll see if GC 2 behaves any better without it (using FixPack 5, my previous configuration). Overall, I'd have to advise anybody who hasn't yet bought GC 2 to hold off until a bug-fixed version appears. This is especially true because the size of the executable (2.1MB) and .DLLs (many more megabytes) means that a disk-based update will consume a substantial amount of disk space. (Of course, if Stardock offers to ship new CDs to customers at minimal cost, that may help matters.) I'd like to urge Stardock to have the next release beta-tested before shipping it, and I offer my own services in that regard. --Rod Smith RSMITH@PSYCH.COLORADO.EDU @START@Stars! Basic Strategy, Issue #2 Stars! v2.x Basic Strategy Guide, Issue #2 ********************************************************************** General/Interface Tips: -------------------------- From: Stars! Master Jim Sun Set up a mining operation such that the mining ships dig up slightly more than the transports can carry in a round-trip period; the excess will be left on the planet surface, easy to pick up by special human dispatched transports. eg: My home world Emperial Gate lacks germanium, but the uninhabitable planet Uranium 5 light-years has a 30 million ton germanium reserve. So by mid-game, I have enough miners on Uranium to dig up slightly over 600kt germanium every year; then I set one transport (a large freighter) to "load from fleet" at Uranium (set target to the mining fleet), and "quick drop" at Emperial Gate; repeat. Besides this "EG-U Express," every once in a few years I manually dispatch a transport to haul the excess germanium on Uranium surface to another planet of mine that need some germanium supplement. From: Stars! Master Rick Steeves Instead, keep sending mining ships to that planet, with orders to "merge with fleet" (your mining fleet). Set transports to "Fleet Load" from the mining fleet (not the planet, so that when you strip the planet and have the mining fleet move, the transports will follow". On the "Quick drop" leg of the transports Repeat action journey, change the fuel requirements from "Load Optimal" to "Load exactly" and have it be enough to get to the miners empty, and back when full of cargo. This prevents the dreaded "Out of Fuel" message when the miners strip the planet of all of the fuel. From: Barry Kearns, Editor There's a REASON that the speed gauge changes color when you step it up to Warp 10..... Your ship WILL take damage and may very likely EXPLODE if you try to go that fast! Unless, of course, you select no ramscoops and get the Interspace-10 engine... Strategic/Tactical Tips: -------------------------- From: Barry Kearns, Editor >Does anyone have any idea how much damage >self-destructing ships cause? It seems as if it would depend on >something--the ship's weight, if nothing else, but I have no idea what. Lots. A lot more than you might think. I've had to drastically revise several of my strategies to take suicide runs into account. The damage done by a self-destruct is an area-effect weapon with a radius of 4! (This means it damages EVERY ship within 4 squares). The damage fall-off is 100% in the target square, 50% for 1 square away, 25% at two squares, 12.5% at three and 6.25% at 4 squares. That may not seem like much, but take a gander at how the raw damage is figured. Raw damage is computed as the greater of the ship's mass (less cargo & fuel) OR the ship's RATING. Check your ship designer. I've got some ships in there with ratings of OVER 10,000! That's right, an area effect weapon doing 10,000 points of damage to every token in the same square, and plenty to the surroundings as well. You can take out a LOT of an incoming bombing fleet with a successful self-destruct. But you've got to survive long enough to close with the enemy before you detonate (Overthrusters help here..) and keep in mind that you may be quite likely to lose a lot of YOUR ships in the process. My number-one defense tactic against an incoming bomber fleet is to station five fleets of single Cruisers with Epsilon Torps and Overthrusters set to Self-Destruct at Medium range. I find that at least one seems to survive long enough to blow most of the enemy fleet, including all of the bombers, sky-high. Counter-strategy: My favorite method for taking out suicide squadrons is to send swarms of "mites" ahead of my invading fleets. Since the kamikazes will detonate regardless of the VALUE of the enemy ships, I can make quite cost-effective tradeoffs in taking these guys out. Any kamikazes that are fast enough to be effective against my squadrons with initiative 15 are also expensive enough that the insignificant cost of my "cannon fodder" shock wave makes for a quite-effective defense. Ship/Starbase Design Tips: -------------------------- From: Barry Kearns, Editor > First, why do several of the ship designs have multiple slots for >scanners and/or cloaks? My experience has been that you only need one >of either item to get scanning/cloaking ability. Is there an extra >benefit for extra scanners/cloaks or this there something I'm missing? >Or are the extra slots useless? In Version 2.0, both cloaking devices AND scanners are cumulative. Try building a particular ship model with one cloak, check the "% cloaked" indicator for that fleet (just the one ship), then add a second cloak and do the same again. Same with scanners. From: Stars! Master Jim Sun The frigate is good for acting as fleet eyes, like carrying scanners for the combined fleet; a few torps are also handy. That's of course assuming you don't have meta morph hulls at our disposal. Frigate hull is also the ideal platform for mine-layers (when you don't have MM hull); it delivers the most number of mine despensers per cost. The problem with destroyer hull is that you can't have both thrusters and shields at the same time; the lack of shield makes the ship unscalable; besides, to keep the destroyer under 100kt, you will have to use energy tech armors, which consumes a lot of germanium, which is the limiting factor when you start building a beam-weapon based navy. Race Customization Tips: -------------------------- From: Barry Kearns, Editor One of the options to keep in mind when designing your custom race is the potential for selecting "Only Basic Remote Mining". This gives a good-sized point boost in exchange for giving up all except mini- miner capabilities. However, it is the ADDED bonus of a 10% boost in the upper population limit for each planet that I find makes this option so attractive. Keep in mind, however, that Hyper Expansion DOES NOT get this 10% bonus, they are limited to 50% of planet capacity. From: Barry Kearns, Editor Haven't made ANY customization changes yet? Consider the following tradeoff: If you set ALL of your research costs to +25%, this gives almost enough points to take your population per resource from 1000 down to 800, the lower limit. The net effect of this is that your research can grow at the same rate (costs 25% more, but colonists also produce 25% more...), but there will be more resources available for non-research purposes. Note that this tip is NOT universally accepted, as "sound" and may be considered BAD advice by some... Stars! Master Dorn Peterson prefers to distribute the points in a more "growth" fashion, rather than specifically choosing pop/resource = 800.... see the next entry for his perspective: From: Stars! Master Dorn Peterson I take research is 25% more expensive in all fields and spend the points on items that make me grow faster. I only have to be 25% bigger than my opponents for this to come out as an even trade, and then those 25% more resources allow me to build 25% more ships (of course I hope and plan to make the extra growth make me be a lot MORE than 25% bigger than my opponents.) @START@XCom Enhanced Play - Reanimation (fwd) -The Reanimation Enhancement- (revised 1/16/96) (spoilers included) I would like contribute to the thread XCom Enhanced Play what I call the _Reanimation Enhancement_ for XCOM1/UFO. This enhancement is based on use of the "reanimation" function of the utility, ufoedi12.exe (previously ufoedi11.exe) by Marco Kaiser (ai50622@rz.tu-ilmenau.de). Ufoedi12 does not work with TFTD, but I have used it very successfully with XCom1 and recommend it highly. Many players have been requesting rescue missions in future XCom games; this enhancement offers some of that flavor. Ufoedi12 allows the player to "reanimate" any troops that have been killed in battle. This alone is not much fun, but the reanimation enhancement I propose here creates a way to "earn" a reanimation of a fallen soldier: For each _alien medic_ the XCom force captures alive and completely interrogates, the player is allowed to exit XCom1 and reanimate one dead soldier of his choice using ufoedi12. Alien medics can be found only among the Floaters and Sectoids. On the beginner difficulty level at which the program bug forces all players to operate, two alien medics are aboard each abductor vessel staffed by Floaters or Sectoids. My information indicates that there is one alien medic at each of the following sites: alien bases, battleships/assaults on friendly bases, harvesters, terror ships/terror sites, and supply ships. -Tactics and Weapons- Wouldn't it be fun to have a good reason to bring back some of your best troops a while after losing them? The greater need to capture aliens, to allow reanimations, should lead to cases of heroism and sacrifice on the part of rookies and squaddies, but beware of losing officers to revive other officers. Much of the fun of the reanimation enhancement comes in the effect it has on tactics and equipment. When a ufo is encountered that most likely carries an alien medic, take it undamaged, if possible, and properly equip the assault craft. Explosive weapons may kill a valuable medic accidently. Thus the enhancement favors stun weapons - which tend to be underutilized otherwise - motion scanners, and mind probes (although at least sometimes the alien medic can be spotted carrying a stun launcher as a weapon). Laser weapons may be favored too, since as clipless weapons they conserve space on assault craft needed for stun ammo. Also, laser weapons are generally effective against Floaters and Sectoids. Roles on the XCom assault team will include using scanners and mind probes, stunning aliens, collecting and transporting them, and even serving as stun-equipped guards when medics are taken early in missions. Some of the troops and tanks will use lethal weapons to eliminate non-essential, and threatening, alien types, although care has to be taken against reaction fire that might kill a medic. -Reanimated Troops- Troops reanimated by ufoedi12 reappear at their last bases. They are wearing their last armor, and are restored to any psionic training and assault craft they were a part of before death. This last aspect can create anomalies, as sometimes the craft are no longer there - reassign these guys - and craft can be overstaffed if the player is not careful. Excess troops arrive at battlescapes suspended outside of the assault craft. Troops reanimated by ufoedi12 return with the rank of "squaddie." For officers and noncoms, accept this demotion as part of the concept of coming back to life and into service, or use the soldier-edit feature of ufoedi12 to restore the soldier to original rank. You may want to use the same feature to promote immediately certain troops for any outstanding heroism toward capturing an alien medic and thereby reanimating a comrade. This may be difficult, however, as battles sometimes end before the player can notice who has done what. -Complications and Details- Expect to capture plenty of stunned aliens with this enhancement. Try not to interrogate all of them right away, since after a number of aliens have been researched the XCom program will stop clearly reporting the results of research on medics. At this point the player can drop the enhancement, or keep track outside of the program. Also, later in the game captured medics will not appear in containment facilities, necessitating similar measures. Since it is too easy to capture aliens using psionic power, if psionic power is used against any alien medic, that medic cannot be used toward a reanimation. (You can disable psionic power altogether with Scott Jones' xcomut31.zip utility.) We might say that psionic mind control or panic wipes out its knowledge of reanimation. If an experienced player finds capturing alien medics too easy, let _two_ medics, or a combination of alien races and specialist types, be the prerequisite for a reanimation. If the soldier.dat file is carried over from previous games, it will become quite lengthy with names of killed and sacked soldiers. Also, Marco Kaiser says that XCom overwrites dead soldiers in the soldier.dat file when you recruit new ones. -Some Cites and Some Sites- Thanks to MPS for XCom, even with bugs they won't fix, and to Marco Kaiser for ufoedi12. He says to find it at ftp.surfchem.kth.se/pub/xcom or http://www.surfchem.kth.se/~aa/xcom/xcom.html with UFOEDI12.ZIP. Thanks to Scott Jones for xcomut31.zip (available at http://users.aol.com/stjones and at ftp://users.aol.com in the stjones directory). -Some Concepts- Thanks also to Andrew L'Amoureux (warmonger@ulster.com) for suggesting the concept that a medic must be captured each time because "perhaps each person's DNA, memories, and/or specific injuries vary so widely that completely new research is required for each resurrection." He also asks, "How do you see this reanimation actually happening in game terms? The Dr. Frankenstein sew-pieces-back-together approach? The clone-the-body-and-reprogram-the-memories procedure from Car Wars? The use-transporter-to-recreate-last-known-pattern method from Star Trek? The recapture-lost-souls-with-ultra-tech-device routine from Riverworld?" . . . to which I reply, "clone and reprogram," I suppose. Certainly we will not use the _Pet Sematary_ routine. Lastly, he suggests, "How about re-naming resurrected soldiers? Now presenting: Commander Tom Crossett IV, Colonel Shigeru Fugimoto VI, and Squaddie Forrest Gump MCCXXVIII...." -Feedback- If you try the reanimation enhancement, mail me about your results and any tricks you come up with. I find it has the desired effect of adding interest and suspense to the old routines of trying to kill all the aliens and reloading disastrous missions. Frank Fairfax (frank-fairfax@uiowa.edu) @START@STONEKEEP: WEAPONS AND ARMOR FAQ STONEKEEP WEAPONS AND ARMOR FAQ VER 1.0 by Barry Brook (brook@mso.anu.edu.au) The realm of Stonekeep provides a wide variety of weapons and armor for Drake and his companions to use in their quest. They are found scattered throughout the game, generally with the more powerful items found in the later stages. The following tables provide details on the weapons usage (one or two hands, missle, slashing, crushing, stabbing), and on the amount of damage they inflict. The damage index used is based on the initial strength of Drake (3 dots). As Drake's strength increases (to a maximum of 10 dots), the amount of damage the weapon inflicts increases from the standard table values in the following way: Strength increased to: 4 (+3 to damage), 5(+6), 6(+10), 7(+14), 8(+18), 9(+22), 10(+27). So when Drake's strength has reached 10 dots, he will inflict up to 107 points each hit with the Shadow weapon. Now that's quite a body blow! Agility affects the speed at which a weapon may be used (at maximum agility, I could swing the Shadow hammer twice a second!). Weapons skill affects the accuracy of your blows (to a maximum of 100% accuracy). Different weapons are better at inflicting different types of damage. Monsters may be more susceptible to a particular type of force. For instance, slimes are hurt more by slashing than crushing, whereas skeletons take much more damage from crushing weapons than slashing ones. Don't concentrate on only one type of weapon, be flexible (get some skill in hammer and sword work!). Over all, I've found crushing weapons to be most useful, so make sure you specialize in the hammer! Similarly, Armor is better at deflecting some forces over others. A general rule to follow is that armor is most effective against slashes, and least effective against stabs. The best armor combination I was able to achieve gave me a defense of Cut(32), Crush(27), Stab(26). Anyone done any better? Shields are a bit of a problem area. I haven't been able to quantify the their defense bonus, so I think they don't work quite the same as regular armor. Instead, I believe successful use of a shield actually deflects a blow completely. The better you are with a shield, the less likely you are to be hit. Shields range from wooden types, to leather throggish ones, circular metal (dwarven?) types, to the wedge-shaped magickal one given to you by the dwarven chief. I think I've listed them here in order of effectiveness. The take home message for weapon utilization in Stonekeep is: CONSIDER YOUR OPPONENT WHEN CHOOSING YOUR WEAPON, AND DON'T JUST STICK TO ONE TYPE! Good luck! WEAPON TYPE # HANDS CUT CRUSH PIERCE MISSLE WEAPONS Magical throwing axe 1 27 0 0 Short bow & arrow 2 0 0 20 Mechanimagickal gun 1 0 17 0 Crossbow & bolt 2 0 8 15 Throwing axe 1 12 9 0 Dart 1 0 0 9 Dagger (warm) 1 0 0 9 Stone 1 0 9 0 Dagger (simple) 1 0 0 7 SLASHING WEAPONS Sword (shadow) 2 80 0 0 Axe (shadow) 1 43 43 0 Sword (ice) 1 18 0 0 Sword (stone) 1 16 16 0 Axe (battle) 2 15 12 0 Sword (long) 1 15 0 0 Axe (dwarven) 1 14 11 0 Sword (dwarven) 1 11 9 0 Sword (broad) 1 9 8 0 CRUSHING WEAPONS Hammer (shadow) 2 0 80 0 Hammer (war) 1 0 24 0 Hammer (standard) 1 0 15 0 Quarterstaff 2 0 12 0 Fist 1 0 7 0 STABBING WEAPONS Dagger (shadow) 1 0 0 80 Spear (shadow) 2 43 0 43 Dagger (penetration) 1 0 0 30 Pick (dwarven) 2 0 0 16 Dagger (throggish) 1 0 0 13 Pick (sharga) 2 0 0 13 Sword (throggish) 1 10 0 10 Ballista bolt 2 9 0 10 Sword (sharga) 1 8 0 8 ARMOR TYPES Breastplate (ancient) 15 10 10 Breastplate (plate) 10 7 7 Leggings (ancient) 8 8 8 Shirt (magickal chain) 8 5 3 Leggings (plate) 7 5 5 Leggings (faerie) 7 3 3 Helm (ancient) 5 5 4 Shirt (chain mail) 5 3 1 Helm (eastern) 3 3 2 Skirt (chain mail) 3 2 1 Helm (Jesters) 2 2 2 Helm (dwarven) 2 2 1 Breastplate (leather) 2 1 1 Ring (armor) 1 1 1 Leggings (leather) 1 1 1 Helm (battered) 1 1 0 Nothing 0 0 0 @START@STONEKEEP: COMBAT FAQ Ver 2.0 STONEKEEP: COMBAT FAQ Version 2.0 By Barry Brook (brook@mso.anu.edu.au) Last revision: 4th January 1996 Note: This FAQ is not intented to cover every aspect of Stonekeep. Combat, weapons, armor and monsters are the concern of this document. If you want general game hints, or solutions to puzzles, try Doug Swarin's STONEKEEP FAQ, or Dave's Semi-official walkthrough of Stonekeep. This FAQ will be posted to comp.sys.ibm.pc.games.rpg every two weeks. This FAQ (and other useful Stonekeep information) can also be found at the following web sites: http://www.spice.co.uk/~richard/stonekeep/index.html http://www.et.ee/spoiler/RPG/Interplay/Stonekeep.html INDEX 1. Importance of good combat knowledge 2. Frequently Asked Questions a) What is the best weapon to use? b) What is the optimum armor configuration? c) When should I use missile weapons? d) Who are the best NPC fighters? e) How can I increase my skills? f) Which is better, magick or hack-n-slash? 3. Weapons a) Missile weapons b) Cutting (slashing) weapons c) Crushing weapons d) Piercing (stabbing) weapons e) Miscellaneous weaponary 4. Armor a) Body armor b) Leg armor c) Head armor d) Rings e) Shields 5. Denizens of the dungeons a) Dungeon items b) Ants c) Sharga d) Green slimes e) Snakes f) Otyughs g) Hornets h) Triffids i) Ettins j) Squealing fungi k) Throgs l) Mummy (undead) m) Golden Dragon n) Trolls o) Ice witches p) Ice Queen q) Skeletons r) Flying Skulls s) Scourge t) Fire Elementals u) Spinning spikes v) Dark Dwarves w) Khull-Khuum 6. Revision notes and copywrite 1. THE IMPORTANCE OF GOOD COMBAT KNOWLEDGE Stonekeep is a dangerous place. Numerous untold horrors (well actually they are told in this FAQ) await, ready to send you to your doom. Are you ready for the challenge, the blood, the gurgles, carnage, of combat in Stonekeep? The realm of Stonekeep provides a wide variety of weapons and armor for Drake and his companions to use in their quest. They are found scattered throughout the game, generally with the more powerful items found in the later stages. Search diligently, for new and more powerful items only increase your chances of getting through the dungeons in one piece. A good grasp of combat tactics is essential for completing Stonekeep. The aim of this FAQ is to give this basic grounding for all you prospective Drakes out there. Read on, and soon you'll know what weapons to use, what armor to equip, how to get out of trouble, and how to cause some! 2. FREQUENTLY ASKED QUESTIONS 2a) What is the best weapon to use? I.M.H.O., the best weapon in the game is the Shadow Hammer. It packs a clout equal to the Shadow sword or dagger, but hits like lightning. On maximum agility, I was able to strike at twice a second with the Shadow hammer! (c.f. Shadow dagger, about 2/3 that speed). For missile weapons, you can't beat the magickal throwing axe. Stick it in your left hand, and it magickally reappears there after being throw. No collecting ammo here! It hits very hard too. 2b) What is the optimum armor configuration? The best armor configuration I've been able to achieve is: Cut(34) Crush(29) Pierce(28) Can anyone do any better (without spells)? This is done by equipping the following: Ancient Breastplate, leggings and helm, three armor rings, and the ring of ducking. Add the magickal wedge-shaped shield, the spells "shield" and "armor", and you're pretty darned near impregnable! Note: the magickal chain mail shirt affords better protection than the ancient breastplate against cutting attacks, but falls down in the crush and pierce categories. 2c) When should I use missile weapons? Missle weapons are ideal for softening up opponents before engaging in hand to hand melee. If you hear footsteps, try to spot the monster and hit them with a few ranged attacks before they arrive. Enigma is REALLY good at doing this. Missle weapons are best utilized when staring through an open door. The monsters stupidly wait for you to enter. All you have to do is keep chucking those missiles through the door, and you'll eventually kill them, without ever getting hurt. The exception which proves the rule are the flying skulls. Those meanies blow this tactic out the window, by firing magic bolts at you. So watch out. Consistent use of light missile weapons will increase agility. 2d) Who are the best NPC fighters? All have their good points. Farli is good with the hammer, and gets better with time. Stick a shield in his other hand. Karzak does well with an axe. Both are great stand and deliver guys. Enigma is brilliant for ranged attacks, but he won't fire through a door. Sparkle is useless in combat, but does heal you from time to time. Skuz is a bit of a wimp, but lets you watch that ballista bolt work! Dombur...give up on Dombur. Wahooka casts some nice magic bolts, but doesn't do much else but groan in melee. Don't rely on NPCs, trust only your own ability to see you through the day. 2e) How can I increase my skills? Patience. Attack anything that's attackable (i.e. barrels, beds, mats, skeletons etc.). Go to one of the parapets of the Entrance to Stonekeep, where you'll find a drain that provides a ready supply of ants to defeat. Similar situation in one three of the rooms of the second level of Stonekeep, except this time it's snakes coming out of the drains, so you have to be a little bit tougher. The large glorystone in the dwarven blacksmith's area is the best for weapons practice. It lasts forever, and each blow to it is acknowledged as a hit. Consistently use a particular weapon to increase your skills with it (an increase in weapon skill increases your accuracy). Remember though, that a newly found weapon of the same basic type (e.g. Standard hammer -> Stone hammer) will feel different in your hands, and thus will require a bit of use to hone your skills back to their old levels. The increase in damage most often makes it worth it. Use of heavy weapons will increase your strength, use of light weapons increases your agility. An increase in either of these stats will add to your vitality, leading to a life point gain. 2f) Which is better, magick or hack-n-slash? I find this is a personal choice. Your steel is always with you, but mana needs recharging. Magickal bolts can deliver quite a punch, especially when charged with meta-runes. The best ones to use are firebolt, icebolt or lightning, enhanced with meta-runes (potency, area, triple). A shrink rune works too, making some opponents (e.g. otyughs) a more manageable size. Scare sometimes makes them flee, allowing you to peg missiles at their back! A weapon in both hands however, can give you a more rapid attacking rate. Just remember, all your mana might be drained, but like a faithfull dog, your weapons will always be by your side (you can probably tell where my biases lie ;-) I think protection spells are the best use of magic in combat situations. 3. WEAPONS The following tables provide details on the weapons usage (one or two hands, missle, slashing, crushing, stabbing), and on the amount of damage they inflict. The damage index used is based on the initial strength of Drake (3 points). As Drake's strength increases (to a maximum of 10 points), the amount of damage the weapon inflicts increases from the standard table values in the following way: Strength increased to: 4 (+3 to damage), 5(+6), 6(+10), 7(+14), 8(+18), 9(+22), 10(+27). So when Drake's strength has reached 10 points, he will inflict up to 107 points each hit with the Shadow weapon. Now that's quite a body blow! Different weapons are better at inflicting different types of damage. Monsters may be more susceptible to a particular type of force. For instance, slimes are hurt more by slashing than crushing, whereas skeletons take much more damage from crushing weapons than slashing ones. Don't concentrate on only one type of weapon, be flexible (get some skill in hammer and sword work!). Over all, I've found crushing weapons to be most useful, especially in the later stages of the game, so make sure you specialize in the hammer! More on this in the monsters section of this FAQ. 3a) MISSLE WEAPONS WEAPON # HANDS CUT CRUSH PIERCE Throwing axe (magickal) 1 27 0 0 Bow (short) & arrow 2 0 0 20 Mechanimagickal device 1 0 17 0 Crossbow (sharga) & bolt 2 0 8 15 Throwing axe (standard) 1 12 9 0 Dart 1 0 0 9 Dagger (warm) 1 0 0 9 Stone 1 0 9 0 Dagger (simple) 1 0 0 7 3b) SLASHING WEAPONS WEAPON # HANDS CUT CRUSH PIERCE Sword (shadow) 2 80 0 0 Axe (shadow) 1 43 43 0 Axe (stone) 1 18 14 0 Sword (ice) 1 18 0 0 Sword (stone) 1 16 16 0 Axe (battle) 2 15 12 0 Sword (long) 1 15 0 0 Axe (dwarven) 1 14 11 0 Sword (dwarven) 1 11 9 0 Sword (broad) 1 9 8 0 3c) CRUSHING WEAPONS WEAPON # HANDS CUT CRUSH PIERCE Hammer (shadow) 2 0 80 0 Hammer (stone) 2 0 30 0 Hammer (war) 1 0 24 0 Hammer (ice) 1 0 17 0 Hammer (standard) 1 0 15 0 Quarterstaff 2 0 12 0 Fist 1 0 7 0 3d) STABBING WEAPONS WEAPON # HANDS CUT CRUSH PIERCE Dagger (shadow) 1 0 0 80 Spear (shadow) 2 43 0 43 Dagger (of penetration) 1 0 0 30 Spear (stone) 2 0 12 15 Pick (dwarven) 2 0 0 16 Dagger (throggish) 1 0 0 13 Pick (sharga) 2 0 0 13 Sword (throggish) 1 10 0 10 Ballista bolt 2 9 0 10 Sword (sharga) 1 8 0 8 3e) MISCELLANEOUS WEAPONARY There are lots of items Drake can simply pick up and throw, although they can't be equipped in his hands. Some of these make really good weapons. Oil flasks for instance, explode in a fireball when they hit the ground (or an opponent), and do quite a bit of damage. They can be thrown through a door. You can also throw skulls, broken swords, parchments etc. but I don't vouch for their effectiveness! 4. ARMOR Armor stops Drake from taking as much damage. So does a high agility. The better the armor he is wearing, the less likely he is to be hit, and if he is he, he will sustain proportionally less damage. Some forces are more easily deflected by armor than others. A general rule to follow is that armor is most effective against slashes, and least effective against stabs. Some magickal armor, such as the faerie clothes, will grant magickal resistance to certain types of creatures (Trolls in the case of faerie clothes). Other non-armor rings will grant resistances e.g. poison immunity. Armor can be divided into five categories, detailed in the tables below. 4a) BODY ARMOR ARMOR TYPE CUT CRUSH PIERCE Breastplate (ancient) 15 10 10 Shirt (magickal chain) 11 7 4 Breastplate (plate) 10 7 7 Shirt (faerie) 3 3 7 Shirt (chain mail) 5 3 1 Breastplate (leather) 2 1 1 Nothing 0 0 0 4b) LEG ARMOR ARMOR TYPE CUT CRUSH PIERCE Leggings (ancient) 8 8 8 Skirt (magickal chain) 8 5 3 Leggings (plate) 7 5 5 Pants (faerie) 7 3 3 Skirt (chain mail) 3 2 1 Leggings (leather) 1 1 1 4c) HEAD ARMOR ARMOR TYPE CUT CRUSH PIERCE Helm (ancient) 5 5 4 Helm (From the far east) 3 3 2 Hat (Jesters) 2 2 2 Helm (dwarven) 2 2 1 Helm (battered) 1 1 0 4d) MAGICKAL RINGS ARMOR TYPE CUT CRUSH PIERCE Ring (ducking) 3 3 3 Ring (armor) 1 1 1 4e) SHIELDS Shields are a bit of a problem area. I haven't been able to quantify the their defense bonus, so I think they don't work quite the same as regular armor. Instead, I believe successful use of a shield actually deflects a blow completely. The better you are with a shield, the less likely you are to be hit. Since NPCs only seem to utilize a weapon in one hand, I tend to alway equip their other hand with a shield, to give them a bit of extra protection. Shields range from wooden types, to leather throggish ones, circular metal (dwarven?) types, to the wedge-shaped magickal one given to you by Torin, the dwarven chief. I think I've listed them here in order of effectiveness. 5. DENIZENS OF THE DUNGEONS a) Dungeon items Description: Skeletal corpses, piles of refuse, mats, beds, barrels, grain sacks, snow drifts, tables, chairs etc. Location: Every level Attack characteristics: Stationary Combat tactics: Hit them with a weapon to destroy. Good idea, as they often conceal useful items, in addition to giving a little extra weapon practice. I do suggest however, that you don't destroy this sort of stuff in the Dwarven clanhalls...they might get a little upset with you! b) Ants Description: Large black insects, ~1' high at the shoulder. Location: Entrance, Stonekeep lv1, Feeding grounds lv1 Attack characteristics: Rear on back legs and bite. Combat tactics: Aim low. Better to hit them from a distance with a missle weapon, as your usually weak in the early stages of the game, and want to avoid too much hand to hand combat. c) Sharga Description: Small, yellowy-green humanoids similar to goblins, generally about 4' tall (note: there are exceptions!). Location: Entrance, Stonekeep lv1 & lv2, Sewers, Sharga mines lv1 & lv2, Temple Entrance, Temple of Throggi, Feeding grounds lv1 & lv2, Ice caverns. Attack characteristics: Like to stab or slash with a short sword. May fire crossbows. Sharga in the ice caverns posess ice swords. Combat tactics: Aim your blows for the eyes; you can sometimes blind them. The head is generally a good place to attack. Ranged attacks through doors works excellently. If they run (after taking damage), pull out the missle weapons quickly, and punish them! d) Green slimes Description: Sluggish, green and gooey, slither on the ground. Location: Stonekeep lv2, Sewers. Attack characteristics: Crushing attacks with pseudopodia. Combat tactics: Use slashing or stabbing attacks, put away the hammer! Magickal fire scares them; hit them with missiles when they retreat. Aim low, and move around, they're not very fast. e) Snakes Description: large green serpents, about 6'-8' long. Location: Stonekeep lv2, Sewers, Sharga mines lv2. Attack characteristics: Rear and strike...quickly. They hurt, but they're not poisonous. Combat tactics: Slash at the body, the belly is the weakest area. Move around, so you're only facing one at a time. f) Otyughs Description: Squat, large mouth with 'orrible brownish teeth (there is obviously no Otyugh dentist in the sewers), three pinkish tentacles with suckers. Location: Sewers, Temple entrance. Attack characteristics: Strike with all three tentacles, and bite. Combat tactics: Be careful. These garbage guts are tough! Ranged attacks work fine, and since they are slow, you can generally stay out of harms way and attack with missles. When forced into melee, slash the tentacles with a sword or axe, you can chop them off after a while, and thereby reduce the amount of damage the Otyugh can inflict. Be careful. Did I say this already? g) Hornets Description: Small flying hymenopterans, with a nasty great stinger. Location: Sharga mines lv1, Feeding grounds lv2, Faerie realm. Attack characteristics: Standard hornets just try to sting you, the ones in the Faerie realm spit magickal fire, so watch it. Combat tactics: Don't attack the sentry hornet at the beginning of Sharga mines, an incessant flow of insects will proceed to attack you if you try. There is a nest near the stairs to the mines second level; stand back with your missile weapons an party on...they won't come after you, and it's a great way to increase your skills. In the faerie realm, charge those fire spitters and hack them to bits quickly, don't stand back and try to hit them with missles...you'll get toasted. h) Triffids Description: Green-red plants, with a stalk. 3' tall. Immotile. Location: Sharga mines lv1 & lv2, Feeding grounds lv1 & lv2. Attack characteristics: Envisceration (I assume). Anyway, parts of the plants insides hurtle out towards you. Pretty slow missiles. Combat tactics: Back up two squares and fire away with missiles. Their slowly flung attacks will be in vain, and never reach you. Sitting ducks if you don't approach them, since they're anchored to the ground. Vulnverable to crushes. i) Ettins Description: Two-headed giant, dressed in a loose skin. One head is a dog, the other a man. Wields a massive spiked club, snores really loudly. Location: Sharga mines lv1. Attack characteristics: One hit and you're history. Combat tactics: Don't try to fight this fellow. It simply does no good. If he wakes up, you freeze, he talks, then you die. I know it's not fair (I felt like kicking his ****) but that's life...or death. Cast a silence spell on your party and attack his barrels with throwing daggers from a distance. j) Squealing fungi Description: One large toadstool (looks like the Fly Agaric) surrounded by two smaller ones. Location: Sharga mines lv1 & lv2, Feeding grounds lv1, Faerie realm. Attack characteristics: Doesn't attack you, but squeals it's head off if you step next to it. This calls other denizens of the area (sharga, throgs, trolls), and they to the fungi's dirty work. Combat tactics: When you see one, stand back and hit it hard with a ranged weapon. Choose a powerful one, as if you don't kill it first blow, it'll scream it's hyphae off! k) Throgs Description: Tall humanoids (around 6'), generally dressed in red, with large eyes and a pig-like nose. Throg shamans wear cloaks and/or feathers. Look similar to the classic orc. Location: Temple entrance, Temple of Throggi, Feeding grounds lv1 & lv2, Dwarven clanhalls. Attack characteristics: Throg warriors carry a leather shield in one hand, and a curved, wicked looking sword that slashes and stabs. Shamans are magickal, and delight in hurling lightning bolts with a runewand, which unfortunately dies along with the caster. Combat tactics: They're tough, but don't like you moving about in combat (why don't you just stand still so I can hit you??). Aim for the face or the legs, they generally are pretty good at blocking body blows with their shield. Ranged attacks work well, but they move fast, and will run to engage you. Whatever you do, don't stand back to face the shamans (e.g. Gorga Karn), they'll toast you. Instead, charge these fellows and engage them at point blank range, they're pretty weak at melee. There is a dwarf in the clanhalls working on a wall. He's actually a throg, so make sure you slaughter him. Remember, I've met a few good shargas, but I've NEVER met a nice throg. Show no mercy. l) Mummy (undead) Description: Tall (7') undead humanoid wrapped in bandages, which emerges from a sarcophagus. Mean! Location: Dwarven clanhalls. Attack characteristics: Gropes at you with great effectiveness, hurting, and giving you a form of mummy rot, which continues to slowly drain your life points. Combat tactics: He's slow, so you can stand back and hammer him. When he approaches, run back into the corridor and contiue to punish him from a distance. If you want to go toe to toe, use slashing weapons. He takes a lot! m) Golden Dragon Description: Huge ancient lizard, squashed into mineshafts (can you imagine how uncomfortable that must be). Name is Vermatrix Goldenhide. Location: Feeding grounds lv2. Attack characteristics: Will wack you with her tail, or breath a deadly column of flame, which toasts you instantly. Combat tactics: Don't attack her, she's nice. Just do what she says. n) Trolls Description: Green humanoids with long noses, dressed in cloaks. ~5' tall. Location: Faerie realm. Attack characteristics: They move fast, and hurl magick. Combat tactics: To begin with, make sure you've got a four-leafed clover from Sweetie, otherwise they're invisible. The iron spike you found will help to stop them wizzing about the place. If you're wearing all the faerie gear, you're laughing, their magick just bounces off you. If not, move in close and bash, they generally don't last too long. This especially applies to the troll shaman, get close to him and force him into melee. Warning: don't go past the troll gate until you have the right gear, okay! o) Ice witches Description: Small floating spiky iceballs, sort of like the head of a morning star. White-blue in colour. Location: Ice caverns. Attack characteristics: Spits magickal icebolts with great accuracy and effect. Combat tactics: Don't stand back, dash in and engage them at close range. If you've stolen Helion's orb, you'll be immune to their attacks. If cast a warming spell on your party and you're laughing. p) Ice Queen Description: Tall woman (6') with black hair and bluish skin, dressed in a leotard and black boots. Don't let looks fool you. Location: Ice caverns. Attack characteristics: She'll blast away with magickal icebolts, at a very rapid rate. Combat tactics: Cast a warming spell on the party. Then fling the coldfire at her, which will disrupt her immunity. The chase is then on. She can't hurt you but you'll have trouble hitting her...she dashes about like an olympic sprinter, which can get rather frustrating. I've found a good way to get her. Stand in the corner of one of the squarish sections of her domain. When she comes along, throw some oil flasks at her. She'll occasionally freeze you solid, don't worry, this is only temporary, and won't drain life points. When you're out of flasks, arm yourself with Dombur's mechanimagickal device, then machine gun ahead of her. As she dashes around the corner to engage you, she'll be blasted by a volley of rocks. This soon saps her life! If you run out of rocks, pick up, and continue in trigger happy mode. q) Skeletons Description: Skeletal (obviously), with a helm and a longsword. One type is short, the other is tall. You can guess which is tougher. Shadowy forms exist on the eastern side of the Palace of Shadows. Location: Feeding grounds lv1, Ice caverns, Palace of Shadows. Attack characteristics: They slash away manically with their longsword. Once destroyed, they'll reanimate in around five seconds (once only). Combat tactics: Ranged attacks if possible, using something that crushes. In hand to hand melee, a good crushing weapon inflicts the most damaging blows (you can almost hear that bone crunch). There are no real weak spots, so just aim for the ribcage. Once you've dropped it, grab some part of its anatomy (in the nicest way possible), and keep it. This stops them re-animating. You may grab the skull, sword or helm. Another technique, is to smash the bones before they re-animate; this works well when you're attacking through doors and can't reach, but can be dangerously time consuming if you've still got another skeleton to deal with (they often work in pairs). r) Flying Skulls Description: Large mobile skulls, with nasty red eyes and gaping jaws. Location: Palace of Shadows, Tower of Shadows lv1. Attack characteristics: They bite, and they spit magic. Be careful with these creatures, as their magickal bolts fire through open doors. Combat tactics: Forget ranged attacks. They're hard to hit, and will punish you with their magick bolts. Instead, dash up to them, and hit them with a crushing weapon (a hammer, esp. the Shadow Hammer works best). There is a technique for fighting these monstrosities through doorways. Stand at the door and chuck you're magickal throwing axe (remember, it'll always reappear in your hand). You'll be safe until their eyes start to glow. When this happens, back up, the door will shut, and their magickal bolt will harmlessly dissapate on the door. They are then easy pickings. The main thing is...watch their eyes! s) Scourge Description: Large flying skull, with smaller ones whizzing around the main skull leaving colourful magickal trails. He likes to talk. Location: Palace of Shadows. Attack characteristics: Same as Flying skulls, he bites and he hurls magick. Combat tactics: Contrary to popular belief, you don't NEED the shadow weapon to kill this guy. I've slaughtered him with the warhammer. It does help greatly however, since it hits so dammed hard, and you need to hit this guy hard. There are three skulls to kill in all; he say something about revenge as each one snuffs it in turn, and will warn his master after you finally cave in his last temple with your hammer. Stay close to him, swing fast, and he'll be no problem. He lasts a long while, that's all. t) Fire Elementals Description: Pillars of orange flame with a vaguely humanoid form. Location: Tower of Shadows lv1, lvl2 & lv3. Attack characteristics: Well, they just touch you with hot fingers really, but boy, that can hurt! Combat tactics: Ice magick works well, as do ice weapons. I use the ice sword or ice hammer I picked up in the ice caverns, that seems to deal with these guys pretty well. They are tough however, and do take a lot of beating. Don't need to aim anywhere in particular, but as always with tough monsters, keep moving around! A shield rune activated on your party sure helps cut down the damage you'll sustain. u) Spinning spikes Description: Bronze coloured cylinders, armed with lots of spikes. Location: Tower of Shadows lvl. Attack characteristics: They float in front of you and spin those spikes. They also deliver a nasty little suprise when they die, by exploding in fire ball, with a similar magnitude to an oil flask. Combat tactics: They hate to be crushed, so use a hammer or axe. Since they tend to explode, it's better to run back a few squares and hit them with missiles. Watch out for a big nasty invincible one; you'll have to use a bit of trickery to trap him out of harms way. No good going toe to toe with this fellow, he'll grind you into pulp. v) Dark Dwarves Description: Short (4'), wear helms, have beards, carry axes...your standard dwarves really, except they're nasty and grunt like animals (possessed). Location: Tower of Shadows lv1, Lair of the Dark Dwarves. Attack characteristics: Throw oil bombs, and slash with their battleaxe. Combat tactics: Enigma deals with the first one. In their lair, don't stand back. They'll fry you with a barrage of oil bombs. Get in close and aim for the face or the legs; they'll soon be gurgling their last gurgle. If you want to be the nice guy, run straight past them into a square room, and wack the hell out of the idol you'll see (It has the head of a polearm on top). See what happens. w) Khull-Khuum Description: The Shadow King. A god. Nasty. Unmerciful. Dressed in plate armor, with a flowing cape. He's missing arms, those gauntlets just float in the right place. He's magickal, and likes to blast you in the Palace of Shadows. He's the angel fallen from grace. Get the picture? Location: Entrance to Stonekeep, Palace of Shadows, Tower of Shadows lv4. Attack characteristics: He can do what he likes. He's a god remember. Combat tactics: One word. Intelligence. You'll have to outwit him to beat him. This is one place where steel will let you down. Use that squishy thing in your head. He can't handle that power! 6. REVISION NOTES AND COPYWRITE This FAQ has been heavily reworked since the last version. After a number of suggestions, the format has been altered to make it appear more like other FAQs (especially Doug Swarin's complete STONEKEEP FAQ) for ease of reading. A number of weapons and armor items have since been added, and the values for a few corrected. A section on monsters has been included. I think that I've now listed every weapon, piece of armor and monster in the game. However, if anyone knows of any others, PLEASE e-mail me, and I'll update the FAQ to include the new item(s) or monster(s). Your contribution will be duly acknowledged! Feel free to distribute this document where ever you want, but please don't change anything. Just tell me about any errors in the information, and I'll make sure they're corrected. Thanks for reading this far....enjoy combat in the brilliant game STONEKEEP! @START@Xenophage Public Beta Released by Apogee Software Released December 29th, 1995 by Apogee Software XENOPHAGE: Alien Bloodsport PUBLIC BETA PUBLIC BETA PUBLIC BETA PUBLIC BETA XenoPhage:Alien Bloodsport is a fighting game made by Argo Games and published by Apogee Software. It features unique creatures 3D-rendered at huge size, panoramic backgrounds with a pixel-smooth panning & zooming camera, and other gratuitous cool stuff. Strategy Plus magazine said of Xenophage: "...revolutionary game design, it may indeed knock fighting fans into another universe of apocalyptic action." In Xenophage a godlike alien race has become so bored that they rely on other species to provide them entertainment. They've snatched representatives from the universe's most feared species and organized a fighting tournament. The loser forfeits breeding rights for its entire race! The tournament winner gets the honor of dying at the hands of the Champion. Xenophage features: * 8 characters, 2 champions, and several surprises. * Supports high resolution (SVGA) 640x480 mode for *much* greater detail. * The fully rendered foes are the largest, most detailed characters ever seen in a fighting game, nearly as tall as the entire screen. * Innovative panoramic screen panning, zooming and real-time scaling, shadows, and special effects. * Interactive, animated environments, with special dangers! * Special moves, combos, resurrections, and humiliations. * Story mode, Free Play mode, and Training mode. * The Blood Flow Meter lets you adjust the gore. * Plenty o' secrets. * Flesh ripping, blood sucking, claw slashing, tail whipping, karate kicking, fist slamming, body ramming, blood spurting action - need we say more? Minimum system requirements: * IBM PC or 100% compatible * 486DX/33 MHz processor * 8Mb of RAM * Double speed CD-ROM drive (for registered version) * MS-DOS v5.0 or greater. Preferred: * Pentium 66 Mhz or better * 16 Mb RAM * VESA Local Bus (VLB) or PCI video with fast DOS access * VESA BIOS compatible 256 color SVGA at 640x400 or 640x480 * Quad speed CD-ROM * 16-bit sound card and wavetable synthesis * Speed compensating joystick card Supported hardware: * Music Cards: AdLib, AWE 32, General MIDI, ProAudio Spectrum, SoundBlaster, Sound Canvas, SoundMan 16, SoundScape, Gravis UltraSound, WaveBlaster. * Sound Cards: AWE 32, ProAudio Spectrum, SoundBlaster, SoundMan 16, SoundScape, Sound Source, Gravis UltraSound. * Input: Keyboard, Microsoft compatible mouse and driver, one 4 button joystick (such as Gravis Gamepad) or up to two 2 button joysticks. * The Registered version of the game comes on CD-ROM only. Xenophage: Alien Bloodsport is Copyright (c) 1996 Argo Games Where to find Apogee's Games Online =================================== 1. APOGEE'S WORLD WIDE WEB BBS: Available at http://www.apogee1.com, Apogee's Web BBS uses the pioneering Web BBS software from Software Creations. All of Apogee's files are here, along with all the patches you'll need to upgrade your games, as well as the latest news, chit-chat, and anything you'd ever want to know about Apogee! Also available here is our "Live Shot" video camera, as well as game contests, and other cool stuff. 2. OFFICIAL APOGEE FTP SITE: Anon FTP can be gotten at ftp.uwp.edu in /pub/msdos/games/apogee. NOTE: The newest releases might be in /pub/games/incoming. Make sure to check there, too. 3. APOGEE'S HOME BBS: THE SOFTWARE CREATIONS BBS The Software Creations Web BBS (http://www.swcbbs.com) broke new ground on the World Wide Web, and is sure to continue the award winning successes of Software Creations. Make sure to check out this site! The dialup DOS based Software Creatons BBS has been voted North America's most popular BBS two years in a row by the readers of Boardwatch Magazine. It was also featured on the TV show Prime-Time Live! It can be reached at: (508) 365-4035 -- 28.8k v.34 (508) 368-7036 -- 9600-14.4K v.32bis (508) 365-2359 -- 2400 baud 2. America Online - Use the keyword "apogee" to reach the Apogee Forum. 3. CompuServe - Type "go apogee" (at any ! prompt) to get to our Forum. 5. Fidonet Filebone - If you are a Fidonet SysOp, you can now get Apogee's games on the Fido filebone. Talk to your local filebone hub about the four Apogee areas (see FILEBONE.NA for more information). Files in this Release ===================== To assist in your search, here is a listing of the files as released from Apogee. All BBS files from Apogee bear a PKZip -AV stamp. If your file does not say "Authentic Files Verified #TRH 310 - Apogee Software" when you decompress it, it's possible you do not have the original unmodified file. If in doubt, call Software Creations. They will always have the original files as released from Apogee. The file sizes provided is what they are as they are released from Apogee. The actual size you download might vary a few k on the larger side due to .ZIP comments being added as the file goes between here and you. So long as the -AV stamp remains intact, you can be sure that the file is original. However, if the file does not bear the -AV stamp, it is not in it's original form as released from Apogee Software. Filename | What it is | File Size ============================================================================ XENOBETA.ZIP | Xenophage: Alien Bloodsport Public Beta | 5,354,715 There are no split files for the public beta. Once the official v1.0 shareware is released, there will be split files made available. --------------------------------------------------------------------- | Joe Siegler - Apogee Software | |\ _,,,---,,_ | | apogee@metronet.com | ZZZzz /,`.-'`' -. ;-;;,_ | | | |,4- ) )-,_..;\ ( `'-' | | http://www.apogee1.com | '---''(_/--' `-'\_) | | finger apogee@apogee1.com | Flash, the sleeping kitty cat! | --------------------------------------------------------------------- @START@ANNOUNCE: Avarice Preview Now Available! Avarice Preview Now Available! Virtual Reality Adventure Game Arrives for the Holidays For Immediate Release Thursday, December 21, 1995 Contact: Michael Duffy Stardock Systems, Inc. 313/453-0328, 313/453-1480fax Canton MI,Stardock Systems has made Continuous Software Systems' Avarice virtual reality game available to the general public this Christmas season. Avarice Preview is a virtual reality adventure game in which you must unravel the mysteries of your missing uncle's mansion. The player starts out with a letter from your long lost uncle who has invited you to visit him at his estate for "the opportunity of a lifetim". When you arrive, no one is there and your first clue that something is amiss is that a bloody hat is on the dock. Avarice Preview successfully combines the graphics and interface features of high end VR games such as Myst and Seventh Guest and combines it with the direct interaction in the world found in the old Infocom series of games such as Planetfall and Zork. Players will be able to truly interact in the Avarice world. For example, when a player finds an orange, they'find that they can peel the orange, break the orange up, burn the orange, eat the orange, or perform many other actions on the orange. All these actions are seen in true 24bit color rendered graphics. "Truly, the magic of Avarice is the depth of the world. Avarice clearly raises the bar in the graphics category. Not too many games can boast being played fullscreen at 1280x1024x16.8 million colors. It s safe to say that the graphics are pretty sharp." said Bradley Wardell, President, Stardock Systems, Inc. Another feature that separates Avarice from other graphics intensive games is that it has settings for making the game playable on a wide range of systems. For example, the game defaults to maximum color maximum resolutions but if playefind that the game is not fast enough for them, they can change the graphics intone of four graphics modes: High Resolution, Medium Resolution, Low Resolution, and Gray scale. "With this flexibility, high end game players are not having to play to the lowecommon demoninator and you can still play it on a 486 by turning the graphics doto suit your needs. Ironically, even at the low resolution it still running athigher resolution than virtually ever other game on the market." said Wardell The magic to Avarice Preview lies in the operating system. OS/2 Warp is a 32bitmulithreaded operating system that allows Avarice to load much of the graphics in a background thread. "While the player is examining a picture, he ll notice that the hard drive and CD ROM is spinning. I imagine this will be quite startling to players migrating to OS/2 Warp from DOS and Windows who are not familiar with the power personal computers have had locked inside of them all this time." said Wardell. Avarice Preview acts as a sort of 'prequel' to the upcoming release of "Avarice:The Complete Saga" which arrives early next year. Avarice Preview comes with a coupon for a $30 discount toward the sequel. Avarice Preview can be found at resellers in the USA. Stardock can be reached at 313/453-0328, FAX 313/453-1480, email stardock@aol.coWWW:http://oeonline.com/~stardock. @START@ANNOUNCEMENT: Waystation 1.1 available Remember playing Infocom interactive-fiction games? Zork, Planetfall, Trinity, and the like? Ever wonder what happened to them, or if people are still making those games? They are. --=== Waystation ===-- Driving home from work one night, your car's engine suddenly dies. You let the car roll onto the shoulder and park it, then get out and open the hood. You aren't sure what you can do to fix the engine, but looking under the hood is what you're supposed to do when something goes wrong. Suddenly, an intense beam of blue light streaks down from the heavens and engulfs you. It blinds you, and a tingling sensation sweeps through your body. You lose consciousness. You wake up some time later, alone in a cell, with no idea of how you got there... --==================-- Waystation is an interactive-fiction game written using TADS, the text adventure development system. A package containing the game and the necessary runtime program are available via anonymous ftp from: ftp.cdrom.com /pub/games/newest/way.zip ftp.wustl.edu /pub/MSDOS_UPLOADS/games/way.zip phy.duke.edu /pub/sgranade/waypc.zip If anyone has problems finding it or getting it to run, please feel free to email me at sgranade@phy.duke.edu. @START@Galactic Civilizations 2 Galactic Civilizations 2 Now Available! Highly anticipated sequel to award winning game arrives! Tuesday, January 2, 1996 Canton, MIStardock Systems announced that Galactic Civilizations 2 began shipping in volume today. Galactic Civilizations 2 is the second version of the highly acclaimed strategy game. "We think that Galactic Civilizations 2 is going to knock people s socks off!" said Bradley Wardell, President of Stardock Systems, Inc. "The first one had manof the right elements to be a classic game but the new version adds some excitinnew strategic features as well as state of the art graphics and an original digital stereo sound track that would give movies a run for their money." Galactic Civilizations is a space based strategy game for OS/2. In it, you must guide mankind while exploring and colonizing a new galaxy. The player must managtheir economy, research new technology, and fight intergalactic wars with their star fleets. What makes Galactic Civilizations unique is the fact that it is the only major game of this genre (on any platform) to take advantage of 'thread Players quickly see the benefits of using the advanced features of a 32bit multithreaded OS such as OS/2 Warp. Not only do the computer players in GalacticCivilizations not cheat unlike most games, they play immensely intelligently. Moreover, the economic engine behind the game also runs in an independent threadallowing the galaxy to have a complex and powerful economic model. "To use an analogy, when you play chess with your friend, you don t shut your eyes while your friend is thinking of moving his piece on the board. You look at the board and think of your next move. However, most strategy games on PC's djust that -- they don t think at all while you are taking your turn. Now, put thgame on a great OS such as OS/2 Warp and your opponents can 'think' about what they are going to do while you are busy moving your pieces. Now the time betweenturns is remarkably short and the economic simulation portion of the game has noperceived performance impact." said Wardell. The original Galactic Civilizations was acclaimed by players and reviewers. OS/2 Magazine awarded it the 1995 Editor s Choice Award and I-PC Games awarded it "Best Strategy Game" and edging out popular DOS and Windows games to win "Gamof the Year". For players, Galactic Civilizations 2 adds features such as governors that managyour star system resources for you, star ship ranges which allow empires to be more isolated from one another, hooks for future internet play, and many other requested features. For retailers, Stardock contracted F.J. Fisher Communications, Inc. to superviseand design the packaging to ensure that the game sells itself on store shelves. Moreover, Stardock has commited to backing Galactic Civilizations 2 with the largest marketing budget ever seen for an OS/2 consumer product. Galactic Civilizations 2 can be found at resellers in the USA such as Indelible Blue (1-800-776-8284), Kiyo Design, Computer Cosmos/2, and OS+Resource. Stardocexpects it to appear in most retail outlets in the coming weeks. You can also obtain it from Stardock Systems at 313-453-0328. A complete list of OS/2 softwaresellers is available on Stardock s world wide web site. Galactic Civilizations lists for $59.95. A $29.95 upgrade price is in effect untFebruary 1st. It requires OS/2 2.1 or later, and a double speed CD ROM. Stardock can be reached at 313/453-0328, FAX 313/453-1480, email stardock@aol.coWWW:http://oeonline.com/~stardock. @START@www.otherrealms.com -- 3D Graphical MUD Terra Nova Interactive Corporation is pleased to announce the first alpha release of its new 3D graphical MUD, "Other Realms: Meridian 59." Hundreds of people have logged in and tried out the next step in on-line games since we made it available last Friday (December 15). This game will for the first time enable you to interact with other players and with the environment in full 3D: talk with other players, explore the countryside (alone or with a group), slay monsters, find treasure, learn skills, solve puzzles, and take part in the political intrigue that's bubbling up (word has it the king is insane, and may even have killed the queen... but this is just rumor) -- all in fully animated, first-person 3D. Players use fully animated avatars with a wide range of appearances (millions of unique appearances possible), and can communicate with others using text, gestures, facial expressions, ...or the point of a sword. It's not just a shooter, and it's not just chat. It is a multi-player gaming experience like no other. A free alpha version of the Other Realms client program is now available for downloading from our website at http://www.otherrealms.com (or http://www.boulevards.com/otherrealms -- both will get you there). This release is a limited alpha version; we will be adding capabilities and areas of the world in the coming weeks. The next release will be on January 5, 1996, and we are making incremental updates in the meantime. The full version of the game, with a greatly expanded world and expanded features, will be made available on CD-ROM in 1996. The game requires a 486/66 with 8Mb of RAM to run (and this will run it well -- you don't need a Pentium to _really_ play). It runs under Windows 3.1, Windows NT, and Windows 95 (Mac version coming soon!), and requires a Winsock-type (SLIP/PPP) connection to the Net. Additional technical information is available at our web site. In the meantime, please visit our website (www.otherrealms.com) for additional information and clues into the workings of Other Realms. We're also giving away Cool Stuff to a random selection of people who fill out the survey on our page. See you in Other Realms! -- Michael Sellers Terra Nova Interactive Corp. mike@terranova.com (503) 625-4385 http://www.terranova.com/~sellers ** Download our free, 3D graphical MUD alpha at www.otherrealms.com ** @START@Announcing: Rexx-Adventure! INTRODUCING... Rexx-Adventure! The only Interactive Fiction engine for OS/2 Presentation Manager. Rexx-Adventure lets you play and write text adventures. A point-and-click interface lets you concentrate on enjoying the game, not wrestling with vocabulary. Rexx-Adventure is a 32 bit OS/2 application written with VX-REXX(TM). The full size adventure "The Resident - You visit the WEB, I live here." is included. Best of all, Rexx-Adventure is distributed as FREEWARE. You can get Rexx-Adventure on the World Wide Web at http://www.io.com/~desantom Or by anonymous FTP at: ftp.io.com/pub/usr/desantom ftp.gmd.de hobbes.nmsu.edu simtel.coast.net If anyone has problems or suggestions, e-mail me at 'desantom@io.com'. VXREXX is a trademark of Watcom International. 'Rexx-Adventure' and 'The Resident' are Copyright 1995 by Mike DeSanto. All Rights Reserved. @START@Arcade America by 7th Level Arcade America Grunt, jump and belly bump across the country with Joey and the Monsters as you make your way through 60 outrageous levels. Arcade America, the only game that truly separates the tough guys from the mondo weenies. Find secret doors, hidden passages, special items and more! Available at the finest software stores. Now shipping the Windows version. Mac version available soon. Download the demo at: http://www.7thlevel.com/products/arcade/america @START@*** INTERNET PC GAMES TOP 100 * ISSUE 159 *** ============================================================================== | * * * I N T E R N E T P C G A M E S C H A R T S * * * | |----------------------------------------------------------------------------| | (c) 1996 World Charts Issue 159 - Week 3 - January 15, 1996 | |----------------------------------------------------------------------------| | This week the votes from 1005 people have been used to compile this chart. | | The charts are checked out weekly by most game developers and publishers. | | Let them know what games you like and start voting for this list now! | | Send your votes to pcgames@worldcharts.nl and you'll get the next chart | | sent to you personally. Ask for the document that tells how to vote. Just | | send a message with subject line 'send doc' and you'll know all about it. | | The format for every line with a vote is: points title [ ID ] | | YOU MUST INCLUDE THE ID NUMBER, and between brackets! It is NOT optional. | | You can allocate a maximum of 20 points, BUT NOT MORE THAN 5 FOR ONE GAME. | | An example can be found at the bottom of this list. LOOK AT IT FIRST! | |----------------------------------------------------------------------------| | All your votes and comments should be sent to pcgames@worldcharts.nl. | | If you use any other address, then your message will not be received. | ============================================================================== ::::::::::::::::::::::::::::::: advertisement :::::::::::::::::::::::::::::::: ATOMIC ENTERTAINMENT PROUDLY PRESENTS SKUNNY - A NEW 32 BIT PLATFORM GAME !!! Experience the fastest,most exciting platform game released to the market in years. Up to six levels of parallax scrolling, 3D rendered animations. The game contains more than 750.000 graphics elements and a built-in level editor to create your own levels. Dozens of objects to interact with: Camp Fires, Gold Coins, Barrels, Ropes, Boosters, pinball, Mine Car, Magic Carpet, Saw Blades, etc. Find hundred of secret passages, bonus levels and the treasure! Requires DOS 3.x+, 486+, 8MB, 9MB Hard Disk space (32 MB for the full version!!) and a sound Card. Fully playable demo available (3 huge levels): - our home page: http://www.atomic-ent.com/webpage - our ftp site: ftp.atomic-ent.com/pub/atomic - Compuserve ACTION forum (keyword: SKUNNY) - ExecPC (type FFC - file SKUNNY10.ZIP) - ftp.funet.fi /pub/msdos/games/skunny/skunny.zip - ftp.uwp.edu /pub/msdos/games/skunny/skunny.zip - http://happypuppy.com/games/lordsoth Send e-mail to: atomic@atomic-ent.com or 102156.1205@compuserve.com (Atomic) or 100015.3123@compuserve.com (Magic Touch) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The following Top 40 contains the best download PC games in the world. The list includes demo versions, shareware versions and freeware games. Vote for a game in this chart if you think other people should download it. ============================================================================== Download Top 40 Edition 29 - Week 3 - January 15, 1996 ============================================================================== TW LW NW Title Developer/Publisher(s) Cat HI ID Points ------------------------------------------------------------------------------ 1 1 4 Descent 2: Counterstrike {demo}Parallax/Interplay AC 1 [1821] 311 2 2 29 Descent {share} Parallax/Interplay AC 1 [1644] 183 3 3 29 Nethack 3.1 {free} DevTeam RP 1 [1186] 138 4 6^ 10 Warcraft 2: Tides of D. {demo} Blizzard/Interplay ST 4 [1774] 124 5 4 14 Hexen: Beyond Heretic {share} Raven/Id AC 1 [1751] 109 6 9^ 9 Extreme Pinball {share} Epic/Electronic Arts AC 4 [1776] 65 7 5 29 FreeCell {W} {free} Microsoft ST 5 [1660] 59 8 7 29 Doom {share} Id AC 4 [1645] 61 9 10^ 29 VGA Planets {share} Tim Wisseman ST 7 [1651] 56 10 8 29 Stars! {share} Star Crossed ST 3 [1662] 47 11 11 29 Angband {free} Robert Alan Koeneke RP 2 [1255] 42 12 12 17 Tyrian {share} Eclipse/Epic AC 3 [1725] 45 13 15^ 29 Heretic {share} Raven/Id AC 7 [1648] 41 14 17^ 29 3D Lemmings {demo}Dimension Cr./Eclipse/Psygnosis AC 6 [1619] 38 15 13 8 Mahjongg: The Real Game {share} Berrie Bloem ST 12 [1783] 31 16 16 19 Abuse {share} Crack Dot Com AC 6 [1715] 35 17 18^ 29 Slicks 'n' Slide {share} Timo Kauppinen SP 11 [1659] 32 18 14 9 Indenture {free} Craig Pell/VGR AD 8 [1777] 25 19 25^ 4 Stars! 2.0 {share} Star Crossed ST 19 [1816] 41 20 19 29 Terminal Velocity {share} Terminal R./3D Realms AC 3 [1646] 31 21 24^ 3 Indycar 2 {demo} Papyrus SP 21 [1810] 31 22 21 26 Nahlakh {share} Tom Proudfoot RP 21 [1692] 27 23 28^ 5 Toyland {O} {share} Rainald Menge AC 23 [1813] 32 24 20 25 MechWarrior 2: The Clans {demo} Activision AC 15 [1696] 20 25 22 29 Scorched Earth {share} Wendell Hicken AC 7 [1673] 23 26 30^ 13 Capitalism {demo} Enlight/Interactive Magic ST 12 [1761] 30 27 23 29 One Must Fall: 2097 {share} Epic AC 8 [1647] 21 28 29^ 29 Wacky Wheels {share} Beavis/Apogee AC 9 [1649] 20 29 26 28 Rise of the Triad: The Hunt Begins {share} Apogee AC 10 [1668] 17 30 34^ 28 Mordor: Depths of Dejend {W} {share} MakeItSo RP 13 [1681] 20 31 33^ 29 Minesweeper {W} {free} Microsoft ST 5 [1184] 18 32 38^ 2 XenoPhage: Alien Bloodsport {share} Argo/Apogee AC 32 [1833] 19 33 39^ 11 The Dig {demo} LucasArts AD 32 [1765] 17 34 31 29 Jazz Jackrabbit {share} Epic AC 13 [1652] 13 35 27 9 Radix: Beyond the Void {share} Neural Storm/Epic AC 14 [1778] 9 36 32 11 Terminator: Future Shock {demo} Bethesda/US Gold AC 16 [1766] 12 37 35 7 BreakFree {share} Software Storm AC 29 [1780] 14 38 36 15 Dark Forces {demo} LucasArts/Virgin AC 27 [1713] 15 39 37 29 Sherlock {share} Everett Kaser ST 11 [1654] 13 40 -^ 1 Tempest 2000 {share} Atari AC 40 [1844] 10 Dropped Out: 40 20 Xquest Atomjack AC 38 [1482] The following games have not yet received enough points to enter the chart: ============================================================================== Runners Up for Download Top 40 Edition 29 - Week 3 - January 15, 1996 ============================================================================== NW Title Developer/Publisher(s) Cat ID ------------------------------------------------------------------------------ Tip 1 2 SeaHaven Towers {share} J. Daniel Kulp AC [1836] Tip 2 6 Battle Beast {W} {demo} 7th Level AC [1814] Tip 3 6 Jigsaw {free} Graham Nelson AD [1815] Tip 4 1 Rayman {demo} UBI AC [1845] Tip 5 5 Baryon {share} Acro/Game Factory AC [1823] Eleven Odd Questions for Brad Wardell from Stardock ============================================================================== Q: Did Sid Meier or MicroProse complain about the title Galactic Civilizations? B: No. Actually, I've never even met him but would like to. I've talked to MicroProse many times (we're on very good terms) about the possibility of working with them on future collaborations. Nothing very solid right now. Q: You're developing games for OS/2. Why bet on a dead horse? B: :) If I mentioned how much we grossed this year on this dead horse I don't think anyone would call OS/2 dead again. :) Look at how many people develop for WIndows95 right now even though its retail sales estimates are under 5m (retail not preload). OS/2's been a good market. We do intend to go cross-platform (Linux, Windows95, etc.) in the next year or so though. Q: How do you feel about winning the Internet PC Games Awards for strategy game and overall game of 1995? B: That's great to hear! The support of our customers makes it worth it. I do think this sends a message to game companies that users are very interested in the "guts" of the game rather than the fluff. GalCiv 1's original graphics were pretty inadequate compared to other games of the genre (GalCiv 2 addresses this) but the fact that the AI is smart and doesn't cheat seems to have made up for this. I must admit though, I have logged many hours on Civilization and Masters of Orion even as of late. I love those games. Q: What will be the next platform you'll develop for? NeXT or PowerMac? B: Linux and Windows95 look like good options for us to expand onto. We definitely see OS/2 as our primary launching platform. OS/2 is the only OS I've seen so far that has its own games newsgroup (comp.os.os2.games) which makes for a major advantage in developing for first. Q: How many did Galactic Civilizations sell? How many of you can live from it? B: Well, I can't say how many copies GalCiv 1 sold publicly but I can say how well GalCiv 2 has done. We shipped about 11,000 copies on the first day and we're not even in the stores yet. Q: What is it in OS/2 that you would change right away if it were your own OS? B: Make it MUCH more user friendly for consumers. Windows95 has better direct video performance than OS/2 does and you can stick a CD into the CD ROM drive and have it run the program right from there. The other things I'd like to see changed we actually made a product to address that -- Object Desktop. Q: How many man-hours went into the development of GalCiv? And GalCiv 2? B: GalCiv 1 took our team about 2 years to develop. GalCiv 2 took about 3 months to develop but cost twice as much as GalCiv 1 because of the digital sound track and graphics. Q: What if we called Chris Roberts to link the Wing Commander world to your games and boost the sensation a little? B: That would be pretty neat. The Kilrathi died in WC 3 though so we'd have to have it take place between WC2 and WC3. Someday, this sort of thing WILL happen. Whether through OpenDOC or some future form of OLE, games will link to each other. Q: When will GalCiv for Windows 95 be ready? B: I'm afraid there will never be a Windows95 version of GalCiv. It's very dependent on OS/2 and would require a complete rewrite to do that. Our future space strategy game, Galactic Federations, will probably be ported to Windows95 after the OS/2 version. Q: How did Stardock come into existence? And couldn't you find a decent job? B: :) Well, my mom finally said "Get out of the house!". No seriously, Stardock started in my dorm room some years ago as a "customs solution provider" (i.e. custom software and hardware). Over time, Stardock grew. We grew in notoriety when we entered the OS/2 market last year with Galactic Civilizations. The OS/2 market has been pretty good for us. We expect that by the end of 1996 one out of every three OS/2 products purchased (whether games, apps, or utilities) will be a Stardock product. Q: What would you say if we'd force Bill Gates to listen to you for 5 minutes? B: Keep up the good work! :) He is fiercely competitive and while I can't say I admire his ethics, his business sense and ability to leverage his position are impressive. I do think that Microsoft now serves as a major stumbling block towards progress in the computer era. I believe Mr. Gates' time is up and it's time to step aside and let a new generation with new ideas come through. His resistance to OpenDoc and Java are two examples of Microsoft standing for an obstacle for technological progress. :::::::::::::::::::::::::::::: advertisement :::::::::::::::::::::::::::::::: STARS! The Premiere Space Strategy Game for MS Windows Forge your destiny in the Stars! furnace. Custom build a race and make the universe your's by design as you take on up to 15 friends and enemies or go solo against the computer. Stars! has what you've been looking for (but haven't found) in other space strategy games: - Unmatched depth of play and strategic flexibility - Single computer, LAN, Internet, email and BBS turn-based play - Built-in automation that allows you to focus on strategy - Complex, honest computer players - A dynamic, flexible interface that you control - Configurable winning conditions - A top-rated tutorial and extensive online player's guide >>>> New in Version 2.0: New 3D Graphics, Stargates, Wormholes, Rail Guns, Armed Starbases, Faster Engines, Minefields, Salvage, Mass Drivers, Enemy Heading and Speed Vectors, and over 200 other great new features... Download the fully playable shareware version: WWW: http://www.webmap.com/stars! FTP: beast.webmap.com /stars/v2.0 stars!2.zip **** World-wide download sites: send e-mail to stars@webmap.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The following Top 100 contains the best full price PC games in the world. The list includes commercial retail games and registered shareware games. Vote for a game in this chart if you think other people should buy it too. ============================================================================== Commercial Top 100 Edition 159 - Week 3 - January 15, 1996 ============================================================================== TW LW NW Title Developer/Publisher(s) Cat HI ID Points ------------------------------------------------------------------------------ 1 1 16 Command & Conquer {C} Westwood/Virgin ST 1 [1729] 771 2 2 6 Warcraft 2: Tides of Darkness {C} Blizzard ST 2 [1817] 639 3 3 55 Descent {reg} Parallax/Interplay AC 1 [1565] 376 4 5^ 66 Doom 2: Hell on Earth Id/GT/Virgin AC 1 [1502] 309 5 4 159 Civilization/CivNet MicroProse ST 1 [1002] 361 6 6 24 MechWarrior 2/NetMech: The Clans {C} Activision AC 6 [1697] 248 7 7 65 Galactic Civilizations/Shipyards {O} Stardock ST 1 [1508] 248 8 25* 3 Galactic Civilizations 2 {O} Stardock ST 8 [1828] 312 9 8 60 Warcraft: Orcs and Humans Blizzard/Interplay ST 4 [1528] 213 10 10 9 Hexen: Beyond Heretic {reg} Raven/Id/GT AC 8 [1775] 211 11 9 47 Dark Forces {C} LucasArts/Virgin AC 2 [1585] 197 12 11 66 Master of Magic SimTex/MicroProse ST 3 [1501] 223 13 13 119 Master of Orion SimTex/MicroProse ST 2 [1344] 192 14 14 14 Crusader: No Remorse {C} Origin/Electronic Arts AC 14 [1741] 164 15 12 15 Need for Speed {C} Distinctive/Electronic Arts AC 12 [1738] 151 16 16 57 Wing Commander 3: Heart of the Tiger {C} Origin AC 6 [1562] 168 17 15 91 U.F.O./X-Com: Enemy Unknown Mythos/MicroProse ST 1 [1437] 175 18 17 18 Star Emperor {O} Stardock ST 4 [1716] 160 19 18 59 Panzer General SSI/Mindscape ST 11 [1522] 159 20 19 13 Steel Panthers SSI/Mindscape ST 18 [1757] 144 21 20 15 Heroes of Might and Magic New World ST 17 [1737] 143 22 27^ 9 Stone Keep {C} Interplay RP 22 [1779] 145 23 21 78 Tie Fighter/add-on LucasArts/Virgin AC 3 [1473] 117 24 28^ 6 The Dig {C} LucasArts AD 24 [1798] 132 25 22 41 X-COM 2: Terror f.t. Deep Mythos/MicroProse ST 8 [1600] 108 26 26 6 Fifa International Soccer 96 {C} Electronic Arts SP 26 [1787] 122 27 24 12 Ascendancy Logic Factory/Virgin ST 22 [1753] 108 28 23 13 NHL Hockey '96 Electronic Arts SP 23 [1748] 94 29 30^158 Dune 2: Building of a Dynasty Westwood/Virgin ST 4 [1110] 140 30 29 67 Colonization MicroProse ST 5 [1496] 97 31 49* 2 Avarice Preview {OC} CSS/Stardock AD 31 [1837] 126 32 32 109 Doom/Ultimate Doom {reg} Id AC 1 [1386] 101 33 31 105 SimCity 2000 Maxis/Mindscape ST 2 [1399] 99 34 33 37 Full Throttle {C} LucasArts AD 10 [1612] 81 35 35 11 Caesar 2 Impressions/Sierra ST 35 [1742] 83 36 36 61 Transport Tycoon MicroProse ST 14 [1521] 80 37 34 39 Jagged Alliance Sir-Tech/Mindscape ST 9 [1605] 73 38 41^116 Day of the Tentacle LucasArts/US Gold AD 6 [1268] 97 39 40^156 VGA Planets {reg} Tim Wisseman ST 3 [1131] 100 40 44^ 6 11th Hour: Be Afraid of the Dark Trilobyte/Virgin AD 40 [1809] 85 41 38 13 Championship Manager 2 Domark SP 38 [1746] 68 42 37 20 Phantasmagoria {C} Sierra AD 19 [1712] 65 43 42 7 Stars! 2.0 {reg} Star Crossed ST 42 [1786] 68 44 39 55 Heretic {reg} Raven/Id AC 4 [1566] 56 45 47^ 6 Capitalism {C} Enlight/Interactive Magic ST 45 [1806] 66 46 51^127 Warlords 2/deluxe SSG ST 11 [1284] 80 47 50^ 68 System Shock LookingGlass/Origin/Electronic Arts AC 11 [1438] 66 48 46 95 Myst {CW} Cyan/Broderbund/Electronic Arts AD 11 [1426] 65 49 45 6 Rebel Assault 2: The Hidden Empire LucasArts AC 41 [1795] 50 50 43 46 World at War: Stalingrad Atomic/Avalon Hill ST 12 [1584] 48 51 52^ 15 World at War: America Invades {C}Atomic/Avalon H. ST 29 [1736] 48 52 56^ 39 NBA Live 95 {C} Hitmen/Electronic Arts SP 34 [1602] 48 53 48 69 World at War: Operation Crusader Atomic/Avalon H. ST 16 [1489] 43 54 67^ 2 Gabriel Knight 2: The Beast Within {C} Sierra AD 54 [1832] 52 55 54 5 TFX 2: EF2000 DID/Ocean SI 54 [1797] 47 56 57^ 12 Mortal Kombat 3 Midway/GT AC 36 [1755] 49 57 61^ 11 Microlearn Game Pack 2 {O} Microlearn Nordic AC 38 [1764] 48 58 66^ 3 Mission Critical {C} Legend/Virgin AD 58 [1807] 50 59 60^ 28 Star Trek TNG: A Final Unity {C}Spectrum Holobyte AD 16 [1641] 46 60 59 36 Terminal Velocity {reg}Terminal Reality/3D Realms AC 3 [1616] 43 61 58 7 Destruction Derby {C} Reflections/Psygnosis AC 58 [1788] 43 62 53 83 The Settlers/Serf City Blue Byte/SSI ST 6 [1458] 40 63 70^108 Sam & Max Hit the Road LucasArts/US Gold AD 11 [1379] 46 64 63 7 Worms {C} Team 17/Ocean AC 54 [1784] 39 65 75^ 5 Screamer Graffiti/Virgin AC 65 [1801] 42 66 69^157 World Circuit/F1 Grand Prix MicroProse SP 3 [1123] 46 67 65 158 Star Control 2: Ur-Quan Masters Accolade AC 3 [1116] 47 68 79^ 4 Battle Isle 3: Shadow of the Emperor Blue Byte ST 68 [1769] 42 69 64 150 X-Wing/Imperial Purs.,B-Wing LucasArts/US Gold AC 1 [1169] 46 70 55 32 Stars! {reg} Star Crossed ST 20 [1629] 29 71 62 41 Bioforge {C} Origin/Electronic Arts AD 30 [1599] 33 72 77^ 61 Under a Killing Moon {C} Access/US Gold AD 22 [1517] 38 73 82^ 5 Advanced Civilization {C} Avalon Hill ST 73 [1803] 37 74 68 60 Nascar Racing Papyrus/Virgin SI 21 [1529] 30 75 81^ 26 Buried in Time {C} Presto/Sanctuary Woods/US Gold AD 42 [1687] 36 76 72 6 The Dame Was Loaded Beam/Philips AD 57 [1800] 32 77 74 15 Fade to Black {C} Delphine/Electronic Arts AC 54 [1740] 30 78 78 132 Syndicate/add-on Bullfrog/Electronic Arts AC 5 [1271] 41 79 83^ 9 3D Ultra Pinball Sierra AC 61 [1754] 31 80 73 55 Little Big Adventure/Relentless Adeline/EA AD 18 [1538] 28 81 -^ 91 Battle Isle 2/add-on Blue Byte/Accolade ST 36 [1439] 38 82 -^153 Railroad Tycoon MicroProse ST 8 [1121] 39 83 -^ 1 Monopoly {C} Westwood/Virgin ST 83 [1841] 31 84 91^149 Empire Deluxe/add-ons New World ST 18 [1177] 39 85 76 2 Earthworm Jim 2 Activision AC 76 [1830] 30 86 80 156 Ultima Underworld 2 LookingGlass/Origin/El. Arts RP 2 [1127] 37 87 88^ 19 Pitfall: The Mayan Adventure {CW} Activision AC 51 [1714] 29 88 -^ 1 Allied General SSI/Mindscape ST 88 [1829] 28 89 84 101 Pinball Fantasies Digital Illusions/21st Century AC 10 [1416] 31 90 -^ 1 Front Page Sports: Football 96 Sierra SP 90 [1825] 28 91 90 132 Betrayal at Krondor Dynamix/Sierra RP 6 [1275] 34 92 97^ 65 One Must Fall: 2097 {reg} Epic AC 6 [1505] 29 93 89 159 Darklands MicroProse RP 8 [1008] 35 94 85 72 Crusaders o.t. Dark Savant Sir-Tech/US Gold RP 5 [1104] 28 95 87 15 Magic Carpet 2: The Netherworlds {C} Bullfrog/EA AC 57 [1739] 25 96 95 140 7th Guest {C} Trilobyte/Virgin PU 16 [1230] 32 97 71 46 Realms of Arkania 2/Schwarze Auge 2 Sir-Tech RP 53 [1514] 18 98 92 67 NHL Hockey '95 Electronic Arts SP 37 [1493] 23 99 86 8 Tyrian {reg} Eclipse/Epic AC 84 [1768] 20 100 98 111 Epic Pinball/Silverball {reg} Epic AC 3 [1359] 24 Dropped Out: 93 51 1942 Pacific Air War MicroProse SI 93 [1460] 94 157 Links 386 Pro/add-ons Access/US Gold SP 6 [1006] 96 57 Roids {reg} Leonard Guy AC 15 [1531] 99 36 Monty Python's Waste of Time {C} 7th Level AC 39 [1588] 100 4 Extreme Pinball {reg} Epic/Electronic Arts AC 92 [1789] The following games have not yet received enough points to enter the chart: ============================================================================== Runners Up for Commercial Top 100 Edition 159 - Week 3 - January 15, 1996 ============================================================================== NW Title Developer/Publisher(s) Cat ID ------------------------------------------------------------------------------ Tip 1 6 Anvil of Dawn DreamForge/New World RP [1819] Tip 2 3 Terminator: Future Shock {C} Bethesda/US Gold AC [1834] Tip 3 5 Actua Soccer {C} Gremlin SP [1824] Tip 4 1 Williams Arcade Classics GT AC [1846] Tip 5 8 Shivers Sierra AD [1791] Tip 6 1 Formula One Grand Prix Manager {C} Edcom/MicroProse SP [1847] Tip 7 2 EA Sports Cricket 96 Beam/EA Sports/Electronic Arts SP [1838] Tip 8 2 Tilt! NMS/Virgin AC [1839] Tip 9 6 2600 Action Pack 2 {W} Activision AC [1818] Tip 10 4 Frankenstein: Through the Eyes o.t.Amazing/Interplay AD [1831] Tip 11 2 Wipeout Psygnosis AC [1842] Tip 12 1 Pro Pinball: The Web {C} Empire AC [1848] Tip 13 8 Druid: Daemons of the MSynthetic Dimensions/Sir-Tech RP [1796] Tip 14 7 High Seas Trader Impressions ST [1808] Tip 15 5 Torin's Passage {C} Sierra AD [1826] Tip 16 2 Jungle Book Disney/Virgin AC [1840] Tip 17 2 Endorfun Onesong/Time Warner PU [1843] Tip 18 1 Warhammer: Shadow of the Horned Rat {C} Mindscape RP [1849] Tip 19 1 The Hive {C} Trimark AC [1850] ::::::::::::::::::::::::::::::: advertisement :::::::::::::::::::::::::::::::: !!!!!!!!!!--ROCKET SCIENCE GAMES--!!!!!!!!!! presents THREE NEW GAMES FOR PC -----LOADSTAR----- The Legend of Tully Bodine -----CADILLACS AND DINOSAURS----- The Second Cataclysm & -----WING NUTS----- Visit our web site @ http://www.rocketsci.com Win prizes on our CONTEST page!! Hundreds of CD's given away in weekly drawings!! ----COMING SOON..... CASH PRIZES--- www.rocketsci.com-----new for PC-----www.rocketsci.com-----outrageous :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ============================================================================== | TW : This Week | The Internet PC Games Charts are compiled using | | LW : Last Week | votes sent by gamers from all over the world. | | NW : Number of Weeks | The latest charts are published every Monday on | | HI : Highest Position | Usenet in the comp.sys.ibm.pc.games.* newsgroups.| | ^ : Climbing |--------------------------------------------------| | * : Bullet | If you send your votes, do it like this: | | AC : Action | > 5 Dark Invader [1435] | | AD : Adventure | > 4 Mysterious Forces 2 [1322] | | PU : Puzzle | > 5 Super Fighter [1502] | | RP : Role-Playing | > 2 Magic of Zuul 4 [] | | SI : Simulation | > 4 The Lost Tycoon [] | | SP : Sports |--------------------------------------------------| | ST : Strategy | (c) 1996 all rights reserved | World Charts | | {free} Freeware | Distribution of these charts | Balderikstraat 16 | | {demo} Demo Version | is granted only by written | 3032 HC Rotterdam | | {share} Shareware | permission. | The Netherlands | | {reg} Registered |--------------------------------------------------| | {C} CD-ROM Only | By email: pcgames@worldcharts.nl wcg@xs4all.nl | | {W} Windows Only | On the WorldWideWeb: http://www.xs4all.nl/~jojo | | {O} OS/2 Only | Supported by XS4ALL Internet Provider | ============================================================================== ======== Newsgroups: comp.sys.ibm.pc.games.adventure Subject: Sierra games - debug modes e.t.c. From: Peter Kelly <aberfoyl@world.net.au> Date: Mon, 08 Jan 1996 15:47:26 -0800 This is a multi-part message in MIME format. -----------------------------270263181113638 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Does anybody know and cheats/debug modes/other interesting hacking stuff for sierra games? I have attached a document that details some of them in the AGI and SCI games. I also have a program called SCI decoder which allows you to view images and text in SCI(e.g.LSL3) and some SCIV(vga e.g. KQ5) if anybody is interested. -----------------------------270263181113638 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Content-Disposition: inline; filename="1.TXT" SCI GAMES(e.g. king's quest 4, police quest 2, larry 2&3) --------------------------------------------------------- * Please note that some SGI releases, the old ALT-D cheats from the AGI releases work. Check out the section elsewhere in this list about AGI cheats. In Sierra-Online games like a LSL2, LSL3, KQ1 (1990) you can enter Sierra's debug mode by pressing <LShift><RShift><Grey ->. All global variable values can be changed. Changes have effect after exiting DEBUG mode. Global variables Notes ----------------------------------------------------- 1 Game ID (Ex. kq1) Read only (*) 2 Room number (Ex. rm8 for room #8)Read only 3 Speed 0 - Max, but 99 is quite slow 4 Unknown 5-8 Something from EventHandler 9 Pointer to obj. Inv Read only 12 Previous scene number 13 Scene number Can be used for teleport. 14 Breakpoint flag If non-zero, Auto-DEBUG on room CHANGE 15 Score New score is displayed only after next non-DEBUG change. 16 Max Score New score is displayed only after next non-DEBUG change. 30 Pointer to SG Directory. Use INSPECT to view SG directory. ------------------------------------------------ Comments: (*) Value changes have no effect. They are automaticaly restored. SCIV debug commands q Quit Quit immediatly t Temp variable Inspect temp variable a Inspect acc i Inspect See chapter "Inspect" o Object See available objects. r Resources See resources s Send stack d Display memory f Free heap g Global variable Inspect global variable l Local variable Inspect local variable b Break in (If object value is changed, Auto-DEBUG) c Inspect current object -------------------------------------------------------------------------- I N S P E C T Inspect subcommands --------------------- Up, Down, Left, Right Scroll Enter Next item [,] Move to address i Inspect e Edit c Collection: If you press C while inspecting Inv, you can get Inventory List. Use inspect subcommands recursively. Ex. While viewing Inventory List, assign ego address to owner. ego, owner are objects. So you can collect all treasures at any time. Warning: Write ego in lowercase. You can inspect hex address of memory (Ex. $3455) or any object (Ex. Sound) Obtained from text file, originally by Alexander Isaev, 2:5020/92 AGI GAMES(e.g. larry 1, police quest 1, king's quest 1) ------------------------------------------------------- In Sierra AGI games (made until about 1989) you can usually enter the cheat mode by pressing ALT-D. Press the enter key as needed to get rid of the messages on screen. You are now in debugging mode. In some games, you need to do this each time you enter a new room, in others, it always remains on. Some debugging commands: ZAP - Teleport. TP - In other games. SHOW VAR - Show the value of a variable. 0 is your room number. In LSL and Space Quest 1, #90 is your money. CHANGE VAR - Guess. <F6> - In some games will show priority bands. GET OBJECT - Get any item (by number). GET ALL - Some games use this rather than GET OBJECT. OBJECT NUMBER - In some games, shows object numbers. <Alt> - <V> - Version information <Alt> - <P> - Shows walking areas. <Alt> - <E> - Display coordinates <Alt> - <I> - Information about objects <Alt> - <Z> - Instant Quit <Alt> - <M> - Heapsize ROOM NUMBER - Guess. Show and tell. OBJECT ROOM - Sowh where an object is.@START@dcf51.zip Very fast 1-pass disketThank you for your contribution. This upload is now available as 109749 Dec 20 05:10 ftp://garbo.uwasa.fi/pc/diskcopy/dcf51.zip I can vouch that this is a very useful and flexible 1-pass disk copier. : Date: Thu, 21 Dec 1995 02:14:50 -0800 (PST) : From: Chang-Ping Lee <cpl@leland.Stanford.EDU> : To: pc-up@uwasa.fi : Cc: cpl@leland.Stanford.EDU : Subject: dcf51.zip diskette copier uploaded : : File name: DCF51.ZIP : One line description: Very fast and powerfull 1-pass diskette copier : Replaces: DCF*.ZIP : Suggested Garbo directory: diskutil : Uploader name & email: cpl@leland.stanford.edu : Author or company: DCF Software : Email address: cpl@leland.stanford.edu : Surface address: P.O. Box 60064, Palo Alto, CA 94306, U.S.A. : Special requirements: None. : Shareware payment required from private users: Y : Shareware payment required from corporates: Y : Distribution limitations: Vendors must identify it as shareware outside : package. : Demo: N : Self-documenting: Y : External documentation included: Yes, 64 KB : Source included: No : Size: zipped 107 KB, original 168 KB : 10 lines description: : : Powerful 1-pass diskette duplication utility. : : * VERY POWERFUL: Support PC standard and extended formats such as : Microsoft DMF, IBM XDF and more. Copy Macintosh HD disks on PC too. : FORMAT DISKCOPY DISKCOMP all in 1 pass. Command line arguments or : HOT keys for backup or multiple target. Support 4 drive systems. : * VERY FAST : 42+% faster than DOS, 33+% faster than competing programs. : * VERY EASY TO USE : Command line or menu driven. On-line help. Mouse : support. Utilize extended memory. @START@tamer99p.zip PPP dial up access program Thank you for your contribution. This upload is now available as 598021 Dec 20 15:05 ftp://garbo.uwasa.fi/pc/connect/tamer99p.zip : Date: Wed, 20 Dec 1995 17:19:38 -0500 (EST) : From: davidcolston@mci.newscorp.com : To: pc-up@uwasa.fi : Subject: tamer99p.zip A PPP Dial Up Access Program For DOS : : File name: tamer99p.zip : One line description: PPP dial up access program : Replaces: tamer99m.zip : Suggested Garbo directory: net : Uploader name & email: davidcolston@mci.newscorp.com : Author or company: same : Email address: net_tamer@delphi.com : Surface address: 125 N. 14th Suite 204, Fort Smith, AR 72901 : Special requirements: 286 or higher, MODEM : Shareware payment required from private users: Y : Shareware payment required from corporates: Y : Distribution limitations: none : Demo: N : Nagware: Y : Self-documenting: N : External documentation included: Y : Source included: N : Size: 597,751 bytes : 10 lines description: : Net-Tamer is a PPP dial up access program, which requires no TSR : packet driver. You can use it to web browse, get/send your email, : get/send usenet messages, FTP upload/download a file, TELNET to : another internet address, or check the time and date. It is a : robot, which will get email and usenet groups then log off so you can : use the included offline reader, or you can choose to stay on and : look around. It will also do a download/upload of mail or usenet : on a timer. The program is speech friendly to users of talking programs : for the visually imapaired. No forms support for WWW in this edition. @START@sat-vv23.zip Verbal Tutor for US College Entrance Exams Thank you for your contribution. This upload is now available as 316273 Dec 1 02:30 ftp://garbo.uwasa.fi/pc/education/sat-vv23.zip : Date: 23 Dec 95 19:54:09 EST : From: James Bair <70730.3001@compuserve.com> : To: Garbo PC Uploads <pc-up@uwasa.fi> : Subject: SAT-VV23.ZIP upload 22 Dec 95 Tutor for US College Entrance Tests: SA: : >Please redesign your installation procedure so that any drive from : >C: to Z: can be chosen if the user so wishes. Then please resubmit : >and will consider the situation anew. : : I have done so and have re-uploaded the following to the Garbo FTP site: : -------------------------- : File name: SAT-VV23.ZIP : One line description:Verbal Tutor for US College Entrance Exams, SAT, ACT, GRE: etc. : Replaces:VVxx.ZIP, VV-SATxx.ZIP, SAT-VV21.ZIP : Suggested Garbo directory:pc/education : Uploader name & email:James Bair, jbair@csunet.ctstateu.edu : Author or company:James Bair : Email address:jabir@csunet.ctstateu.edu : Surface address:P.O. Box 203, Shelton, CT, 06484-0203, USA : Special requirements:DOS 2.1 or higher : Shareware payment required from private users:Y : Shareware payment required from corporates:Y : Distribution limitations:N : Demo:N : Nagware:Y (1 reminder screen) : Self-documenting:Y : External documentation included:Y : Source included:N : Size:609K, Zip 311K : 10 lines description: : Verbal Vanquish v2.3 <ASP><ESC> The Strategic : SAT/ACT/GRE tutor that can really improve : your score on entrance exams. 12 lessons : emphasize STRATEGY, not boring drill. : Includes strategic word list and shows how : this can improve your SAT score : incrementally. Author is award-winning : teacher whose students have averaged 70 point : increase in SAT Verbal scores after lessons. : Vanquish your anguish with Verbal Vanquish. : : : Long description: : Verbal Vanquish v. 2.3 <ASP><ESC> Vanquish your Anguish on the SAT and : similar tests with VERBAL VANQUISH. Students using author's techniques have : increased their SAT VERBAL scores an average of 70 points. VERBAL VANQUISH : emphasizes three things which most SAT prep programs and books lack: : 1)STRATEGY. Scores are raised by adopting test taking strategies, NOT : boring drill. This program tells you HOW. 2)REAL SAT/ACT/GRE STYLE : QUESTIONS. Many programs have sample questions that would NEVER appear on : such tests. The questions in VERBAL VANQUISH are like the real thing. : 3)AUTHENTIC VOCABULARY. The words used in VERBAL VANQUISH have been : selected because of their appropriateness to the SAT and similar tests. The : word list will REALLY help. Complete registration includes the classic : published SAT word list book for even more help. For higher scores, VERBAL : VANQUISH really works!!! : : Includes latest information on ACT and SAT-I. Good for SAT, SAT-I, PSAT, : ACT, GRE, LSAT, and the various Teachers' Proficiency Tests. Also works : with GED, N.Y. Regents, and other similar tests. Similar MATH VANQUISH : available through registration. @START@qfmodem.zip Auto-detect modem port and capability Thank you for your contribution. This upload is now available as 10283 Jan 1 01:00 ftp://garbo.uwasa.fi/pc/comm/qfmodem.zip : Date: Tue, 2 Jan 1996 13:31:09 -0500 : From: "Anthony Mai" <mai@phys.psu.edu> : To: pc-up@uwasa.fi : Subject: QFMODEM.ZIP Auto-detect modem port and capability : : File name: qfmodem.zip : One line description: Auto-detect modem port and capability : Replaces: : Suggested Garbo directory: /pc/comm/ : Uploader name & email: Anthony Mai mai@phys.psu.edu : Author or company: Anthony Mai : Email address: mai@phys.psu.edu : Surface address: Box #28, 10 Vairo Blvd., State College, PA 16803 USA : Special requirements: 286 system or above. : Shareware payment required from private users: No : Shareware payment required from corporates: No : Distribution limitations: None : Demo: No : Nagware: Yes : Self-documenting: Yes : External documentation included: No : Source included: No : Size: 10KB : 10 lines description: : QFMODEM: Automatically detects modem port and modem : capabilities on PCs. This is a very small DOS utility : to help you to identify the modem port and determine : the capability of the modem. Freeware. Feel free to : use and re-distribute. Uploaded by author Anthony Mai : : Long description: @START@arcm106.zip Convert from GIS ARC/INFO into MapInfo Thank you for your contribution. This upload is now available as 165751 Dec 21 14:18 ftp://garbo.uwasa.fi/pc/graphics/arcm106.zip : Date: Thu, 21 Dec 1995 14:42:59 GMT : From: eychenie@cirad.fr : To: pc-up@uwasa.fi : Subject: ARCM106.ZIP converts files from the GIS ARC/INFO into MapInfo : : File name: ARCM106.ZIP : : One line description: : ARCM106.ZIP converts files from the GIS ARC/INFO into : MapInfo. : : Replaces: /pc/graphics/ARCM104.ZIP : : Suggested Garbo directory: : /pc/carto (cartographie) : or /pc/GIS (Geographical Information Systems). : If you cannot, put it in /pc/graphics. : : Uploader name & email: Brice EYCHENIE : <eychenie@cirad.fr> : : Author or company: : Brice EYCHENIE : 210 chemin du Sorbier : Les Carabins : 13270 FOS SUR MER : FRANCE : : Email address: <eychenie@cirad.fr> : : Surface address: the same as "Author or Company:" : : Special requirements: MS-DOS, and Windows for a doc. file. : : Shareware payment required from private users: Y (50 Francs or $ : 10) : Shareware payment required from corporates: Y (50 Francs or $ 10) : : Distribution limitations: No limitation : : Demo: N : : Nagware: Y : The software displays registration reminders : : Self-documenting: Y, in English and in French in the file : ARCMAP.WRI. : : External documentation included: Y : Type : ARCMAPUK ? : You can see ARCMAP.WRI too : : Source included: N : : Size: 161 Kb zipped, 360 Kb if not (4 files). : : 10 lines description: : ArcMap : A program for converting files from ARC/INFO to MapInfo, : version 1.06, 11 Decembre 1995, Written by Brice EYCHENIE. : ArcMap converts files from the GIS -Geographic Information System- : ARC/INFO into MapInfo. To use, if the file contains only polygones, : just type "ARCMAPUK filename.E00" and it will convert. If the file : contains lines and polygones and you want only the lines, type : "ARCMAPUK filename.E00 l". It also converts the points. : ARCMAP.EXE is the french version, ARCMAPUK the English one. : The read files are for Windows. ARCMW056.EXE is a french version : for : Windows, but without the options. : : : (Brice EYCHENIE) eychenie@cirad.fr @START@skymap30.zip SkyMap Win3/Win95 planetarium, C.Marriott Thank you for your contribution. This upload is now available as 1729767 Oct 20 16:12 ftp://garbo.uwasa.fi/windows/astronomy/skymap30.zip : Date: Sat, 23 Dec 95 10:49:31 GMT : From: chris@chrism.demon.co.uk (Chris Marriott) : To: win-up@uwasa.fi : Subject: skymap30.zip SkyMap 3.0 Win3/Win95 Planetarium uploaded : : File name: skymap30.zip : One line description: SkyMap 3.0 Planetarium for Win3/Win95 : Replaces: skymap22.zip : : Suggested Garbo directory: /windows/astronomy : : Uploader name & email: Chris Marriott (chris@chrism.demon.co.uk) : : Author or company: Chris Marriott : Email address: chris@chrism.demon.co.uk : Surface address: 9 Severn Road : Culcheth : Cheshire WA3 5ED : : Special requirements: : : 16-bit version requires Windows 3.1, 386 or better CPU, 4MB RAM. : 32-bit version will run on any PC capable of running Windows 95. : A maths co-processor is STRONGLY recommended, but is not essential. : : Shareware payment required from private users: Y : Shareware payment required from corporates: Y : : Distribution limitations: : : None, provided the package is distributed intact and unaltered. : : Demo: N : Nagware: Y : Self-documenting: Y : External documentation included: N : Source included: N : : Size: 1.7MB (zipped), 3MB (installed) : : 10 lines description: : : SkyMap is a shareware planetarium program for the IBM-PC, and is : suitable for both people with a casual interest in astronomy and : serious amateur astronomers. Two types of map can be displayed - a : view of the sky as seen by the observer, and a detailed "finder" : chart suitable for use at the telescope. Detailed info can be shown : for any object on the map, and high-quality charts printed. : This package contains two versions of the program - the 16-bit SkyMap : 2.2 for Windows 3.1, and the 32-bit SkyMap 3.0 for Windows 95 or : Windows NT 3.51. The installation program will detect which operating : system is running and will install the correct version automatically. : : Long description: : : SkyMap is a shareware planetarium program for the IBM-PC. This : package contains two versions of SkyMap - SkyMap 2.2 for Windows 3.1 : and SkyMap 3.0 for Windows 95 or Windows NT 3.51. The installer : will detect which operating system is running and will install the : appropriate version automatically. If you already have SkyMap 2.2 : and have no intention of upgrading to Windows 95 or Windows NT in : the near future you do NOT need this upgrade! : : SkyMap can display accurate maps of the sky (hence the name...) for : any location on Earth, and for any date between 4000BC and 8000AD. : Two types of map can be drawn; a "horizon map" which shows the sky : as seen by an observer, and an "area map" which shows a detailed : view of a small part of the sky - this latter type of map is intended : for use as a finder chart at the telescope. : : SkyMap can display the following items: : : - Stars. The evaluation version is supplied with 15000 stars to : magnitude 7. The registered version of the program has the : complete SAO catalog of 259000 stars to mag 9.5 and can use : the Hubble Guide Star Catalog CD-ROMs to displays stars to : mag 15. All star positions are accurately corrected for precession, : proper motion, nutation, aberration and refraction. : : - Constellations. Names, "stick figures", and official IAU : boundaries of all 88 constellations can be displayed. : : - Planets. All planets plus the Sun and Moon are displayed. Mean : errors in planetary positions are less than half a second of arc. : The Moon is shown with the correct phase and orientation in the : sky. Extensive physical data can be shown for all planets. The : 32-bit version shows Jupiter's satellites and Saturn's rings. : : - Deep sky objects. The complete SAC database of 11000 deep sky : objects is supplied (galaxies, nebulae, clusters, etc). All : objects are drawn with the correct size; galaxies are shown in the : correct orientation in the sky. The registered version is supplied : with an extensive deep sky description database giving detailed : information about each object - descriptions, classification, : and observing notes. : : - Comets and asteroids. The program is supplied with a large database : of comets and asteroids which can be edited and added to by the : user. Orbital elements of new comets can be obtained from the : SkyMap web page at http://www.execpc.com/~skymap at any time. : Any number of comets and asteroids from the database can be : selected for display on the map. : : - A grid of Alt/Az or RA/Dec lines can be superimposed on any map. : : - A user-editable database of information about telescopes and : eyepieces is supplied. Any combination of eyepiece and telescope : can selected, and the resulting "field of view" circle drawn on : the map. Finder circles for the popular "TelRad" (tm) finder : can also be displayed on a map. : : There is a LOT of information available in SkyMap, and if it was all : displayed the map would be impossibly confused. Toolbars make it easy : to select exactly which information is displayed, and you can "zoom in" : on, and scroll around the map to make it easy to view information. : Detailed information about any object on a map can be displayed by : clicking on it with the mouse. : : Once a map is arranged to your satisfaction, a high-quality printout : can be made on any printer supported by Windows. : : Improvements in SkyMap 3.0 compared with SkyMap 2.2: : : There is nothing radically new in SkyMap 3 compared with v2.2; just : lots and lots of minor improvements which users have requested over : the last year. Amongst these are: : : - The main improvement is in the speed. As a 32-bit program, SkyMap 3 : runs about 4x faster than the 16-bit version 2.2. : - Information about any object in the database can be displayed : without having to draw a map showing that object. : - Jupiter shows positions of the 4 Galilean satellites, and longitude : of the central meridian. : - Saturn displays a picture of the ring system. : - Mars displays info about the longitude of the central meridian. : - MUCH improved printing capabilities - you can now add a title to : any map and enter "notes" to be printed on the map. : - All information dialogs now have a "Copy" button which copies the : information to the Clipboard for pasting into other applications. : - All controls are now on "floating palettes" which offer much greater : control than was available in v2.2. : - A new time control palette makes it easy to move the map time : forwards or back by any amount. : - Maps can now be scrolled with the cursor keys. : - Lots of keyboard shortcuts added - eg press "N" to display the north : horizon, "Z" (Zenith) to display a whole sky map, etc. : : : Plus lots more! : -- : -------------------------------------------------------------------------- : Chris Marriott, Warrington, UK | Author of SkyMap v3 award-winning : chris@chrism.demon.co.uk | shareware Win31/Win95 planetarium. : For full info, see http://www.execpc.com/~skymap : Author member of Association of Shareware Professionals (ASP) : -------------------------------------------------------------------------- @START@Nicely colorful new Hubble images at Garbo,sci.astro Wed 17-Jan-96: Obtained a number of the latest Hubble images from stsci to Garbo's atstronomy collection. These are both interesting and nicely colorful. 93168 Jan 17 12:51 ftp://garbo.uwasa.fi/pc/gifstar/btlgeuse.gif btlgeuse.gif Atmosphere of Betelgeuse with hotspot, Hubble, 15-Jan-96 274951 Jan 17 12:51 ftp://garbo.uwasa.fi/pc/gifstar/eggneb.gif eggneb.gif Egg Nebula 2688, beams around dying star, Hubble, 16-Jan-96 452317 Jan 17 12:51 ftp://garbo.uwasa.fi/pc/gifstar/hdfdtl.gif hdfdtl.gif Sample galaxies from Hubble's deepest-ever view, 15-Jan-96 423037 Jan 17 12:51 ftp://garbo.uwasa.fi/pc/gifstar/hdfwf3.gif hdfwf3.gif Several hundred never before seen galaxies, Hubble, 15-Jan-96 324563 Jan 17 12:51 ftp://garbo.uwasa.fi/pc/gifstar/ngc7027.gif ngc7027.gif Planetary Nebula NGC 7027, stellar death, Hubble, 16-Jan-96 @START@ON SCREEN: Cutthroat Island ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY December 21 1995 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN CUTTHROAT ISLAND Starring Geena Davis and Matthew Modine. Screenplay by Robert King and Marc Norman. Directed by Renny Harlin. Opens Dec. 22. (ee of 5 eyes) by Gemma Files Initially, at least, Cutthroat Island -- Geena Davis' latest vehicle - - really had me torn, since part of me eagerly supports the idea of any film in which the main character is a strong, skilful, take-charge woman. And Davis' role here certainly seems to qualify; in her first five minutes on screen as 17th-century pirate captain Morgan Adams, she does more hard riding, sword-fighting, rescuing people from being made to walk the plank and kicking and punching guys' lights out than most male action heroes do in a whole movie, pulling it all off with an engagingly goofy kind of tomboy glee in her own toughness. But since her husband/director Renny Harlin (of Cliffhanger and Die Hard 2 fame) has somehow neglected to actually build a worthy vehicle around this character, I just can't make my thumb go up far enough to applaud this historic achievement. Much of the fault lies in Cutthroat Island's script, which plays as though Harlin and company took a classic pirate movie and had it rewritten to conform to the cheesiest of modern-day action film conventions. Things still blow up, but the bad guys use gunpowder and cannon-shot rather than plastique; every telegraphed joke is still milked for all its worth, with a few "historical" references thrown in here and there (none of them accurate). To nit-pick, one villain tells another: "So-and-so couldn't tie his own shoelaces without advice." In an age when buckled slip-on shoes, boots or bare feet are the norm? "Hook his own eyes," maybe -- but no, actually, it's too early for that, also. Still, sure is a nicely familiar put-down, eh? But who knows -- Geena and her co-stars (Frank Langella, especially, as her vaguely incestuous uncle "Dawg" Brown) seem to be having the time of their lives, so maybe their enthusiasm will rub off, making Cutthroat Island the season's big crowd-pleaser. In my opinion, though, it remains a miss rather than a hit: a clear-cut case of nice try, but no gold doubloon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON SCREEN: Dracula: Dead And Loving It ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY December 21 1995 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN DRACULA: DEAD AND LOVING IT Starring Leslie Nielsen and Peter MacNicol. Screenplay by Mel Brooks, Rudy De Luca and Steve Haberman. Directed by Mel Brooks. Opens Dec. 22. (e of 5 eyes) by Carolyn Bennett Sigh. Heavy sigh. Heavy, weary sigh. Heavy, weary, doleful sigh. Heavy, weary, doleful, head-down-can't-raise-it-out-of-stinging- embarrassment sigh. I'm going out on a limb here, but light entertainment shouldn't make you feel wringing discomfort. I remember when a new Mel Brooks movie was heralded, anticipated with giddy joy. Now a new Mel Brooks movie (in which he writes, produces and directs) is greeted with caution. It's like visiting a dear relative in the hospital -- you're glad to see him or her, but the circumstances are depressing. I wanted to like Dracula: Dead And Loving It, but I also wished I still believed in Santa Claus. Cold, stark reality has a way of crushing the best intentions. Leslie Nielsen is Count Dracula of Count Dracula fame. He takes up residence next door to the blustering Dr. Seward (Harvey Korman) and his lively and buxom female charges. Count Dracula, being Count Dracula, seduces the busty beauties and makes them blood donors, under the watchful eye of his lunatic slave Renfield (Peter MacNicol). Seward enlists the help of a metaphysician, professor Van Helsing (Mel Brooks), and one of the pretties' fiances (Steven Weber, the guy from Wings). Together, they all lumber through the familiar story. With Dracula: Dead And Loving It, Brooks attempts to recapture the zany magic of his 1974 film Young Frankenstein. Not only was Young Frankenstein a laugh riot, it had a definite mood and was an accomplished bit of filmmaking. It was also a product of the '70s, when audiences (probably because everyone was stoned) could tolerate languid set-ups. In 1995, audiences expect spoof movies to have rapid- fire bits à la the Naked Gun series -- if this one doesn't work, there's another in 10 seconds. In Dracula, the insufferable wait between tepid gags exhausts any timing or rhythm. Incessant mugging and flat dance numbers can't prop up the feeble script. Isn't there anyone else in charge at Brooksfilms? Where did the money come from to get this project off the ground? Isn't it time somebody attended to Mel Brooks? The only redeeming thing about Dracula is that Harvey Korman is getting scale and can now buy himself some decent single malt. Virginia, there is no Santa Claus and there is no Young Frankenstein 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON SCREEN: Waiting To Exhale ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY December 21 1995 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN WAITING TO EXHALE Starring Whitney Houston, Angela Bassett, Loretta Devine and Lela Rochon. Screenplay by Terry McMillan and Ronald Bass based on McMillan's novel. Directed by Forest Whitaker. Opens Dec. 22. (e of 5 eyes) by GEMMA FILES To be filed under "It's Just True": This world really is full of movies I wish I could like better, and Waiting To Exhale -- actor/director Forest Whitaker's new feature, based on Terry McMillan's bestselling novel of the same name -- certainly qualifies. On first examination, at least, the adaptation seems remarkably faithful. Our central characters, four firm friends based out of Phoenix, Arizona, are Savannah (Whitney Houston), whose mother's expectations keep her involved with a married man; Bernadine (Angela Bassett), whose husband just left her for his young, white, female employee; Robin (Lela Rochon), whose bad sexual judgment keeps her involved with several married losers; and Gloria (Loretta Devine), whose low bodily self-esteem has kept her out of the game for years, but whose new next-door neighbor is starting to look awfully good. On closer examination, however, it becomes regrettably plain that first-time screenwriter/producer McMillan, with the help of veteran Ronald Bass (Rain Man), has managed to turn her own wonderfully wry, roundtable commentary on the ephemeral and cyclic nature of "the real thing" into a Black-centric Hallmark card on wheels, stuffed full of enough sensual detail and bittersweet commentary to choke a horse. Since everybody involved more than does her part (even Whitney), I came out feeling as though I would have happily watched any one of the four movies Waiting To Exhale was trying to be -- except maybe the one with Loretta Devine because it got totally cut to the bone. (In the book, her big crisis involves a lifetime of emotional denial and bad eating habits finally catching up with her, leading to a heart attack; in the movie, she spends a little while being peeved because Gregory Hines disagrees with her child-raising methods.) All of which reduces Waiting To Exhale to the level of a mere feel- good sobfest, the kind where everybody involved gets their own Epiphany, but the audience remain almost entirely unmoved. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON SCREEN: Sudden Death ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY December 21 1995 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN SUDDEN DEATH Starring Jean-Claude Van Damme and Powers Boothe. Screenplay by Gene Quintano based on a story by Karen Baldwin. Directed by Peter Hyams. Opens Dec. 22. (ee of 5 eyes) by ALEX PATTERSON Sudden Death is from a screenplay by somebody called Gene Quintano. My guess is the script was bought by a dyslexic producer who misread the name as "Quentin Tarantino." Regardless of its origins, the final product is just another routine outing for Jean-Claude Van Damme. Van Damme, an action-figure so pumped up he even has muscles between his ears, plays security-guard Darren McCord. McCord has the bad luck to take his kids to the Stanley Cup match at Pittsburgh Civic Arena (Penguins vs. Blackhawks) just as a terrorist gang is taking hostages up in the owners' box. While the unwitting crowd enjoys the game, McCord alone must prevent them from getting detonated at the end of the third period. Yep, it's Die Hard With A Facemask -- but instead of Bruce Willis, we're stuck with the Belgian Bulge. And instead of a director who instinctively knows where to put his camera and how to crank the suspense (John McTiernan, say), we're stuck with the competent but anonymous Peter Hyams (who coached Jean-Claude through the equally forgettable Timecop a couple of years back). Van Damme remains an amiable enough screen presence, though, and the boy can certainly fight, even if he still don't talk so good. (This time they're explaining away the star's awkward accent as French-Canadian -- though the name McCord might strike Jacques Parizeau as less Quebecois than "ethnic.") You've seen all this before -- and you've seen it better. The sole moment of flair or imagination is when McCord spends a few minutes hiding out as a the Penguins' goalie: the sequence vividly evokes how terrifying it must be to guard the net while NHL pros bear down on you. If only Hyams could have concocted more scenes like this, Sudden Death might've been more than a standard-issue blow-em-up. And rather a long standard-issue blow-em-up too: taking 110 minutes to reach its inevitable conclusion, the game isn't the only thing here that goes into overtime, ensuring that Sudden Death isn't nearly as sudden as it ought to be. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON SCREEN: Tom And Huck ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY December 21 1995 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN TOM AND HUCK Starring Jonathan Taylor Thomas and Brad Renfro. Screenplay by Stephen Sommers and David Loughery based on Mark Twain's novel The Adventures Of Tom Sawyer. Directed by Peter Hewitt. Opens Dec. 22. (ee of 5 eyes) by David Drayton The poster for Walt Disney Pictures' new feature Tom And Huck proclaims Mark Twain's legendary creations, Tom Sawyer and Huckleberry Finn, as "the original bad boys." That's right, kids -- forget Bad Boys' macho, gun-toting, hipper-than-thou, lingo-spewing Martin Lawrence and Will Smith. Tom and Huck were badder than bad before there was even movies! Seems kind of sad that Disney would try to make a connection between a classic American tale and a cheezy, bang-bang buddy film. But there you have it. Maybe I'm naive, but shouldn't an adaptation of a story as familiar as The Adventures Of Tom Sawyer be able to sell itself? And that's exactly what this film is (don't let the title fool you), an adaptation of The Adventures Of Tom Sawyer. It's definitely Tom's story, with all the famous scenes intact: Tom tricks the neighborhood boys into white-washing a fence; Tom and Huck witness Indian Joe murder Doc in the cemetery; Tom defends the wrongly accused Muff at his murder trial; Tom and Indian Joe battle it out in the climactic showdown in the caves. Yes, it has all the elements of Twain's novel, but there's little feeling for the adventure and no feeling for Twain's anarchic, satiric vision of small-town America, where only two no-good "wild boys" know the truth of what's really going on. Everything about this new production is either terribly safe, like the casting of Home Improvement's Jonathan Taylor Thomas as Tom, and Peter Hewitt's blander than bland direction, or terribly goofy, like Charles Rocket (ex of SNL) as Judge Thatcher. The only fresh vision comes from Brad Renfro as Huck. Anemic-looking and apathetic to the core, his Huck comes across as the great-great-grandfather of pre-teen slackers -- you expect him to show up wearing a backwards cap and toting a skateboard. But don't listen to me. The kids at the screening I attended loved it. It seems that Tom's story can still inspire boys and girls, no matter how pedestrian the filmmaking. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON SCREEN: The 'sex and violence' Othello ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY December 21 1995 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN THE "SEX AND VIOLENCE" OTHELLO OTHELLO Starring Laurence Fishburne and Kenneth Branagh. Screenplay by Oliver Parker adapted from Shakespeare's play. Directed by Oliver Parker. Opens Dec. 29 (eee of 5 eyes) by ALEX PATTERSON New York -- The new Othello is one of those movies that arrives with ready-made controversies. Two points must be dealt with before any level-headed discussion may proceed: (1) A few weeks back, a New York Times opinion piece accused director Oliver Parker of using sex and violence to sell his film version of Othello to the modern movie audience. As with much of what the sadly slipping Times prints these days, this is nonsense. What British stage veteran Parker and his actors have created isn't perfect; but it's an intelligent, respectful interpretation. Yes, there's more skin on view than usual, though only a prude would find it gratuitous. As for the alleged '90s-style bloodshed, there's considerably less than Roman Polanski crammed into his Macbeth a quarter-century ago. (2) Will lazy hacks throughout the English-speaking world please refrain from facile Othello/O.J. Simpson comparisons? Shakespeare's doomed hero was a brave military leader -- not a womanizing, wife- beating cokehead with a full-time pool-cleaner. Facts such as these have a tendency to alter the dynamics of a situation. The 1995 Othello does, however, have one fairly radical element: for the first time in movie history, Othello is played by a black man. As fine as Orson Welles (in 1952) and Laurence Olivier (in 1965) may have been, each lacked one thing that Laurence Fishburne (What's Love Got to Do With It, Boyz N The Hood) can bring to the role of the ill-fated Moor of Venice: knowledge of what it means to be black. The drama of an African general whose marriage to a Venetian nobleman's daughter is thwarted by his conniving underling Iago (Kenneth Branagh, well cast as a slimy opportunist) isn't solely about racism, of course. But race is certainly in the mix, and it hasn't been much addressed before now. "I don't know if this is a watershed moment for blacks in the movies or not," says Fishburne, "but if it is, I'm really honored to be a part of it." Shakespeare's real topic was, as always, human frailty, but the 34-year-old actor believes the playwright was aware of the racial situation because he wrote it "in the early days of the slave trade, when there was suddenly an African presence in Europe. "Right from the beginning," he continues, "I had a definite idea of who Othello was. My take on the character was that, before he became a general, he'd been a pirate. I knew instinctively Othello should be bald, and have earrings and tattoos." Those tattoos -- a series of squiggles and shapes running along the temples of Fishburne's gleaming dome and possibly the coolest markings ever inflicted on human flesh - - are based, the actor reports, "on lines and figures like circles and triangles that are found in every culture on earth." Although Kenneth Branagh has become one of the most annoying directors (Peter's Friends, Frankenstein) currently at work, Othello requires him only to act -- something, it's become easy to forget, the man does quite well. This arrangement suited Branagh, too. "It was very nice not having to direct," he remarks. "It made for a less anxiety-ridden shoot." Considering that someone who put Keanu Reeves in Much Ado About Nothing is fully capable of giving Fishburne's role to the Fresh Prince, I'd like to say it's nice for us not having Branagh direct, too. The film's primary problem lies not in any vulgarizing of the content, nor in Parker's streamlining of the bulky text: but in the Euro- friendly maneuver of having heavily accented Frenchwoman Irene Jacob (Red) play Desdemona. As decorative as Jacob is, the Moor's milky bride is too crucial a part to be assigned to someone uncomfortable attempting any kind of English, let alone the iambic pentameter of a genius from four centuries back. This Othello is not the visionary masterpiece of Welles' version, nor the sensitive traditionalism of Olivier. But it might just prove to be the right Othello for the time. Fishburne himself says it best: "This is not a Hollywood movie. It's a Shakespeare movie. It's different from earlier ones, yeah. But there ain't no cars or flying saucers in it!" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON SCREEN: 12 Monkeys ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY December 21 1995 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN 12 MONKEYS Starring Bruce Willis and Madeleine Stowe. Screenplay by David Peoples inspired by Chris Marker's La Jetee. Directed by Terry Gilliam. Opens Dec. 27. (eeeee of 5 eyes) by ALEX PATTERSON Terry Gilliam doesn't make a lot of movies -- only five in 14 years, excluding collaborations on Monty Python projects -- but every one of them is, for one reason or another, pretty special. From 1981's Time Bandits though Brazil (Gilliam's masterpiece, and one of the key films of the '80s), and The Adventures Of Baron Munchausen (an interesting failure) to The Fisher King (his biggest hit), Gilliam has always been a challenging and a fabulously gifted filmmaker. Now, with 12 Monkeys, the transatlantic troublemaker has made the most impressive -- and most important -- studio release of the year. Continuing in his predictably unpredictable mode, Gilliam has taken a 25-minute short by a French Communist from three decades ago (little seen outside of film school) and turned it into a two-and-a-quarter- hour magnum opus. 12 Monkeys' credits identify Janet and David Peoples' script as "inspired by" Chris Marker's La Jetee (The Runway), though their film is, ironically, less indebted to its foreign source material than Reservoir Dogs was to Hong Kong's City On Fire, which got no credit at all. But connections with La Jetee are not as important as what Gilliam has done with them. And what he's done with them is rarely less than spectacular. We're in the early 21st century, and something dreadful has wiped out about 99 per cent of the human race. Those left live underground in a technocracy evidently controlled by a clique of batty scientists with totalitarian tendencies (shades of Brazil). The scientists have constructed a crude time-travel device, and choose an inmate named Cole (Bruce Willis) to go back to the mid-1990s to see if anything can be done to re-route the course of history. Turning up naked and hostile in the streets of present-day Philadelphia, though, only gets Cole locked up once again. In the madhouse, he's treated by a sympathetic psychiatrist (Madeleine Stowe), and is befriended by a rich virologist's wacko son, Jeffrey Goines (Brad Pitt). Goines leads an animal-rights group calling themselves The Army of the 12 Monkeys, who may or may not be taking their activism beyond postering and picketing to wildly irresponsible lengths. Despite his limited vantage point, Cole begins to piece together what might have happened to the world -- and what might be done to prevent it. "Bruce Willis?" you may be saying to yourself. "Brad Pitt?" Well, yeah, each of these men is capable of doing good work for the right director -- and contemporary American directors don't get much better than Terry Gilliam. As for Stowe, she's usually reliable, as are co- stars Christopher Plummer (as Pitt the elder) and Frank Gorshin (from the old Batman TV show). In these artistically timid times, mainstream filmmakers generally have to choose between cheap-but-meaningful and trivial-but-expensive. Terry Gilliam is almost alone in mounting huge-scale epics like 12 Monkeys on serious subjects like the extinction of humankind. (This would explain why it takes him so long between jobs.) Here, Gilliam's concept may sound like Terminator 2 meets Outbreak, but the execution is wholly his own: smart, sophisticated, visually astounding, and more than a little bit crazy. It's major-league derangement that no sane person will want to miss. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@REVIEW: JUMANJI JUMANJI A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 4.9 United States, 1995 U.S. Availability: 12/15/95 (wide) Running Length: 1:40 MPAA Classification: PG (Mayhem) Theatrical Aspect Ratio: 1.85:1 Cast: Robin Williams, Kirsten Dunst, Bradley Pierce, Bonnie Hunt, David Alan Grier, Bebe Neuwirth, Jonathan Hyde Director: Joe Johnston Producers: Scott Kroopf and William Teitler Screenplay: Jonathan Hensleigh, Greg Taylor, and Jim Strain based on the book by Chris Van Allsburg Cinematography: Thomas Ackerman Music: James Horner U.S. Distributor: TriStar Pictures Apparently, the producers of JUMANJI wanted this film to be a JURASSIC PARK for 1995's holiday season. If so, it's a badly misplaced, and ultimately futile, hope. For, although no one would suspect Steven Spielberg's 1993 dino-picture of having a plot worthy of great literature, at least it had a storyline -- something this film is lacking. JUMANJI takes approximately one-hundred minutes for four people to play a board game. The result isn't much more fun or involving than watching a few friends play Monopoly. Even the Robin Williams manic humor can't save JUMANJI, at least not entirely. The film's biggest claim to fame are its special effects. Unfortunately, they don't look as impressive in extended scenes on the big screen as they do in short clips on TV. In fact, there are times when the sequences of charging rhinos, elephants, and zebras look downright cheesy. The monkeys certainly aren't convincing and the LITTLE SHOP OF HORRORS Audrey II-type man-eating plant would have been more effective had it broken into a song. ("Feed Me"?) JURASSIC PARK showed how amazing computer-generated creatures can be when properly handled; JUMANJI shows what happens when less care is given to the technology. The film opens with a brief segment in 1869, where two children furtively take a board game called Jumanji into the dark depths of a forest, where they bury it, uttering a quick prayer for the soul of whoever digs it up. Switch to Brantford, New Hampshire in 1969, where with a boy named Alan Parrish is getting ready to run away from home. Before he leaves, however, he decides to play one round of a game -- called Jumanji -- that he recently found near his father's work site. So, along with his friend Sarah, he sets up the board, rolls the dice, then gets sucked out of this world into some dark elsewhere. Twenty-six years later, Judy (Kirsten Dunst) and Peter (Bradley Pierce) move into Alan's old house. They find the Jumanji game and start to play. Judy goes first, and her move causes surprise, real-life appearances by lions and monkeys. Then, when it's Peter's turn, Alan mysteriously re-appears, much older and looking suspiciously like Robin Williams with a lot of excess facial hair. A grown-up Sarah (Bonnie Hunt) soon joins the trio, so all the players are assembled. From then on, it's a race to finish the game before rampaging safari rejects destroy Brantford. The movie goes something like this: someone makes a move, then the characters spend the next ten minutes running away from whatever animals they unleash. Then it's the next player's turn. And so on... until the game (and the movie) ends. JUMANJI comes across more as a blueprint for some deluxe amusement park ride than a legitimate film. It's a pointless trek. The "adventure" is repetitive, he thrills are brief, and the moments of character-building drama are effete. Only the comedy works, but there's not enough of it to justify an entire motion picture. This is the kind of embarrassing dud that results when Hollywood places special effects and a neat concept over a well-told story. The children's book JUMANJI, written by Chris Van Allsburg, makes for good reading for a young audience, but it's hardly the sort of material upon which to base a major motion picture. The men and women behind JUMANJI didn't just lose a turn; they lost their way. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: SENSE AND SENSIBILITY SENSE AND SENSIBILITY A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 8.1 United Kingdom, 1995 U.S. Availability: 12/13/95 (limited) Running Length: 2:15 MPAA Classification: PG (Nothing offensive) Theatrical Aspect Ratio: 1.85:1 Cast: Emma Thompson, Kate Winslet, Alan Rickman, Hugh Grant, Greg Wise, Gemma Jones, Emilie Francois, Harriet Walter Director: Ang Lee Producer: Lindsay Doran Screenplay: Emma Thompson based on the novel by Jane Austen Cinematography: Michael Coulter Music: Patrick Doyle U.S. Distributor: Columbia Pictures It's a curious thing that the best 1995 adaptation of a Jane Austen book happens to be of her worst novel. SENSE AND SENSIBILITY was the author's first published work and, as is often the case with early writing efforts, displays an undeniable shallowness: themes are half- developed, characterization is uneven, and plotting follows a predictable straight-forwardness. Austen's later books, including PERSUASION, which was developed into a wonderfully sumptuous film earlier this year, and EMMA, which received unusual treatment in CLUELESS, plumb the human soul far more deeply, creating characters and situations of greater versatility and vitality. That's more in the nature of literary criticism than a film review, however. SENSE AND SENSIBILITY is a wonderful motion picture, even given the weaknesses of the source material. Emma Thompson's screenplay has remained faithful to the events and spirit of the book, while somehow managing to plug a few holes and infuse the tale with more light humor than is evident in Austen's original text. The resulting product is a little too long (one-hundred thirty-five minutes), but still represents a fine time at the movies, especially for those with a bent towards historical romantic melodramas. As mentioned above, the story isn't all that complex or surprising, and those unfamiliar with Austen's work won't be left in the dark. We're introduced to the three Dashwood sisters: Elinor (Emma Thompson), the eldest -- a old maid past marriageable age who keeps her emotions bottled up in favor of a constant show of public decorum; Marianne (Kate Winslet), the middle child, who is Elinor's opposite in temperament and attitude; and Margaret (Emilie Francois), an eleven-year old who seems to be following in Marianne's uninhibited footsteps. The girls live with their mother (Gemma Jones) in a small country cottage to which they are "exiled" after their half-brother inherits their father's estate and decides there's not enough room for everyone. During the course of SENSE AND SENSIBILITY, three men come in and out of the Dashwoods' home: Edward Ferrars (Hugh Grant), a charming, if somewhat inept, young gentleman who captures Elinor's heart; Colonel Brandon (Alan Rickman), a gallant neighbor who is hopelessly smitten by Marianne; and the dashing Willoughby (Greg Wise), who is the living embodiment of Marianne's every fantasy. The story of who ends up with whom, and how they get that way, is told with deft skill and a pleasantly humorous romantic touch. As is so often the case in British productions, acting is more important than the script or the impressive production values. Emma Thompson's Elinor can join the actresses' characters from HOWARDS END, THE REMAINS OF THE DAY, and this year's CARRINGTON as examples of top- notch, finely-nuanced performances. Here, perhaps borrowing a leaf from Anthony Hopkins, she develops a poignant portrait of a woman who must conceal a broken heart beneath a proper, civilized exterior. Thompson, who has never before played a character suffering from this kind of repression, proves she's as good at this as she is being the freespirit. Kate Winslet, who received her first international exposure through HEAVENLY CREATURES, fits perfectly into the period setting, recalling a younger Helena Bonham Carter. Her youth and energy are perfect for the overly-emotional Marianne. Winslet isn't as accomplished as Thompson at capturing the camera's attention, but rarely is she completely eclipsed, either. She interacts effectively with her co-star as Marianne and Elinor learn from each other when it's best to temper emotions and when it's best to let them go. As expected, the supporting cast is excellent. Emilie Francois is a marvelous find as little Margaret. Hugh Grant brings his usual boyish charm to Edward, and Alan Rickman (DIE HARD), too often pigeonholed into villainous roles, shows for the first time since TRULY, MADLY, DEEPLY that he's very much at home in a romantic part. Greg Wise is suitably roguish, and veterans Gemma Jones (FEAST OF JULY), Harriet Walter (Harriet Vane in TV's LORD PETER WIMSEY MYSTERIES), and Robert Hardy (MARY SHELLY'S FRANKENSTEIN) give personality to characters with less screen exposure. The novel's flaws guarantee that SENSE AND SENSIBILITY cannot be a perfect motion picture, but it would be difficult, I think, to do much better with the material than Emma Thompson and director Ang Lee (EAT DRINK MAN WOMAN) have here. With more Jane Austen on the way (versions of PRIDE AND PREJUDICE and EMMA), it's still too early to say which adaptation will stand out as the best, but SENSE AND SENSIBILITY makes a strong case. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: HEAT HEAT A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 5.8 United States, 1995 U.S. Availability: 12/15/95 (wide) Running Length: 2:52 MPAA Classification: R (Violence, profanity, sexual situations) Theatrical Aspect Ratio: 2.35:1 Cast: Al Pacino, Robert De Niro, Val Kilmer, Diane Venora, Amy Brenneman, Tom Sizemore, Jon Voight, Ashley Judd, Wes Studi Director: Michael Mann Producers: Art Linson and Michael Mann Screenplay: Michael Mann Cinematography: Dante Spinotti Music: Elliot Goldenthal U.S. Distributor: Warner Brothers Pictures Pacino meets De Niro. It has the sound of a classic screen moment. These actors -- two of the best in the business for more than twenty-five years -- have previously appeared in the same picture only once (THE GODFATHER II), but, due to the split-timeline nature of the script, they never interacted. Now, in HEAT, writer/director Michael Mann (THE LAST OF THE MOHICANS) has contrived a cinematic intersection in their careers ("contrived" being the operative word), and the result is, unfortunately, a colossal disappointment. Given the lofty status of its headlining stars, HEAT could have been the standout film of the 1995 holiday movie season -- but it isn't. In fact, not only is it not a great movie, but it's not even an especially good one. At best, it's a serviceable cops-and-robbers thriller with a running time that drags on for about twice as long as it needs to. Someone should have told Mann that if he was going to make a routine movie, he should have kept it to a reasonable length. I lost track of how many times I checked my watch during the nearly three interminable hours it took HEAT to play itself to a predictable conclusion of a chase scene and a shoot-out. There are too many characters, and the script wants to spend time filling in background for each of them. The first problem is that all the character-building information is cliched and uninteresting. Worse still, the exposition kills any momentum built by HEAT's best scenes -- the heists. Some background on the main adversaries -- Pacino's officer Vincent Hanna and De Niro's bad guy Neil McCauley -- is obviously necessary, but it all drags. About forty minutes of HEAT is involving. The rest varies from humdrum to tedious. That's not a very good success rate. The ballyhooed meeting between Pacino and De Niro (which takes place in a cafe) should have radiated tension and raw energy. Instead, it's pretty average. Neither of the actors gives a noteworthy performance. They're going through the motions, picking up paychecks. Not that great emoting would have made much difference. Mann's script is not meant for stunning thespian displays. The dialogue is pedestrian, and, because of the noticeable lack of intensity, the cafe tete-a-tete might as well have featured Jeff Daniels and Ed Begely. The basic storyline is familiar. Vincent is a police officer investigating a series of crimes committed by Neil's group of trained, experienced robbers. Now, with the cops closing in, the criminals have decided to call it quits after one more big-time job. Meanwhile, both men -- good guy and bad guy -- are having personal problems. Vincent's marriage is falling apart and Neil, after decades of loneliness, has finally found a woman with whom he connects. All of these elements are, of course, brought crashing together for the final act. The cast is top-notch, as are most of the performances. Tom Sizemore (TRUE ROMANCE) plays one of Neil's right-hand men; Val Kilmer (BATMAN FOREVER) is another. In the spouse department, Ashley Judd (RUBY IN PARADISE) is underused (again) as Kilmer's wife, Diane Venora is matched with Pacino, and Amy Brenneman plays De Niro's girlfriend. Also on hand are Jon Voight, Wes Studi, Denis Haysbert, and (in a truly thankless part) Nathalie Portman (the girl from THE PROFESSIONAL). When all is said and done, about the only reason to see HEAT is for the "big" meeting. It's not much, but it's all this movie really has to offer. There's action here, but it's nothing special, and the long stretches of banal dialogue and formula plotting mute the impact of the staccato, bullet-laden bursts of energy. Another 1995 title might be more apt for this particular motion picture -- instead of HEAT, try SMOKE. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: RICHARD III (1995) RICHARD III (1995) A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 7.9 United States/United Kingdom, 1995 U.S. Availability: 12/22/95 (limited) Running Length: 1:45 MPAA Classification: R (Violence, sexual candor, brief nudity) Theatrical Aspect Ratio: 2.35:1 Cast: Ian McKellan, Jim Broadbent, Annette Bening, Kristin Scott-Thomas, John Wood, Maggie Smith, Robert Downey Jr., Nigel Hawthorne, Edward Hardwicke, Jim Carter Director: Richard Loncraine Producer: Stephen Bayly Screenplay: Ian McKellan and Richard Loncraine based on the play by William Shakespeare as adapted for the stage production by Richard Eyre Cinematography: Peter Biziou Music: Trevor Jones U.S. Distributor: United Artists RICHARD III -- it's Shakespeare that has nothing to do with Kenneth Branagh. Actually, at first glance, this film doesn't appear to have anything to do with the Bard's play, either. Opening in a 1930's England war room with a tank crashing through a wall, one is immediately struck by the realization that, whatever this movie is doing, it certainly isn't preserving the story's original time frame. However, while the sets and costumes have been moved to a mythical, Nazi-like pre-WWII England, the dialogue, characters, actions, and themes remain unchanged from the original text by Shakespeare. While this curious clash between a near-modern setting and the much older source material might seem confounding, it actually serves to energize the play, as well as making it more palatable to present-day audiences. Being released at the same time as a new version of OTHELLO (which has Branagh, along with Laurence Fishburn and Irene Jacob), RICHARD III is likely either to usher in a new, mini-era of screen Shakespeare revival, or show that two Shakespeare films are capable of glutting a small marketplace. OTHELLO is a far more traditional interpretation than RICHARD III, and, other than authorship, about the only thing the movies have in common is that both excise significant portions of dialogue from the original text in the interest of saving time. RICHARD III is the last in the series of Shakespeare histories to chronicle England's tribulations during the period before the Tudors took the throne (an event which occurs at the end of RICHARD III, when Henry VII, the first of the Tudors and grandfather to Shakespeare's Queen Elizabeth, becomes King). This play tells of the machinations of Richard (Ian McKellan), a royal prince with a twisted spine and grotesque physical appearance, to place himself in power. Richard is a spiteful person who kills without compunction and, in the process, earns nothing but enmity from all around him. There are four bodies that impede his march to the crown: two of his brothers -- Clarence and King Edward -- and the king's two young sons. One-by-one, Richard has them removed, caring only that he should one day rule England. Sir Ian McKellan, a veteran of screen and stage, takes the title role of Richard and turns in a performance that is equal parts captivating magnetism and chilling menace. It's an amazing piece of acting that is worthy of notice at Oscar nomination time. A fine cast supports McKellan, including Kristin Scott-Thomas (FOUR WEDDINGS AND A FUNERAL) as Anne, Richard's wife; Annette Bening (THE AMERICAN PRESIDENT) as Queen Elizabeth; Nigel Hawthorne (THE MADNESS OF KING GEORGE) as Clarence; John Wood (SABRINA) as King Edward; Jim Broadbent (ENCHANTED APRIL) as Buckingham; Maggie Smith (THE SECRET GARDEN) as the Duchess of York, Richard's mother; and Robert Downey Jr. (CHAPLIN) as the queen's brother. Does Richard have a conscience? Can evil such as his triumph completely, with no recompense expected on this side of the grave? Can the British monarchy exist without venom and corruption filtering up to the highest levels? These are a few of the more cogent questions addressed by RICHARD III, and McKellan and director Richard Loncraine make sure that they remain intact in the final version of the film. In its own bloody way, RICHARD III is as enjoyable to watch as any recent screen production of Shakespeare, and the shift to the 1930's with its attendant Nazi imagery (parallels between Richard III and Hitler abound) gives the film a twist that conventional productions do not have. If there's a flaw to the movie, it's that this is one of Shakespeare's least ambitious and less thematically rich plays. Nevertheless, since the only memorable motion picture version is Lawrence Olivier's 1956 version, RICHARD III doesn't suffer from overexposure, and this new interpretation offers an unconventional-- and easily accessible -- perspective. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: NIXON NIXON A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 7.8 United States, 1995 U.S. Availability: 12/20/95 (wide) Running Length: 3:10 MPAA Classification: R (Language, mature themes) Theatrical Aspect Ratio: 2.35:1 Cast: Anthony Hopkins, James Woods, Paul Sorvino, Joan Allen, Powers Boothe, Ed Harris, Bob Hoskins, J.T. Walsh, E.G. Marshall, David Paymer, David Hyde Pierce Director: Oliver Stone Producers: Clayton Townsend, Andrew G. Vanja, and Oliver Stone Screenplay: Oliver Stone, Stephen J. Rivele, and Christopher Wilkinson Cinematography: Robert Richardson Music: John Williams U.S. Distributor: Hollywood Pictures It's always a tricky proposition to make a motion picture based on recent history -- and the more public the episode, the more difficult it is for the film maker to balance drama with accuracy. This is especially true when that film maker is Oliver Stone, a director known more for self-aggrandizement than for the thoughtful handling of difficult issues. Under Stone, JFK turned into a three-hour paranoid ordeal with a conspiracy theory ten times less plausible than the Warren Commission's "one bullet" hypothesis. NATURAL BORN KILLERS became a sickening display of indulgent ego-stroking. It's entirely because of Stone's reputation that the even- handedness of NIXON is such a surprise. While not an unassailable portrait of the late president, this movie at least attempts to present Nixon as a human being, with all the failings and greatness inherent in a man of his stature. Nixon is portrayed an neither demonic nor angelic. This is a rare occasion where Stone's script is more concerned with executing a character study than pushing a political agenda. The film even ends with a touching tribute culled from Nixon's funeral last year. That's not to say that Stone has stuck entirely to the historical record. Unwilling to abandon conspiracy theories, the director comes up with a rather ridiculous connection between Nixon and JFK's assassins. The man linking the title character to November 22, 1963 is a rich Texas oil magnate, played by none other than Larry Hagman. While his name isn't J.R. Ewing, the similarities are too obvious to ignore. One wonders if Stone didn't include this bit just to incite controversy and raise a few eyebrows. NIXON is not a simple regurgitation of historical events. In fact, history is used primarily as the backdrop against which this character study takes place. Less a biography than an impressionist's vision, the film may disappoint those expecting a vitriolic attack on someone who is surely not among Stone's heroes. But the lead personae, as realized by Anthony Hopkins, isn't reduced to an unthinking, unfeeling caricature. While Nixon is depicted as a paranoid, borderline-megalomaniac, he's also shown to have deep moral convictions, a strong sense of loyalty, and a love of his country. The drama plays out in a Shakespearean fashion, with Nixon's tragic flaw of hubris clearly in evidence. Hopkins is not heavily made up -- and therefore doesn't really look like his character -- but his mannerisms are perfect and he is allowed a full range of facial expressions (unlike Robert Duvall in STALIN). Hopkins does far more with acting than fake jowls could ever accomplish. The film's structure is disjointed, especially during the first hour, as the narrative skips back and forth through time from Watergate to 1960 to the 1920s and 30s. Stone is giving us a snapshot of Nixon's life, but it comes in such a random and haphazard fashion that it dims the dramatic impact and dilutes early character development. It's not until the film's second hour, as Nixon faces the dilemma of how to end the Vietnam War, that Hopkins' character starts to click. Stone's penchant for bizarre cinematography damages the film more often than not. Many of the odd camera angles, film stock switches, and surrealistic superimposed backdrops are distracting rather than effective. Unfortunately, this has become one of Stone's trademarks; he seems unable to make a film without making some kind of statement to the effect of: "Look at me! I'm an artist!" NIXON would have been better focused without such grandstanding. There are several memorable scenes in NIXON and these, along with Hopkins' outstanding portrayal, keep the viewer engaged. One takes place at the Lincoln Memorial, where Nixon faces a group of student protesters and tries to explain why he can't stop the Vietnam War. Another is a confrontation between the President and his wife (Joan Allen) as his whole life goes up in smoke. Then there's a moment in the White House where Nixon and Kissinger (Paul Sorvino) pray as the President prepares to offer his resignation. And, throughout the whole film, there's Nixon's ongoing competition with JFK, his most bitter foe in life and death. NIXON really doesn't offer any surprising insights, nor does it break new ground for the director. This is a dynamic -- if flawed -- look at the man who, for better and for worse, changed America's place in the world and its perception of itself. There are few who do not have an opinion of Nixon. In this motion picture, Oliver Stone presents his vision of the forces that drove and motivated the late President. And, factual or not, there's no denying that NIXON has moments when it is nothing short of compelling. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: CUTTHROAT ISLAND CUTTHROAT ISLAND A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 5.6 United States, 1995 U.S. Availability: 12/22/95 (wide) Running Length: 2:04 MPAA Classification: PG-13 (Violence, sexual situations, language) Theatrical Aspect Ratio: 2.35:1 Cast: Geena Davis, Matthew Modine, Frank Langella, Maury Chaykin, Patrick Malahide Director: Renny Harlin Producers: Joel B. Michaels, Laurence Mark, James Gorman, and Renny Harlin Screenplay: Robert King and Marc Norman Cinematography: Peter Levy Music: John Debney U.S. Distributor: United Artists Pictures Renny Harlin, whose previous directorial efforts include DIE HARD 2 and CLIFFHANGER, seems fond of big, explosive action pictures. Unfortunately, excepting his debut (the middle film in the DIE HARD trilogy), plot coherency hasn't been a particularly important attribute of his movies. CLIFFHANGER was little more than a series of spectacular stunts linked together by a paper-thin story. If anything, the strands of logic in CUTTHROAT ISLAND are even thinner. Fortunately, as a spectacle for the eye and ear, this high seas adventure is more than capable of capturing its audience's attention. Holding it for more than two hours is a different matter altogether... By his own admission, Harlin patterned CUTTHROAT ISLAND loosely after CAPTAIN BLOOD and THE SEA HAWK, with his real-life wife, Geena Davis, taking the Errol Flynn role. However, while the special effects and explosions here far outstrip Hollywood's early pirate movies, storyline, characterization, and acting are vastly inferior. Thus, while CUTTHROAT ISLAND may have cost $70 million to produce, it's still a pale shadow of its predecessors. The "twist" here, as already mentioned, is that the hero is a female. Davis doesn't plumb her acting skills deeply in this shallow portrayal of Morgan Adams, the captain of a pirate ship called the "Morning Star." It's 1668 in the Caribbean, and she's on a treasure hunt. Millions of pounds of gold are reportedly buried somewhere on Cutthroat Island, but the map to the treasure location is in three separate pieces, and Morgan possesses only one. Each of the other sections is held by her uncles. While Morgan is willing to make deals and share the wealth to put the maps together, her Uncle Dawg (Frank Langella) would rather take the more expedient route of killing everyone who gets in his way -- including his niece. The love interest, Shaw (the male Olivia DeHavilland?), is played in typically lackluster fashion by Matthew Modine (replacing Michael Douglas, who bowed out at the last moment). Modine has absolutely no chemistry with co-star Davis, and watching these two together is about as exciting as sitting through those dumb slideshow commercials that precede movies in many theaters. Frank Langella, who has apparently joined Dennis Hopper and James Woods as good foaming-at-the-mouth stock villains, does his usual shtick, although he's somehow not all that menacing here. CUTTHROAT ISLAND is more entertaining for its dumb storyline and overt silliness than for its nearly nonstop action. Technology plays its part in what the film has to offer, as well. Some of the visuals are breathtaking (especially a scene where a pirate ship explodes). Sound editing is excellent and the score (written by John Debney and performed by the London Symphony Orchestra) is suitably rousing. CUTTHROAT ISLAND is a mindless diversion. If, for whatever reason, you decide to go, maintain low expectations. Hoping for more than a bunch of loud bangs and ridiculous dialogue will rob CUTTHROAT ISLAND of its amusement value. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: DRACULA: DEAD AND LOVING IT DRACULA: DEAD AND LOVING IT A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 5.0 United States, 1995 U.S. Availability: 12/22/95 (wide) Running Length: 1:30 MPAA Classification: PG-13 (Sexual "humor") Theatrical Aspect Ratio: 1.85:1 Cast: Leslie Nielsen, Mel Brooks, Peter MacNicol, Steven Weber, Amy Yasbeck, Lysette Anthony, Harvey Korman Director: Mel Brooks Producer: Mel Brooks Screenplay: Mel Brooks, Rudy De Luca, and Steve Haberman Cinematography: Michael D. O'Shea Music: Hummie Mann U.S. Distributor: Columbia Pictures When it comes to spoofs of horror films, one of the greatest of all time is surely Mel Brooks' YOUNG FRANKENSTEIN, a movie that's as clever as it is funny. Now, more than two decades later, Brooks has attempted to re-create the magic by doing to Bram Stoker's vampire legend what he did in 1974 to Mary Shelly's gothic tale. Alas, DRACULA: DEAD AND LOVING IT doesn't come close to the level attained by YOUNG FRANKENSTEIN. It's a toothless parody that misses more often than it hits. Maybe one of the problems is that there have been so many attempts to lampoon vampires. A few, like George Hamilton's LOVE AT FIRST BITE, have been genuinely funny. However, most, like BUFFY THE VAMPIRE SLAYER and VAMPIRE IN BROOKLYN, have failed. With DRACULA: DEAD AND LOVING IT, Brooks is far from virgin territory. Some of his jokes here have been used before, and, even for the good ones, familiarity mutes laughter. Ultimately, however, DRACULA is infected with the same disease that has plagued the last several Brooks films -- it's just not all that funny. Sure, there are humorous bits here and there throughout the running length, but not enough to justify an entire movie. DRACULA: DEAD AND LOVING IT sputters as badly (or worse) than ROBIN HOOD: MEN IN TIGHTS, LIFE STINKS, and SPACEBALLS, to name a few. Whatever inspiration stirred Brooks to make YOUNG FRANKENSTEIN has long since deserted him. The storyline of DRACULA: DEAD AND LOVING IT is an amalgamation of all the various screen incarnations of Stoker's tale. English businessman Renfield (Peter MacNicol) travels to Transylvania to meet with the mysterious Count Dracula (Leslie Nielsen). While staying at the count's castle, Renfield falls under Dracula's spell. Together, the two travel to England, where Dracula begins his reign of terror by draining the blood of two lovely women: Lucy (Lysette Anthony) and Mina (Amy Yasbeck). When Lucy's health fails, her guardian, Dr. Seward (Harvey Korman), and his assistant, Jonathan Harker (Steven Weber), call in the strange-but-brilliant Professor Van Helsing (Mel Brooks) to unmask the fiend. Given the comic turn his career has taken since the early '80s, it's hard to believe that Leslie Nielsen was once a serious actor. These days, thanks to the Zucker brothers (AIRPLANE, THE NAKED GUN), he has become an accomplished satirical performer. His sense of timing is impeccable, and this asset has made him a sought-after commodity for a wide variety of spoofs. Here, Nielsen takes on the title role, but his presence can't resurrect this stillborn lampoon. Unless you're a die hard Mel Brooks fan (are there any of them left?), there's no compelling reason to sit through DRACULA: DEAD AND LOVING IT. The sporadic humor promises some laughs, but the ninety minutes will go by slowly. The general failure of this movie leads to one obvious question: why couldn't Brooks just leave Dracula dead and buried? - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: WAITING TO EXHALE WAITING TO EXHALE A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 5.6 United States, 1995 U.S. Availability: 12/22/95 (wide) Running Length: 2:04 MPAA Classification: R (Sexual situations, profanity, mature themes) Theatrical Aspect Ratio: 2.35:1 Cast: Angela Bassett, Whitney Houston, Lela Rochon, Loretta Devine, Gregory Hines, Leon, Dennis Haysbert, Michael Beach, Wesley Snipes Director: Forest Whitaker Producers: Ezra Swerdlow and Deborah Schindler Screenplay: Terry McMillan and Ronald Bass based on the novel by Terry McMillan Cinematography: Toyomichi Kurita Music: Kenneth "Babyface" Edmonds U.S. Distributor: 20th Century Fox The first thing to note about WAITING TO EXHALE, Forest Whitaker's theatrical feature debut as a director, is that it will likely be a huge success with its target audience. Many black women will see themselves in this motion picture, and, subconsciously using their personal background to fill in gaps left by the screenplay, they will declare this film a triumph. I wish I could be as positive with my opinion, but I found WAITING TO EXHALE to be seriously flawed -- a string of connected vignettes that propel the four main characters along easily predicted character arcs. Of the quartet of stories, Bernadine's is the most compelling. It's no coincidence that this character is played by Angela Bassett, the best actress in the cast. Bernadine has been dumped by her husband of eleven years (Michael Beach), a rather slimy fellow who has left her with their two children so he can move in with his white mistress. Needless to say, Bernadine doesn't react well to this news and her response -- torching his car with all his possessions in it -- will almost certainly garner loud cheers from women in the audience. Although not as interesting as Bernadine, Loretta Devine's Gloria offers some worthwhile moments. She's a single mom trying to cope with her son's growing need for independence, her ex-husband's confession that he's gay, and her own lackluster sexual life. Fortunately for her, a handsome new neighbor (Gregory Hines) moves in, and he seems to have all the answers. WAITING TO EXHALE's other two characters -- Savannah (Whitney Houston) and Robin (Lela Rochon) -- are basically separate aspects of the same personality. Both are stuck in bad relationships that they are unable or unwilling to escape from. Neither of these stories is of more than passing interest, and the movie slows to a crawl when Houston or Rochon takes center stage. Whitaker's direction, like the tone, is uneven. Some of the switches from comedy to drama are forced and abrupt. That said, however, WAITING TO EXHALE contains a fair number of genuinely humorous sequences, many of which make pointed comments about male insensitivity. There are also several memorable serious scenes, the best of which team Angela Bassett with Wesley Snipes. Not only does this pair sizzle, but the dialogue is intelligently-written and the performances are on- target. The most significant fault in WAITING TO EXHALE is its character presentation. With the exception of Bernadine, I never felt anything for the women populating this film, as they failed to capture my interest or sympathy. Part of this can be attributed to bland performances by Houston and Rochon, but the script must bear an equal share of the burden. No doubt about it -- this is a "women's movie" (or, as it's alternatively referred to, a "chick flick"), but it's among the year's weakest. HOW TO MAKE AN AMERICAN QUILT and MOONLIGHT AND VALENTINO covered comparable ground earlier in 1995, and there are similarities between WAITING TO EXHALE and THE JOY LUCK CLUB (especially since co- writer Ronald Bass was involved in the book-to-screen transition of Amy Tan's novel). Of all those films, however, this one has the most artificial and disjointed "feel". Personally, I don't buy the "male bashing" accusation that has been leveled at WAITING TO EXHALE. The treatment of men in the movie seems fine, and there are other problems more worthy of attention. Given the dearth of significant roles for black women in motion pictures, it's refreshing to see these four bonding on the big screen -- and that's almost reason enough for this film to have been made. Nevertheless, it's difficult to deny that another layer of substance is needed to lift the movie about this superficial level of melodrama. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: BALTO BALTO A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 6.0 United States, 1995 U.S. Availability: 12/22/95 (limited); 12/25/95 (wide) Running Length: 1:17 MPAA Classification: G Theatrical Aspect Ratio: 1.85:1 Featuring the voices of Kevin Bacon, Bridget Fonda, Bob Hoskins, Phil Collins, and Jim Cummings Director: Simon Wells Producer: Steve Hickner Screenplay: Cliff Ruby, Elana Lesser, David Steven Cohen, and Roger S.H. Schulman Music: James Horner U.S. Distributor: Universal Pictures Aside from the obvious discrepancy in animation quality, there's one very big difference between BALTO and films like BEAUTY AND THE BEAST, ALADDIN, and THE LION KING. While the men and women at Disney pen their scripts with audiences of all ages in mind, the four screenwriters for BALTO have aimed their film strictly at the under- twelve crowd. This movie isn't likely to sicken adults, but it definitely isn't meant for them, and that's one of the reasons why BALTO's take at the box office is going to be dramatically less than what a corresponding Disney release could rake in. The animation is serviceable, although not eye-popping. There are some scenes, mostly during snowstorms, that look impressive, but these are offset by a number of pedestrian, Saturday morning cartoon-like sequences. BALTO certainly isn't a visual treat. There aren't any show-stopping tunes, either. With the exception of the closing song ("Reach for the Light", performed by Steve Winwood), there's not a musical number to be found, which, more than anything else, accounts for the short running time. For good or ill, songs tend to pad out animated motion pictures. BALTO opens and closes with short live-action sequences featuring Myriam Margoles and Lola Bates-Campbell. 95% of the film, however, is animated -- a colorful, if unspectacular, rendition of the tale told by Margoles to the young Bates-Campbell. (BALTO is very loosely based on a true story.) The action takes place in 1925 Nome, Alaska, where a diphtheria epidemic has struck. With bad weather encroaching, the only way to retrieve life-saving medication from Anchorage is by dog sled. BALTO tells of how a half-wolf/half-dog struggles through blizzards and treacherous terrain to save the life of one little girl, while finding puppy love along the way. The vocal talents employed for BALTO are adequate, although not standouts. Kevin Bacon has the title role. Bridget Fonda is Jenna, Balto's dog girlfriend. Jim Cummings, who was last heard in THE LION KING as one of the hyenas, gives voice to Balto's rival, a sort of canine Gaston. Then there are the requisite comic sidekicks: Bob Hoskins as Boris the goose and Phil Collins as a pair of jolly polar bears, Muk and Luk. BALTO isn't a great animated feature, but, Disney's computer- generated TOY STORY aside, it's the only one of its kind this holiday season. Well-paced, politically correct, and undemanding, the movie is good for children. Its appeal for parents is another matter altogether, however -- but at least most of them won't hate it. Or so Universal Pictures and Amblin Entertainment hope. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: GRUMPIER OLD MEN GRUMPIER OLD MEN A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 5.5 United States, 1995 U.S. Availability: 12/22/95 (wide) Running Length: 1:35 MPAA Classification: PG (Profanity) Theatrical Aspect Ratio: 1.85:1 Cast: Jack Lemmon, Walter Matthau, Ann-Margret, Sophia Loren, Kevin Pollak, Daryl Hannah, Burgess Meredith Director: Howard Deutch Producers: John Davis and Richard C. Berman Screenplay: Mark Steven Johnson Cinematography: Tak Fujimoto Music: Alan Silvestri U.S. Distributor: Warner Brothers As 1993 drew to a close, movie-goers in search of light entertainment were treated to the delightful (if formulaic) GRUMPY OLD MEN, a reunion of the often-paired odd couple of Jack Lemmon and Walter Matthau. Now, two years later, John Gustafson (Lemmon) and best enemy Max Goldman (Matthau) are back at it again. Only this time, their barbs lack the zing of the previous outing. And that's not all that's missing in this ill-advised sequel. GRUMPIER OLD MEN isn't as fun, spontaneous, or amusing as the original. In short, it's a poor retread that can't be redeemed by the pleasure of seeing Lemmon and Matthau together. GRUMPIER OLD MEN picks up some six months after the end of the first movie. It's Autumn in Minnesota, and normal fishing has replaced the ice variety for John, Max, and John's father (Burgess Meredith). John's daughter Melanie (Daryl Hannah) and Max's son Jacob (Kevin Pollak) are busy planning their wedding while newlyweds John and Ariel (Ann-Margret) are settling down into a comfortable routine. Meanwhile, Max does his best to hide his own loneliness, but his stated preference of a TV dinner in front of GERALDO doesn't fool his son, who encourages Max to start dating. As luck would have it, a very eligible Italian divorcee (Sophia Loren) moves into town around this time, and her eventual pairing with Max seems inevitable. Maybe the actors aren't having as much fun this time around, or perhaps the jokes are just too flat, but GRUMPIER OLD MEN is uninspired. Even Burgess Meredith, who easily stole the first film, isn't as good here. The movie seems like something made exclusively because its predecessor was a box-office success. Whatever magic GRUMPY possessed, GRUMPIER lacks. As was the case in the 1993 movie, the best part arrives during the end credits. If you bothered to come at all, this series of bloopers and outtakes is worth staying for. Meredith's list of creative double- entendres is easily GRUMPIER OLD MEN's comic highlight. Unfortunately, the competition for this honor is pretty feeble. The sequel has only about a third as many legitimate laughs as the original. While this may not be the final on-screen teaming of "putz" Lemmon and "moron" Matthau, hopefully this is the last time we'll see them as John and Max. It's not difficult to recognize that there's still chemistry between the actors, but they need a new behind-the-scenes creative team. These particular grumpy old men have had their day. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: SHANGHAI TRIAD SHANGHAI TRIAD A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 7.9 Hong Kong, 1995 U.S. Availability: 12/20/95 (limited) Running Length: 1:48 MPAA Classification: R (Violence, mature themes) Theatrical Aspect Ratio: 1.85:1 Cast: Gong Li, Li Baotian, Wang Xiaoxiao, Sun Chun, Fu Biao, Li Xuejian Director: Zhang Yimou Producer: Jean-Louis Piel Screenplay: Bi Feiyu Cinematograpy: Li Xiao Music: Zhang Guangtian U.S. Distributor: Sony Pictures Classics Subtitled During the decade of the 1990s, Zhang Yimou, one of the most internationally acclaimed of all the so-called "Fifth Generation" Chinese film makers, has made a series of visually striking, narratively compelling pictures, including RAISE THE RED LANTERN and TO LIVE. SHANGHAI TRIAD, Zhang's latest offering, delves deeply into the workings of Shanghai's gangland during the 1930s. Reminiscent of Prohibition-era Chicago -- and therefore depicting the universality of organized crime - - SHANGHAI TRIAD is a fascinating, though imperfect, look at the lure and power of greed to corrupt and destroy. The story is told from the point-of-view of 14-year old Shuisheng (Wang Xiaoxiao), a country "innocent" brought by his uncle (Li Xuejian) to Shanghai to work for Boss Tang (Li Baotian). Zhang uses Shuisheng to represent the audience; everything that takes place is seen through the young boy's eyes. In fact, there are several effective first person camera shots where we see events unfold as if from Shuisheng's perspective. Like those of us watching the film, Shuisheng has no knowledge about what it means to live in Tang's circle, and his education is ours. Shuisheng's first job for the Boss is to serve his mistress, the petulant, controlling Bijou (Gong Li). Like Shuisheng, Bijou was born and bred in the country, but, unlike her new servant, she has allowed the bright lights, easy money, and fast life of Shanghai to corrupt her innocence. A singer in the Boss' nightclub and lover to both him and one of his top men, she is trapped in a situation that is out of control. There are times when she recognizes the futility of her existence and lashes out in mingled pain and despair. SHANGHAI TRIAD takes place over an eight-day period that chronicles Shuisheng's arrival to work for the Boss, his conflicted emotions for Bijou, a bloody attempt to kill Tang, and the subsequent flight to an island safe house. There is plenty of action, but, like Zhang's previous films, the primary focus is on relationships and internal conflicts. The interaction between Shuisheng, Bijou, and Tang forms the central dynamic, and those three characters represent this movie's true "Shanghai triad." Unfortunately, due in part to the script and in part to a flat performance by young actor Wang Xiaoxiao, Shuisheng comes across as bland. Even though he's in nearly every scene, we're rarely sure what he's thinking or how he feels about those who control his life. There are hints of sexual curiosity, growing faithfulness, and building horror, but Wang does a poor job conveying these elements. His eyes and too-often blank expression create an unfortunate dramatic vacuum. Conversely, the always-luminescent Gong Li is at the height of her ability in SHANGHAI TRIAD, almost making up for what's lacking in her young co-star. Her Bijou is a marvel of subtlety and complexity. Not only is Gong an amazing actress, but she has an undeniable screen presence as well. Bijou may be her most sultry role to date, as she sashays her way across the screen, purring the words to the song "Pretending", her character's anthem. While the relationship between Bijou and Shuisheng is left disappointingly underdeveloped, the actress' performance makes it easier to overlook this defect. With its underworld violence and straightforward narrative, SHANGHAI TRIAD may be Zhang's most accessible film to date. It is not, however, his best work, having neither the epic scope of TO LIVE nor the quiet emotional power of RAISE THE RED LANTERN. Yet there is still much to like about SHANGHAI TRIAD, not the least of which is the production's gorgeous look (credit the director and his cinematographer, Li Xiao). SHANGHAI TRIAD overflows with memorable imagery and atmosphere. And, as this film verifies, a weak entry by Zhang is often far more engrossing than a strong entry by many other directors. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: SUDDEN DEATH SUDDEN DEATH A film review by James Berardinelli Copyright 1995 James Berardinelli RATING (0 TO 10): 3.0 United States, 1995 U.S. Availability: 12/22/95 (wide) Running Length: 1:50 MPAA Classification: R (Violence, language) Theatrical Aspect Ratio: 2.35:1 Cast: Jean-Claude Van Damme, Powers Boothe, Raymond J. Barry, Whittni Wright, Ross Malinger, Dorian Harewood Director: Peter Hyams Producers: Moshe Diamant and Howard Baldwin Screenplay: Gene Quintano Cinematography: Peter Hyams Music: John Debney U.S. Distributor: Universal Pictures The "DIE HARD formula" rears its head several times each year, sometimes with great success (SPEED), but more often as a miserable failure (UNDER SIEGE 2). SUDDEN DEATH, a DIE HARD meets BLACK SUNDAY action flick with Jean-Claude Van Damme playing the hero, falls squarely in the latter category. Even the weakest entry of Bruce Willis' trilogy (this year's DIE HARD WITH A VENGEANCE) was markedly better than SUDDEN DEATH. Admittedly, any DIE HARD clone is going to demand a heavy dose of the ever-popular "suspension of disbelief". However, there's a significant difference between accepting a few contrived plot devices and being asked to swallow a storyline that is utterly preposterous and implausible. Nothing in SUDDEN DEATH makes any sense, and there are times when the action is so outlandish that the film moves into the realm of self-parody. About the best thing that can be said about this movie is that the action scenes, directed by Peter Hyams (OUTLAND), are choreographed with flair. Unfortunately, the material connecting them is worthless. Van Damme plays the typical John McLane-type hero: some down-on- his-luck guy who gets stuck in the crossfire when a nastier-than-nasty bad guy (suavely essayed by Powers Boothe) decides to take some hostages. In this case, our villain chooses game 7 of the Stanley Cup Finals at Pittsburgh's Civic Arena to spring his trap. His hostages -- in addition to every man, woman, and child in the stands -- include the Vice President and Van Damme's daughter (Whittni Wright). If a huge sum of money isn't transferred into his numbered bank accounts, he's going to start killing people -- first one or two, then everybody attending the game. While trying to stop Boothe's Foss, Van Damme gets to fulfill a fantasy: defend the Penguins' goal at a critical juncture of the game. Never mind that no one, including his teammates, recognizes he's not the real goalie, or that he's supposed to be finding and defusing bombs instead of slapping around a puck on the ice. If this seems like the scene from THE NAKED GUN where Leslie Nielsen impersonates an umpire, it's probably just a coincidence, although both films have about the same level of believabilty in these instances. Hard as it may be to accept, Van Damme has finally found a cast that acts on his guttural level. Powers Boothe looks as if he could care less about the role, and appears content to do the absolute minimum to cash his check. He's neither sinister nor menacing, and doesn't offer a single biting one-liner. The young actors playing Van Damme's children are awful and Raymond J. Barry's Vice President is a walking, talking cliche. There's nothing interesting about any of these characters, and no real reason to care whether they live or die. For a movie trying to build suspense through the dynamics of character relationships, that's a fatal flaw. Simply put, SUDDEN DEATH is a bad movie. Although not quite as unwatchable as two of this year's similar entries -- MONEY TRAIN and UNDER SIEGE 2 -- the film has virtually nothing to recommend it to anyone who allows their brain to continue functioning while in the audience. Deriving shallow enjoyment from SUDDEN DEATH's poorly-acted, extravagantly absurd series of predictable action sequences demands one of three characteristics: an irrational fondness for Van Damme, a love of stale, artless films, or an unhealthy tendency towards masochistic experiences. This particular DIE HARD clone comes dead on arrival. - James Berardinelli (jberardinell@delphi.com) @START@REVIEW: FOUR ROOMS FOUR ROOMS A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 4.2 United States, 1995 U.S. Availability: 12/25/95 (limited) Running Length: 1:26 MPAA Classification: R (Profanity, nudity, violence) Theatrical Aspect Ratio: 1.85:1 Producer: Lawrence Bender Music: Combustible Edison U.S. Distributor: Miramax Films FOUR ROOMS, a four-segment anthology directed by independent film darlings Allison Anders, Alexandre Rockwell, Robert Rodriguez, and Quentin Tarantino, has to be one of 1995's major disappointments. Perhaps it's the format itself -- twenty minutes isn't enough time to develop much in the way of characters or story. When Martin Scorsese, Francis Ford Coppola, and Woody Allen tried a similar structure for their ill-fated 1989 offering of NEW YORK STORIES, "flop" was the most commonly heard description. More problematic than the format, however, is FOUR ROOMS' execution. Shoddy acting and direction typify three of the segments (Robert Rodriguez's being the exception). Even Tim Roth, one of the best actors of the '90s, has his weak moments. FOUR ROOMS takes place on New Year's Eve at the Mon Signor Hotel, one of Los Angeles' most notorious dives. Ted the bellhop (Roth) has just joined the staff and is in for "a really bad night." Ted is the glue that holds the four stories together as he moves from room-to-room and problem-to-problem. Roth, with an accent that unaccountably fades from American to British, plays Ted like a cross between Jim Carrey and John Cleese. "The Missing Ingredient" Rating (0 to 10): 1.0 Cast: Tim Roth, Valeria Golino, Madonna, Ione Skye, Sammi Davis, Lili Taylor, Alicia Witt, Amanda De Cadenet Written and Directed by: Allison Anders Cinematography: Rodrigo Garcia By far the most lame of FOUR ROOMS' stories, "The Missing Ingredient" lacks anything resembling intelligent dialogue, coherent plotting, or competent acting. This trite mess is easily the low point in the short career of writer/director Allison Anders, whose 1992 release, GAS FOOD LODGING, was a positive triumph. "The Missing Ingredient" plays like an R-rated episode of a bad TV sitcom, with profanity, bare breasts, and sex failing to liven things up. The story -- what little there is -- revolves around a witches' coven trying to resurrect the spirit of a stripper. All the ingredients (mother's milk, virgin's blood, sweat of five men's thighs, and a year's tears) are ready except for a sperm sample. Since witch Eva (Ione Skye) failed in her assignment to bring this vital component of the mixture, she is charged with seducing Ted and getting what she needs from him. "The Wrong Man" Rating (0 to 10): 2.5 Cast: Tim Roth, Jennifer Beals, David Proval Written and Directed by: Alexandre Rockwell Cinematography: Phil Parmet Unlike many reviewers, I wasn't a big fan of writer/director Alexandre Rockwell's debut feature, IN THE SOUP. While the film contained several instances of insightful comedy, the entire production seemed self-indulgent. It's doubtful, however, that even those who heaped effusive praise on IN THE SOUP will have many kind words for "The Wrong Man". This totally unfunny segment places Ted in between a man (David Proval) and his wife (Jennifer Beals) while they play S&M games. The episode isn't effectively comical, provocative, or titillating. Rockwell's confused script degenerates into dirty language with a cheap, predictable conclusion. "The Wrong Man" is one of those stories that, because of a certain artistic pretentiousness, thinks it's a lot more humorous and clever than it actually is. Really, it's basically a pointless short that, following right after Anders' disastrous opening, dooms FOUR ROOMS to a forty-five minute start that's almost unendurable. "The Misbehavers" Rating (0 to 10): 7.1 Cast: Tim Roth, Antonio Banderas, Tamlyn Tomita, Marisa Tomei, Lana McKissack, Danny Veruzco Written and Directed by: Robert Rodriguez Cinematography: Guillermo Navarro After struggling through an unwatchable first two episodes, FOUR ROOMS finally stumbles upon something worthwhile in its third. By now, a large portion of the audience probably won't care. However, for those with patience, "The Misbehavers" offers an oasis in an otherwise creatively barren land. Robert Rodriguez's contribution starts with Ted being induced by a $500 tip to baby-sit for the two small children of a gangster (Antonio Banderas) and his wife (Tamlyn Tomita). Of course, Murphy's Law rears its head, and just about everything that can go wrong, does. Although a fair portion of the humor in "The Misbehavers" is of the crude variety, it's skillfully handled by film maker Rodriguez (EL MARIACHI), and, as a result, is occasionally sidesplittingly funny. The two child actors (newcomers Lana McKissack and Danny Veruzco) are apt performers, and Tim Roth does his best manic John Cleese imitation. There's also a riotous phone conversation between Roth and Marisa Tomei that, despite its brevity, may represent FOUR ROOMS' comic highlight. "The Man from Hollywood" Rating (0 to 10): 5.5 Cast: Tim Roth, Quentin Tarantino, Jennifer Beals, Paul Calderon, Bruce Willis Written and Directed by: Quentin Tarantino Cinematography: Andrzej Sekula There's no doubt that a fair number of those in the audience will be present because Quentin Tarantino is involved in this film. Unfortunately, Tarantino's episode can't save FOUR ROOMS. Not only is it pointless, but it lacks the energy that characterized the director's feature films (RESERVOIR DOGS and PULP FICTION). Also, while "The Man >From Hollywood" features Tarantino's rapid-fire dialogue, the actor speaking many of the lines is one of the most inept and uncharismatic performers in movies these days: Tarantino himself. "The Man from Hollywood" is based on an old Alfred Hitchcock TV episode, where a man bets his finger that he can start his lighter ten straight times. Ted is brought in to wield the hatchet to remove the digit (should the need arise), earning a fee of $1000 for his troubles. The two bettors are big-time Hollywood director Chester Rush (Tarantino), who's putting up his 1964 Chevy Chevelle, and actor Norman (Paul Calderon), whose pinkie is on the line. Also in the penthouse suite is profanity-spewing Leo (Bruce Willis) and, reprising her role from "The Wrong Man", Jennifer Beals. Even though "The Man from Hollywood" is merely twenty minutes long, it drags, and only the conclusion has any zing. Whether Tarantino is played out has yet to be determined, but his efforts in FOUR ROOMS are feeble at best. It's only the ugliness of Anders' and Rockwell's segments that make Tarantino's somewhat palatable -- but "The Man from Hollywood" is still no better than mediocre by his, or anyone else's, standards. At its best, FOUR ROOMS is reminiscent of John Cleese's '70s TV series FAWLTY TOWERS. Far more frequently, however, this movie recalls one of the worst hotel movies of all time, BLAME IT ON THE BELLBOY. While spending ninety minutes watching FOUR ROOMS doesn't rank alongside the distasteful experience of a full night's stay at the Mon Signor, it's still a poor way to waste an evening -- New Year's Eve or otherwise. @START@REVIEW: THE CITY OF LOST CHILDREN THE CITY OF LOST CHILDREN A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 8.2 France, 1995 U.S. Availability: 12/15/95 (limited) Running Length: 1:52 MPAA Classification: R (Mature themes, profanity) Theatrical Aspect Ratio: 1.85:1 Cast: Daniel Emilfork, Ron Perlman, Judith Vittet, Dominique Pinon, Jean-Claude Dreyfus, Mireille Mousse, Jean-Louis Trintignant Directors: Jean-Pierre Jeunet and Marc Caro Producer: Claudie Ossard Screenplay: Jean-Pierre Jeunet, Marc Caro, Gilles Adrien Cinematography: Darius Khondji Music: Angelo Badalamenti U.S. Distributor: Sony Pictures Classics In French with Subtitles In 1991, the creative team of Jean-Pierre Jeunet and Marc Caro introduced movie-goers to their nightmarish view of a post-apocalyptic world where troglodytes inhabited the underground and a butcher relied on apartment tenants to keep his meat cabinet full. DELICATESSEN, a bizarre black comedy, became something of a cult hit -- certainly not everyone's fare, but those who got it, loved it. Now, four years later, Jeunet and Caro are back, and, with their latest film, THE CITY OF LOST CHILDREN, it's apparent that they have neither moderated their approach nor mainstreamed their vision. THE CITY OF LOST CHILDREN is as visually striking and daringly offbeat as its predecessor. In THE CITY OF LOST CHILDREN, Jeunet and Caro have presented another gloomy world where "normal" life is no more. The film is saturated with atmosphere and features some of the most imaginative set construction of the year. The picture works in part because the film makers have taken the time and effort to frame a strange land where all their quirky characters can live and operate. Jeunet and Caro's movie is thematically and stylistically inspired by such diverse sources as FRANKENSTEIN, DRACULA, BRAZIL, TIME BANDITS, and THE WIZARD OF OZ. Like DELICATESSEN, THE CITY OF LOST CHILDREN is characterized by dark, twisted humor, yet this movie is more of a fantasy than a macabre comedy. THE CITY OF LOST CHILDREN relates dreams to creativity, youth, and wonder. The capacity to escape the rational world through imagination fuels not only the desire to continue living, but the need to make something out of one's life. In this film, we are introduced the brilliant-yet-warped mad scientist Krank (Daniel Emilfork), who is aging prematurely because he cannot dream. In an effort to stay alive, he has begun capturing children to steal their dreams. One of the toddlers abducted by Krank is little Denree (Joseph Lucien), the brother of a simpleminded circus strongman named One (Ron Perlman). One is joined in his search for his brother by Miette (Judith Vittet), the nine-year old, wise-beyond-her-years leader of an orphan gang. Together, One and Miette seek to penetrate Krank's fortress; elude his six cloned henchmen (all played by Dominque Pinon), the deadly Miss Bismuth (Mireille Mosse), Irvin the talking brain (voice of Jean-Louis Trintignant), and the scientist himself; and rescue Denree. It proves to be a difficult task. While much of THE CITY OF LOST CHILDREN is surreal and strange, the film's emotional center -- the relationship between One and Miette -- is nurtured with care and genuine feeling. Miette sees in One and Denree the chance for the family she has never known, although there are times when her intentions towards the older, child-like man seem more romantic than sisterly. It's to Jeunet and Caro's credit that they are able to present the ambiguities of this relationship tenderly, without ever injecting a hint of the sordid or perverse. Daniel Emilfork is wonderfully frightening as Krank. Bald-headed and evil-looking, he evokes memories of Max Schreck's vampire in the classic silent film NOSFERATU. Dominique Pinon, who had the lead in DELICATESSEN, uses his unusual face and goofy mannerisms to good comic effect in turning the clones into the Six Stooges. Judith Vittet shows great promise from one so young in her appealing portrayal of Miette, and Ron Perlman is effective as the strong, silent One. Like DELICATESSEN, THE CITY OF LOST CHILDREN won't be to everyone's taste. In fact, even though I thoroughly enjoyed Jeunet and Caro's previous film, it took a while for me to warm up to this effort. The first forty-five minutes are poorly-paced and it's easy to get lost down one of the script's many dark, maze-like alleyways. The film tends to lurch along in fits and starts until Miette becomes established as a central character. From that point on, improvement is immediate and consistent. For those who enjoy the offbeat, THE CITY OF LOST CHILDREN is worth taking the time and effort to find. @START@REVIEW: GEORGIA GEORGIA A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 8.4 United States, 1995 U.S. Availability: 12/8/95 (limited) Running Length: 1:58 MPAA Classification: R (Profanity, mature themes, sex, nudity) Theatrical Aspect Ratio: 1.85:1 Cast: Jennifer Jason Leigh, Mare Winningham, Ted Levine, Max Perlich, John Doe, John C. Reilly Director: Ulu Grosbard Producers: Ulu Grosbard, Barbara Turner, and Jennifer Jason Leigh Screenplay: Barbara Turner based on a story by Barbara Turner and Jennifer Jason Leigh Cinematography: Jan Kiesser Music: Steven Soles U.S. Distributor: Miramax Films In 1994, Jennifer Jason Leigh was robbed by the Academy of a much- deserved Oscar nomination for MRS. PARKER AND THE VICIOUS CIRCLE. Undaunted, Leigh returned to the screen in 1995 with a pair of tremendous performances in films of vastly different tone and temperament: DOLORES CLAIBORNE and GEORGIA. It is for the latter movie, which the actress was instrumental in bringing to the screen, that she will likely receive the recognition she was denied last year. GEORGIA is a tour de force for Leigh, and her portrayal of the troubled, passionate Sadie lingers in the mind long after many of the movie's plot details have faded. GEORGIA is a slice-of-life motion picture that lacks a definite beginning and end. It's a dual character study of two sisters and an examination of the complex dynamic which fuels their atypical relationship. While the movie could easily be called SADIE, because it's more about Leigh's character than her older sister, Georgia (Mare Winningham), the film makers have chosen their title carefully, because everything in this movie comes back to Georgia -- even Sadie, who often defines herself in terms of her relationship to her sister. The sisters are classic opposites. Sadie is passionate, generous, giving, and emotionally open. She loves singing with her whole heart -- it's her reason for being alive -- yet she is painfully bereft of talent. Conversely, while Georgia is reserved and emotionally shackled, her glorious voice has made her a hugely successful Country/Western singer. So, as Georgia performs in packed arenas, Sadie must make do in front of a few drunks at a local night club. Yet Sadie never resents Georgia's success. She attends her sister's concerts, applauding unreservedly after each song, and repeatedly identifies Georgia as the "only one who matters" to her. But Sadie's untempered, desperate passion and ambition terrify Georgia. She sees her sister as a monster who drains people's energy then swallows them up. In her view, Sadie has latched onto her and won't let her go, and someone as balanced as Georgia cannot cope with the all-consuming suffering and triumph that defines Sadie's existence. Like magnets of shifting polarity, these two are both drawn to and repelled by each other. Leigh, whose career has included roles in such diverse films as FAST TIMES AT RIDGEMONT HIGH, LAST EXIT TO BROOKLYN, RUSH, SINGLE WHITE FEMALE, THE HUDSUCKER PROXY, and MRS. PARKER, infuses Sadie with an inextinguishable inner fire. There are times when it's uncomfortable to watch this performance because it's so powerful -- Sadie is raw passion coupled with a total lack of talent. Never is this more apparent than when she sings from the heart. The emotion is there, but not the ability. The one thing Sadie wants more than anything else, she cannot have, and this realization incites her spiral into drugs and alcohol. Mare Winningham is no mere second fiddle as the title character. The nature of her role -- a much more calm, rational personality -- demands that she often remain in the background, but she holds her own in scenes with Leigh. For the movie to work, it's important that Georgia be a vital and multi-dimensional personality, and Winningham brings these elements to her portrayal. GEORGIA was a personal project for Leigh (her mother wrote the screenplay and she and Winningham are long-time friends off-screen), and it shows in her presentation of Sadie. Director Ulu Grosbard opts for a stark, simple style that underlines the tremendous swings of emotion that characterize the film. GEORGIA doesn't possess an amazingly original narrative, but what distinguishes this picture is the depth of the characters and the amazing power with which the two leads breathe life into them. @START@ON SCREEN: Georgia, on her mind ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 4 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN GEORGIA Starring Jennifer Jason Leigh and Mare Winningham. Screenplay by Barbara Turner. Directed by Ulu Grosbard. Opens Jan. 5. (eee of 5 eyes) by DENIS SEGUIN There are movies and then there are movie moments: a shot, a sequence, an episode that encapsulates the film in which it appears -- the part is the whole. Such moments make good films great and ameliorate bad ones. Similarly, there are actors who by their very appearance raise a film a notch. Jennifer Jason Leigh is such a performer. Few mention The Coen Brothers' The Hudsucker Proxy except in reference to Leigh's turn as the quintessential American gal -- Katharine Hepburn, Jean Arthur, Rosalind Russell, Barbara Stanwyck all rolled into one. Ditto Miami Blues, ditto Mrs. Parker And The Vicious Circle. In Ulu Grosbard's Georgia, the story of a singer who can't sing, Leigh delivers a movie moment. It comes when Georgia (Mare Winningham), a successful folk singer, invites her sister Sadie (Leigh), an unsuccessful bar-band back-up singer, onstage to do a number. But as is the case with movie moments, there is a fair bit of movie aforehand. When we first meet her, Sadie is hanging around with a guy whose sport involves pointing a gun at Sadie's forehead and pulling the trigger. She is a "doomed character" writ small, the sort who gets found naked and dead and unmissed in a dumpster; the miracle is that she never meets such an end or a loaded gun but continues against the odds, in spite of herself. She is in every way Georgia's inferior -- with one vital exception: Sadie is manically energized, relentless, hectic. You couldn't call her a prodigal because that would suggest that her return is welcome; rather, she abandons, leaves and otherwise splits with such frequency that people are beyond care. Everyone -- her sister, her bandmates -- addresses her with quiet exasperation. It doesn't take long before you find yourself hissing steam. At last fall's Toronto film fest to publicize the movie, Leigh described the preparation for the character. She started by dressing the part, wearing the gallons of make-up, the heavy strokes of black eye-liner. Her inspiration came from photographer Nan Goldin's portraits of transvestites. "There's something about them that seemed really Sadie, something heartbreaking and beautiful in their yearning to be something they will never be. They do it with such pride and courage. That was Sadie to me. She'll never have the gorgeous voice." That voice you hear is that of Leigh, which says something about her fearlessness. "I've made a lot of movies," she says, "and most of them didn't do well at the box office, but I don't care about that. It's meaningless to me. It means a lot to the studio and the people who make the movie, but to me it's about the process and being able to do it. It's the same for Sadie, she just wants to do it. The difference is that she wants to be famous too." The film, written by Leigh's mother, Barbara Turner, captures the tragicomic cycle of shabby gigs, late-night wind-downs and day-long recuperations that is the life of a bar band. You see the band playing their hearts out and then the reverse shot shows the audience and venue: a few people in a bowling alley. When Sadie takes the stage from Georgia and launches into Van Morrison's "Take Me Back" and stretches it out for eight and a half minutes, you feel the whole movie compressed into a small space. "That song speaks so much of Sadie," says Leigh. "It really is her whole life, she wants to go back to when she and Georgia were easy and close. If she could live in Georgia's back pocket she would. And yet she craves attention. She comes onstage with arms raised as though everyone is there for her when in fact nobody knows who the fuck she is." And when Georgia eases herself back onto the stage to try to find a gracious musical exit for her sister, Sadie reads enmity in Georgia's intentions. Says Leigh, "Georgia is just worried that this 'song' could go on for 20 minutes." The world will not be divided into two groups: those who like Georgia and those who don't. Few will be drawn to a film so unremittingly depressing and, of those, most will be disappointed by the absence of a death-spiral conclusion. But the true downbeat aficionado will be thrilled. Like its central character, the film just keeps coming back, an old and punch-drunk boxer staggering forward to deliver a few flailing swipes and receive more punishment. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@REVIEW: MR. HOLLAND'S OPUS MR. HOLLAND'S OPUS A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 8.1 Alternative Scale: ***1/2 out of **** United States, 1995 U.S. Availability: 1/12/96 (wide) Running Length: 2:22 MPAA Classification: PG (Mild language) Theatrical Aspect Ratio: 2.35:1 Cast: Richard Dreyfuss, Glenne Headly, Olympia Dukakis, W.H. Macy, Jay Thomas, Alicia Witt, Jean Louisa Kelly, Terrence Howard Director: Stephen Herek Producers: Robert W. Cort, Ted Field, and Michael Nolan Screenplay: Patrick Duncan Cinematography: Oliver Wood Music: Michael Kamen U.S. Distributor: Hollywood Pictures When THE AMERICAN PRESIDENT was released, many knowledgeable movie- goers commented how the sentimentality of its "feel good" storyline recalled the work of director Frank Capra. Now, with MR. HOLLAND'S OPUS, another Capra-esque motion picture has reached today's theaters. Similar in theme and content to DEAD POETS' SOCIETY and IT'S A WONDERFUL LIFE, this movie persuades its audience that no life spent in a worthy pursuit is ever wasted. Unlike THE AMERICAN PRESIDENT, however, it doesn't stoop to heavy-handed proselytizing. And, while no one will accuse MR. HOLLAND'S OPUS of getting its message across subtly, it's a more dramatically secure picture than Rob Reiner's -- when it manipulates, it does so skillfully. MR. HOLLAND'S OPUS spans thirty-one years in the life of a high school music teacher. When Glenn Holland (Richard Dreyfuss) first comes to the newly-dedicated JFK High School in 1964, he has a dream of spending a few years teaching to accumulate a nest egg, then returning to his true passion: composing. His loving wife, Iris (Glenne Headly) is completely supportive -- until she becomes pregnant. After that unexpected event, teaching is no longer just Glenn's "fall back position". It has become his means to provide for his family. Yet Glenn finds that instructing students in music appreciation has its rewards. When lectures and text assignments don't fire his pupils' passion for the subject, Glenn tries unique ways of encouraging an understanding that "playing music is supposed to be fun -- it's about heart... not notes on a page." Repeatedly during his three decades of teaching, Glenn chooses boys and girls with special skills to nurture and encourage. In the process, he creates a deep loyalty among JFK's student body while straining the harmony of his home life. His wife and son wonder if Glenn cares more about his pupils than about them. The musical metaphors in MR. HOLLAND'S OPUS are rather obvious, and the soundtrack is an effective mix of pop tunes, classical compositions, and Michael Kamen's score. While no film this decade has equaled the accomplishment of Krzysztof Kieslowski and Zbigniew Preisner in wedding music and visuals for 1993's BLUE, MR. HOLLAND'S OPUS has moments when it comes close. Like IT'S A WONDERFUL LIFE, this movie is about appreciating the value of every person's effort to better the lives of others irrespective of the individual cost. DEAD POETS' SOCIETY told a similar story in a similar setting with similar themes, but MR. HOLLAND'S OPUS has enough singular material to preserve its unique identity. Those who prize the message and tone of those other pictures, however, will almost certainly enjoy this one. Most of the time, when Hollywood wants to show changes to a character over a significant span of time, a relatively young actor is used, and the aging process is accomplished via (usually fake-looking) makeup. For MR. HOLLAND'S OPUS, the film makers tried the opposite, choosing a performer whose actual age closely matches the final age of the main character, then using makeup to rejuvenate him for the film's early sequences. Surprisingly, the result doesn't excessively stretch credibility, although Richard Dreyfuss never looks thirty (possibly forty). As always, the actor turns in a strong performance, regardless of how old Mr. Holland is supposed to be. Supporting players like Glenne Headly, Jay Thomas (as one of Glenn's teaching buddies), Olympia Dukakis (as a crusty principal), Alicia Witt (as Glenn's first "project"), and Jean Louisa Kelly (as a student with a crush on her music teacher) keep MR. HOLLAND'S OPUS in tune. In recent years, it has become common practice for movie studios to release at least one emotionally stirring drama around the holiday season. In 1992, it was SCENT OF A WOMAN. In 1993, SHADOWLANDS. Last year, NOBODY'S FOOL. Flaws aside, one common element in these films is that each focuses on the triumph of the human spirit, using a story that seeks to touch the heart. MR. HOLLAND'S OPUS deserves a place in their ranks. It's a symphony of solid storytelling and good feeling that pays tribute to Hollywood's rarely-seen, gentler side. Copyright 1996 James Berardinelli @START@REVIEW: 12 MONKEYS 12 MONKEYS A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 8.4 Alternative Scale: ***1/2 out of **** United States, 1995 Running Length: 2:09 MPAA Classification: R (Violence, profanity, nudity) Theatrical Aspect Ratio: 1.85:1 Cast: Bruce Willis, Madeleine Stowe, Brad Pitt, Christopher Plummer, David Morse Director: Terry Gilliam Producer: Charles Roven Screenplay: David Peoples and Janet Peoples, inspired by LA JETEE Cinematography: Roger Pratt Music: Paul Buckmaster U.S. Distributor: Universal Pictures Any film that enters the realm of time travel does so at its own peril. You need look no further than last year's disastrous TIMECOP to understand why. Even James Cameron's TERMINATOR films treaded uncertainly through the minefield of paradoxes created by people venturing across the landscape of their own pasts. Thus, it's a refreshing to encounter a movie with a logical, intelligent approach to the dangers of zipping through time. While I won't claim that TWELVE MONKEYS has a decisive solution (how can anything be "decisive" when it's so firmly grounded in fantasy?), this approach makes sense, primarily because the time trippers here aren't trying to change the past (hence, wiping out reality), but are instead observing it to make a better future. As it is, though, that future looks pretty bleak. On December 13, 1996, in Philadelphia, a malignant virus was let loose. Months later, 5 billion worldwide were dead. The few survivors were relegated to living underground in germ-free cellars and tunnels. On the surface, Earth was ruled by animals, insects, and vegetation. Mankind's legacy to the planet was its slowly-decaying cities. Witness one of TWELVE MONKEYS' early scenes, where bears and lions roam the deserted streets surrounding Philadelphia's snow-encrusted City Hall. It's a chilling, almost gothic, sequence that perfectly establishes the film's dark mood. James Cole (Bruce Willis) is a 21st century convict living in a hellhole prison sometime in the 2020s. In order to reduce his sentence, or even obtain a full pardon, he "volunteers" to travel back in time to the 1990s to obtain a pure sample of the virus so that modern science can analyze it. Cole's trip takes him to 1990, where he is incarcerated in a Maryland asylum under the care of psychiatrist Kathryn Railly (Madeleine Stowe). One of Cole's fellow inmates is a totally off-the- wall nutcase named Jeffrey Goines (Brad Pitt), the son of renowned virologist Leland Goines (Christopher Plummer), a man whose name is featured prominently in future headlines. TWELVE MONKEYS spans four time periods: 1917 in the trenches of World War One, 1990 in Maryland, 1996 in Maryland and Philadelphia, and the 2020s deep beneath Philadelphia. Like director Terry Gilliam's previous efforts BRAZIL and TIME BANDITS, this movie is saturated with atmosphere. The grim, gray film has two tones: somber and apocalyptic. Those in search of feel good escapism would do better to check out MR. HOLLAND'S OPUS. For the most part, TWELVE MONKEYS is a maze of plot twists and turns. Yet, despite all the hiccuping through time, the story is neither exceptionally obtuse nor hard to follow. In fact, it's possible to make shrewd guesses about some of what's going to happen. Even a movie as complex as this doesn't want to lose its audience along the way -- at least not for too long. One of the most unsettling aspects of TWELVE MONKEYS is that the story is told from the perspective of an unreliable narrator, even though it's ostensibly third-person point-of-view. There are multiple interpretations for the entire picture. It can be viewed as a somewhat atypical science fiction adventure, a black comedy/social commentary, the paranoid nightmares of a deluded madman, or some combination of all three. It's up to each individual to determine which is the most likely "truth", and this storyline ambiguity, more than anything else, makes TWELVE MONKEYS a consistently engaging motion picture. Although the movie as a whole is open to interpretation, certain elements of Gilliam's film are straightforward. TWELVE MONKEYS uses a rapier-sharp wit to skewer both sides of the animal rights' movement, as well as the general conscience of society. The scenes of wild animals running amok might recall JUMANJI to some, but Gilliam's sense of style makes for more startling and lasting images. If anything, these sequences underline the ephemeral nature of humanity's supremacy on this planet. While script, settings, and production design are obvious strengths of TWELVE MONKEYS, acting is not. Bruce Willis and Madeleine Stowe are adequate (and, at times, perhaps a little moreso), but neither does anything noteworthy here. Brad Pitt gives a deliciously over-the-top performance that, while derivative of Jack Nicholson's more memorable roles, is nevertheless enjoyable -- enjoyable, but not superlative. Supporting players like Christopher Plummer and David Morse (who outacted Nicholson in THE CROSSING GUARD) are hardly worth mentioning. Those looking for a perfect winter double feature might consider matching TWELVE MONKEYS with Jeunet and Caro's THE CITY OF LOST CHILDREN. While each motion picture maintains its own identity, there are numerous similarities, the most obvious being a darkly twisted view of an apocalyptic future. The films compliment each other, and it's plain that the directors have precise visions that are effectively, and sometimes spectacularly, realized. Best of all, both movies challenge the mind -- something that too few productions can be accused of these days. @START@ON SCREEN: Tie-Died ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 11 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN TIE-DIED: ROCK 'N' ROLL'S MOST DEADICATED FANS Directed by Andrew Behar. Documentary. Jan. 12-14. Bloor Cinema, 506 Bloor W. 532-6677. (See eye's Independent & Repertory listings for times.) (eee of 5 eyes) by ARC WEISBLOTT Right up until the passing of Jerry Garcia, the Grateful Dead remained a swelling subculture, fueled in recent years by a new generation who eschewed the callow mosh pits of Lollapalooza for something much more spiritual -- if only on the surface. Tie-Died succeeds in scratching that surface, straight from the trenches of 1994's summer tour. But the ploddings of Garcia et al. never appear on screen, since the film focuses on those lemmings who gather in the parking lots, looking brutally bleary eyed when interrogated in broad daylight. The zonked-out discourse of Deadheads is delightful in spurts -- like the veterinarian who practices on the caravan (really, what kind of person takes their dog to a rock concert?) -- yet director Andrew Behar diverts in due course, in search of some meaning behind this peripatetic spectacle. To offer some context, the feature is prefaced by an eight-minute short, A Conversation With Ken Kesey (directed by Tie-Died's associate producer, Peter Shapiro), in which the paunchy acid-test avatar slurs this pearl of wisdom: "The kids will watch five hours of mediocre music just to have that one click happen." Later on in Tie-Died, Kesey's grown-up son Zane emerges among those in pursuit of that elusive click; as a youngster, frolicking in the Grateful Dead's inner circle, he admits to having had no idea the band played actual songs. Meanwhile, we're also acquainted with an 11-year-old who's been on tour since birth, while getting home-schooled (or would that be VW van-schooled?) by his father, whose railings against the system rival the rhetoric of the Michigan Militia. All the film's comments from certified Deadhead authorities are superfluous -- it's conflict that provides Tie-Died's most compelling moments. One grizzled road warrior chafes about how the band has become "apathetic and apolitical," while a T-shirt vendor confesses to sleeping with a weapon in the face of growing unrest amongst the touring trolls. Naturally, drugs become the focus at a couple points along the way, revealing a growing movement of folks who've learned to love the Dead without the aid of chemicals. Thankfully, Tie-Died never gets too hazy (nor too wavy, nor too gravy) -- when one hippiechick starts trilling a tranquil spiritual in the dead of night, it's set to a montage of standard-issue blinding images from the nearby Las Vegas strip. So, unlike the music that's the catalyst for all of this tribal behavior, Tie-Died doesn't meander too much in its 80 minutes, proving that a condensed, conventional trip is eminently preferable to that longer and stranger one. M ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON SCREEN: Four Rooms ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 11 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN FOUR ROOMS Starring Tim Roth, Antonio Banderas and Jennifer Beals. Written and directed by Allison Anders, Alexandre Rockwell, Robert Rodriguez and Quentin Tarantino. Opens Jan. 12. (eee of 5 eyes) by GEMMA FILES One, two, three, four. A sequence that's become the basis for every protest cheer currently known to man -- and now, the basis for quadruple-hander comedy Four Rooms, with four sections written and directed by Allison Anders (Mi Vida Loca), Alexandre Rockwell (In The Soup), Robert Rodriguez (Desperado), or Quentin Tarantino (no explanation necessary). Premiered with overblown hype at last year's Toronto International Film Festival, the film pursues harried bellhop Ted (Tim Roth) through New Year's Eve at the once-great Mon Signor Hollywood Hotel. And while even its current rigorously re-edited form (23 minutes were cut from the original version) gives new meaning to the terms "slight" and "incestuous," Four Rooms proves that cheesiness can be both an art and a science -- by applying independent tactics to classic Hollywood screwball comedy. ROOM ONE -- CHICKS The Missing Ingredient, Anders' donation, pits Ted against a coven of modern-day witches, a premise she gleefully uses as an excuse to cram her cast-list with as many cool actresses (including Madonna, Lili Taylor and Ione Skye) as she can. After hitting the Honeymoon Suite like an estrogen-powered sex tornado, the ladies realize they lack a crucial element to complete the night's ritual: semen. Enter Ted, who later discovers that this is as good as it's going to get for him all night. Whipping together animation, aggressive elevator music (by neo-lounge lizards Combustible Edison) and celebrity cameos, Anders sets the tone for a '90s version of all those light-as-air, über-wacky comedies we grew up watching on TV: The Pink Panther meets What's Up Doc in the lobby of the California Suite. And Roth responds with a chameleonic, risky performance, twitching and wriggling unctuously as he lets the rest of the movie unspool behind him like a roll of toilet paper stuck down the back of Jerry Lewis' pants. ROOM TWO -- NO BUDGET (ON A BUDGET) Cut to Alexandre Rockwell's The Wrong Man, which sends Ted into the middle of a couple's psychosexual mind games. He (David Proval) is an insecure, pill-popping madman brandishing "a big fucking gun." She (Jennifer Beals, Rockwell's real-life other half) spends much of the segment tied to a chair, with a gag in her mouth. Granted, it's not much of a sequence. But by restricting it to how Ted will talk himself out of being shot, Rockwell moves the action forward, then bows out to let the real experts take over. ROOM THREE -- EDITING Just down the hall in Robert Rodriguez's room, meanwhile, The Misbehavers are already gearing up for action. Mexican mafia couple Antonio Banderas and Tamlyn Tomita want a night out sans offspring, so they threaten Ted into securing it for them and leave their kids watching TV-- a task soon discarded in favor of champagne, smoking, playing darts with a hypodermic needle and eventually discovering the source of a mysterious but pervasive stench. With no jumping over cars or two-handed gun-play allowed, Rodriguez nevertheless uses his trademark kinetics to choreograph a mountingly lunatic scenario, setting us up for... ROOM FOUR: THE DISGUSTING PUNCHLINE Because just as Rodriguez knows he can't hope to match Tarantino's scriptwriting panache, Tarantino knows Rodriguez has him beat hands down on visual oomph. So his capper -- The Man From Hollywood, shamelessly showcasing himself as the world's most obnoxious Hot Young Star With Entourage -- is a typically dialogue-and cultural-reference- heavy freakout, culminating in a date between Ted, an entourage member's pinkie and a very sharp chopper... So be warned: if you buy a ticket for Four Rooms expecting Pulp Fiction part two, you will be disappointed. At its best, it's an amusing mishmash, a cinematic love letter kept strictly between friends. But I've been offered a whole lot worse over the years -- as have you. And with this missive, at least, the participants are all talented enough to bear an audience reading over their collective shoulder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@REVIEW: EYE FOR AN EYE EYE FOR AN EYE A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 3.5 Alternative Scale: *1/2 out of **** United States, 1996 U.S. Release Date: 1/12/96 (wide) Running Length: 1:41 MPAA Classification: R (Violence, profanity, mature themes) Theatrical Aspect Ratio: 1.85:1 Cast: Sally Field, Kiefer Sutherland, Ed Harris, Beverly D'Angelo, Joe Mantegna, Alexandra Kyle, Charlayne Woodard Director: John Schlesinger Producers: Michael I. Levy Screenplay: Amanda Silver and Rick Jaffa based on the novel by Erika Holzer Cinematography: Amir M. Mokri Music: James Newton Howard U.S. Distributor: Paramount Pictures EYE FOR AN EYE, the latest from director John Schlesinger (MIDNIGHT COWBOY, SUNDAY, BLOODY SUNDAY), opens with a promising, if disturbing, premise: a woman stuck in traffic hears the rape and murder of her teenage daughter over a cellular phone. This is the kind of incident that can cause a complete psychological collapse, but the script isn't interested in real drama. And, when the killer gets off on a contrived technicality, EYE FOR AN EYE doesn't ask many tough moral questions, and those few it does pose, it has no intention of really addressing. This is a misfired attempt to create a new THE HAND THAT ROCKS THE CRADLE- type thriller, not an examination of psychological and emotional trauma. The result is as fundamentally distasteful as last year's THE TIE THAT BINDS. The McCanns are a happy, middle-class American family: parents Karen (Sally Field) and Mack (Ed Harris), 15-year old daughter Julie (Olivia Burnette), and little girl Megan (Alexandra Kyle). One morning, everything is perfect, but by nightfall, it has turned to a nightmare. A psycho-sicko deliveryman named Doob (Kiefer Sutherland) rapes and murders Julie while her mother listens helplessly on a car phone. After being arrested, the killer is let go because of an improper procedure on the part of the DA. Doob promptly begins stalking another woman and making threatening advances towards Megan. Karen, convinced that justice is impotent, takes measures of her own, including obtaining a gun and learning how to use it. Then, with the aid of two vigilantes, she plans her retribution, Old Testament style. A solid cast doesn't always equate to a good movie, as EYE FOR AN EYE demonstrates. Sally Field, Ed Harris, Kiefer Sutherland, and Ed Harris are all accomplished actors, but their performances here are adequate at best. (And who can blame them, given the low quality of the material?) Sutherland is especially shortchanged by his character, a lunatic nasty with no redeemable or human qualities whose sole purpose is to be hated by the audience. For EYE TO AN EYE to work on its own least-common-denominator terms, this is necessary. The longer the film runs, the more preposterous the story becomes, abandoning any sort of semblance of reality in favor of the ultimate revenge scenario. EYE FOR AN EYE forces its way towards an inevitable conclusion. It's not believable, but it is predictable, and that's exactly what a thoroughly manipulated audience will want at that point. Does it take much savvy to guess which character is going to get their just desserts in the movie's final reel? EYE FOR AN EYE is one of three pictures currently in theaters about parents coping with the deaths of children. Both of the others, THE CROSSING GUARD and DEAD MEN WALKING, are vastly superior, and the latter, a thoughtful examination of some of the same issues that drive this film, makes EYE FOR AN EYE look like puerile rubbish. Despite paying lip service to high ideals, Schlesinger's movie has no moral compass, and is only interested in delivering cheap thrills. And, while there's a place for that in movies, appropriating this particular storyline for such a base intention feels uncomfortably like a defilement. James Berardinelli @START@REVIEW: ANTONIA'S LINE ANTONIA'S LINE A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 8.5 Alternative Scale: ***1/2 out of **** Netherlands/Belgium/UK, 1995 U.S. Release Date: undetermined Running Length: 1:42 MPAA Classification: No MPAA Rating (Nudity, sex, profanity, mature themes, violence) Theatrical Aspect Ratio: 1.85:1 Cast: Willeke Van Ammelrooy, Jan Decleir, Els Dottermans, Thyrza Ravesteijn, Dora Van Der Groen, Marina De Graaf Director: Marleen Gorris Producers: Hans De Weers, Antonino Lombardo, Judy Counihan Screenplay: Marleen Gorris Cinematography: Willy Stassen Music: Ilona Seckaz U.S. Distributor: First Look Pictures In Dutch with subtitles ANTONIA'S LINE, director Marleen Gorris' fourth feature film, won the Most Popular Film Award at 1995's Toronto Film Festival, and it's not hard to understand why. This small Dutch film is a heady, life- affirming mixture of drama, comedy, romance, tragedy, philosophy, and art. In an era when the concept of "the family" is being eroded, Gorris underlines the importance of community. And, by confronting death from the atheist's point-of-view, she shows that even though we all have only "one dance to dance", death is in one sense a new beginning, as the grave transforms corpses into fresh nutrients for the soil. Opening shortly after the end of World War II and continuing for over forty years, ANTONIA'S LINE introduces us to four generations of women -- Antonia (Willeke Van Ammelrooy), her daughter Danielle (Jan Decleir), her granddaughter Therese (Els Dottermans), and her great- granddaughter Sarah (Thyrza Ravesteijn). The film begins in the post- war Netherlands with Antonia returning to the village of her birth. In her company is her young daughter, whose initial impression of the town is that it's an unpromising place. Antonia, who left twenty years ago, has come back to bury her mother and take over running her inherited farm. The movie progresses by highlighting various episodes in the lives of the characters. Aside from Antonia's family, we're introduced to many of the town's other residents: Farmer Bas, who carries a torch for Antonia; Crooked Finger, a student of Schopenhauer and Nietzsche; retarded Deedee, who is raped by her own brother; Mad Madonna, who bays at the full moon; a man known only as "the Protestant", who desperately loves his howling neighbor; and many others. Together, these misfits and outcasts form Antonia's tight-knit community -- those friends and neighbors who are always ready to support one of their own, regardless of the circumstances. Gorris imbues each of her characters with a sense of uniqueness, and we come to care about them, whether they're around for the entire film or just a small portion of it. The story flows smoothly from event to event, balancing such disparate elements as madcap humor (Danielle's vision of her grandmother rising from a coffin and breaking into a chorus of "My Blue Heaven") and shocking violence (two rapes). The only obvious flaw in the structure of ANTONIA'S LINE is its over-reliance upon a voiceover narrative; there are times when the plot is too easily advanced by telling instead of showing. ANTONIA'S LINE is a thematically rich motion picture, with a visual style similar to that of Dennis Potter's work (PENNIES FROM HEAVEN, THE SINGING DETECTIVE). In addition to the evident message about the importance of community, the film challenges different philosophies about death, from those of Schopenhauer to those of the Catholic church. It condemns the hypocrisies of organized religion while endorsing the concept of "church" as a gathering place. It celebrates painting, math, music, and all forms of creative expression. And it gently advances the director's feminist agenda, illustrating that women can thrive (not just survive) without men. Antonia doesn't want a husband and Danielle's lover is a lesbian. The final lines of ANTONIA'S LINE are: "And, as this long chronicle draws to a conclusion, nothing has ended." Such is often the case for life stories brought to the screen with heartfelt realism. Aided by a fine cast giving unaffected performances, Gorris has fashioned a rare and wonderful world capable of provoking both laughter and tears -- sometimes at the same time. James Berardinelli @START@ON SCREEN: Dusk Till Dawn ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 18 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN DUSK TILL DAWN Starring George Clooney, Quentin Tarantino and Harvey Keitel. Screenplay by Quentin Tarantino. Directed by Robert Rodriguez. Opens Jan. 19. (eeee of 5 eyes) by GEMMA FILES I ask you -- could a movie get much cooler? It's late afternoon, way out in the middle of nowhere (Texas branch), and the Gecko brothers are getting into their usual brand of trouble. Heavily tattooed career thief Seth (George Clooney) is trying to keep the body count to a minimum while simultaneously finagling passage across the Mexican border for himself, his little brother Richie (Quentin Tarantino), and the money they recently boosted from a Wichita bank. Unfortunately, bespectacled Richie happens to be a psycho geek who routinely hallucinates reasons to kill everyone that cross their path, a personal tic with which Seth is rapidly running out of patience. Enter former preacher Jacob Fuller (Harvey Keitel), whose motorhome Seth craves as perfect camouflage -- and his kids, including a nubile daughter (Juliette Lewis), whom Richie soon just craves. A pep-talk at gunpoint from Seth and several hours of hard driving later, the Geckos and company have reached their destination: the Titty Twister, the grossest biker/trucker topless bar this side of Mississippi. There, they'll drink, watch the show, and wait for their friend Carlos to arrive, after which they'll let the Fullers go. Only one problem: the Twister is staffed by vampires! And both families are on their menu! Already evident from the palpable ease and enjoyment of their Four Rooms collaboration, the creative love affair between Desperado crazyman Robert Rodriguez and Tarantino reaches full, bloody bloom with Dusk Till Dawn. Words and vision collide, releasing an action/horror apocalypse -- a slippery cinematic escalator headed straight to hell, standing room only, chased equally with big dollops of necrosex and a sense of humor blacker than midnight down a coal mine. Performance-wise, Clooney, Lewis and Keitel simply rule. And Tarantino hits all the right notes with his whiny, foot-fixated, frighteningly unpredictable Richie. (Instead of blaming him for not wanting to give up acting, critics might try noticing how well he knows -- and writes around -- his own limitations.) So climb aboard, all you fellow honorary bad motherfuckers, because if (like me) you spent Christmas waiting for something to rock your New Year, then make no mistake: From Dusk Till Dawn is the one for you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON SCREEN: Eye For An Eye ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 18 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN EYE FOR AN EYE Starring Sally Field and Kiefer Sutherland. Screenplay by Amanda Silver and Rick Jaffa. Directed by John Schlesinger. (AA) (e of 5 eyes) by PAMELA CUTHBERT What do you do when justice fails? That's the query in the new John Schlesinger film, Eye For An Eye. It's not a simple question, but answered in the condescending, vacuous tone of the movie, the response is unquestionably: "You take the matter into your own hands." The premise is straight out of a vigilante movie, but the familiar car chases, empty warehouses and moustachioed machos are nowhere to be seen. Here, our story is set in a Los Angeles stately home, complete with flowered wallpaper, a wholesome mom and dad, and two lovely girls -- a veritable emblem of upstanding America. Playing on the often tried (and rarely respectfully treated) premise that there's no safe haven, we are invited to Megan's sixth birthday party. But instead of cake and pin the tail on the donkey, we are witness to the brutal rape and murder of her elder sister. The killer is found, let go on a technicality, and mommy dearest sets out to right the wrong. To say much more is to give away the thin plot that fills the rest of this right-wing diatribe. But who wants to see this TV-trash anyway? It's got bad karma. Sally Field is mom (in a role written for Michael Douglas) and she becomes hard to look at as we suffer through an excess of excruciating close-ups of her haggard, stoic visage. Kiefer Sutherland, as the killer, is a silly cliche (he scoffs at the whimper of a stray dog he showers in hot coffee). To add insult to injury, a divide between Mom and Dad (an unconvincing Ed Harris who doesn't know how to handle his bloodthirsty spouse) is bridged by a morally abhorrent move she makes in the end. Schlesinger has had his stylish moments, especially when the portraying street life of grimy slums, but there is little that is reminiscent of the director who made Midnight Cowboy and Marathon Man. In the end, I was astonished he would retreat into this unredeemable tale that supports the NRA. Hats off to Gingrich and woe to the rest of us. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON SCREEN: Mr. Holland's Opus ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 18 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN MR. HOLLAND'S OPUS Starring Richard Dreyfuss and Glenne Headly. Screenplay by Patrick Sheane Duncan. Directed by Stephen Herek. Opens Jan. 19. (ee of 5 eyes) by Carolyn Bennett The crowd applauded at the end of the film. A few people wiped away tears. By all accounts, Mr Holland's Opus succeeded in entertaining the sneak preview audience. A story about a man's 30-year journey from selfish whiner to benevolent elder should gently warm the cockles of one's heart. All I ask of a feel-good/do-good movie is that it doesn't warm the cockles of one's heart with a blowtorch. Mr. Holland's Opus has all the subtlety of knee to the groin, and it's a toss-up as to which is more painful. Richard Dreyfuss is Glenn Holland, a musician who takes a gig teaching high school so he can settle down and concentrate on composing. The class of 1965 is an assortment of dunderheads who can't tell an inversion from an invention. As much as he'd like to quit, Mr. H. must continue teaching because his wife is with child. This first taste of adult responsibility sets the plot in motion, taking Mr. H. from his salad days as a unconventional instructor who'll teach his students music "anyway he can" (introducing the rock 'n' roll to the classroom), through melancholic middle age and family troubles (there's a new girl on the block who can really sing Gershwin), to a forced early retirement in mean old 1995 because of budget cuts. There's a lot going on here and it will all push buttons you didn't even know you had. The problem with Mr. Holland's Opus is its scope. Instead of concentrating on one or two themes (e.g. delving into the transforming power of music, or exploring the current intellectual climate), the movie glosses over three decades of societal change and politics (will people ever tire of seeing old news footage?). For the embodiment of everything decent, fair and liberal, Mr. Holland is, on close examination, one ordinary hack. Everybody makes sacrifices -- it's just that Mr. Holland's can be set to music. Still, most people will recognize themselves in Mr. H. and for a majority, that is enough. Yawn. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available collected reviews -----------> http://www.interlog.com/eye/Arts/Movies eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@*** INTERNET MOVIES TOP 100 * ISSUE 001 *** This list of most popular movies in the world is sent to: * all people who have voted for the chart, and those who asked for info * several people responsible for the more important WWW sites in this world * people on the Games Charts and Movies Charts mailing list (just for once) * a few other people who might be interested in these global charts It's rolling! The votes have been added up, the compilation algorithms shook like a mighty earthquake, producing a sparkling electronic newborn baby, newsgroups are being flooded and WWW sites are being raided, because... The new global Internet Movies Top 100 is taking off! This is the first edition of the Internet Movies Charts. Next editions will follow every Monday. If you send your vote for the Internet Movies Charts, you will receive the next edition automatically. Your votes will be used for five weeks in a row, but their weight decrease every week. The more often you vote, the more your influence on these charts will be. You can read all there is to know at our WWW site http://www.xs4all.nl/~jojo, where you can read about voting formats and rules, compilation algorithms and other info. All votes for movies are appreciated, but be aware that these Movies Charts only carry the *current* most popular movies. Try to vote for movies you find in the chart, or other new movies you have seen recently. Try *not* to focus on old movies if they are not in the current chart, because chances for old movies to enter the list are minimal. If you don't want to see your votes wasted, you're encouraged to vote for current and new movies only. (Don't think that we want to limit your freedom in voting! You have every right to vote for an old movie if you want to. It's just that such a vote won't make any difference, like your visit to an old movie won't make any difference for the box office lists. We just hope you like to use your votes in the most effective way, which means to vote where it actually makes a difference!) Now, have your first look at the new chart, and read more about it afterwards: This file only includes the latest Movies Chart, but we have much more. Go to http://www.xs4all.nl/~jojo if you want to see other charts and info. ============================================================================== | * * * I N T E R N E T M O V I E S C H A R T S * * * | |----------------------------------------------------------------------------| | (c) 1996 World Charts Issue 1 - Week 1 - January 1, 1996 | |----------------------------------------------------------------------------| | This week the votes from 65 people have been used to compile this chart. | | Send your votes to movies@worldcharts.nl and you'll get the next chart | | sent to you personally. Ask for the document that tells how to vote. Just | | send a message with subject line 'send doc' and you'll know all about it. | | The format for every line with a vote is: points title [ ID ] | | YOU MUST INCLUDE THE ID NUMBER, and between brackets! It is NOT optional. | | Use [] or [0000] as the ID number for albums not yet listed in the chart. | | You can allocate a maximum of 20 points, BUT NOT MORE THAN 5 FOR ONE GAME. | | An example can be found at the bottom of this list. LOOK AT IT FIRST! | |----------------------------------------------------------------------------| | All your votes and comments should be sent to movies@worldcharts.nl. | | If you use any other address, then your message will not be received. | ============================================================================== The following Top 100 contains the best movies and videos in the world. Vote for a movie in this chart if you think other people should see it too. ============================================================================== Internet Movies Top 100 Edition 1 - Week 1 - January 1, 1996 ============================================================================== TW LW NW Title Category Label/Publisher HI ID ------------------------------------------------------------------------------ 1 - 1 Apollo 13 DR/RO Imagine/Universal 1 [1001] 2 - 1 Toy Story AN Pixar/Disney 2 [1013] 3 - 1 GoldenEye AC/AD Eon/MGM/United Artists 3 [1011] 4 - 1 Se7en TH New Line 4 [1006] 5 - 1 Braveheart AC/AD Icon/Ladd/20th Century/Paramount 5 [1002] 6 - 1 Crimson Tide TH Hollywood 6 [1008] 7 - 1 Batman Forever AC/AD Warner 7 [1005] 8 - 1 While You Were Sleeping CO/RO Caravan/Hollywood 8 [1004] 9 - 1 The Net TH Winkler/Columbia 9 [1010] 10 - 1 Get Shorty CO/DR Jersey/MGM/United Artists 10 [1016] 11 - 1 Smoke/Brooklyn Boogie DR Smoke/Miramax 11 [1018] 12 - 1 Casper AD/FA Amblin/Universal 12 [1024] 13 - 1 Die Hard: With a Vengeance AC/TH Cinergi/20th Century 13 [1007] 14 - 1 Outbreak DR/TH Punch/Warner 14 [1012] 15 - 1 First Knight AC/DR First Knight/Columbia 15 [1031] 16 - 1 The Usual Suspects AC/TH Gramercy/Blue Parrot/PolyGram 16 [1003] 17 - 1 Waterworld AC/AD Universal 17 [1009] 18 - 1 The Bridges of Madison County DR/ROAmblin/Malpaso/Warner 18 [1023] 19 - 1 Forrest Gump CO/RO Paramount 19 [1101] 20 - 1 Congo AC/AD Kennedy/Marshall/Paramount 20 [1026] 21 - 1 Under Siege 2: Dark Territory AC Warner 21 [1037] 22 - 1 Desperado/El Mariachi 2 AC Columbia 22 [1019] 23 - 1 The Cure DR Island/Universal 23 [1080] 24 - 1 Carrington DR/RO Freeway/Shedlo/Gramercy 24 [1064] 25 - 1 Rob Roy DR/RO Talisman/MGM/United Artists 25 [1015] 26 - 1 Clueless CO Paramount 26 [1021] 27 - 1 Pulp Fiction DR Miramax 27 [1102] 28 - 1 Showgirls DR Vegas/MGM/United Artists 28 [1044] 29 - 1 La Cite des Enfants Perdus AD Lumiere/Sony/Canal+ 29 [1045] 30 - 1 To Wong Foo, Julie Newmar CO Universal 30 [1062] 31 - 1 The Basketball Diaries DR Island/New Line 31 [1067] 32 - 1 Now and Then/Gaslight Addiction DR Moving/New Line 32 [1083] 33 - 1 Schlafes Bruder/Brother of Sleep DR Dor/Iduna/Perathon 33 [1086] 34 - 1 La Haine/Hate DR Kasso/Canal+ 34 [1096] 35 - 1 Speed AC/TH 20th Century 35 [1103] 36 - 1 Interview with the Vampire HO/DR Geffen 36 [1104] 37 - 1 Nixon DR Buena Vista 37 [1105] 38 - 1 Le Bonheur Est Dans le Pre 38 [1106] 39 - 1 Gazon Maudit CO Renn 39 [1107] 40 - 1 Natural Born Killers AC Warner 40 [1108] 41 - 1 Mortal Kombat AC New Line 41 [1022] 42 - 1 Johnny Mnemonic TH/SF Alliance/Cinevision/TriStar 42 [1028] 43 - 1 Pocahontas AN/RO Disney 43 [1030] 44 - 1 The American President CO/RO Castle Rock/Columbia 44 [1040] 45 - 1 Casino DR Universal 45 [1055] 46 - 1 Assassins AC Donner/Silver/Warner 46 [1057] 47 - 1 Mallrats CO Unstable Molecule/Gramercy 47 [1079] 48 - 1 In the Mouth of Madness HO/TH New Line 48 [1034] 49 - 1 Strange Days AC Lightstorm/20th Century 49 [1035] 50 - 1 To Die For CO Columbia 50 [1036] 51 - 1 Lord Of Illusions HO/TH Seraphim/United Artists 51 [1098] 52 - 1 Heat AC Warner 52 [1109] 53 - 1 Species HO/SF MGM/United Artists 53 [1017] 54 - 1 A Little Princess DR Baltimore/Fox 54 [1085] 55 - 1 Don Juan DeMarco CO/RO American Zoetrope/New Line 55 [1020] 56 - 1 Just Cause TH Fountain Bridge/Warner 56 [1049] 57 - 1 Copycat TH New Regency/Warner 57 [1052] 58 - 1 Before Sunrise CO/RO Detour/Castle Rock 58 [1014] 59 - 1 Bad Boys AC Columbia 59 [1025] 60 - 1 French Kiss/Paris Match CO/RO Working Title/20th Century 60 [1027] 61 - 1 Tank Girl AC/SF Trilogy/MGM/United Artists 61 [1029] 62 - 1 Judge Dredd AC/SF Cinergi/Buena Vista 62 [1032] 63 - 1 Forget Paris CO/RO Face/Castle Rock/Columbia 63 [1033] 64 - 1 A Walk in the Clouds Zucker/20th Century 64 [1038] 65 - 1 Babe: The Gallant Pig CO Kennedy Miller/Universal 65 [1039] 66 - 1 Boys on the Side CO/DR Alcor/Hera/Canal+/Regency 66 [1041] 67 - 1 Nine Months CO 20th Century 67 [1042] 68 - 1 The Quick and the Dead AC TriStar 68 [1043] 69 - 1 Powder DR/FA Caravan/Hollywood 69 [1046] 70 - 1 Murder in the First DR Canal+ 70 [1047] 71 - 1 Dangerous Minds DR Via Rosa/Hollywood 71 [1048] 72 - 1 Kiss of Death DR/TH 20th Century 72 [1050] 73 - 1 Kids DR Excalibur 73 [1051] 74 - 1 The Brady Bunch Movie CO Paramount 74 [1053] 75 - 1 Highlander 3: The Sorcerer AC/FA Falling Cloud/Miramax 75 [1054] 76 - 1 Englishman Who Went Up a Hill CO/RO Parallax/Miramax 76 [1056] 77 - 1 Funny Bones CO Hollywood 77 [1058] 78 - 1 Hackers TH MGM/United Artists 78 [1059] 79 - 1 Ace Ventura: When Nature Calls CO Morgan Creek/Warner 79 [1060] 80 - 1 Jeffrey DR Orion 80 [1061] 81 - 1 Beyond Rangoon DR Pleskow/Spikings/Castle Rock/Columbia 81 [1063] 82 - 1 The Brothers McMullen CBrothers McMullen/Fox Searchlight 82 [1065] 83 - 1 Clockers DR 40 Acres and a Mule/Universal 83 [1066] 84 - 1 Devil in a Blue Dress DR Mundy Lane/TriStar 84 [1068] 85 - 1 When Night is Falling RO Crucial 85 [1069] 86 - 1 Living in Oblivion CO JDI/Lemon Sky 86 [1070] 87 - 1 How to Make an American Quilt DR/RO Universal 87 [1071] 88 - 1 The Prophecy/God's Army AC/FA Overseas/Miramax 88 [1072] 89 - 1 Something to Talk About CO/RO Warner 89 [1073] 90 - 1 Home for the Holidays CO/RO Egg/PolyGram/Paramount 90 [1074] 91 - 1 Tierra y Libertad/Land and Freedom DParallax/Road Movies 91 [1075] 92 - 1 Virtuosity TH/SF Paramount 92 [1076] 93 - 1 Billy Madison CO Universal 93 [1077] 94 - 1 Power Rangers: The Movie AC/FA Saban/20th Century 94 [1078] 95 - 1 Incredibly True Adventure: Two Girls in Love ADFine Line 95 [1081] 96 - 1 Miami Rhapsody CO Cantaloupe/Hollywood 96 [1082] 97 - 1 Unstrung Heroes CO/DR Ruth and Arnold/Hollywood 97 [1084] 98 - 1 My Family/Mi Familia American Zoetrope/Majestic/New Line 98 [1087] 99 - 1 Tales From the Crypt Presents: Demon Knight HO Universal 99 [1088] 100 - 1 Mute Witness HO/TH Cobblestone100 [1089] The following movies have not yet received enough points to enter the chart: ============================================================================== Runners Up for Internet Movies Top 100 Edition 1 - Week 1 - January 1, 1996 ============================================================================== TW LW NW Title Category Label/Publisher ID ------------------------------------------------------------------------------ Tip 1 1 Waiting to Exhale 20th Century [1110] Tip 2 1 Jumanji TriStar [1111] Tip 3 1 Grumpier Old Men Warner [1112] Tip 4 1 Father of the Bride 2 Touchstone [1113] Tip 5 1 Sabrina Paramount [1114] Tip 6 1 Sudden Death Universal [1115] Tip 7 1 Tom and Huck Disney [1116] Tip 8 1 Dracula: Dead & Loving It Columbia [1117] Tip 9 1 Cutthroat Island MGM [1118] Tip 10 1 Balto Universal [1119] Tip 11 1 Sense and Sensibility Columbia [1120] Tip 12 1 Money Train Columbia [1121] Tip 13 1 Four Rooms Miramax [1122] Tip 14 1 White Man's Burden [1123] Of course, such a first edition of a new chart can be a quite dull thing to look at. Things will get more exciting in the next weeks: - Next week the movies will start moving, where it's *your* votes that determine which movies go up and go down. And your votes for new movies will cause new entries to appear. - Our WWW site will carry the graphical version of the chart, with lots of links from movies to more info about the them. So, you have never heard of some of the movies in the list? Just click on the titles, and you'll be transported to other WWW pages, telling you all you need to know. - You will see bullets for the fastest climbing movies, you will see stars for the movies with the largest points increase, you will see Runners Up, that almost made it in the chart, but just didn't. - Did you know this? If you include the URL of your own home page somewhere in your votes message, then our popular WWW site will automatically link to your homepage! - At our site you will find letters from readers, past issues of all charts, links to important other sites, editorial comments, etc. So, what are you waiting for? Make a link to http://www.xs4all.nl/~jojo. And don't forget to vote (again), because the chart cannot live without our votes. The list has to be fed, has to be nurtured and cared for. And you can help us with that. ============================================================================== | TW : This Week | The Internet Movies Charts are compiled using | | LW : Last Week | votes sent by gamers from all over the world. | | NW : Number of Weeks | The latest charts are published every Monday on | | HI : Highest Position | Usenet in rec.arts.movies.lists+surveys. | | ^ : Climbing |--------------------------------------------------| | * : Bullet | If you send your votes, do it like this: | | AC : Action | > 5 The Trousers [1034] | | AD : Adventure | > 4 Eighty-Four [] | | AN : Animation | > 4 Revenge of the Net [1087] | | CO : Comedy | > 3 Adelaine [1049] | | DR : Drama | > 4 Hot-spots! [] | | FA : Fantasy |--------------------------------------------------| | HO : Horror | (c) 1996 all rights reserved | World Charts | | RO : Romance | Distribution of these charts | Balderikstraat 16 | | SF : Science Fiction | is granted only by written | 3032 HC Rotterdam | | TH : Thriller | permission. | The Netherlands | |----------------------------------------------------------------------------| | By email: movies@worldcharts.nl wcm@xs4all.nl | | On the WorldWideWeb: http://www.xs4all.nl/~jojo | | Supported by XS4ALL Internet Provider | ============================================================================== @START@ON DISC: Travis Tritt ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY December 21 1995 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC TRAVIS TRITT Greatest Hits From The Beginning Warner by CHUCK EDDY My favorite Travis Tritt video is "Anymore," where he leaves the hospital where he used to be a wheelchair-basketballing Jon-Voight-in- Coming-Home Vietnam vet (he got his appendages blown off à la Metallica's "One") and he and his pregnant wife go for a long walk on a short, slippery pier and she falls off and conks her head on a rock and dies, but gives birth to a beautiful baby anyway, thus making Travis a single dad with a lucrative life-insurance income until he marries his gay black best friend from the veteran's hospital. OK, maybe the weird camera angles confused me and I got a few specifics wrong. I'm pretty sure the song was "Tell Me I Was Dreaming" which sounds almost the same as "Anymore" and "Foolish Pride" (i.e., dirgy), but it's still the best cut on Travis' Greatest Hits since it comes closest to capturing Lynyrd Skynyrd's wind-tunnel guitar ache from "Tuesday's Gone." Travis has actually had a couple of Country Music Television hits that might be equally as good, but for some reason are left off his best-of -- namely, his stuttering talking blues "Bible Belt" (from My Cousin Vinny) and his Jimmie-Rodgers-wannabe Great Depression tribute "Lord Have Mercy On The Working Man." At least half of Greatest Hits' tracks I've never even heard on CMT; the nearest thing to a surprise is probably "I'm Gonna Be Somebody," which starts out like "Shooting Star" by Bad Company. Travis' cover of the Platters' "Only You" isn't as moving as Garth Brooks' cover of the Fleetwoods' "Mr. Blue," but for the most part Tritt's better off crying in his beer than trying to act drunk -- "Here's A Quarter (Call Someone Who Cares)" takes a wittily mean- spirited dump on some chick who dumped him, but "The Whiskey Ain't Workin' " merely proves that Travis' frequent duet partner, glam-billy phoney Marty Stuart, has one of the blandest voices in country, and "Put Some Drive In Your Country" and "Country Club" are just your usual kiss-up-to-Waylon-and-Duane-Allman-and-people-who-drink-from- paper-cups-and-drive-pickups. "T-R-O-U-B-L-E" and "Ten Feet Tall And Bulletproof" boogie a bit harder, I suppose, but Travis never once convinces me he's a true death-row rowdy on the order of, say, David Allen Coe -- sensitive love-mushers like "Can I Trust You With My Heart" and "Drift Off To Dream" seem bigger clues to his unfashionably hatless grooming habits. To quote the Barbarians: Hey Travis, are you a boy or are you a girl? With your long brown hair, you look like a girl. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available music archives at ------------> http://www.interlog.com/eye/Arts/Music eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: The Songs Of XTC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 4 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC VARIOUS ARTISTS A Testimonial Dinner: The Songs Of XTC Thirsty Ear/Outside by EMILY SMITH XTC were geniuses of memorable, literate songs, infectious melody and dazzling pop. A Testimonial Dinner: The Songs Of XTC is concrete evidence that their finely crafted songs are easy to destroy. The few bearable moments feature artists who surely must have registered some alarm upon learning what an otherwise talentless monument of dung this album was to be. "Statue Of Liberty" is done Man-style by Joe Jackson; Ruben Blades belts out a strong, salsa rendition of "The Man Who Sailed Around His Soul"; and They Might Be Giants fittingly cover the weirded-out, clever Dukes Of Stratosphear song "25 O'Clock." Freedy Johnston is incapable of carrying off the glorious refinement of "Earn Enough For Us" with his plain, wimpy voice. All sense of intricate mystery is lost in the straightforward musical arrangement. Imagine Billy Joel singing "Uptown Girl" while being smothered with a pillow. On the other hand, in eagerly making up for a lack of vocal range, The Rembrandts render "Making Plans For Nigel" a little too meaty, beaty, big and bouncy. Stick to TV show theme songs, kids. Spacehog don't even try to compensate for their failings. They display no reverence for the gem "Senses Working Overtime." By slyly placing grotesque inflections and funking chord emphases in unanticipated places, they demolish the ornate styling. But by far the biggest debacle is The Crash Test Dimwits' dragging, punishing version of "All You Pretty Girls." You'd never know it's actually a catchy tune. Someone should have sent them over a cliff in a recalled minivan after they crucified the Replacements' "Androgynous." But no. They were allowed to go on to wreck another XTC song previously this year. And now this. This is The Last Supper for XTC. Their epitaph shall read: Hooray for Peter Pumpkinhead. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available music archives at ------------> http://www.interlog.com/eye/Arts/Music eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: Pulp's pyjamarama ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 4 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC PULP Different Class Island/A&M/PolyGram by JASON ANDERSON Now that the modern rock hordes have agreed that the best image is no image at all, it's no wonder I feel starved for a bit of pizzazz. Ill- fitting clothing in garish colors, a few hand gestures, a good light show -- that sort of thing. I thank the gods of style that Sheffield's Pulp are moving overground with their fifth album, Different Class. Of their Britpop contemporaries, they are the most unique, with an identity chiefly provided by the circus-geek-slash-swinger charisma of singer Jarvis Cocker. The man's a rock star in the wrong body. Speaking historically, Pulp most resemble Roxy Music circa Manifesto - - i.e., Eurodisco subjected to a cruel Anglo art-rock mangling. Cocker is as mannered a vocalist as Bryan Ferry, and while Pulp lack a player as distinctive as guitarist Phil Manzanera or saxophonist Andy MacKay (Russell Senior's violin was much more prominent on Pulp's last record, His 'N' Hers), they have the essential degree of panache and, on Different Class, the help of Chris Thomas, who produced Roxy's masterpiece, For Your Pleasure. But way too much of today's English pop is fourth-generation Xeroxing of better music whose only drawback is that it's not new any more. Pulp's originality lies in Cocker's ability to depict the sordid peculiarities of the sexual behavior of average people. Average as in middling, mediocre... except for those times of high drama that come to define a life, however dour that life may really be. So we're back to moments again, and Cocker's have gained clarity and a keener desperation. The song that broke them into the mainstream in the U.K. (and may yet score as a novelty hit in these parts) was "Common People," in which Cocker gives a woman of another class a tour of the world of the barely privileged poor. A masterstroke for its pacing alone, "Common People" functions as superlative rock and pop -- Pulp's shining moment. Two or three songs return to staple Pulp scenarios, but the rest of Different Class shows them on the top of their game as perverse confectioners. The ingenious "Disco 2000" (riff cribbed inexplicably from either Laura Branigan's "Gloria" or ABBA's "Does Your Mother Know") paints Cocker as a man cheated out of his rightful mate and his rightful life, and his ploy as a too-late lothario is touchingly pathetic ("What are you doing Sunday, baby? Would you like to come and meet me maybe? You can even bring your baby"). "Sorted Out For E's & Wizz" is a bittersweet tribute to dance culture from the perspective of the real audience -- aimless kids out for the kicks of soft drugs and mild rebellion. Elsewhere, Cocker writes of beds -- the ones suddenly barren as well the ones you shouldn't get into but do anyway. The quality that Different Class shares with captial-g Great Records is that it fills a gap you didn't realize you felt. Absolutely magnificent. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available music archives at ------------> http://www.interlog.com/eye/Arts/Music eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@SPINcycle -- January 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 4 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPINcycle spinCYCLE by EMILY SMITH * THE JESUS AND MARY CHAIN/Hate Rock'n'Roll (American/Warner): Reeeeeooorrrr. Grrind. Whirrrr. Pop! Huzzah! The best JAMC release since Darklands. After the biting disappointment of 1993's The Sound Of Speed, I feared the Reid Brothers had become casualties of complacency. But the Jim'n'Willie I know 'n' lurve are baaaaack. Beautifully poppy melodies under layers of OsterizerÖ guitar. Just the right number of sugar cubes. But JAMC are still nasty and bitter. Coolness. * TREBLE CHARGER/Self=Title (Smackin' Worm/Sonic Unyon): Honest ta god, I just don't get it. Why do the kiddies love treble charger so? Wimp-o-matic vocals to complement generic indie-pop. For a band so frightfully dull, they are terribly energetic. Perhaps the first track CD-ROM thing is pant-peeingly exciting, but I wouldn't know because I'm not rich enough to own the necessary wares. * DOWNLOAD/Furnace (Cleopatra/Cargo): Experimental, outerspace synth- gunk. Really cool album artwork though. Perhaps an exhibition would have been a better idea than an album. * HEAVY VEGETABLE/Frisbie (Headhunter/Cargo): Egads! Namby-pamby dobedobedo early-'70s Campbell'sr Soup jingle stuff. None of the tummy-warming pleasantries of chicken noodle. Cream of rutabaga, anyone? * SPOOKEY RUBEN/Modes Of Transportation Vol. 1 (TVT/MCA): Nope, Spookey Ruben is not a creepy kinda sandwich. But he sure does sing lots about food -- an eerie "Welcome To The House Of Food," a slightly mystical "The Size Of You" and the fast food combo "Wendy McDonald." A synthesized mode of travel that's a mover and a shaker. * NOFX/I Heard They Suck Live (Fat/Cargo): Liner notes explain the reason for releasing a live album: "Those fuckers [people selling bootleg NOFX CDs] are making shitloads of money while making us sound shitty." The usual in-yer-face, up-yer-butt kinda attitude you'd expect from the 'FX. They don't suck live -- they sound like Bad Religion. * VARIOUS ARTISTS/Punk: The Next Generation (Barely Legal): A better than expected compilation of of three-chord, California-style Canadian punk. But what the frig are Ripped Emotions doing on here? Sad, but true -- I really like their poodle-haired, overly-made-up, tight- trousered "Opinionated Assholes." Then again, I like Hanoi Rocks. Other notables: Ripcordz, Headcramp and 5 Knuckle Chuckle. And, of course, fliz-rock, tink-rock skatepunks Trunk railing against being suckered into socially acceptable behavior by their parents in "It's Not Up To Me." Well, kiddies, I'd write more but I gotta go get me a five-foot mohawk. * VARIOUS ARTISTS/R.A.F.R. (Flipside): An absolutely essential compilation of Rock'n'Fuckin'Roll mainly from New York and L.A. The spirit of down and dirty sleaze-rock lives! Includes exalted styling potentates D-Generation, Mad Daddys and The Humpers. Get it. Play it. Love it. Or else. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available music archives at ------------> http://www.interlog.com/eye/Arts/Music eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: Small Karp ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 18 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC THE SMALLS Waste And Tragedy Cargo KARP Suplex K/Outside by EMILY SMITH Two records, 10 reasons and a whole lotta brown Crayola demonstrate why these bands are in league with Satan. 1. Both Karp and The Smalls are engaged in noisemongeringly hefty, thunderingly chunky, devilish enterprises. And to think dear ol' Satey did this all on his own. How dare it be said "one is the loneliest number." Pah! Try 666 on for size! 2. If you change just one letter in each of the band's names you get Krap and The Smells. After all, brown is the funniest color. 3. Brown. Ha ha ha! Both of these bands sound brown too. You know, like, the nacho cheese dip that looks and tastes brown (Karp) or the kind that is a deceptively inviting orange, yet tastes brown (The Smalls). 4. The Smalls' album cover is brown. Karp's album cover would have been brown, if they had the artistic sensibility to realize its super- fantastic shit-tastic hilarity value (and it would have been a whole bagga laundry funnier than any of the lyrics on Suplex). 5. In the Hollywood Group Exercise "Get No Toys (When You Pay The Money)" Karp yowleth "Don't worry mom/ Oh yeah, they're clean." Isn't it nice of them to promote The Smalls by singing about them? 6. The Smalls are not One Size Fits All, but are environmentally friendly because they reuse, reduce and recycle their angst (the usual suspects: torment, guilt, depression, rage). If you aren't sure if that makes them green or brown, think back to kindygarten. What happens when you mix yellow and blue? Green. And when you add red? Isn't fingerpainting fun! 7. Karp are not angst-ridden, rather they view everything as a joke or game. You know how funny it is when you leave a box of chocolates on the radiator. 8. Bleeeeearrgh! Rrrrrreeeee! Unrelenting dissonance! The call of Beelzebub. (In the case -- and that would be briefcase -- of The Smalls, add jazzy incentive and the ability to sing.) 9. The Smalls' "Uranusexplodes." As if the title isn't enough, it's big and fast. And it's about revenge. 10. On these two records, you are never safely out of striking distance from Satan's three-pronged pitchfork of evil. In Hell, some things are just a darker shade of brown. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available music archives at ------------> http://www.interlog.com/eye/Arts/Music eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@SPINcycle -- January 18 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY January 18 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPINcycle spinCYCLE by ERIN HAWKINS This week: Our heroine Enya sits underneath the Pine tree Scorning Ashley and Stompin' Tom for taking beastly delight in wacky 'baccy! Huh? * NIGHTMARES ON WAX/Smokers Delight (Warp/Wax Trax/Cargo): Slick, funky, chill-out soul for 4 a.m. listening pleasure. Sort of like a rave-ing Sade. Indulge. * STOMPIN' TOM/Long Gone To The Yukon (EMI): Good ol' Stompin' Tom is the only person who can sing about hockey, panning for gold, the GST and Mulroney's blitzkrieg with equal measures of conviction and whimsy. A substantial 19th album from a man we'd all wish to have for an uncle. * SCORN/Gyral (Scorn/Earache/Cargo): Mick Harris' ambient/industrial trance-inducing drum loops and eerie keyboard noodling creates a stoned-out-of-your-mind effect without the aid of herb. Don't tell Terence McKenna, but it's actually better. * ENYA/The Memory Of Trees (Warner): Thousands of layered voices, storm-tossed instrumentals drowning in synthesizers, doom, gloom, pixie dust and frolicking munchkins. Yup, Enya keeps doing the same album over and over again, but it's always a dreamy-good album. Break out the thumb screws and party down. * THE NECTARINE NO. 9/Saint Jack (Shake/Warner): First off, top marks go to song titles such as "This Arsehole's Been Burned Too Many Times Before." Yes, the strange mixture of fuzzy, sleazy garage guitar, big, loud drums and sardonic lyrics combined with the odd tranquil instrumental make this Scottish pop/rock carnival ride seem like a cross between the Stooges and Michael Brook in a Can. Go figure. But we like it like that. * COURTNEY PINE/Modern Day Jazz Stories (Verve/PolyGram): England's smash sax figure of the '80s returns with fantastic '90s hip-hop- flavored jazz disc chock-full of clever samples and the supreme vocals of Cassandra Wilson. * BEASTS OF PARADISE/Gathered On The Edge (City Of Tribes): Didgeridoo master Stephen Kent and vocalist Eda Maxym have wandered down a dark country road and come back with some lush and enchanting folk/pop tunes. * ABDEL ALI SLIMANI/Mraya (Real World/Virgin/EMI): Unquestionably, Algerian Slimani has a strong and emotive voice which, when treated with a healthy dose of reverb, sounds even more haunting and spiritual. Too bad, then, that producer/bass warrior Jah Wobble lets about one-third of the album drown in generic disco grooves. Fortunately, the other two-thirds feature a supreme hot-pot of exotic percussion and strings. * ASHLEY MACISAAC/HiÖ How Are You Today? (A&M): A stupid album title, insipid tunes and an obnoxious "Celtic grunge" marketing strategy make for one too many toe-curling moments. And the Kurt Cobain-in-a-kilt look definitely has to go. Humbug! * WILD STRAWBERRIES/Heroine (Nettwerk): More polite Canadian pop from our local Dini Petty Show-appearing husband-and-wife team. Warm 'n' fluffy coffee-shop music that's about as inviting as a yeast infection. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.interlog.com/eye Mailing list available music archives at ------------> http://www.interlog.com/eye/Arts/Music eye@interlog.com "...Break the Gutenberg Lock..." 416-971-8421 @START@Albums Charts Issue 001 This list of most popular albums in the world is sent to: * all people who have voted for the chart, and those who asked for info * several people responsible for the more important WWW sites in this world * people on the Games Charts and Movies Charts mailing list (just for once) * a few other people who might be interested in these global charts It's rolling! The votes have been added up, the compilation algorithms have finished: The new global Internet Albums Top 100 is taking off! This is the first edition of the Internet Albums Charts. Next editions will follow every Monday. If you send your vote for the Internet Albums Charts, you will receive the next edition automatically. Your votes will be used for five weeks in a row, but their weight decrease every week. The more often you vote, the more your influence on these charts will be. You can read all there is to know at our WWW site http://www.xs4all.nl/~jojo, where you can read about voting formats and rules, compilation algorithms and other info. All votes for albums are appreciated, but be aware that these Albums Charts only carry the *current* most popular albums. Try to vote for albums you find in the chart, or other new albums you have bought recently. Try *not* to focus on old albums if they are not in the current chart, because chances for old albums to enter the list are minimal. If you don't want to see your votes wasted, you're encouraged to vote for current and new albums only. (Don't think that we want to limit your freedom in voting! You have every right to vote for an old album if you want to. It's just that such a vote won't make any difference, like your purchase of an old album won't make any difference for the retail hitlists. We just hope you like to use your votes in the most effective way, which means to vote where it actually makes a difference!) Now, have your first look at the new chart, and read more about it afterwards: This file only includes the latest Albums Chart, but we have much more. Go to http://www.xs4all.nl/~jojo if you want to see other charts and info. ============================================================================== | * * * I N T E R N E T A L B U M S C H A R T S * * * | |----------------------------------------------------------------------------| | (c) 1996 World Charts Issue 1 - Week 1 - January 1, 1996 | |----------------------------------------------------------------------------| | This week the votes from 85 people have been used to compile this chart. | | Send your votes to albums@worldcharts.nl and you'll get the next chart | | sent to you personally. Ask for the document that tells how to vote. Just | | send a message with subject line 'send doc' and you'll know all about it. | | The format for every line with a vote is: points title [ ID ] | | YOU MUST INCLUDE THE ID NUMBER, and between brackets! It is NOT optional. | | Use [] or [0000] as the ID number for albums not yet listed in the chart. | | You can allocate a maximum of 20 points, BUT NOT MORE THAN 5 FOR ONE GAME. | | An example can be found at the bottom of this list. LOOK AT IT FIRST! | |----------------------------------------------------------------------------| | All your votes and comments should be sent to albums@worldcharts.nl. | | If you use any other address, then your message will not be received. | ============================================================================== The following Top 100 contains the best CD's, LP's and MC's in the world. Vote for an album in this chart if you think other people should buy it too. ============================================================================== Internet Albums Top 100 Edition 1 - Week 1 - January 1, 1996 ============================================================================== TW LW NW Title - Artist Label/Publisher HI ID ------------------------------------------------------------------------------ 1 - 1 Something to Remember - Madonna Maverick/Warner 1 [1002] 2 - 1 Mellon Collie - Smashing Pumpkins Virgin 2 [1010] 3 - 1 Daydream - Mariah Carey Columbia/Sony 3 [1001] 4 - 1 Anthology 1 - Beatles Apple/EMI Music 4 [1003] 5 - 1 Memory of Trees - Enya WB/Warner 5 [1021] 6 - 1 No Need to Argue - Cranberries Island/Mercury 6 [1077] 7 - 1 Jagged Little Pill - Alanis Morissette Maverick/Sire 7 [1011] 8 - 1 Cracked Rear View - Hootie & The Blowfish Atlantic/ 8 [1033] 9 - 1 Made in Heaven - Queen Parlophone/EMI Music 9 [1015] 10 - 1 Presidents of the USA - Presidents Columbia/Sony 10 [1044] 11 - 1 P.U.L.S.E. - Pink Floyd EMI Music 11 [1091] 12 - 1 Post - Bjork One Little Indian/Polydor 12 [1043] 13 - 1 Throwing Copper/Four Songs - Live Radioactive/MCA 13 [1030] 14 - 1 Gold Experience - Prince/TAFKAP/The Symbol WB/Warner 14 [1099] 15 - 1 Crazysexycool - TLC LaFace/BMG 15 [1008] 16 - 1 Tuesday Night Music Club - Sheryl Crow A&M/Polydor 16 [1095] 17 - 1 Morning Glory ? - Oasis Creation/Sony 17 [1024] 18 - 1 Alternative - Pet Shop Boys 18 [1101] 19 - 1 One Hot Minute - Red Hot Chili Peppers WB/Warner 19 [1028] 20 - 1 Circus - Lenny Kravitz Virgin 20 [1096] 21 - 1 Collective Soul - Collective Soul 21 [1102] 22 - 1 Different Class - Pulp Island/Mercury 22 [1048] 23 - 1 Nobody Else - Take That RCA/ 23 [1069] 24 - 1 Medusa - Annie Lennox RCA/ 24 [1093] 25 - 1 Bedtime Stories - Madonna 25 [1103] 26 - 1 Vault 1: Greatest Hits 1980-1995 - Def Leppard Mercury 26 [1019] 27 - 1 Automatic for the People - REM WB/Warner 27 [1097] 28 - 1 Seal - Seal ZTT/Warner 28 [1054] 29 - 1 Debut - Bjork One Little Indian/Polydor 29 [1098] 30 - 1 Design of a Decade 1986/1996 - Janet Jackson A&M/Polydor 30 [1005] 31 - 1 The Wall - Pink Floyd 31 [1104] 32 - 1 Waiting to Exhale - Various Artists Arista/BMG 32 [1009] 33 - 1 Great Escape - Blur Food/Parlophone 33 [1042] 34 - 1 Boombastic - Shaggy Virgin 34 [1058] 35 - 1 Stripped - Rolling Stones Virgin 35 [1006] 36 - 1 HIStory - Michael Jackson Epic/Sony 36 [1012] 37 - 1 Colour of My Love - Celine Dion Columbia/Sony 37 [1045] 38 - 1 Ghost of Tom Joad - Bruce Springsteen Columbia/Sony 38 [1013] 39 - 1 The Bridge - Ace of Base Mega/Polydor 39 [1014] 40 - 1 Fresh Horses - Garth Brooks Capitol/EMI Music 40 [1018] 41 - 1 Insomniac - Green Day Reprise/Warner 41 [1023] 42 - 1 These Days - Bon Jovi Mercury 42 [1032] 43 - 1 Ten - Pearl Jam 43 [1105] 44 - 1 Whaler - Sophie B. Hawkins Columbia/Sony 44 [1055] 45 - 1 Money for Nothing - Dire Straits 45 [1106] 46 - 1 Carry On Up The Charts: Best Of - The Beautiful South 46 [1076] 47 - 1 Mortal Kombat - Various Artists TVT/ 47 [1080] 48 - 1 Don't Ask - Tina Arena 48 [1081] 49 - 1 Forrest Gump - Various Artists Epic/Sony 49 [1087] 50 - 1 Lion King - Various Artists Disney/Mercury 50 [1090] 51 - 1 Mirror Ball - Neil Young 51 [1107] 52 - 1 Twelve Deadly Sins - Cyndi Lauper 52 [1108] 53 - 1 Monster - REM 53 [1109] 54 - 1 Themes - Vangelis 54 [1110] 55 - 1 The Visit - Loreena McKennitt 55 [1111] 56 - 1 Ballbreaker - AC/DC East West/Warner 56 [1041] 57 - 1 Erasure - Erasure Mute/CNR Music 57 [1094] 58 - 1 Ozzmosis - Ozzy Osbourne 58 [1112] 59 - 1 Boingo - Boingo 59 [1113] 60 - 1 Get to the Chorus! - Roxette EMI Music 60 [1026] 61 - 1 Amplified Heart - Everything But The Girl 61 [1065] 62 - 1 Greatest Hits - Bangles 62 [1114] 63 - 1 Ultimate Singles Collection - David Bowie EMI Music 63 [1092] 64 - 1 It's a Mistery - Bob Seger & Silver Bullet Band 64 [1115] 65 - 1 Pulp Fiction - Various Artists MCA 65 [1050] 66 - 1 Gangsta's Paradise - Coolio Tommy Boy/Pias 66 [1004] 67 - 1 Welcome to the Neighbourhood - Meatloaf Virgin 67 [1007] 68 - 1 Jollification - Lightning Seeds Epic/Sony 68 [1066] 69 - 1 Life - Simply Red East West/Warner 69 [1016] 70 - 1 Up All Night - East 17 London/Mercury 70 [1029] 71 - 1 Greatest Hits 1985-1995 - Michael Bolton Columbia/Sony 71 [1017] 72 - 1 New Beginning - Tracy Chapman 72 [1068] 73 - 1 Your Little Secret - Melissa Etheridge Island/Mercury 73 [1022] 74 - 1 Love Songs - Elton John Rocket/Mercury 74 [1025] 75 - 1 Alice in Chains - Alice in Chains Columbia/Sony 75 [1027] 76 - 1 Greatest Hits Collection - Alan Jackson Arista/BMG 76 [1034] 77 - 1 Souvenirs - Vince Gill MCA 77 [1035] 78 - 1 Woman In Me - Shania Twain Mercury 78 [1037] 79 - 1 Remix Collection - Boyz II Men Motown/ 79 [1039] 80 - 1 Starting Over - Reba MCEntire MCA 80 [1040] 81 - 1 The Hits - Garth Brooks Capitol/EMI Music 81 [1046] 82 - 1 Tails - Lisa Loeb & Nine Stories Geffen/ 82 [1047] 83 - 1 Dreaming of You - Selena EMI Music 83 [1049] 84 - 1 Greatest Hits - Don Henley Geffen/ 84 [1051] 85 - 1 Best of UB40 (volume 2) - UB40 Virgin 85 [1052] 86 - 1 Inside Out - Culture Beat DancePool/Sony 86 [1053] 87 - 1 Beautiful Dreams - Chris de Burgh A&M/Polydor 87 [1056] 88 - 1 Cross Road (The Best of) - Bon Jovi Mercury 88 [1060] 89 - 1 Voices - Vangelis East West/Warner 89 [1061] 90 - 1 II - Boyz II Men Motown/ 90 [1063] 91 - 1 D'eux - Celine Dion Columbia/Sony 91 [1064] 92 - 1 Big River - Jimmy Nail East West/Warner 92 [1067] 93 - 1 Power of a Woman - Eternal 1st Avenue/EMI Music 93 [1071] 94 - 1 Picture This - Wet Wet Wet 94 [1074] 95 - 1 Pocahontas - Various Artists Disney/Mercury 95 [1072] 96 - 1 Batman Forever - Various Artists Atlantic/ 96 [1084] 97 - 1 I'll Lead You Home - Michael W. Smith Reunion/ 97 [1079] 98 - 1 Forever Blue - Chris Isaak 98 [1086] 99 - 1 Said and Done - Boyzone Polydor 99 [1075] 100 - 1 Robson & Jerome - Robson Green & Jerome Flynn RCA/100 [1059] (Due to lack of time, the label/publisher info is not yet complete. Rest assured that we will try to have it all done by next week.) Of course, such a first edition of a new chart can be a quite dull thing to look at. Things will get more exciting in the next weeks: - Next week the albums will start moving, where it's *your* votes that determine which albums go up and go down. And your votes for new CD's will cause new entries to appear. - Our WWW site will carry the graphical version of the chart, with lots of links from albums to more info about the artists. So, you have never heard of some of the albums in the list? Just click on the titles, and you'll be transported to other WWW pages, telling you all you need to know. - You will see bullets for the fastest climbing albums, you will see stars for the albums with the largest points increase, you will see Runners Up, that almost made it in the chart, but just didn't. - Did you know this? If you include the URL of your own home page somewhere in your votes message, then our popular WWW site will automatically link to your homepage! - At our site you will find letters from readers, past issues of all charts, links to important other sites, editorial comments, etc. So, what are you waiting for? Make a link to http://www.xs4all.nl/~jojo and let it be your shopping list from now on! And don't forget to vote (again), because the chart cannot live without our votes. The list has to be fed, has to be nurtured and cared for. And you can help us with that. ============================================================================== | TW : This Week | The Internet Albums Charts are compiled using | | LW : Last Week | votes sent by gamers from all over the world. | | NW : Number of Weeks | The latest charts are published every Monday on | | HI : Highest Position | Usenet in the rec.music.misc newsgroup. | | ^ : Climbing |--------------------------------------------------| | * : Bullet | If you send your votes, do it like this: | | | > 5 greatest hits The Trousers [1034] | | | > 4 I love you to death Bam-Bam [] | | | > 4 dancemania Various artists [1087] | | | > 3 Moonshine U42 [1049] | | | > 4 Take Five the album Take Five [] | |----------------------------------------------------------------------------| | (c) 1996 all rights reserved World Charts | | Distribution of these charts Balderikstraat 16 | | is granted only by written 3032 HC Rotterdam | | permission. The Netherlands | |----------------------------------------------------------------------------| | By email: albums@worldcharts.nl wca@xs4all.nl | | On the WorldWideWeb: http://www.xs4all.nl/~jojo | | Supported by XS4ALL Internet Provider | ============================================================================== @START@Unofficial Space Shuttle Manifest The following is the Unofficial Space Shuttle Manifest. This file gives the launch dates, orbiter, and payloads for upcoming shuttle launches. The launch time and orbit parameters are also given where available. Note that the launch date and time are officially set about two weeks before launch at the Flight Readiness Review (which usually selects the date and time in the manifest). The manifest is also subject to a lot of shuffling and date changing (which leads to the STS numbers not being in order) so beware when planning to see a shuttle launch. Please send changes and updates to: Steven S. Pietrobon, Satellite Communications Research Centre, University of South Australia, The Levels SA 5095, Australia. fax +61 8 302 3873 steven@spri.levels.unisa.edu.au http://audrey.levels.unisa.edu.au/~steven Current versions of the Unofficial Space Shuttle Manifest (this file) and Unofficial Space Shuttle Launch Guide (for detailed information on how to see a shuttle launch) can be found by anonymous ftp to audrey.levels.unisa.edu.au in directory space/ in files shuttle.man and shuttle.txt, respectively. A list of previous shuttle flights is in space/shuttle.rec and Unofficial Space Shuttle Press Kits (reformatted versions of official press kits) are in directory space/shuttle/ . A NASA version of the Launch Guide can be found in http://www.osf.hq.nasa.gov/miscinfo.html. The official space shuttle press kit is available via anonymous ftp to ftp.pao.hq.nasa.gov in directory /pub/pao/presskit and is usually available about a week before launch. For the latest and greatest information call the following: 1 800 572 4636 - Visitor Information Center information and next launch. 1 800 KSC INFO Florida 1 800 number. Florida only information thanks to Richard F. Jones (rfj@alpha.sunquest.com) (407) 867 4636 - Space shuttle mission information. (407) 867 2525 - Space shuttle launch preparations. (407) 867 3900 - Space shuttle status line. Technical, lots of TLA's. Just remember, we warned you. (407) 867 2314 - Kennedy Space Center Information Line You can also: http://www.uttm.com/space/missions/future.html http://www-pao.ksc.nasa.gov/kscpao/schedule/schedule.htm http://www.osf.hq.nasa.gov/shuttle/futsts.html http://www.gdic.com/aqua/sts.html finger nasanews@space.mit.edu Abbreviations used in manifest: STS - (Space Transportation System) number of the flight. The STS numbers are not in order due to delays in some missions and changes in schedule once an STS number has been assigned. Date - Day Month Year - dd mm yy (Note that most launches are on Thursday.) Time - Earliest launch time. The "S" means "U.S. Eastern Standard Time" and "D" means "U.S. Eastern Daylight Time". Window h:mm - The time frame, in hours:minutes, available for launch that day. Some windows have "COLAs" (Collision Avoidance) during the window when the shuttle cannot launch. Inc. deg. - Inclination of the orbit in degrees when the shuttle is launched. Alt. km - Altitude in kilometres. 1 nautical mile = 1.852 km, 1 statute mile = 1.609344 km, 1000 feet = 0.3048 km. The abbreviations for the Orbiter names are Col Columbia (OV-102) Dis Discovery (OV-103) Atl Atlantis (OV-104) End Endeavour (OV-105) Payload - Payloads in the cargo bay that are being launched. SPACE SHUTTLE MANIFEST (12 Dec 1995) Window Inc. Alt. STS Date Time h:mm deg. km Orbiter Payload -------------------------------------------------------------------------------- 72 11 Jan 96 0418S 0:59 28.45 463 End-10 SFU-RETR, OAST-FLYER, EDFT-03 SSBUV/A-05, LACIE/GAS(2) 75 22 Feb 96 1508S 2:30 28.45 296 Col-19 TSS-1R, USMP-03, OARE, EDO 76 21 Mar 96 0334S 0:06 51.60 296 Atl-16 S/MM-03, SPACEHAB-SM, EDFT-04, MEEP-D 77 16 May 96 1249D 2:30 39.00 283 End-11 SPACEHAB-04, SPTN 207/IAE, TEAMS, GBA(12) 78 27 Jun 96 - - 39.00 278 Col-20 LMS, OARE, EDO 79 1 Aug 96 - 0:05 51.60 296 Atl-17 S/MM-04, SPACEHAB-DM, SPACEHAB-05 80 7 Nov 96 - - 28.45 352 Col-21 ORFEUS-SPAS-02, WSF-03, IEH-02, EDFT-05, EDO 81 5 Dec 96 - - 51.60 296 Atl-18 S/MM-05, SPACEHAB-DM -------------------------------------------------------------------------------- 82 13 Feb 97 - - - - Dis-22 HST SM-02 83 3 Apr 97 - - - - Col-22 MSL-01, EDO 84 1 May 97 - - - - Atl-19 S/MM-06, SPACEHAB-DM 85 17 Jul 97 - - - - Dis-23 SPACEHAB-06, CRISTA-SPAS-02, IEH-03, JFD, SEDSAT/SLA-02/CVX 86 11 Sep 97 - - - - Atl-20 S/MM-07, ENERGY MODULE, EDFT-06, MEEP-R, PASDE-02 87 9 Oct 97 - - - - Col-23 SPACEHAB-07, USMP-04, SPTN 201-04, COOLLAR/GBA, MIGHTY-SAT 1/DATA, EDO 88 4 Dec 97 - - - - End-12 SSAF-01-02A, NODE 1 (2 Storage Racks), PMA1, PMA2 --------------------------------------------------------------------------------S = Eastern Standard Time (-5:00 GMT), D = Eastern Daylight Time (-4:00 GMT) COOLLAR ? CRISTA Cryogenic Infrared Spectrometer Telescope for Atmosphere CVX Critical Viscosity of Xenon DATA ? EDFT Extravehicular Activity (EVA) Demonstration Flight Test EDO Extended Duration Orbiter GAS Get Away Special GBA GAS Bridge Assembly HST SM Hubble Space Telescope Servicing Mission IAE Inflatable Antenna Experiment IEH International Extreme Ultraviolet Hitchhiker JFD JEM (Japanese Experiment Module) Flight Demonstration LACIE Laser Altimeter Camera IRIM (Infrared Imaging) Experiment LMS Life and Microgravity Spacelab MEEP Mir Environmental Effects Payload MSL Materials Science Laboratory OARE Orbital Acceleration Research Experiment OAST NASA Office of Aeronautics and Space Technology ORFEUS Orbiting and Retrievable Far and Extreme Ultraviolet Spectrometer PASDE Photogrammetric Appendage Structural Dynamics Experiment PMA Pressurized Mating Adapter S/MM Shuttle Mir Mission SAREX Shuttle Amateur Radio Experiment SEDSAT Students for the Exploration and Development of Space Satellite SFU-RETR Space Flyer Unit Retrieval SLA Shuttle Laser Altimeter SPACEHAB-DM SPACEHAB Double Module SPACEHAB-SM SPACEHAB Single Module SPAS Shuttle Pallet Satellite SPTN Shuttle Pointed Autonomous Research Tool for Astronomy (SPARTAN) SSAF-xxA Space Station Assembly Flight - American Element SSBUV Shuttle Solar Backscatter Ultra-Violet Instrument TEAMS Technology Experiments Advancing Missions in Space TSS Tethered Satellite System USMP United States Microgravity Payload WSF Wake Shield Facility SPACE SHUTTLE MANIFEST ( 1 Dec 1995) STS Date Orbiter Payload (continued) ------------------------------------------------------------------------------- 89 26 Feb 98 Col-24 NEUROLAB (Space Life Sciences Laboratory), EDO 90 2 Apr 98 Dis-24 SPACEHAB-08, WSF-04, AMS, IEH-04 91 18 Jun 98 End-13 SSAF-02-03A, Z1 TRUSS w/ CMGs, SPL (PMA3), Ku-Band, EVAS 92 30 Jul 98 Col-25 AXAF-I 93 24 Sep 98 Dis-25 SSAF-03-04A, P6, PV MODULE (4 Battery Sets), TCS Radiators, S-Band 94 5 Nov 98 End-14 SSAF-04-05A, US LAB (4 Lab Sys Racks) 95 3 Dec 98 Atl-21 SSAF-05-06A, MPLM (1 Storage, 7 Lab Sys Racks), UHF, SLP (SSRMS) ------------------------------------------------------------------------------- 96 11 Feb 99 Dis-26 SSUF-01, MPLM (ISPRs) 97 18 Mar 99 End-15 SSAF-06-07A, AIRLOCK, SLP (HP GAS) 98 6 May 99 Atl-22 SSAF-07-08A, S0 TRUSS, MT, GPS, Umbilicals, A-L Spur 99 15 Jul 99 End-16 SSUF-02, MPLM (ISPRs, 2 Storage Racks), MBS 100 12 Aug 99 Dis-27 SSAF-08-09A, S1 TRUSS (3 Rads), TCS, CETA, S-Band, Ext Cameras 101 7 Oct 99 Atl-23 SSAF-09-10A, NODE 2 (4 DDCU Racks), CUPOLA, 1 O2 Tank, SLP (HP GAS) 102 11 Nov 99 End-17 SSAF-10-11A, P1 TRUSS (3 Rads), TCS, CETA, UHF, Ext Cameras, U/R ------------------------------------------------------------------------------- AXAF-I Advanced X-Ray Astrophysics Facility-Imager AMS Alpha Magnetic Spectrometer CETA Crew and Equipment Translation Aid CMG Control Moment Gyro DDCU DC-to-DC Converter Unit DM Docking Module EDFT Extravehicular Activity (EVA) Demonstration Flight Test EDO Extended Duration Orbiter EVAS Extravehicular Activity System FLT OPPTY Flight Opportunity GPS Global Positioning System HST SM Hubble Space Telescope Servicing Mission IEH International Extreme-UV Far-UV Hitchhiker ISPR International Standard Payload Rack MBS Mobile Base Support MPLM Mini Pressurised Logistics Module MT Mobile Transporter OAST NASA Office of Aeronautics and Space Technology PMA Pressurized Mating Adapter PV Photovoltaic Px Port Truss Element Sx Starboard Truss Element SLP ? SPL Solar Pumped Laser SSAF-xxA Space Station Assembly Flight - American Element SSBUV Shuttle Solar Backscatter Ultra-Violet Instrument SSRMS Space Station Remote Manipulator System SSUF Space Station Utilisation Flight TCS Thermal Control System UHF Ultra High Frequency U/R ? WSF Wake Shield Facility SPACE SHUTTLE MANIFEST ( 5 Oct 1995) STS Date Orbiter Payload (continued) ------------------------------------------------------------------------------- 103 13 Jan 00 Dis-28 SSAF-11-12A, P3/4, PV MODULE (4 Battery Sets), 2 ULCAS 104 17 Feb 00 Atl-24 SSAF-12-01J/A, JEM ELM PS (5 JEM Sys, 2 ISPR, 1 Storage Racks), SPDM, ULC (2 O2 Tanks) 105 30 Mar 00 End-18 SSAF-13-01J, JEM PM (3 JEM Sys Racks), JEM RMS 106 11 May 00 Col-26 HST SM-03, U/R 107 13 Jul 00 Atl-25 SSUF-03, MPLM (ISPRs, 1 Storage Rack), P5 PV SPACER 108 24 Aug 00 End-19 SSAF-14-13A, S3/4, PV MODULE (4 Battery Sets), 4 PAS 109 9 Nov 00 Col-27 USMP-05, LTRM ------------------------------------------------------------------------------- 110 8 Feb 01 Atl-26 SSUF-04, MPLM (ISPRs), ULC (1 O2 Tank, Attached Payload)111 29 Mar 01 Dis-29 SSAF-15-02J/A, JEM EF, JEM ELM ES, ULC (4 PV Battery Sets) 112 3 May 01 Col-28 SCIENCE MISSION 113 21 Jun 01 Atl-27 SSAF-16-02E, MPLM (1 APM Storage, 3 US Storage, 7 JEM Racks), ULC (2 PV Battery Sets) 114 16 Aug 01 Dis-30 SSAF-17-14A, CENTRIFUGE (10,900 kg), S5 PV SPACER 115 4 Oct 01 Col-29 HST SM-04 116 1 Nov 01 Atl-28 SSUF-05, MPLM (ISPRs, 1 Storage Rack) ------------------------------------------------------------------------------- 117 10 Jan 02 Dis-31 SSAF-18-15A, S6, PV MODULE (4 Battery Sets), Port MT-CETA Rails 118 14 Feb 02 End-20 SSAF-19-16A, HAB (6 Hab Racks) 119 11 Apr 02 Atl-29 SSUF-06, MPLM (ISPRs), ULC (1 O2 Tank, Attached Payload)120 23 May 02 Dis-32 SSAF-20-17A, MPLM (1 Lab Sys, 8 Hab Sys Racks), ULC (2 PV Battery Sets) 121 27 Jun 02 End-21 SSAF-21-19A, MPLM (3 Hab Sys, 11 US Storage Racks) 122 3 Oct 02 FLT OPPTY 123 7 Nov 02 FLT OPPTY ------------------------------------------------------------------------------- 124 27 Mar 03 FLT OPPTY 125 17 Apr 03 FLT OPPTY 126 29 May 03 SSAF 127 14 Aug 03 SSAF 128 11 Sep 03 FLT OPPTY 129 4 Dec 03 FLT OPPTY ------------------------------------------------------------------------------- APM Attached Pressurised Module CETA Crew and Equipment Translation Aid FLT OPPTY Flight Opportunity HST SM Hubble Space Telescope Servicing Mission ISPR International Standard Payload Rack ISS International Space Station JEM Japanese Experiment Module JEM EF JEM Exposed Facility JEM ELM ES JEM Experimental Logistics Module Exposed Section JEM ELM PS JEM Experimental Logistics Module Pressurised Section JEM PM JEM Payload Module JEM RMS JEM Remote Manipulator System LTRM ? MPLM Mini Pressurised Logistics Module MT Mobile Transporter PV Photovoltaic Px Port Truss Element Sx Starboard Truss Element SPDM Special Purpose Dexterous Manipulator SSAF-xxA Space Station Assembly Flight - American Element SSAF-xxE Space Station Assembly Flight - European Element SSAF-xxJ Space Station Assembly Flight - Japanese Element SSAF-xxJ/A Space Station Assembly Flight - Japanese and American Element SSUF Space Station Utilisation Flight ULC Unpressurized Logistics Carrier ULCAS Unpressurized Logistics Carrier Attach System USMP United States Microgravity Payload U/R ? Keepers of the manifest, in remembrance: Ken Hollis - hollis@titan.ksc.nasa.gov - 1990 to 9 March 1994 - Banned from posting to sci.space.shuttle by NASA and Lockheed @START@Unofficial Space Shuttle Launch Guide The following is the Unofficial Space Shuttle Launch Guide. This file contains information on how to get a launch or landing pass, and if you can't get one, where to view the shuttle for launch or landing. This file also contains Shuttle frequencies, HAM frequencies for listening to and watching NASA select, hints on photographing launches, where to watch SSME test firings, how to get accredited as a Press Personage, internet sites to get additional NASA information, how to get the latest two line element sets, and information for teachers on how to access NASA information. Please send changes, updates, or information you think should be in this to: Steven S. Pietrobon, Satellite Communications Research Centre, University of South Australia, The Levels SA 5095, Australia. fax +61 8 302 3873 steven@spri.levels.unisa.edu.au http://audrey.levels.unisa.edu.au/~steven Shuttle Manifest ================ Current versions of the Unofficial Space Shuttle Manifest and Unofficial Space Shuttle Launch Guide (this file) can be found by anonymous ftp to audrey.levels.unisa.edu.au in directory space in files shuttle.man and shuttle.txt, respectively. A NASA version of the Launch Guide can be found in http://www.osf.hq.nasa.gov/miscinfo.html. A list of previous shuttle flights is in space/shuttle.rec and Unofficial Space Shuttle Press Kits (reformatted versions of official press kits) are in directory space/shuttle/ . The official space shuttle press kit is available via anonymous ftp to ftp.pao.hq.nasa.gov in directory /pub/pao/presskit and is usually available about a week before launch. For the latest and greatest information call the following: 1 800 572 4636 - Visitor Information Center information and next launch. 1 800 KSC INFO Florida 1 800 number. Florida only information thanks to Richard F. Jones (rfj@alpha.sunquest.com) (407) 867 4636 - Space shuttle mission information. (407) 867 2314 - Recorded launch status during countdown. (407) 867 2525 - Space shuttle launch preparations. (407) 867 3900 - Space shuttle status line. Technical, lots of TLA's. Just remember, we warned you. You can also: http://www-pao.ksc.nasa.gov/kscpao/schedule/schedule.htm http://www.osf.hq.nasa.gov/shuttle/futsts.html http://www.gdic.com/aqua/sts.html finger nasanews@space.mit.edu NASA Causeway Site Passes ========================= Thanks to werners@novavax.UUCP, Mark and Julie Bixby (markb@spock.dis.cccd.edu) Peter Armstrong (psstech@infocom.net) and Christopher A. Poterala (potsie@sils.umich.edu). You can view shuttle launches right from the base at the NASA Causeway Site which is about 10 km from the launch pad. This is the BEST and closest view. The KSC visitor center offers bus rides from the visitor's center to the Causeway Site. The cost is $7 for adults, $3 for children. For information and reservations you will need to call (407) 452 2121, Ext. 260. This number (Group Sales) does not start accepting reservations until 7 days before launch. The bus tickets must be picked up prior to launch day. You can also obtain a free Causeway Site Pass for your vehicle by sending a postcard with your name and address to Car Passes PA-Pass Kennedy Space Center FL 32899 Car passes are reserved as the requests are received based on their remaining availability. Your car pass will be mailed to you approximately 30 days before the mission's launch. If you will be leaving your residence before the pass will reach you, give the address in Florida where you will be staying. Each vehicle launch pass allows the entry of a vehicle. If you have a van, please request a vehicle pass for an oversized vehicle. One per address. In general, if you know the launch that you wish, ask for that launch. The launch pass is good for that launch no matter how many times it is postponed. If you know a general time frame, then ask for that time frame. You can also obtain NASA Causeway passes by writing to any NASA centre. jbatka@desire.wright.edu does, however, have a short-cut on how to get launch pass on short notice: call your Senator's or House Representative's office. For information on a pass if you have requested one, call KSC public affairs at (407) 867 2622. For information 24 hours before the launch on how the launch is progressing, call (407) 867 2468. Other Viewing Recommendations (frederick.mckenzie-1@pp.ksc.nasa.gov and others) ============================= If you can't get a launch pass I suggest you come to Titusville. Go east on State Road 50 from I-95, to US-1. Go north on US-1 to the "Miracle City Mall" at Harrison. Park somewhere north of this spot. Anywhere north along highway 1, or east (as far as you can) along highway 406 (402) is good (specifically Sand Point Park), just as long as you can see the VAB and don't have trees blocking the view. Also you can try Jetty Park at Port Canaveral (you will be south of the launch looking north). Regardless of where you are going to see it, arrive early (at least 2 hours before launch). Be prepared to get into some real heavy traffic, it will also take some time to get out of the area. Bring along some food and drink, umbrellas, sun glasses, sun screen, portable TV/radio, binoculars, VCR, whatever. When watching a launch, listen to FM Station 91.5 (it is a local religious station) or AM 580 out of Orlando (Thanks to Matthew DeLuca). NASA Select Television is carried on Spacenet 2, transponder 5, channel 9, 69 degrees West, transponder frequency is 3880 MHz, audio subcarrier is 6.8 MHz, polarization is horizontal. TV: Local stations such as channels 56, 2, 6 & 9 sometimes have live coverage. They usually just interrupt the program that is in progress for the final 2 minutes of prelaunch, and then a couple of minutes after launch. Same for landing. Radio: Some local radio stations to listen to are 91.5 FM, 99.3 FM, 101.1 FM, 1350 AM and 580 AM. Internet Access for Visitors to KSC (Jerry Russell, jdr@digital.net) =================================== Any visitors to KSC that would like to have Internet access to get their mail, stay in touch, are welcome to stop by our Network Control Center in Cocoa, Fl. and get online free! If you have a computer with you we will give you a FREE guest account for 24 hours, menu based (text) account with full Internet access. We are a commercial provider here in Cocoa, but offer this service to our visitors as a FREE service and encourage you to use it! FLORIDA ONLINE, 3815 N US 1, #59, Cocoa FL 32926, (407) 635 8888 voice, 635 8833 DOS BBS, 633 4710 FLORIDA ONLINE, 635 9050 fax. Shuttle Frequencies =================== The Space Shuttle transmits on three frequency bands: UHF, S-Band, and Ku-Band. The UHF frequencies are simple AM voice and are very easy to copy. These frequencies are used for launch and landing operations, EVA operations, and as an additional voice downlink when other channels are in use for the current ground station has no S-Band capability. The frequencies in use are: 296.800 MHz : Air-to-ground, or Orbiter to suit 259.700 MHz : Air-to-ground, or suit to Orbiter 279.000 MHz : Suit-to-Orbiter, or suit-to-suit 243.000 MHz : Standard military aircraft emergency frequency The S-Band system is one of the primary Orbiter downlink bands. The voice channels are digital slope delta modulated and are multiplexed in with the rest of the Orbiter telemetry and is very difficult to copy. Much of the downlink TV is on S-Band also, but is wideband FM and should be easy to copy. The frequencies are: 2287.500 MHz - Primary digital downlink 2250.000 MHz - Wideband FM with either main engine analog telemetry during launch, or TV during orbit operations. The Ku-Band system is used in conjunction with the tracking and data relay satellites and is used much more heavily in Spacelab flights than in others. The data rate is very high (50 Mbit/s). These transmissions are directed to TDRS satellites in geostationary orbit on a frequency of 15.003 GHz. (Information via WA3NAN, and WA4SIR) Ed Sileo (edsileo@qnet.com) says that Shuttle audio can be heard on 169.4 MHz at Edwards Air Force Base (EAFB). The transmitter site is on Lehman Ridge on the east side of Edwards near the Astronautics Lab. This can be heard during all flights since you never know when the shuttle may land at EAFB. Shuttle Audio Retransmissions ============================= Excerpt from the Goddard Amateur Radio Club (GARC) Shuttle Retransmission Fact Sheet (from Jim Blackwell, N3KWU, HRSBLACKWELL@deblur.gsfc.nasa.gov) Retransmission of Shuttle air-to-ground audio from the GARC (WA3NAN) may be heard on the following frequencies: Frequency Mode Antennas (MHz) 3.860 SSB LSB N-S/E-W Dipoles 7.185 SSB LSB N-S/E-W Dipoles 14.295 SSB USB 3-element Yagi 21.395 SSB USB 5-element Yagi 28.650 SSB USB 4-element Yagi 147.45 FM Simplex Phased vertical Where SSB is Single-Side-Band and LSB, USB indicate either Lower and Upper Side Band. A short-wave receiver possessing a Beat Frequency Oscillator (BFO) is needed to receive these transmissions. GARC maintains a Bulletin Board System (BBS) which is accessible by way of the Internet, modem and packet radio. The BBS contains areas with information on the club, mail distributed by the Amateur Satellite Corporation BB (AMSAT-BB) listserver, SAREX bulletins and Space Shuttle mission information. During Shuttle missions, users can also access Keplerian Orbital Elements (Keps) which are generated by the club based on information generated by NASCOM at GSFC (these orbital elements are read over-the-air by our volunteer operators). The BBS is accessible by the following means: 1. Internet: telnet to wa3nan.gsfc.nasa.gov (128.183.105.17) 2. Telephone: (301) 286-4137 (up to 14.4 kbaud supported) 3. Packet Radio: WA3NAN on 145.090 MHz in DC area. Just follow the login instructions. Note: Full access to the BBS is limited to members of the club. GARC also maintains a WWW Server containing a wide variety of information about the club, its activities, as well as links to other Amateur Radio resources. The URL address is: http://garc.gsfc.nasa.gov/www/garc-home-page.html Excerpt from rec.radio.amateur.misc FAQ Part 3 (modified): Shuttle audio is re-tranmitted by the following Amature Radio stations. Station Centre VHF 10m 15m 20m 40m 80m ------------------------------------------------------------------------------ WA3NAN GSFC 147.450 28.650 21.395 14.295 7.185 3.860 W6VIO JPL 224.080 21.280 14.282 7.165 K6MF ARC 145.585 7.165 3.840 W5RRR JSC 146.640 28.495 21.350 14.280 7.227 3.850 AK8Y LERC 145.670 or 147.195 (alternate) W1AW ARRL 147.555 28.0675 21.0675 18.0975 14.0475 7.0475 3.5815 1.818 KA9SZX 146.880 (Video at 426.250) K4GCC 146.940 WA4VME 145.170 You might also try 20192 LSB which is NASA. All frequencies are in MHz. Use FM on VHF, USB on 10-20m, LSB on 40-80m. WA3NAN - NASA Goddard Space Flight Center (GSFC), Greenbelt, MD W6VIO - NASA Jet Propulsion Laboratory (JPL), Pasadena, CA K6MF - NASA Ames Research Center (ARC), Moffett Field, CA W5RRR - NASA Johnson Space Center (JSC), Houston, TX AK8Y - NASA Lewis Research Center (LERC), Cleveland, OH W1AW - ARRL, Newington, CT (news bulletins, 9:45 PM and 12:45 AM EST) KA9SZX - Champaign-Urbana, IL K4GCC - John Anderson, Titusville, FL (near or at Kennedy Space Center) WA4VME - Melbourne, FL (near or at Kennedy Space Center) You can also telnet spacelink.msfc.nasa.gov and follow the menus to a listing of repeaters in the USA that offer this service. Retransmissions of Shuttle audio on amature radio frequencies State City Date Reported Frequencies (MHz) ----- ---------------- ------------- ------------------------- AL Birmingham 10/10/89 145.150 145.380 AL Huntsville 12/31/92 147.100 173.025 AR Russellville 3/24/92 439.250 AZ Phoenix 12/9/91 421.250 449.000 CA Los Angeles 1/7/90 52.640 224.940 CA Los Angeles 12/21/89 1241.250 CA Los Angeles 12/4/91 145.320 145.460 445.400 CA Los Angeles 12/4/91 445.425 446.575 447.000 CA Los Angeles 12/4/91 447.025 447.400 447.475 CA Los Angeles 12/4/91 448.375 448.500 CA Monterey Bay 7/1/91 145.585 443.300 CA Mount Wilson 10/18/95 224.940 CA Northern 3/19/90 145.530 CA Redondo Beach 9/23/93 145.32 W6TRW CA Sacramento 4/10/91 147.195 CA San Diego 3/23/92 449.450 1277.25 CA San Francisco 4/29/91 427.250 444.775 CA San Joaquin Vly 5/6/89 52.22 CA Santa Barbara 4/21/90 1277.000 CO Denver 11/27/93 147.225 (NASA select audio) DC Washington 11/28/83 147.450 (Greenbelt, MD) FL Cape Canaveral 10/11/89 146.940 FL Clearwater Beach 4/10/95 442.075 FL Daytona Beach 1/25/92 147.150 FL Fort Lauderdale 12/03/93 442.650 FL Gainesville 3/30/92 146.900 FL Jacksonville 4/25/90 147.12 FL Lakeland 7/18/92 147.375 FL Largo 4/24/95 51.84 FL Largo 11/4/94 145.23 FL Largo 4/10/95 421.25 (video & audio) FL Orlando 5/8/92 147.150 FL St. Petersburg 11/4/94 443.625 FL Vero Beach 4/19/90 145.130 Fl North Lauderdale 12/03/93 145.750 GA Ashburn 5/5/89 147.285 GA Atlanta 12/4/91 146.655 147.345 427.250 GA Forsyth 6/7/90 147.915 IA Cedar Rapids 10/18/89 146.400 444.300 IL Champaign-Urbana 11/30/93 146.880 kazel@uiuc.edu IL Chicago 4/19/90 145.350 IL Downers Grove 9/23/93 145.350 IL Morton Grove 12/7/93 145.350 IL Rolling Meadows 2/12/92 145.350 IN Indianapolis 3/15/92 426.250 ME Portland 12/16/89 146.925 ME York 12/16/89 224.840 MN Central 2/19/90 149.200 MN Twin Cities 3/11/89 145.150 147.120 MN Waseca 1/2/90 147.450 427.250 MO Gladstone 12/7/93 224.660 MO Kansas City 3/25/92 145.430 426.250 MO St. Louis 1/25/92 442.000 NJ Central 7/5/92 443.400 (PL 141.3) NJ Northern 12/12/93 146.610 NY Albany 9/6/91 146.820 NY Long Island 3/30/92 448.425 OH Dayton 5/4/89 145.110 OH Greenville 3/11/90 146.790 OK Tulsa 2/6/92 144.340 146.940 421.250 PA Pittsburgh 6/25/92 145.470 PA Pittsburgh 9/23/93 145.650 SC Orangeburg 12/3/93 146.805 SD Watertown 1/14/92 145.550 TX Dallas 7/18/90 145.310 448.750 TX Dallas 9/13/91 146.600 TX Houston 6/27/92 146.640 WI Wausau 9/5/91 146.820 147.060 421.250 VA Norfolk Feb 1993 144.340 431.750 FM audio, 427.250 video Thanks to Dana Rodakis (dgra@qmgate.eci-esyst.com) and Gary Grahn (WA1TSS, GGrahn@aol.com) Amateur TV Repeater of NASA Select ================================== Chris Best (clbest@ddi.digital.net) writes: I belong to a local ham radio club called the Launch Information Service and Amateur Television System (LISATS for short). We operate, in the Cocoa Florida area, an Amateur TV Repeater where we, during shuttle missions, re-broadcast NASA Select (from a satellite receiver located at the repeater site). We also have a computerized bulletin board (VIDEO) at the repeater site which cycles through screens of interest to hams, one being a projected launch schedule (shuttle and expendable). The LISATS repeater can be viewed by anyone with an outside antenna and a cable ready TV in the launch area. Please checkout: http://ddi.digital.net/ and follow the links to the local amateur radio clubs. The two primary points of contact for LISATS are myself (ham radio callsign N4KCI) or Ernie Baldini (ebaldini@ddi.digital.net, K4RBD) who is the prefered Amateur TV expert. Photographing Shuttle ===================== andreas@il.us.swissbank.com has some hints for photographers: Get the longest lens available (e.g. rent one at Helix). I used a 300mm shooting from Titusville and was still too far away to clearly see the shuttle. However I could take beautiful shots of the engine's firetrail and the smoke. Put your camera into continuous shooting mode (unless you have a VERY high speed camera like a Nikon), as the whole spectacle will be over within no time. I shot about 1 roll of film (36 pictures) until the shuttle was gone for good while almost constantly pressing the button. Use a LOW speed film (ASA 50) as the light is so bright (Remember: NASA launches only under good weather conditions), that even with a long tele lens you still have enough light left for short exposure times (I had 1/1000 with F 5.6 and a Kodachrome 64). That way making detail enlargements is also easier, meaning less grainy. Try to AVOID a tripod, as the shuttle moves "upwards to the right" (at least from Titusville with the standard 28 degree inclination). You are more flexible if you use a onepod or even better one of those professional harnesses, that you wear like a jacket and that support your long lens (like a tripod attached to your upper body). During the night before the launch you can see (at least sometimes) a search light illuminating the launch pad. With a tripod and a very long exposure time (> 20 sec's on Kodachrome 64) you'll get nice pictures as well. Make several shots with different times according to general night time photography rules. A final hint for the early-birds: I was lucky enough to see the big and red glowing sun rising exactly behind the VAB (from the US1 in Titusville). An incredible view, that didn't even require a tripod. Jim Blackwell (hrsblackwell@stars.gsfc.nasa.gov) has these hints: I can also say something about photographing night launches. Basically, for STS-61 and STS-67 I used 1000 ASA film and shot at 1/1000 th of a second at F/8. For STS-61 I was at the VIP site at 5.15 km and used a 70-210 mm zoom at the 210mm setting. For STS-67, I was at the NASA Causeway (about 10 km I think) using a 500 mm f/8 lens. Got great shots in both instances. I used Kodak Royal Gold (used to be Ektar) 1000 ASA film which is fine grained. I would also advise anyone to remove any filters they may have on their lenses as they can get nasty internal reflections and that a triapod is a must, especially with the 500 mm. I also used a cable release and a motor winder on the camera. Expendable Vehicles =================== These are usually launched from the southern part of the base, best viewing is at Jetty Park or south along the beaches of Cape Canaveral and Cocoa Beach. Not as crowded as shuttle launches, but still give yourself some time to arrive early. Jetty park can fill up so plan an alternate. Again bring your stuff. Landing Information =================== Unfortunately the KSC landing strip cannot accommodate a "viewing public" because it is situated on wetlands, however gt3597a@prism.gatech.edu suggests: If you do happen to try and view the landing at KSC, do not despair when you realize actually how far away US 1 is from the runway. Even a moderately powered set of field glasses will provide good views of the Orbiter as is decelerates into the KSC area. That twin sonic boom is very unique and, for me, was well worth the drive by itself. You will actually be able to see the Orbiter as it comes into the KSC area and turns on the heading alignment circle better than during the final approach. Don Diego (don.diego@nosurf.com) and Peter Armstrong (psstech@infocom.net) also suggest: The best viewing site for the Shuttle landings is the Shuttle Landing Facility (SLF). There are bleachers available about 140-180 metres from the runway. What a great spot. Not only is it the best possible viewing site, you get to hob knob with astronauts and VIP's. VIP invitations now sent out by NASA headquarters are for launches and landings (see following section on VIP passes). Other passes from NASA may also invite you to the landing if you are a shuttle worker or involved with the payload. Unless you have very good connections, the general public cannot have access to the SLF. As with the launch facilities NASA Select audio is provided on site as are restroom facilities and vending areas run by NASA. For a realistic spot there's really only one choice. On US1 in Titusville across the Indian River from KSC. Hope it's not early in the morning, otherwise, you're going to be facing directly into the sunrise. I've tried on several occasions to try to catch a glimpse of the orbiter coming in as I was in Cocoa Beach or the city of Cape Canaveral but you're just too far away. Whether you get lucky enough to get on KSC or have to settle for the US1 site you're in for a real treat. A landing is every bit as exciting as a launch. During a launch it's Boom, Zoom and in two minutes it's gone. But with a landing you have time to soak it all in. The key is picking it up visually as soon as possible. The thing to remember is at 15,000 metres (50,000 feet) the orbiter can be seen directly over the landing sight. Look straight up and watch for the puffs of smoke coming from the Reaction Control System (RCS) jets. Once you pick those up you should have no difficulty following it around the HAC and all the way down. Contrary to popular belief the thing doesn't land silently. When you've got an object that big and bulky cutting through the air at that velocity you get a wind rushing noise that has to be unique. US1 in Titusville can be accessed from SR50 from Orlando or I-95 from the North or South. Local radio stations that have the best NASA coverage for any NASA related event are WMMB AM 1240 or 99.3 FM. Prior to any operation events can be followed locally on TV channels 2, 6 or 9. Or pick up a copy of the local newspaper The Florida Today. Some hotels in the area also carry NASA Select. For a landing pass at Edwards, Mary Shafer (shafer@skipper.dfrf.nasa.gov) says: (Steve Handler (cityfarm@aol.com) advises us: The Public Affairs Office at Dryden Flight Research Center says that there are no landings scheduled in 1995 for Edwards and thus they are not giving out any landing passes at this time. They also indicated that the ability to see landings at Edwards is via the courtesy of the Air Force.) There are three ways to see the Shuttle landing at Edwards AFB, listed in order of restrictiveness of access and availability. 1. The East Shore area on the lakebed. Take Hwy. 14 to Avenue F and follow the signs or take Hwy. 58 to 20 Mule Team Road and follow those signs. This area is opened about 2 days before the scheduled touchdown. The viewing area is an unimproved area so don't expect many amenities. I think that there are sanitary facilities and that food and drinks can be purchased. It's suggested that you bring food and water. Nothing is required for access to this area. If any viewing is allowed this site will be open. The only times they don't open it is for the DoD's classified missions. Burns Fisher (fisher@skylab.enet.dec.com) says the view you get depends on exactly what course the shuttle comes in on. If the shuttle lands on the ascending node of its orbit you only see the shuttle coming straight in and landing in front of you...but not too close. For a descending node landing the view is much more spectacular as you see the shuttle turning and passing right above you (described by Burns as "a *gorgeous* sight!"). 2. The hillside viewing area. This is on the hillside, just above Ames-Dryden, and requires a special pass. This pass is good for one vehicle, with any number of passengers. You can't enter the Ames-Dryden complex but you can walk down the hill to the cafeteria and the gift shop, etc. More amenities, including radio transmissions from the Shuttle and JSC. Some of us believe that this area has the BEST view of the landing. I believe that the Hillside, like the East Shore, is open for all unclassified missions. These passes can be obtained by writing, as detailed below. Ames-Dryden employees can also obtain them. 3. Official guest. Access to the Ames-Dryden complex. You get to watch the landing from the ramp, which is right on the lakebed. (The Shuttle lands some distance away, depending on which runway it uses.) The crew speaks to the crowd just before they return to JSC. There are special aircraft displays (including the SR-71, F-15, F-18, X-29, etc.) in the hangars. The radio transmissions are broadcast. This method is only predicted for a few missions this year. Opening the Facility is fairly labor-intensive and very disruptive, so we won't do it for every possible mission. You can write, as detailed below, to obtain these badges and parking permits. To obtain a hillside pass or official guest badges, write to: NASA Ames-Dryden Flight Research Facility Public Affairs Office P.O. Box 273 Edwards CA 92523-5000 Do this early, because there is a limited amount of space. If you get these and then discover that you can't attend, please try to pass them on to someone else who can use them. Incidentally, there is _no_ charge for any of these. William Daul (billd@informix.com) suggests it is quicker to call your congress person and ask for a VIP pass. They usually have you pick the pass up somewhere near Edwards. Come see the Shuttle land--it's great. Wear warm clothes! If the Shuttle lands in the morning, it will be cool to downright cold. Forget the myth that the desert is always hot, it may be in the low 60s even in the summer at sunrise. It's frequently freezing in the winter. If it's much warmer, it's because the wind is blowing. However, if you're an Official Guest and will be hanging around until the Astronaut Departure Ceremony, it may be warm by then. Wear layers. Especially, wear warm footwear. Official Guests will be standing around on the cold, cold ramp and all your body heat will seep out of your feet into the concrete heat sink. Running shoes work well. Hillside Guests will be sitting up on metal bleachers. The portions of their anatomy in contact with the bleachers (feet and seat) may get _real_ cold. Here is a list of Freqs for the White Sands Missile Range Military Police: 36.100 141.250 Laser Operations: 173.5625 Drone Operations: 164.500 172.400 Cooling: 168.000 Maint: 34.490 Missile Tracking: 412.875 Range Control: Channel 1 36.510 Channel 2 34.850 Telemetry: 38.450, 38.710, 38.950, 40.100, 41.450 Photography: 30.090, 41.430, 139.440 NASA operations: 34.310, 164.100, 169.075, 169.400 SSME Test Firings (thanks to David.M.Seidel@jpl.nasa.gov) ================= The Stennis Space Center in Mississippi does Space Shuttle Main Engine (SSME) test firings, which, if I understand correctly, can be viewed by the public. Try their public affairs office for details. The Marshall Space Flight Center in Huntsville, Alabama also has an SSME test facility where you may be able to view the firings. Press Site Passes ================= If you can convince a local newspaper to write you a letter of accreditation, you can be a official Press/Media representative. This allows you much closer viewing, and material from NASA on the mission. The Press Site is just east of the "Dome" at LC-39 near the VAB. The shuttle while on the pad is obscured from view by the launch towers. Requests for accreditation should be mailed/faxed to the accreditation secretary two to three weeks prior to launch. The request must be from a credible media source and it must be on company letterhead stating the requester(s) full names, social security number, affiliation and purpose (i.e. John B. Quick, 111-22-3333, Time Magazine, photographer). The letter must be signed by the requester's supervisor/editor/or person in charge. All calls concerning accreditation should be given to Leslie. These requests can be faxed to (407) 867 2692. After you are accredited, you can call the Media tour info number, (407) 867 7819 for Photo ops, remote camera setups, etc. Public Affairs Office Attention: Accreditation M/S PA-MSB Kennedy Space Center FL 32899 Call (407) 867 2468 a couple of weeks after submitting the letter to make sure that your name is on the list as an accredited press type person. Static Test Road Passes (Peter Armstrong, psstech@infocom.net) ======================= This site (just north of the causeway on the cape side) is accessable only via a "Static Test Road" pass, which is (usually) only obtainable by those involved with shuttle payloads. If you know someone involved with a mission they might be able to get a pass for you. VIP Passes (Peter Armstrong, psstech@infocom.net and others) ========== Astronauts families and other VIP's are situated at the VIP site 1.5 km north- east of the VAB and away from the press. The site is only 5.15 km away from the pads. It offers great viewing of a launch and is near the site for the new Apollo exhibit site which will enclose the Saturn V that is now near the VAB. You can see the backside of Pad B and therefore don't see the initial ignition very well. These passes are available by NASA invitation only and cannot be normally "requested". People at the VIP site are taken there via bus from the parking lot of Spaceport USA. About ten minutes after the launch the buses return and take the VIPs back to Spaceport USA. From there, VIPs must contend with the traffic themselves, which is filled with all the people coming from the Causeway and Static Test Road sites. Gold Passes =========== These are reserved for guest's of the Kennedy Space Center director. You can basically go _anywhere_ your guide can take you. You generally have to be a guest of the KSC director to get one of these. Forward Fireman Team (T.E.Thacker.Junior@lesueloc.com) ==================== The absolutely positively best place is to get yourself a place in the Forward Fireman Team. This is an exceedingly rare thing to come by and takes considerable political pull but it has been done. This team is the group that parks 1650 metres from the pad in one or more Armored Personnel Carriers ready to go in and aid a crew abandoning ship in an extreme emergency. Needless to say they can tolerate only one or at most two extra persons in and among them. You stand a better chance if you have had any kind of fireman training - especially fighting shipboard fires (like Naval veterans) - because then you're more likely to be actually *useful*. The noise at that distance is no longer noise. It's just one great big horrible screech. Also, the heat off of the yellow-white hot SRB flame columns is so terrific that you have to wear those silver colored fire-proof suits and head coverings. You don't dare leave a camera by itself on a tripod without heat foil covering because it will likely melt or at least burn up the film inside. Anonymous ftp Sites =================== Image info provided by (in part) Daniel M. Israel (crdmi@vulcan.giss.nasa.gov) and Kevin C. Marsh (kmarsh@ja6.jsc.nasa.gov): ftp://ames.arc.nasa.gov/pub/GIF ftp://ecf.hq.eso.org ftp://explorer.arc.nasa.gov/pub/SPACE/GIF ftp://explorer.arc.nasa.gov/pub/SPACE/JPEG ftp://ftp.univ-rennes1.fr ftp://gipsy.vmars.tuwien.ac.at/pub/spacegifs ftp://nssdc.gsfc.nasa.gov/cdrom/image ftp://ftp.jpl.nasa.gov/pub/images ftp://seds.lpl.arizona.edu/pub/images/shuttle ftp://images.jsc.nasa.gov gopher://images.jsc.nasa.gov ftp://sseop.jsc.nasa.gov ftp://stsci.edu ftp://wuarchive.wustl.edu/multimedia/images World Wide Web Pages (thanks to Jim Dumoulin). ==================== http://www.spacecamp.com/ - Space Camp http://www.osf.hq.nasa.gov/ - NASA Office of Space Flight http://shuttle.nasa.gov/ - Shuttle Mission Home Page http://www-pao.ksc.nasa.gov/kscpao/kscpao.htm - NASA KSC Public Affairs http://www-pao.ksc.nasa.gov/de/de-systems.html - NASA KSC Engineering Development http://www.ksc.nasa.gov/ - Kennedy Space Center http://www.nasa.gov/ - NASA Home Page http://www.nasa.gov/nasa/nasa_hottopics.html - NASA * Hot Topics * http://www.nasa.gov/nasa/nasa_subjects/nasa_subjectpage.html - NASA Information Sources by Subject http://www.hq.nasa.gov/ - NASA Headquarters http://www.arc.nasa.gov/ - Ames Research Center http://www.dfrc.nasa.gov/dryden.html - Dryden Flight Research Facilty http://www.gsfc.nasa.gov/GSFC_homepage.html - Goddard Space Flight Center http://www.jpl.nasa.gov/ - Jet Propulsion Laboratory http://www.jsc.nasa.gov/ - Johnson Space Center http://images.jsc.nasa.gov/ - NASA JSC Digital Image Collection http://www.larc.nasa.gov/ - Langley Research Center http://www.lerc.nasa.gov/ - Lewis Research Center http://www.msfc.nasa.gov/ - Marshall Space Flight Center http://www.sti.nasa.gov/ - NASA Scientific and Technical Information Program http://www.nasa.gov/nasa/nasa_affiliates/nasa_institutes.html - NASA Affiliated Institutes http://www.nasa.gov/hqpao/other_agencies.html - Other Space Agencies http://space.mit.edu/ - MIT Center for Space Research Johnson Space Center BBS ======================== The Public Affairs Office at the Johnson Space Center operates a BBS to provide information to the public. Check this board for updates to the Keplerian element sets during the flight. To access the BBS, call +1 713 483 2500 using 1200 baud (do NOT connect at 2400 baud), 8-N-1, at the ENTER NUMBER: prompt, enter "62511" and you will be connected to the BBS. Direct dial numbers are +1 713 483 2419 and +1 713 483 2278. Check file area 30 or 99 for latest element sets. NASA JSC's Electronic Space Information BBS is intended to provide 24-hour access to biographies of NASA officials and astronauts, news releases, space flight mission press kits and television schedules, space shuttle systems information, flight manifests and schedules, and other information about the space program. Additional X-Windows information and can be obtained by anonymous ftp to krakatoa.jsc.nasa.gov or 139.169.31.12. Donations: Much of this library is comprised of donations by local contributions. We encourage all donations concerning X windows such as widgets, programming tools, and other applications. Marshall Space Flight Center Spacelink ====================================== You can also access: THE NASA Spacelink, Huntsville, Alabama, 24 Hours. Has a great deal of information about NASA's space program, including press releases, shuttle status reports, shuttle press kits, and images. Telnet spacelink.msfc.nasa.gov (login as guest) WWW http://spacelink.msfc.nasa.gov Anonymous FTP spacelink.msfc.nasa.gov Gopher spacelink.msfc.nasa.gov Modem Calls (205) 895 0028 (8-N-1) (Up to 14.4 bps) Science, Technology and Classroom Demonstrations ================================================ Call Argonne National Laboratory 708-252-8241, or Internet newton.dep.anl.gov or 130.202.92.50. Jet Propulsion Laboratory ========================= Anonymous ftp to ftp.jpl.nasa.gov or by dialup modem to +1 (818) 354-1333, up to 9600 baud v32/v42bis/MNP5. The www address is http://www.jpl.nasa.gov . CD-ROMs ======= For more information on CD-ROMs, telnet to nssdca.gsfc.nasa.gov, username: NODIS (no password). For a hardcopy catalog phone (301)268-6695 or send email to request@nssdca.gsfc.nasa.gov and ask for the "NASA Earth and Space Science Data on CD-ROM." NASA Press Releases =================== NASA press releases and other information are available automatically by sending an Internet electronic mail message to domo@hq.nasa.gov. In the body of the message (not the subject line) users should type the words "subscribe press-release" (no quotes). The system will reply with a confirmation via E-mail of each subscription. A second automatic message will include additional information on the service. Questions should be directed to +1 202 358 4043. NASA Headquarters ================= Anonymous ftp to ftp.pao.hq.nasa.gov in directory pub/pao (has press releases, shuttle status reports, and shuttle press kits). Orbital Elements ================ The most current orbital elements from the NORAD two-line element sets are carried on the Celestial BBS, (205) 409 9280, and are updated several times weekly. Documentation and tracking software are also available on this system. The Celestial BBS may be accessed 24 hours/day at 300, 1200, 2400, 4800, or 9600 bps using 8 data bits, 1 stop bit, no parity. Orbital data available on T. S. Kelso's BBS is also available by FTP at archive.afit.af.mil, in the /pub/space directory. The elements are also routinely posted to the sci.space.news news group. Another good source of Space shuttle 2-line orbital elements is the RPV ASTRONOMY BBS (310-541-7299). Thanks to T. S. Kelso (tkelso@afit.af.mil). Brian Rehm (Rehm@serv512.gsfc.nasa.gov) tells us: ftp://spacelink.msfc.nasa.gov/Instructional.Materials/Software/Tracking.Elementsalso contains the latest orbital elements. There is also tracking software available here for both Macs and PCs. There's a list of some 4100+ elements posted weekly at ftp://kilroy.jpl.nasa. gov/pub/space/elements/satelem. You can also get the entire unclassified NORAD catalogue (somewhat painfully) from a site at Goddard (anybody have the address for this?). You won't find the elements for _ALL_ the objects out there, but you will find a much larger list at ftp://seds.lpl.arizona.edu/pub/sat/satelem. The files are UNIX Z-compressed and have over 3000 objects. To decompress them, just leave off the .Z when ftping them. Eric Kaercher (astyanax@ddi.digital.net) writes: For the latest information about the Shuttle Elements Mailing List, including how to subscribe and unsubscribe, access to the archives, etc., send a message containing only "info elements" in the body of the message to "listserv@ucsd.edu" or read about the list with your web browser at http://www.cts.com/browse/garym/elements Teaching Material ================= If you are or know a teacher, and they would like some teaching material posters or pictures, have them write to the following address with the pertinent information: NASA PA - ESB Kennedy Space Center FL 32899 To receive the "NASA Report To Educators" and other NASA publications, write to the address below: Educational Publications Services Mail Code XEP NASA Headquarters Washington DC 20546 Serving inquiries related to space exploration and other activities: Teaching Resource Center NASA Jet Propulsion Laboratory Mail Stop CS-530 4800 Oak Grove Drive Pasadena CA 91109 (818) 354 6916 Fax: (818) 354 8080 If you're interested a phone number and address you can contact for public information from JPL concerning unmanned planetary exploration: (818) 354 5011 Public Information Office NASA Jet Propulsion Laboratory Mail Stop 186-120 4800 Oak Grove Drive Pasadena CA 91109 Serving all states through workshops and materials: National Air and Space Museum Smithsonian Institution Education Resource Center, MRC 305 Washington DC 20560 (202) 786 2109 Fax: (202) 786 2262 Keepers of the manifest, in remembrance: Ken Hollis - hollis@titan.ksc.nasa.gov - 1990 to 9 March 1994 - Banned from posting to sci.space.shuttle by NASA and Lockheed @START@Comet Shoemaker-Levy Home Page Tops 6 Million Accesses COMET SHOEMAKER-LEVY HOME PAGE TOPS 6 MILLION ACCESSES December 21, 1995 The access count to the Comet Shoemaker-Levy home page at JPL has recently topped the 6 million mark. The Comet SL9 home page is still being updated with the latest news and images on the aftermath of the comet impacts with Jupiter. With over 1,400 images, the home page has the world's largest collection of comet impact images available on the Internet. The home page can be accessed at: http://newproducts.jpl.nasa.gov/sl9/ ___ _____ ___ /_ /| /____/ \ /_ /| Ron Baalke | baalke@kelvin.jpl.nasa.gov | | | | __ \ /| | | | Jet Propulsion Lab | ___| | | | |__) |/ | | |__ Pasadena, CA | Help! I've posted and I /___| | | | ___/ | |/__ /| | can't follow up! |_____|/ |_|/ |_____|/ | @START@Galileo's Ability to Withstand the Conditions of Space What is the Temperature of the Galileo Spacecraft? The temperature of something in space, like the Galileo spacecraft, depends on many of the same factors that determine the temperatures of things on Earth. Some of these factors are: Is the thing in sunlight or shade? Is it made of material that absorbs or reflects heat? How is it insulated? Does it have any internally generated heat? What is it in contact with, or is it near something really cold, like a block of ice, or near something really hot, like a stove? Why is temperature important to worry about for a spacecraft? Just like your car, the spacecraft has moving parts, fuel (and oxidizer), and electronics that are designed to work properly only when their temperatures are kept within the proper limits. For example, if it's really cold outside, your car's oil can become so thick that it doesn't properly lubricate the engine, the battery may not generate enough charge, and the coolant may even freeze. And if it's too hot, your coolant can boil, causing your engine to overheat. The range of temperatures that have to be designed for in space is even greater than for your car. For example, the temperature of deep space is about -270 degrees Celsius, or -454 degrees Fahrenheit, which is just above absolute zero. At this temperature, just about everything, including air, becomes solid. So that means that parts of the spacecraft which have to face deep space are constantly losing heat to it and must be heated. Those parts which have to face the Sun can become very warm, as much as a couple of hundred degrees Celsius, and they are designed to be cooled somehow. In fact, the hottest parts of Galileo are the power sources, whose outer cases are 220 degrees Celsius, and the coldest part is the infrared instrument's detector, which is -220 degrees Celsius, a range of 440 degrees Celsius that has to be designed for! How are such heating and cooling demands met? One way is to simply orient the spacecraft to use the Sun to warm certain parts. Don't forget, though, that the variation in solar intensity, which varies by a factor of 50 from Venus to Jupiter has to be taken into account in the design. Another technique is the use of special insulation, called multi-layer insulation, which covers much of the spacecraft to keep in heat (or keep out heat). Where heat must be let out, louvers (which open when they are warm and close again when they are cold - these work on the same bi-metallic principle as a home thermostat) are used. The location of components is also designed to direct excess heat from hotter ones to ones which need additional heat, through conduction and radiation (infrared), much like a fireplace sends heat out into a room. The latter requires that materials and their coatings be carefully selected for the appropriate heat conductive and radiative properties. Where the above methods are insufficient, direct heating by electric heaters or radioisotope heater units (which create heat by the decay of radioactive materials, in this case, plutonium) is used. One of the more delicate temperature balancing acts is keeping the propellant tanks from getting too hot or too warm. Generally they are kept at about 16 degrees Celsius. If they get too cold, the propellant can freeze, while if they get too warm the pressure might get too high to safely use the rocket engines. In fact, much of the electrical power which is not being used by the instruments or engineering components is usually directed into the propellant tanks. Some other typical temperatures are the scan platform motor (points the cameras) which will operate from -10 to 5 degrees Celsius. The electronics generally range from 18 to 30 degrees Celsius. Instrument operating temperatures vary from -30 to 20 degrees Celsius, depending on their operating mode and the operation of nearby components. Noteworthy exceptions are the camera's detector at -110 degrees Celsius and the previously mentioned infrared detector. Given the complexity involved in designing Galileo, it was necessary to test the spacecraft inside a big chamber that simulated space conditions to prove all parts would be at the proper temperature. This chamber simulates the Sun with special lamps, and has all of the air drawn out of it to simulate the vacuum of space. In-flight, there are about 140 different temperature measurements being radioed back to analysts on the Galileo flight team, who are constantly checking to see that they are within prescribed limits. As you can see, temerature control of the Galileo spacecraft is a complex, diversified task that continues to be a rare and exciting engineering challenge. Jerry M. Millard Temperature Control and Mechanical Devices Engineering Galileo Orbiter Engineering Team @START@Cassini Animations Available CASSINI SPACECRAFT ANIMATIONS Six computer animations of the Cassini spacecraft are now available on the Cassini home page. Cassini is a joint effort between NASA and ESA to send an orbiter to Saturn and parachute a probe to the surface of Titan. The Cassini mission is scheduled for launch in 1997. The new animations are available in the "What's Hot" section at: http://www.jpl.nasa.gov/cassini/ The animations are in both MPEG and QuickTime formats, and low and high resolutions versions are also provided. The animations are courtesy of the Jet Propulsion Lab and the European Space Agency. ___ _____ ___ /_ /| /____/ \ /_ /| Ron Baalke | baalke@kelvin.jpl.nasa.gov | | | | __ \ /| | | | Jet Propulsion Lab | ___| | | | |__) |/ | | |__ Pasadena, CA | Help! I've posted and I /___| | | | ___/ | |/__ /| | can't follow up! |_____|/ |_|/ |_____|/ | @START@Space Calendar - 12/28/95 Welcome to the Space Calendar! This Space Calendar covers space-related activities and anniversaries for the upcoming year. It is also available on the World Wide Web at: http://newproducts.jpl.nasa.gov/calendar/ The WWW version of the Space Calendar includes links to other home pages that have additional information on that subject. This calendar is compiled and maintained by Ron Baalke. Please send any updates or corrections to baalke@kelvin.jpl.nasa.gov. Note that launch dates are subject to change. Also, note that anniversary dates are listed in 5 year increments only. The following people have contributed to this month's calendar: o Phillippe Berthe - Panamsat/Measat-1 launch is now Jan 9, 1996. - Intelsat 707 launch is Feb 1996. - MUSES-B launch is now Sep 1996. o Gunter Krebs - MSAT-1 launch is now Feb 1996. o Steve Newby - NOAA-K launch is now Aug 1, 1996. o Keith Stein - REX-II launch is Jan 11, 1996. - Hyflex launch is now Jan 31, 1996. - Seastar launch is now Jan 1996. - Conquest launch is Jan 1996. o Erik Kuulkers - Koreasat-2 launch is now Jan 5, 1996. o Bob Kozon - POLAR launch is now Jan 22, 1996. o Vladimir Agapov - Gonets launch is now Feb 9, 1996. - Cosmos launch is Jan 16, 1996. - Gorizont launch is Jan 18, 1996. - Raduga launch is Feb 28, 1996. ========================= SPACE CALENDAR December 28, 1995 ========================= * indicates changes from last month's calendar December 1995 Dec ?? - JCSat Launch (Japan) Dec ?? - KUPON Launch Dec ?? - Spektrum X Proton Launch (Russia) * Dec 28 - IRS-1C Molniya Launc (Russia) * Dec 29 - XTE (X-Ray Timing Explorer) Delta 2 Launch Dec 29 - Galileo, Solar Conjunction Ends Dec 31 - Leap Second Will Occur January 1996 * Jan ?? - Seastar Pegasus XL Launch * Jan ?? - Conquest Starfire 1 Launch Jan 01 - 195th Anniversary (1801), Discovery of the First Asteroid (Ceres) by Piazzi. Jan 03 - Galileo, Probe Data Playback Begins Jan 03 - Quadrantids Meteor Shower Jan 03 - Earth at Perihelion (91,400,005 miles from Sun) * Jan 05 - Koreasat-2 Delta 2 Launch * Jan 09 - Panamsat-3R/Measat-1 Ariane 4 Launch Jan 11 - STS-72, Endeavour, Space Flyer Unit Retrieval * Jan 11 - REX-II Pegasus XL Launch Jan 15 - 20th Anniversary (1976), Helios-2 Launch (Solar Orbiter) * Jan 16 - Cosmos Launch (Russia) Jan 17 - Comet Churyumov-Gerasimenko Perihelion * Jan 18 - Gorizont Proton Launch (Russia) Jan 18 - Asteroid 1992 QN Near-Earth Flyby (0.1588 AU) Jan 20 - Asteroid Irene at Opposition * Jan 22 - POLAR Delta-2 Launch Jan 22 - Moon Near Venus & Saturn Jan 24 - Asteroid Aten Near-Earth Flyby (0.2234 AU) Jan 24 - 10th Anniversary (1986), Voyager 2 Uranus Flyby Jan 28 - 10th Anniversary (1986), Space Shuttle Challenger Explosion * Jan 31 - Hyflex J-1 Launch (Japan) Jan 31 - Asteroid Eleonora at Opposition Jan 31 - 25th Anniversary (1971), Apollo 14 Launch Jan 31 - 30th Anniversary (1966), Luna 9 Launch (Soviet Moon Lander) February 1996 Feb ?? - SAC-B Pegasus XL Launch * Feb ?? - MSAT-1 Ariane 4 Launch * Feb ?? - Intelsat 707 Ariane 4 Launch Feb 01 - N-Star B Ariane 4 Launch Feb 03 - Comet Schwassmann-Wachmann 1, Closest Approach to Earth (5.2286 AU) Feb 04 - Clyde Tombaugh's 90th Birthday (1906) * Feb 06 - Comet Honda-Mrkos-Pajdusakova Near-Earth Flyby (0.1702 AU) * Feb 09 - Gonets Tsiklon-3 Launch (Russia) Feb 09 - Palapa Atlas IIA Launch Feb 11 - Saturn, Rings Edge-On from Earth's Perspective Feb 14 - Chiron, Perihelion Feb 16 - NEAR Delta 2 Launch (Asteroid Eros Orbiter) Feb 19 - 10th Anniversary (1986), Mir Space Station Launch (Soviet Union) Feb 20 - Soyuz TM-23 Launch (Russia) Feb 22 - STS-75, Columbia, Tethered Satellite System (TSS-1R) Feb 22 - Venus/Moon Occultation, Visible from Hawaii * Feb 28 - Raduga Proton Launch (Russia) Feb 29 - Soyuz TM-22 Returns to Earth March 1996 * Mar ?? - MSX Delta 2 Launch Mar ?? - Seastar Pegasus Launch Mar 01 - Astra 1F Proton Launch (Russia) Mar 01 - 30th Anniversary (1966), Venera 3 Impact on Venus Mar 04 - 215th Anniversary (1781), Herschel's Discovery of Uranus Mar 06 - 10th Anniversary (1986), Vega 1, Comet Halley Flyby Mar 08 - 10th Anniversary (1986), Suisei, Comet Halley Flyby Mar 09 - 10th Anniversary (1986), Vega 2, Comet Halley Flyby Mar 10 - Priroda Proton Launch (Russia) Mar 11 - 10th Anniversary (1986), Sakigake, Comet Halley Flyby Mar 13 - Galileo, Probe Data Playback Completed Mar 13 - 10th Anniversary (1986), Giotto, Comet Halley Flyby Mar 16 - 30th Anniversary (1966), Gemini 8 Launch Mar 18 - Galileo, Orbital Trim Maneuver #3 (OTM-3), Apojove Maneuver * Mar 21 - STS-76, Atlantis, 3rd Shuttle-Mir Mission, SPACEHAB Mar 28 - 10th Anniversary (1986), ICE, Comet Halley Flyby Mar 31 - Asteroid 1990 VA, Near-Earth Flyby (0.2253 AU) Mar 31 - Asteroid Bacchus, Near-Earth Flyby (0.0678 AU) Mar 31 - 30th Anniversary (1966), Luna 10 Launch, 1st Moon Orbiter April 1996 Apr 01 - Progress M-31 Launch (Russia) Apr 03-04 - Lunar Eclipse Apr 07 - Daylight Savings, Set Clock Ahead One Hour (USA) Apr 12 - 35th Anniversary (1961), 1st Man in Space, Yuri Gagarin Apr 12 - 15th Annivesrary (1981), 1st Space Shuttle Launch, Columbia, STS-1 Apr 17 - 20th Anniversary (1976), Helios-2 Perihelion (.29 AU from Sun) Apr 17 - Partial Solar Eclipse, Visible from New Zealand Apr 18 - Asteroid Pallas at Opposition Apr 19 - 25th Anniversary (1971), Salyut 1 Launch, 1st Space Station (Soviet U Apr 20 - Lyrids Meteor Shower Apr 24 - Cluster Ariane 5 Launch (ESA/NASA) Apr 29 - SAX (X-ray Astronomy Satellite) Atlas Launch May 1996 May 04 - Venus at Greatest Brilliancy (Magnititude -4.5) May 05 - 35th Anniversary (1961), 1st US Man in Space, Alan Shephard May 05 - Eta Aquarids Meteor Shower May 07 - Asteroid Vesta at Opposition May 08 - Lunar Occultation of Comet Hale-Bopp May 11 - 80th Anniversary (1916), Albert Einstein's General Theory of Relativity May 14 - Galileo, Orbital Trim Maneuver #4 (OTM-4) May 16 - STS-77, Endeavour, SPACEHAB-4 May 18 - Asteroid 1991 JR, Near-Earth Flyby (0.1087 AU) May 19 - 25th Anniversary (1971), Mars 2 Launch (Soviet Mars Orbiter/Lander) May 22 - Pluto at Opposition May 25 - 35th Anniversary (1961), John F. Kennedy's Moon Goal Speech May 28 - 25th Anniversary (1971), Mars 3 Launch (Soviet Mars Orbiter/Lander) May 29 - Asteroid Ceres at Opposition May 30 - 25th Anniversary (1971), Mariner 9 Launch (Mars Orbiter) May 30 - 30th Anniversary (1966), Surveyor 1 Launch (Moon Soft Lander) June 1996 Jun 01 - Progress M-32 Launch (Russia) Jun 01-06 - Space 96, Albuquerque, New Mexico Jun 03 - 30th Anniversary (1966), Gemini 9 Launch Jun 04 - Galileo, Orbital Trim Maneuver #5 (OTM-5) Jun 11 - Asteroid Icarus Near-Earth Flyby (0.1012 AU) Jun 16 - Asteroid 1990MU Near-Earth Flyby (0.2499 AU) Jun 20 - Summer Solstice June 22-23 - Universe '96, Santa Clara, California * Jun 27 - Galileo, 1st Ganymede Flyby (Orbit 1) Jun 27 - STS-78, Columbia, Life & Microgravity Spacelab (LMS) July 1996 Jul 01 - Galileo, Orbital Trim Maneuver #6 (OTM-6) Jul 04 - Jupiter at Opposition Jul 05 - Earth at Aphelion (94,512,258 miles from Sun) Jul 06 - Soyuz TM-24 Launch (Russia) Jul 09 - Galileo, Orbital Trim Maneuver #7 (OTM-7) Jul 17 - Venus at Greatest Brilliancy (Magnititude -4.5) Jul 18 - Neptune at Opposition Jul 18 - 30th Anniversary (1966), Gemini 10 Launch Jul 20 - 20th Anniversary (1976), Viking 1 Mars Landing Jul 21 - 35th Anniversary (1961), Mercury 4 Launch Jul 25 - Uranus at Opposition Jul 26 - 25th Anniversary (1971), Apollo 15 Launch Jul 29 - Delta-Aquarids Meteor Shower August 1996 Aug ?? - ADEOS/NSCAT Launch Aug 01 - STS-79, Atlantis, Mir Docking * Aug 01 - NOAA-K Titan 2 Launch Aug 02 - Asteroid Toro Near Earth Flyby (0.2208 AU) Aug 06 - 35th Anniversary (1961), Vostok 2 Launch Aug 06 - Asteroid Eger Near Earth Flyby (0.1151 AU) Aug 06 - Galileo, Orbital Trim Maneuver #8 (OTM-8) Aug 09 - 20th Anniversary (1976), Luna 24 Launch (Soviet Moon Sample Return) Aug 10 - 30th Anniversary (1966), Lunar Orbiter 1 Launch Aug 12 - Perseids Meteor Shower (Potential Meteor Storm) Aug 17 - 30th Anniversary (1966), Pioneer 7 Launch (Solar Orbiter) Aug 24 - 30th Anniversary (1966), Luna 11 Launch (Soviet Lunar Orbiter) Aug 25 - 15th Anniversary (1981), Voyager 2 Saturn Flyby Aug 28 - Asteroid 1991 CS Near Earth Flyby (0.0620 AU) September 1996 Sep ?? - Intelsat 709 & ARD Ariane 5 Launch * Sep ?? - VSOP-Muses-B Launch (Japan) Sep 03 - 20th Anniversary (1976), Viking 2 Mars Landing Sep 03 - Galileo, Orbital Trim Maneuver #9 (OTM-9) Sep 06 - Galileo, 2nd Ganymede Flyby (Orbit 2) Sep 11 - Galileo, Orbital Trim Maneuver #10 (OTM-10) Sep 12 - 30th Anniversary (1966), Gemini 11 Launch Sep 16 - Asteroid 1989 RS1 Near Earth Flyby (0.1958 AU) Sep 22 - Autumnal Equinox (18:00 UT) Sep 23 - 150th Anniversary (1846), J. Galle's Discovery of Neptune Sep 26 - Saturn at Opposition Sep 26-27 - Lunar Eclipse Sep 28 - 25th Anniversary (1971), Luna 19 Launch (Soviet Lunar Orbiter) October 1996 Oct 04 - Asteroid Juno at Opposition Oct 07 - Galileo, Orbital Trim Maneuver #11 (OTM-11) Oct 09 - Draconids Meteor Shower Oct 10 - 150th Anniversary (1846), William Lassell's Discovery of Neptune's mo Triton Oct 12 - Partial Solar Eclipse Oct 21 - Orionid Meteor Shower Oct 22 - 30th Anniversary (1966), Luna 12 Launch (Soviet Lunar Orbiter) Oct 22 - Asteroid 1989 UQ Near Earth Flyby (0.1505 AU) Oct 23 - Asteroid 4947 Ninkasi Near Earth Flby (0.2131 AU) Oct 24 - 145th Anniversary (1851), William Lassell's Discovery of Uranus moons Umbriel and Ariel Oct 25 - 325th Anniversary (1671), Giovanni Cassini's Discovery of Saturn's mo Iapetus Oct 25 - Asteroid 4197 1982 TA Near Earth Flyby (0.0846 AU) Oct 27 - Daylight Savings - Set Clock Back One Hour (USA) Oct 27 - Asteroid 3908 1980 PA Near Earth Flyby (0.0613 AU) Oct 29 - 5th Anniversary (1991), Galileo Flyby of Asteroid Gaspra Oct 29 - Asteroid 1991 VE Near Earth Flyby (0.0853 AU) Oct 30 - 15th Anniversary (1981), Venera 13 Launch (Soviet Venus Lander) November 1996 Nov 01 - Galileo, Orbital Trim Maneuver #12 (OTM-12) Nov 04 - Galileo, 1st Callisto Flyby (Orbit 3) Nov 04 - Taurids Meteor Shower Nov 04 - 15th Anniversary (1981), Venera 14 Launch (Venus Flyby/Lander) Nov 06 - Galileo, Europa Observations (Orbit 3) Nov 06 - 30th Anniversary (1966), Lunar Orbiter 2 Launch Nov 07 - Galileo, Orbital Trim Maneuver #13 (OTM-13) Nov 07 - STS-80, Columbia, Wake Shield Facility (WSF-03) Nov 08 - Edmund Halley's 340th Birthday (1656) Nov 11 - 30th Anniversary (1966), Gemini 12 Launch Nov 14 - 25th Anniversary (1971), Mariner 9 Mars Orbit Insertion Nov 14 - Andromedids Meteor Shower Nov 17 - Leonids Meteor Shower Nov 23 - Asteroid 1993WD Near-Earth Flyby (0.2466 AU) Nov 27 - Galileo, Orbital Trim Maneuver #14 (OTM-14) Nov 27 - 25th Anniversary (1971), Mars 2 Mars Orbit Insertion/Lander Crash (Soviet Union) Nov 29 - Asteroid 4179 Toutatis Near-Earth Flyby (0.0359 AU) December 1996 * Dec 02 - Mars Pathfinder Delta 2 launch (Mars Lander/Rover) * Dec 02 - 25th Anniversary (1971), Mars 2 Mars Orbit Insertion/Mars Landing * Dec 05 - STS-81, Atlantis, 5th Shuttle-Mir Mission, SPACEHAB * Dec 13 - Geminids Meteor Shower * Dec 14 - Tycho Brahe's 450th Birthday (1546) * Dec 15 - 30th Anniversary (1966), Dollfus' Discovery of Saturn Moon Janus * Dec 16 - Galileo, Orbital Trim Maneuver #15 (OTM-15) * Dec 19 - Galileo, 1st Europa Flyby (Orbit 4) * Dec 22 - Galileo, Orbital Trim Maneuver #16 (OTM-16) * Dec 22 - Ursids Meteor Shower * Dec 22 - 30th Anniversary (1966), Luna 13 Launch (Soviet Moon Lander) * Dec 27 - Johannes Kepler's 425th Birthday (1571) ___ _____ ___ /_ /| /____/ \ /_ /| Ron Baalke | baalke@kelvin.jpl.nasa.gov | | | | __ \ /| | | | Jet Propulsion Lab | ___| | | | |__) |/ | | |__ Pasadena, CA | Help! I've posted and I /___| | | | ___/ | |/__ /| | can't follow up! |_____|/ |_|/ |_____|/ | @START@Possible Global Dust Storm on Mars ----------------------------------------------------------------------- CLANCY MILLIMETER OBSERVATIONS INDICATE POSSIBLE GLOBAL DUST ACTIVITY ON MARS: VISUAL CONFIRMATION HIGHLY DESIRED ----------------------------------------------------------------------- Todd Clancy (CU/LASP) reports that observations from Kitt Peak indicate that a large-scale dust storm is likely occurring on Mars. Todd is observing Mars with the 12-m NRAO telescope, measuring atmospheric CO absorption lines at millimeter wavelengths. Normally, under clear atmospheric conditions, there is a large enough temperature difference between the Martian surface and atmosphere to result in the formation of absorption features having high contrast. However, under dusty conditions, the surface-atmospheric temperature difference is smaller, and the absorption feature constrast is substantially decreased. Todd reports that observations from Kitt Peak this week (at Ls=222) reveal lower CO absorption band contrast than usual, indicating an estimated >=20K elevation in the atmospheric temperature above the 10-20 km level. This amount of atmospheric heating is consistent with a global-scale dust storm event, similar in nature though not as large as the events reported by Clancy and colleagues Grossman and Muhleman during April 1994 and April 1992. Todd notes that since this storm has apparently just begun (atmospheric heating was not detected in this year's observations prior to Ls=222), it is probably only in the early to mid stages of the dust buildup. Additional millimeter observations are planned for this weekend and later in January in order to confirm the storm and to more accurately quantify the dust opacity. It would be highly desirable to obtain visual confirmation of this dust event, both in order to scrutinize the storm itself as well as to "practice" obtaining the types of groundbased support observations that are needed by the upcoming Mars Pathfinder mission. However, this is a difficult and challenging task, as Mars is currently only 4.0 arcsec in apparent diameter and only 13 degrees from the Sun (and approaching conjunction). Both professional and amateur observers who can observe Mars now are encouraged to do so to try to provide visual verification and additional information about the character of the dust storm. Unfortunately, the Hubble Space Telescope will not be able to observe Mars until September because of solar phase angle limitations. Please pass along this information to interested colleagues, and feel free to send along any questions, comments, or observing progress reports to the email address listed below. ------------------------------------------------------------------------- Jim Bell ----------------------------------------------------------------- Cornell University Department of Astronomy Center for Radiophysics and Space Research 424 Space Sciences Building Ithaca, NY 14853-6801 phone: 607-255-5911 fax: 607-255-9002 email: jimbo@marswatch.tn.cornell.edu WWW: http://marswatch.tn.cornell.edu ------------------------------------------------------------------------- @START@Meteorite Recovered in Japan On NHK International satellite TV (Monday morning, Japan time) it was announced that a large meteorite fragmented over Ibaraki prefecture on Sunday afternoon. The broadcast featured residents of Urawa city talking about the appearance of the fireball. A small fragment was recovered (near Tsukuba city), apparently a stony meteorite with inclusions of iron/nickel. NHK reported that this was confirmed to be meteoric by a local museum. It was claimed that the parent body was quite large, roughly 10 meters in diameter, although only one small fragment was immediately recovered. In the Tenmon Guido (Japan's premere amateur astronomy magazine) you read articles about extensive meteorite seaches, so I'm sure there will be many people out searching though the countyside. --- Steve Johnston. ---------------------------------------------------------------- Forwarded from Yoshiro Yamada: Today's newspapers and TV news reported that a fireball appeared over Saitama and Ibaraki prefectures about 16:20 (UTC+9h) on January 7. The fireball travelled in an approximately easterly direction. An explosive sound was reported. The event was captured on photo/video recording by the residents. A probable fragment (5cm, 60g) of the meteorite also was found. Yoshiro Yamada Astronomy Section Yokohama Science Center yamada@ysc.go.jp @START@Jonathan's Space Report No. 272 Jonathan's Space Report No. 272 1996 Jan 11 Cambridge, MA -------------------------------------------------------------------------------- Shuttle ------- Space Shuttle Endeavour was launched on 1996 Jan 11, at 0941:00 UTC, beginning mission STS-72. Endeavour entered a 66 x 455 km x 28.5 deg transfer orbit at main engine cutoff (0949:35), followed by separation of the ET-75 external tank (0949:47). The OMS-2 apogee burn at 1024:30 placed the OV-105 spacecraft in a 180 x 460 km orbit. The NSR rendezvous burn tomorrow will place Endeavour on track to meet up with the SFU satellite, currently in a 469 x 478 km x 28.5 deg orbit. The Japanese National Space Development Agency's Space Flyer Unit (SFU) was launched by an H-II rocket in Mar 1995. A NASDA astronaut, Koichi Wakata, is a member of the STS-72 crew. The STS-72 launch was unusual in that for the first time there was no mission requirement for a transatlantic landing (TAL) abort site, since with a single engine failure the Orbiter could have made it either to orbit or back to the Cape at all times during the ascent. Two engine failures might have caused the crew to go to the Banjul, Gambia, site since the weather was bad at the mission's nominal TAL site at Ben Guerir, Morocco. Payloads on STS-72 include the Spartan 206 satellite (known also as OAST Flyer) and the EDFT-3 spacewalk experiment. Errata ------- In JSR 271A, the Start launch fell on Russia, not the Sea of Okhotsk as originally reported. NIITT should read MITT - Moscow Institute of Thermal Technology. Gals-2 was procured and delivered on orbit to Land by AO Informkosmos, so change owner to Informkosmos/Land. The UNAMSAT was built by Moscow State University for UNAM. Molniya-3 is probably owned by MSvyazi (Russian Federation Ministry of Communications). Finally, it is more accurate to call the Foton and Resurs buses 'Zenit', instead of 'Vostok', the design is ultimately derived from the Vostok and Zenit spacecraft first built in 1960-63. In JSR 271B, the Israeli Shaviyt was omitted from the summary table, and an extra Zenit appeared mysteriously. The totals should have read 80 launches, not 79. The Soyuz launchers are from TsSKB/Progress, not Energiya. Recent Launches -------------- IRS-1C raised its orbit on Jan 1 from 805 x 817 km to 816 x 818 km. The Skipper satellite (JSR270) will investigate UV emission from a body entering the Earth's atmosphere. It will dip in and out of the atmosphere in a low perigee orbit. (Thanks to Gunter Krebs for info). However, as of Jan 10 Skipper was still being recorded by Space Command in its original 804 x 813 km orbit. (To be more precise, there are three objects from the 1995-72 launch. Object A, identified as IRS, raised its orbit. Objects B and C, which I am assuming are Skipper and the 2BL rocket stage, are in the 804 x 813 km orbit. Space Command has not as far as I know identified either object as Skipper. It is possible that Skipper is actually a fourth, uncataloged object but at the moment I find this unlikely.) Table of Recent Launches ------------------------ Date UT Name Launch Vehicle Site Mission INTL. DES. Dec 2 0808 SOHO Atlas IIAS Canaveral LC36B Astronomy 65A Dec 5 2118 USA 116 Titan 4 Vandenberg SLC4E Recon 66A Dec 6 2323 Telecom 2C ) Ariane 44L Kourou ELA2 Comsat 67A Insat 2C ) Comsat 67B Dec 14 0610 Kosmos-2323 ) Navsat 68A Kosmos-2324 ) Proton-K/DM2 Baykonur LC200L Navsat 68B Kosmos-2325 ) Navsat 68C Dec 15 0023 Galaxy IIIR Atlas IIA Canaveral LC36A Comsat 69A Dec 18 1431 Progress M-30 Soyuz-U Baykonur LC1 Cargo ship 70A Dec 20 0052 Kosmos-2326 Tsiklon-2 Baykonur LC90 Eorsat/Sci 71A Dec 28 0645 IRS-1C ) Molniya-M Baykonur LC31 Rem.sensing 72A Skipper ) Military 72B Dec 28 1150 Echostar 1 Chang Zheng 2E Xichang Comsat 73A Dec 30 1348 XTE Delta 7920 Canaveral LC17A Astronomy 74A Jan 11 0941 Endeavour Shuttle Kennedy LC39B Spaceship 01A Payloads no longer in orbit -------------------------- Nov 5 Columbia Landed at KSC Nov 18 Molniya-1 (80-92A) Reentered Nov 20 Atlantis Landed at KSC Dec 7 Galileo Probe Entered Jovian atmosphere Dec 11 Kosmos-398 Reentered over Pacific Dec 18 Kosmos-2305 Deorbited Current Shuttle Processing Status ____________________________________________ Orbiters Location Mission Launch Due OV-102 Columbia OPF Bay 2 STS-75 Feb 22 OV-103 Discovery Palmdale OMDP OV-104 Atlantis OPF Bay 1 STS-76 Mar 21 OV-105 Endeavour LEO STS-72 ML/SRB/ET/OV stacks ML1/ LC39B STS-72 ML2/ ML3/RSRM-53 VAB Bay 1 STS-75 .-------------------------------------------------------------------------. | Jonathan McDowell | phone : (617) 495-7176 | | Harvard-Smithsonian Center for | | | Astrophysics | | | 60 Garden St, MS6 | | | Cambridge MA 02138 | inter : jcm@urania.harvard.edu | | USA | jmcdowell@cfa.harvard.edu | | | | JSR: http://hea-www.harvard.edu/QEDT/jcm/space/jsr/jsr.html | | ftp://sao-ftp.harvard.edu/pub/jcm/space/news/news.* | '-------------------------------------------------------------------------' @START@Littles Named Director of Marshall Space Flight Center Brian Welch Headquarters, Washington, DC January 16, 1996 (Phone: 202/358-1600) David Drachlis Marshall Space Flight Center, Huntsville, AL (Phone: 205/544-0034) RELEASE: 96-3 LITTLES NAMED DIRECTOR OF MARSHALL SPACE FLIGHT CENTER Dr. J. Wayne Littles has been named the new Director of the Marshall Space Flight Center in Huntsville, AL, NASA Administator Daniel S. Goldin announced today. Littles will assume his new post on Feb. 3. Littles currently serves as the Associate Administrator for the Office of Space Flight. He will replace G. Porter Bridwell, who announced Jan. 11 he was retiring from NASA after 34 years of service. "Dr. Littles has the necessary managerial and technical experience to lead Marshall into the 21st century," Goldin said. "As the Agency's Center of Excellence for space propulsion, I want Marshall to lead the world in research and development of next generation propulsion systems. Dr. Littles is uniquely qualified to provide the leadership necessary to meet that challenge." Pending selection of a replacement, Wilbur Trafton, who currently serves as the director of the international Space Station program, will be the acting Associate Administrator for the Office of Space Flight. As the head of the Office of Space Flight, Littles directed both the Space Shuttle and Space Station programs for NASA. During his tenure, NASA restructured the Space Station program, streamlined the management of the program by putting it under a single prime contractor, and led discussions with the Russian Space Agency concerning their participation and contributions to the international Space Station. Littles has led the Space Shuttle program through an extensive redefinition of requirements and put in place a restructured program which has achieved significant cost savings while maintaining safety as the highest priority. Most recently, Littles has been leading the effort to consolidate Shuttle operations under a single prime contractor to further reduce overlap, streamline operations and reduce costs. Littles will be returning as director of the same NASA Center where he began his federal career in 1967 as an engineer in the former Propulsion and Vehicle Engineering Directorate. Littles spent 24 years at Marshall in positions of increasing responsibility, eventually becoming the Deputy Director in July 1989. He left Marshall in January 1994 when Goldin named him as the Agency's Chief Engineer where he oversaw the technical readiness and execution of all NASA programs. He was named to the post of Associate Administrator for Space Flight in November 1994. @START@Voyager Project Home Page The Voyager Project home page is now available: http://vraptor.jpl.nasa.gov/voyager/voyager.html Voyager 1 and 2 were launched in 1977 to encounter Jupiter and Saturn. After the Saturn encounter, Voyager 2 went on to become the first spacecraft to visit Uranus (1986) and Neptune (1989). Both spacecraft continue to operate and are well beyond the orbit of Pluto in their current search for the heliopause boundary. The two Voyager spacecraft have sufficient electrical power and propellant to continue operating until the year 2020. Below are some gee-whiz facts on the Voyager mission. Ron Baalke ------------------------------------------------------------------------- GEE-WHIZ Stuff About The Voyager Project The Voyager mission was officially approved in May 1972, has received the dedicated efforts of many skilled personnel for over two decades, and has returned more new knowledge about the outer planets than had existed in all of the preceding history of astronomy and planetary science. And the two Voyager machines are still performing like champs. It must come as no surprise that there are many remarkable, "gee-whiz" facts associated with the various aspects of the Voyager mission. These tidbits have been summarized below in appropriate categories. Several may seem difficult to believe, but they are all true and accurate. OVERALL MISSION * The total cost of the Voyager mission from May 1972 through the Neptune encounter (including launch vehicles, nuclear-power-source RTGs, and DSN tracking support) is 865 million dollars. At first, this may sound very expensive, but the fantastic returns are a bargain when we place the costs in the proper perspective. It is important to realize that: 1. on a per-capita basis, this is only 20 cents per U.S. resident per year, or roughly half the cost of one candy bar each year since project inception. 2. the daily interest on the U.S. national debt is a major fraction of the entire cost of Voyager. * A total of 11,000 workyears will have been devoted to the Voyager project through the Neptune encounter. This is equivalent to one-third the amount of effort estimated to complete the great pyramid at Giza to King Cheops. * A total of five trillion bits of scientific data will have been returned to Earth by both Voyager spacecraft at the completion of the Neptune encounter. This represents enough bits to encode over 6000 complete sets of the Encyclopedia Brittanica, and is equivalent to about 1000 bits of information provided to each person on Earth. * The sensitivity of our deep-space tracking antennas located around the world is truly amazing. The antennas must capture Voyager information from a signal so weak that the power striking the antenna is only 10-16 watts (1 part in 10 quadrillion). A modern-day electronic digital watch operates at a power level 20 billion times greater than this feeble level. VOYAGER SPACECRAFT * Each Voyager spacecraft comprises 65,000 individual parts. Many of these parts have a large number of "equivalent" smaller parts such as transistors. One computer memory alone contains over one million equivalent electronic parts, with each spacecraft containing some five million equivalent parts. Since a color TV set contains about 2500 equivalent parts, each Voyager has the equivalent electronic circuit complexity of some 2000 color TV sets. * Like the HAL computer aboard the ship Discovery from the famous science fiction story 2001: A Space Odyssey, each Voyager is equipped with computer programming for autonomous fault protection. The Voyager system is one of the most sophisticated ever designed for a deep-space probe. There are seven top-level fault protection routines, each capable of covering a multitude of possible failures. The spacecraft can place itself in a safe state in a matter of only seconds or minutes, an ability that is critical for its survival when round-trip communication times for Earth stretch to several hours as the spacecraft journeys to the remote outer solar system. * Both Voyagers were specifically designed and protected to withstand the large radiation dosage during the Jupiter swing-by. This was accomplished by selecting radiation-hardened parts and by shielding very sensitive parts. An unprotected human passenger riding aboard Voyager 1 during its Jupiter encounter would have received a radiation dose equal to one thousand times the lethal level. * The Voyager spacecraft can point its scientific instruments on the scan platform to an accuracy of better than one-tenth of a degree. This is comparable to bowling strike-after-strike ad infinitum, assuming that you must hit within one inch of the strike pocket every time. Such precision is necessary to properly center the narrow-angle picture whose square field-of-view would be equivalent to the width of a bowling pin. * To avoid smearing in Voyager's television pictures, spacecraft angular rates must be extremely small to hold the cameras as steady as possible during the exposure time. Each spacecraft is so steady that angular rates are typically 15 times slower than the motion of a clock's hour hand. But even this will not be quite steady enough at Neptune, where light levels are 900 times fainter than those on Earth. Spacecraft engineers have already devised ways to make Voyager 30 times steadier than the hour hand on a clock. * The electronics and heaters aboard each nearly one-ton Voyager spacecraft can operate on only 400 watts of power, or roughly one-fourth that used by an average residential home in the western United States. * A set of small thrusters provides Voyager with the capability for attitude control and trajectory correction. Each of these tiny assemblies has a thrust of only three ounces. In the absence of friction, on a level road, it would take nearly six hours to accelerate a large car up to a speed of 48 km/h (30 mph) using one of the thrusters. * The Voyager scan platform can be moved about two axes of rotation. A thumb-sized motor in the gear train drive assembly (which turns 9000 revolutions for each single revolution of the scan platform) will have rotated five million revolutions from launch through the Neptune encounter. This is equivalent to the number of automobile crankshaft revolutions during a trip of 2725 km (1700 mi). * The Voyager gyroscopes can detect spacecraft angular motion as little as one ten-thousandth of a degree. The Sun's apparent motion in our sky moves over 40 times that amount in just one second. * The tape recorder aboard each Voyager has been designed to record and playback a great deal of scientific data. The tape head should not begin to wear out until the tape has been moved back and forth through a distance comparable to that across the United States. Imagine playing a two-hour video cassette on your home VCR once a day for the next 22 years, without a failure. * The Voyager magnetometers are mounted on a frail, spindly, fiberglass boom that was unfurled from a two-foot-long can shortly after the spacecraft left Earth. After the boom telescoped and rotated out of the can to an extension of nearly 13 meters (43 feet), the orientations of the magnetometer sensors were controlled to an accuracy better than two degrees. NAVIGATION * Each Voyager used the enormous gravity field of Jupiter to be hurled on to Saturn, experiencing a Sun-relative speed increase of roughly 35,700 mph. As total energy within the solar system must be conserved, Jupiter was initially slowed in its solar orbit---but by only one foot per trillion years. Additional gravity-assist swing-bys of Saturn and Uranus were necessary for Voyager 2 to complete its Grand Tour flight to Neptune, reducing the trip time by nearly twenty years when compared to the unassisted Earth-to-Neptune route. * The Voyager delivery accuracy at Neptune of 100 km (62 mi), divided by the trip distance or arc length traveled of 7,128,603,456 km (4,429,508,700 mi), is equivalent to the feat of sinking a 3630 km (2260 mi) golf putt, assuming that the golfer can make a few illegal fine adjustments while the ball is rolling across this incredibly long green. * Voyager's fuel efficiency (in terms of mpg) is quite impressive. Even though most of the launch vehicle's 700 ton weight is due to rocket fuel, Voyager 2's great travel distance of 7.1 billion km (4.4 billion mi) from launch to Neptune results in a fuel economy of about 13,000 km per liter (30,000 mi per gallon). As Voyager 2 streaks by Neptune and coasts out of the solar system, this economy will get better and better! SCIENCE * The resolution of the Voyager narrow-angle television cameras is sharp enough to read a newspaper headline at a distance of 1 km (0.62 mi). * Pele, the largest of the volcanoes seen on Jupiter's moon Io, is throwing sulfur and sulfur-dioxide products to heights 30 times that of Mount Everest, and the fallout zone covers an area the size of France. The eruption of Mount St. Helens was but a tiny hiccup in comparison (admittedly, Io's surface-level gravity is some six times weaker than that of Earth). * The smooth water-ice surface of Jupiter's moon Europa may hide an ocean beneath, but some scientists believe any past oceans have turned to slush or ice. In 2010: Odyssey Two, Arthur C. Clarke wraps his story around the possibility of life developing within the oceans of Europa. * The rings of Saturn appeared to the Voyagers as a dazzling necklace of 10,000 strands. Trillions of ice particles and car-sized bergs race along each of the million-kilometer-long tracks, with the traffic flow orchestrated by the combined gravitational tugs of Saturn, a retinue of moons and moonlets, and even nearby ring particles. The rings of Saturn are so thin in proportion to their 171,000 km (106,000 mi) width that, if a full-scale model were to be built with the thickness of a phonograph record the model would have to measure four miles from its inner edge to its outer rim. An intricate tapestry of right-article patterns is created by many complex dynamic interactions that have spawned new theories of wave and particle motion. * Saturn's largest moon Titan was seen as a strange world with its dense atmosphere and variety of hydrocarbons that slowly fall upon seas of ethane and methane. To some scientists, Titan, with its principally nitrogen atmosphere, seemed like a small Earth whose evolution had long ago been halted by the arrival of its ice age, perhaps deep-freezing a few organic relics beneath its present surface. * The rings of Uranus are so dark that Voyager's challenge of taking their picture was comparable to the task of photographing a pile of charcoal briquettes at the foot of a Christmas tree, illuminated only by a 1 watt bulb at the top of the tree, using ASA-64 film. And Neptune light levels will be less than half those at Uranus. THE FUTURE * The solar system does not end at the orbit of Pluto, the ninth planet. Nor does it end at the heliopause boundary, where the solar wind can no longer continue to expand outward against the interstellar wind. It extends over a thousand times farther out where a swarm of small cometary nuclei, termed Oort's Cloud, is barely held in orbit by the Sun's gravity, feeble at such a great distance. Voyager 1 passed above the orbit of Pluto in May 1988, and Voyager 2 will pass beneath Pluto's orbit in august 1990. But even at speeds of over 35,000 mph, it will take nearly 20,000 years for the Voyagers to reach the middle of the comet swarm, and possibly twice this long for them to pass the outer boundaries of cometary space. By this time, they will have traveled a distance of two light-years, equivalent to half of the distance to Proxima Centauri, the nearest star. * Barring any serious spacecraft subsystem failures, the Voyagers may survive until the early twenty-first century, when diminishing power and hydrazine levels will prevent further operation. Were it not for these dwindling consumables and the possibility of losing lock on the faint Sun, our tracking antennas could continue to "talk" with the Voyagers for another century or two! @START@Model Trek--The Reviews--Enterprise B Model Trek: The Review Name of the Kit: USS Enterprise NCC-1701-B Stock # of the Kit: 8762 Name & Address of Kit Maker: The ERTL COMPANY, Inc. P.O. Box 500 Dyersville, Iowa 52040-0500 Telephone: 800/553-4886 E-Mail Address: None Special Tools Required: Airbrush OVERVIEW Skill Level: 2 Number of Pieces: 49 Quality of Detail & Moldings: Good Fit & Finish: Good IN-DEPTH REVIEW The USS Enterprise, NCC-1701-B is one of the new generation AMT models for the Star Trek line. AMT is the original licensee of the Star Trek model line and historically has not produced models that were of very good quality or better. The newer generation model kits, which started with the USS Enterprise D several years ago have improved on the overall fit and finish of the models, but the moldings still leave something to be desired. I don't know whether it's the molding process that AMT uses, or the quality of the plastics, but their models still suffer from excess flash and problems with difficult separation from the parts trees which inevitably leave small indentions in the parts which must be sanded carefully before painting and assembly. This model was no different, although the flash was kept to a minimum. There are still obvious seams on several of the parts that must be carefully sanded, and in a few spots you have to use filler to close up gaps between pieces (see Tips & Tricks below). This kit shares several common pieces with the USS Excelsior kit released late last year. The lower primary hull, impulse engine shroud and hull bows are the same as are the pieces for the warp drive pylon and the basic warp nacelle structure. The upper primary hull and the secondary hull are different, as well as several detail pieces which have been added to the warp nacelles. My kit even included a navigational deflector piece from the Excelsior kit which is not usable with this kit. One piece which is distinctively different is the stand, which is of very poor quality. Although it looks OK, once you've completed the model and placed it on the stand, you'll quickly discover how flimsy the upright piece is as you model begins to list to one side. Mine looks like it's flying at 45 degress to port. I've ordered another stand from the Excelsior kit to use with the Enterprise B. I would suggest you do the same. (Parts can be ordered from the address given above.) The assembly portion of the instructions included with the model were easy to follow, however you'll have to pay very close attention to the painting instructions if you don't want to mess things up. AMT has also started to supply separate painting and decal instructions with some of it's larger Star Trek models, including this one. This is a feature that I really appreciate from a model maker. This kit, like the Excelsior, has a lot of detail painting, so an airbrush will come in very handy for some of the larger detail areas. Additionally, the painting instructions don't suggest an overall color to use; an oversight AMT has had with most of it's Star Trek kits. TIPS & TRICKS Gluing Together Assembly of the kit is very easy although you need to take care to paint a lot of your pieces before you actually assemble them together. I prefer to assemble the main pieces and then paint them, but because of the model design, that's often not possible. This means that you'll have to do some extra sanding and filling after the pieces are finally glued together, and then some touch up work over the sanded and filled areas. After assembling the upper (201) and lower (2) primary hull pieces, as well as the impulse engine shroud (16), turn the unit over so the lower hull (2) is face up. You may find that there is a gap between the pieces. User some model filler to fill in this gap, and after everything dries, sand the filler smooth and flush with the other surfaces. You can now paint this section as a unit before adding the remaining pieces as outlined in part 1 (A) and (B) of the instructions. The remaining pieces are assembled as the instructions outline. Be sure to follow the painting instructions given in each section carefully before your actually assemble the pieces and allow plenty of time for the paint to dry before handling the parts. Painting I used Testor's Flat White paint as my overall color for the model. I prefer the flat paint to the gloss because it dries much quicker and (I think) looks much better. It also makes handling the pieces much easier and goes on in thinner coats than the gloss paints do. All of the smaller clear parts are painted red, while the warp nacelle field generators (102) are painted a medium transparent blue and the inner (100) and outer (101) warp drive radiators are painted a dark grey. Remember that when painting clear pieces such as this to apply the paint to the inside surface only. Before final assembly of the main pieces, use the separate decal and painting instructions as a guideline for masking off the pieces and paint your major detail areas. Once everything dries, apply your decals to each main section and then do your final assembly. CONCLUSION The Excelsior class ships have been growing on me in terms of looks over the past few years. I always felt the ship was awkward looking because of the small saucer section compared to the overall size of the ship. The Enterprise B makes up for this with the second set of impulse drive engines which increase the size of the saucer section a little. Additionally, the paint details of this class of starship are much better than any of the other ships to date, which makes for a visually interesting model. This is an fun kit to build, and you can easily customize it to your liking. If you take the time to follow the basic paint scheme included with the instructions, with only a few modifications on your own part, you'll end up with a handsome model that you can be proud to display. Greg _____________________________________________________________________ Model Trek: The Review is copyright 1995 by Gregory L. Havican Reviews may not be reproduced on CD-ROM or any commercial computer network without the express written consent of the author. E-Mail: Greg.Havican@io.com URL: http://www.io.com/~topman4u/ModelTrek.html _____________________________________________________________________ Greg Havican / "You! Out of the pool!" -- gene police ---------------------/------------------------------------------ Greg.Havican@io.com / http://www.io.com/~topman4u Finger for PGP Key / Check out Model Trek: The Reviews at: / http://www.io.com/~topman4u/ModelTrek.html ---------------------------------------------------------------- The soc.motss FAQ, HTML version is available at: http://www.io.com/~topman4u/newfaq1.html OR http://www.skepsis.com/.glbo/motss/newfaq1.html @START@TREK RATE results (TAS) This is one of seven posts with the results of the TREK RATE survey for how well USENETters like TREK episodes. There is also an accompanying ballot in a separate post. RATE is the average rating the episode got on a scale of zero to one (one being highest). NUM is the number of unique votes that particular episode has received. EPISODE NAME is the episode name, followed by what series it is from (A)=TAS, (B)=novels, (D)=DS9, (M)=movies, (N)=TNG, (O)=TOS, (V)=Voyager RATE NUM EPISODE NAME ===== === ================================================================= 0.332 18 BEM (A) 0.385 22 INFINITE VULCAN, THE (A) 0.428 18 HOW SHARPER THAN A SERPENT'S TOOTH (A) 0.436 20 LORELEI SIGNAL, THE (A) 0.461 18 AMBERGRIS ELEMENT, THE (A) 0.465 15 TERRATIN INCIDENT, THE (A) 0.470 14 BEYOND THE FARTHEST STAR (A) 0.473 15 PIRATES OF ORION, THE (A) 0.485 18 JIHAD (A) 0.496 18 MAGICKS OF MEGAS-TU, THE (A) 0.517 18 PRACTICAL JOKER (A) 0.523 13 SURVIVOR, THE (A) 0.540 15 ONCE UPON A PLANET (A) 0.542 19 EYE OF THE BEHOLDER, THE (A) 0.550 15 ONE OF OUR PLANETS IS MISSING (A) 0.557 13 ALBATROS (A) 0.587 19 MUDD'S PASSION (A) 0.616 17 COUNTER CLOCK INCIDENT, THE (A) 0.645 21 MORE TRIBBLES, MORE TROUBLES (A) 0.694 20 TIME TRAP (A) 0.733 22 SLAVER WEAPON (A) 0.765 23 YESTERYEAR (A) @START@TREK RATE results (DS9) This is one of seven posts with the results of the TREK RATE survey for how well USENETters like TREK episodes. There is also an accompanying ballot in a separate post. RATE is the average rating the episode got on a scale of zero to one (one being highest). NUM is the number of unique votes that particular episode has received. EPISODE NAME is the episode name, followed by what series it is from (A)=TAS, (B)=novels, (D)=DS9, (M)=movies, (N)=TNG, (O)=TOS, (V)=Voyager RATE NUM EPISODE NAME ===== === ================================================================= 0.296 10 MERIDIAN (D) 0.361 4 FAMILY BUSINESS (D) 0.457 26 MELORA (D) 0.463 14 RIVALS (D) 0.487 20 SECOND SIGHT (D) 0.508 5 DISTANT VOICES (D) 0.541 10 HEART OF STONE (D) 0.541 33 STORYTELLER, THE (D) 0.542 9 ABANDONED, THE (D) 0.544 28 FORSAKEN, THE (D) 0.558 44 MOVE ALONG HOME (D) 0.561 48 DAX (D) 0.568 7 FASCINATION (D) 0.595 35 PASSENGER, THE (D) 0.597 16 ALTERNATE, THE (D) 0.600 35 VORTEX (D) 0.607 52 Q-LESS (D) 0.625 2 FACETS (D) 0.636 69 LIFE SUPPORT (D) 0.637 30 DRAMATIS PERSONAE (D) 0.639 34 BATTLE LINES (D) 0.642 25 INVASIVE PROCEDURES (D) 0.646 47 MAN ALONE, A (D) 0.656 36 IF WISHES WERE HORSES (D) 0.663 75 PROFIT AND LOSS (D) 0.668 23 RULES OF ACQUISITION (D) 0.673 44 NAGUS, THE (D) 0.673 52 BABEL (D) 0.677 85 PARADISE (D) 0.690 17 ARMAGEDDON GAME (D) 0.691 45 PAST PROLOGUE (D) 0.694 17 SANCTUARY (D) 0.697 34 PROGRESS (D) 0.697 77 PROPHET MOTIVE (D) 0.705 7 EQUILIBRIUM (D) 0.708 83 PLAYING GOD (D) 0.710 23 CARDASSIANS (D) 0.712 76 SHADOWPLAY (D) 0.715 50 CAPTIVE PURSUIT (D) 0.720 5 THROUGH THE LOOKING GLASS (D) 0.740 3 EXPLORERS (D) 0.742 10 TRIBUNAL (D) 0.747 12 PAST TENSE, PART II (D) 0.747 69 EMISSARY (D) 0.762 10 SEARCH PART II, THE (D) 0.783 29 IN THE HANDS OF THE PROPHETS (D) 0.789 9 HOUSE OF QUARK, THE (D) 0.790 56 COLLABORATOR, THE (D) 0.796 9 CIVIL DEFENSE (D) 0.803 81 DESTINY (D) 0.808 9 DEFIANT (D) 0.811 10 SEARCH PART I, THE (D) 0.818 78 VISIONARY (D) 0.820 30 HOMECOMING, THE (D) 0.823 13 PAST TENSE, PART I (D) 0.823 18 WHISPERS (D) 0.835 28 SIEGE, THE (D) 0.837 68 MAQUIS PART I, THE (D) 0.840 2 ADVERSARY, THE (D) 0.840 31 CIRCLE, THE (D) 0.846 17 WIRE, THE (D) 0.849 89 BLOOD OATH (D) 0.850 10 JEM'HADAR, THE (D) 0.851 74 MAQUIS PART II, THE (D) 0.868 8 SECOND SKIN (D) 0.870 4 DIE IS CAST, THE (D) 0.880 76 CROSSOVER (D) 0.883 3 SHAKAAR (D) 0.921 24 NECESSARY EVIL (D) 0.926 5 IMPROBABLE CAUSE (D) 0.949 33 DUET (D) 0.950 1 OUR MAN BASHIR (D) 0.980 1 WAY OF THE WARRIOR, THE (D) 0.998 1 VISITOR, THE (D) @START@TREK RATE results (BOOKS) This is one of seven posts with the results of the TREK RATE survey for how well USENETters like TREK episodes. There is also an accompanying ballot in a separate post. RATE is the average rating the episode got on a scale of zero to one (one being highest). NUM is the number of unique votes that particular episode has received. EPISODE NAME is the episode name, followed by what series it is from (A)=TAS, (B)=novels, (D)=DS9, (M)=movies, (N)=TNG, (O)=TOS, (V)=Voyager RATE NUM EPISODE NAME ===== === ================================================================= 0.186 5 ICE TRAP (B) 0.200 1 DEBTORS' PLANET (B) 0.236 28 TRIANGLE (B) 0.257 24 PROMETHEUS DESIGN, THE (B) 0.271 3 NIGHTSHADE (B) 0.312 4 DEATH COUNT (B) 0.323 27 PRICE OF THE PHOENIX, THE (B) 0.325 2 WINDOWS ON A LOST WORLD (B) 0.350 9 MUDD'S ANGELS (B) 0.353 21 FATE OF THE PHOENIX, THE (B) 0.363 4 SHELL GAME (B) 0.368 12 PERRY'S PLANET (B) 0.375 19 SHADOW LORD (B) 0.386 11 DEVIL WORLD (B) 0.404 19 SPOCK: MESSIAH (B) 0.413 31 MUTINY ON THE ENTERPRISE (B) 0.418 14 DEATH'S ANGEL (B) 0.420 16 TREK TO MADWORLD (B) 0.422 22 CRY OF THE ONLIES (B) 0.435 32 CHILDREN OF HAMLIN, THE (B) 0.446 21 TRELLISANE CONFRONTATION, THE (B) 0.450 1 SPARTACUS (B) 0.457 11 GROUNDED (B) 0.463 37 GHOST SHIP (B) 0.464 19 PEACEKEEPERS, THE (B) 0.464 27 KILLING TIME (B) 0.472 26 CORONA (B) 0.479 16 ENEMY UNSEEN (B) 0.485 23 ABODE OF LIFE, THE (B) 0.488 9 CHAINS OF COMMAND (B) 0.491 10 GHOST WALKER (B) 0.504 7 WAR DRUMS (B) 0.505 17 POWER HUNGRY (B) 0.507 5 IMBALANCE (B) 0.512 28 TIMETRAP (B) 0.514 27 GULLIVER'S FUGITIVES (B) 0.518 31 KLINGON GAMBIT, THE (B) 0.519 30 ENCOUNTER AT FARPOINT (B) 0.520 27 CAPTAIN'S HONOR (B) 0.523 13 CONTAMINATION (B) 0.526 27 WEB OF THE ROMULANS (B) 0.531 33 DWELLERS IN THE CRUCIBLE (B) 0.537 35 BLACK FIRE (B) 0.538 4 FACES OF FIRE (B) 0.538 28 FINAL NEXUS, THE (B) 0.543 27 DOOMSDAY WORLD (B) 0.543 31 CHAIN OF ATTACK (B) 0.545 23 BOOGYMEN (B) 0.547 10 STARLESS WORLD, THE (B) 0.547 36 DEEP DOMAIN (B) 0.550 4 STARSHIP TRAP, THE (B) 0.550 9 WORLD WITHOUT END (B) 0.553 10 ROMULAN PRIZE, THE (B) 0.553 38 MEMORY PRIME (B) 0.554 12 VULCAN (B) 0.555 35 SPOCK MUST DIE! (B) 0.557 25 COVENANT OF THE CROWN, THE (B) 0.558 27 BLOODTHIRST (B) 0.559 18 EXILES (B) 0.568 18 RULES OF ENGAGEMENT (B) 0.571 32 STAR TREK V: THE FINAL FRONTIER (B) 0.572 37 BATTLESTATIONS! (B) 0.574 28 DEMONS (B) 0.579 26 EYES OF THE BEHOLDER (B) 0.590 11 PLANET OF JUDGEMENT (B) 0.591 58 ENTERPRISE: THE FIRST ADVENTURE (B) 0.592 6 STAR TREK LOG ONE (B) 0.595 5 STAR TREK LOG FOUR (B) 0.596 13 DEVIL'S HEART, THE (B) 0.600 4 DESCENT (B) 0.603 24 PAWNS AND SYMBOLS (B) 0.605 33 THREE-MINUTE UNIVERSE, THE (B) 0.607 7 PERCHANCE TO DREAM (B) 0.609 35 METAMORPHOSIS (B) 0.610 43 DREADNOUGHT! (B) 0.611 22 MINDSHADOW (B) 0.612 27 DOUBLE, DOUBLE (B) 0.615 38 STAR TREK: THE MOTION PICTURE (B) 0.616 23 FLAG FULL OF STARS, A (B) 0.620 2 FROM THE DEPTHS (B) 0.620 2 SANCTUARY (B) 0.624 31 CRISIS ON CENTAURUS (B) 0.625 2 PATRIAN TRANSGRESSION, THE (B) 0.627 14 BEST DESTINY (B) 0.627 14 FORTUNE'S LIGHT (B) 0.629 35 DREAMS OF THE RAVEN (B) 0.631 17 HOME IS THE HUNTER (B) 0.632 17 GALACTIC WHIRLPOOL, THE (B) 0.634 13 PROBE (B) 0.637 17 CALL TO DARKNESS (B) 0.642 32 STRIKE ZONE (B) 0.650 3 GUISES OF THE MIND (B) 0.650 5 HERE THERE BE DRAGONS (B) 0.650 6 GREAT STARSHIP RACE, THE (B) 0.652 36 TEARS OF THE SINGERS (B) 0.656 4 DISINHERITED, THE (B) 0.658 47 LOST YEARS, THE (B) 0.659 8 STAR TREK: THE NEW VOYAGES (B) 0.669 37 VULCAN'S GLORY (B) 0.672 8 BIG GAME, THE (B) 0.674 7 LEGACY (B) 0.675 37 STAR TREK III: THE SEARCH FOR SPOCK (B) 0.675 42 ENTROPY EFFECT, THE (B) 0.682 49 YESTERDAY'S SON (B) 0.687 34 ROCK AND A HARD PLACE, A (B) 0.688 44 VULCAN ACADEMY MURDERS, THE (B) 0.689 34 MASKS (B) 0.690 5 BLOODLETTER (B) 0.690 12 RELICS (B) 0.690 46 WOUNDED SKY, THE (B) 0.690 53 HOW MUCH FOR JUST THE PLANET? (B) 0.691 12 UNIFICATION (B) 0.694 29 SURVIVORS (B) 0.696 42 IDIC EPIDEMIC, THE (B) 0.698 46 KOBAYASHI MARU, THE (B) 0.703 9 STAR TREK: THE NEW VOYAGES 2 (B) 0.706 7 EMISSARY (B) 0.708 35 STAR TREK IV: THE VOYAGE HOME (B) 0.710 4 RENEGADE (B) 0.720 49 ROMULAN WAY, THE (B) 0.727 39 TIME FOR YESTERDAY (B) 0.729 15 STAR TREK VI: THE UNDISCOVERED COUNTRY (B) 0.733 3 SHADOWS ON THE SUN (B) 0.733 3 TRAITOR WINDS (B) 0.736 11 STAR TREK: THE CLASSIC EPISODES VOLUME 2 (B) 0.736 32 PRIME DIRECTIVE (B) 0.739 31 PANDORA PRINCIPLE, THE (B) 0.739 52 STRANGERS FROM THE SKY (B) 0.745 10 WORLD OF STAR TREK, THE (B) 0.747 36 STAR TREK II: THE WRATH OF KHAN (B) 0.750 10 STAR TREK: THE CLASSIC EPISODES VOLUME 1 (B) 0.751 43 FINAL FRONTIER, THE (B) 0.751 44 DOCTOR'S ORDERS (B) 0.752 10 STAR TREK: THE CLASSIC EPISODES VOLUME 3 (B) 0.752 39 ISHMAEL (B) 0.759 59 SPOCK'S WORLD (B) 0.777 20 MAKING OF STAR TREK, THE (B) 0.785 22 REUNION (B) 0.790 49 VENDETTA (B) 0.800 5 SAREK (B) 0.810 35 Q-IN-LAW (B) 0.824 52 MY ENEMY, MY ALLY (B) 0.825 2 BETRAYAL (B) 0.826 15 RIFT, THE (B) 0.834 27 IMZADI (B) 0.836 6 FALLEN HEROES (B) 0.836 41 UHURA'S SONG (B) 0.848 38 FINAL REFLECTION, THE (B) 0.869 4 SIEGE, THE (B) 0.901 9 DARK MIRROR (B) 0.930 1 CROSSROAD (B) 0.939 7 STAR TREK ENCYCLOPEDIA, THE (B) 0.973 3 Q-SQUARED (B) @START@TREK RATE results (TOS) This is one of seven posts with the results of the TREK RATE survey for how well USENETters like TREK episodes. There is also an accompanying ballot in a separate post. RATE is the average rating the episode got on a scale of zero to one (one being highest). NUM is the number of unique votes that particular episode has received. EPISODE NAME is the episode name, followed by what series it is from (A)=TAS, (B)=novels, (D)=DS9, (M)=movies, (N)=TNG, (O)=TOS, (V)=Voyager RATE NUM EPISODE NAME ===== === ================================================================= 0.236 78 AND THE CHILDREN SHALL LEAD (O) 0.279 96 SPOCK'S BRAIN (O) 0.373 72 APPLE, THE (O) 0.382 75 WAY TO EDEN, THE (O) 0.397 53 MARK OF GIDEON, THE (O) 0.428 61 LIGHTS OF ZETAR, THE (O) 0.435 64 OMEGA GLORY, THE (O) 0.446 81 CATSPAW (O) 0.450 63 ALTERNATIVE FACTOR, THE (O) 0.456 80 GAMESTERS OF TRISKELION, THE (O) 0.463 90 CHARLIE X (O) 0.467 77 EMPATH, THE (O) 0.470 76 ELAAN OF TROYIUS (O) 0.478 73 CLOUD MINDERS, THE (O) 0.484 71 PLATO'S STEPCHILDREN (O) 0.485 66 TURNABOUT INTRUDER (O) 0.487 52 WHOM GODS DESTROY (O) 0.494 62 SAVAGE CURTAIN, THE (O) 0.494 73 LET THAT BE YOUR LAST BATTLEFIELD (O) 0.511 85 MIRI (O) 0.512 52 THAT WHICH SURVIVES (O) 0.523 67 FRIDAY'S CHILD (O) 0.523 81 WHO MOURNS FOR ADONAIS (O) 0.528 68 WHAT ARE LITTLE GIRLS MADE OF? (O) 0.531 72 SPECTRE OF THE GUN (O) 0.532 65 PRIVATE LITTLE WAR, A (O) 0.535 62 BY ANY OTHER NAME (O) 0.539 66 WINK OF AN EYE (O) 0.540 59 IS THERE IN TRUTH NO BEAUTY? (O) 0.542 73 MAN TRAP, THE (O) 0.546 86 MUDD'S WOMEN (O) 0.551 62 METAMORPHOSIS (O) 0.565 85 SQUIRE OF GOTHOS, THE (O) 0.566 70 RETURN OF THE ARCHONS (O) 0.566 80 FOR THE WORLD IS HOLLOW AND I HAVE TOUCHED THE SKY (O) 0.567 78 CONSCIENCE OF THE KING, THE (O) 0.573 65 OPERATION--ANNIHILATE! (O) 0.575 75 BREAD AND CIRCUSES (O) 0.578 68 DAGGER OF THE MIND (O) 0.585 73 CHANGELING, THE (O) 0.589 62 PATTERNS OF FORCE (O) 0.591 65 REQUIEM FOR METHUSELAH (O) 0.596 71 DEADLY YEARS, THE (O) 0.614 89 ASSIGNMENT: EARTH (O) 0.615 89 CORBOMITE MANEUVER, THE (O) 0.616 75 PARADISE SYNDROME, THE (O) 0.617 75 ENEMY WITHIN, THE (O) 0.623 60 RETURN TO TOMORROW (O) 0.627 75 WOLF IN THE FOLD (O) 0.629 86 GALILEO SEVEN (O) 0.631 64 OBSESSION (O) 0.638 75 DAY OF THE DOVE (O) 0.639 87 COURT-MARTIAL (O) 0.642 85 ARENA (O) 0.648 64 IMMUNITY SYNDROME, THE (O) 0.650 69 ALL OUR YESTERDAYS (O) 0.652 83 I, MUDD (O) 0.658 70 TOMORROW IS YESTERDAY (O) 0.659 78 ULTIMATE COMPUTER, THE (O) 0.660 63 THIS SIDE OF PARADISE (O) 0.661 69 TASTE OF ARMAGEDDON, A (O) 0.665 87 WHERE NO MAN HAS GONE BEFORE (O) 0.677 81 THOLIAN WEB, THE (O) 0.681 80 CAGE, THE (O) 0.683 81 SHORE LEAVE (O) 0.698 83 NAKED TIME, THE (O) 0.703 86 MENAGERIE, THE PART 2 (O) 0.709 86 MENAGERIE, THE PART 1 (O) 0.712 67 ERRAND OF MERCY (O) 0.735 77 ENTERPRISE INCIDENT, THE (O) 0.748 90 DEVIL IN THE DARK (O) 0.756 86 PIECE OF THE ACTION, A (O) 0.760 77 JOURNEY TO BABEL (O) 0.768 98 AMOK TIME (O) 0.770 98 SPACE SEED (O) 0.774 98 DOOMSDAY MACHINE, THE (O) 0.826 100 TROUBLE WITH TRIBBLES, THE (O) 0.835 89 BALANCE OF TERROR (O) 0.848 92 MIRROR, MIRROR (O) 0.892 107 CITY ON THE EDGE OF FOREVER, THE (O) @START@TREK RATE results (MOVIES) This is one of seven posts with the results of the TREK RATE survey for how well USENETters like TREK episodes. There is also an accompanying ballot in a separate post. RATE is the average rating the episode got on a scale of zero to one (one being highest). NUM is the number of unique votes that particular episode has received. EPISODE NAME is the episode name, followed by what series it is from (A)=TAS, (B)=novels, (D)=DS9, (M)=movies, (N)=TNG, (O)=TOS, (V)=Voyager RATE NUM EPISODE NAME ===== === ================================================================= 0.338 153 STAR TREK V: THE FINAL FRONTIER (M) 0.498 156 STAR TREK: THE MOTION PICTURE (M) 0.561 2 STAR TREK: THE MOTION PICTURE (M) 0.583 2 STAR TREK V: THE FINAL FRONTIER (M) 0.675 155 STAR TREK III: THE SEARCH FOR SPOCK (M) 0.738 2 STAR TREK III: THE SEARCH FOR SPOCK (M) 0.774 18 STAR TREK: GENERATIONS (M) 0.789 158 STAR TREK IV: THE VOYAGE HOME (M) 0.813 117 STAR TREK VI: THE UNDISCOVERED COUNTRY (M) 0.864 157 STAR TREK II: THE WRATH OF KHAN (M) 0.872 2 STAR TREK: GENERATIONS (M) 0.905 2 STAR TREK VI: THE UNDISCOVERED COUNTRY (M) 0.922 2 STAR TREK IV: THE VOYAGE HOME (M) @START@TREK RATE results (VOY) This is one of seven posts with the results of the TREK RATE survey for how well USENETters like TREK episodes. There is also an accompanying ballot in a separate post. RATE is the average rating the episode got on a scale of zero to one (one being highest). NUM is the number of unique votes that particular episode has received. EPISODE NAME is the episode name, followed by what series it is from (A)=TAS, (B)=novels, (D)=DS9, (M)=movies, (N)=TNG, (O)=TOS, (V)=Voyager RATE NUM EPISODE NAME ===== === ================================================================= 0.383 3 ELOGIUM (V) 0.400 1 PARTURITION (V) 0.400 5 JETREL (V) 0.450 1 TWISTED (V) 0.470 3 CATHEXIS (V) 0.517 3 FACES (V) 0.521 9 PHAGE (V) 0.550 1 HEROES & DEMONS (V) 0.580 6 EMANATIONS (V) 0.597 3 LEARNING CURVE (V) 0.622 63 37S, THE (V) 0.647 3 NON SEQUITUR (V) 0.665 114 EX POST FACTO (V) 0.717 106 INITIATIONS (V) 0.726 5 PRIME FACTORS (V) 0.729 128 TIME AND AGAIN (V) 0.730 124 CLOUD, THE (V) 0.754 123 PARALLAX (V) 0.842 3 STATE OF FLUX (V) 0.843 143 CARETAKER (V) 0.849 129 EYE OF THE NEEDLE (V) 0.923 4 PROJECTIONS (V) 0.997 1 RESISTENCE (V) @START@TREK RATE results (TNG) This is one of seven posts with the results of the TREK RATE survey for how well USENETters like TREK episodes. There is also an accompanying ballot in a separate post. RATE is the average rating the episode got on a scale of zero to one (one being highest). NUM is the number of unique votes that particular episode has received. EPISODE NAME is the episode name, followed by what series it is from (A)=TAS, (B)=novels, (D)=DS9, (M)=movies, (N)=TNG, (O)=TOS, (V)=Voyager RATE NUM EPISODE NAME ===== === ================================================================= 0.259 111 SHADES OF GREY (N) 0.346 120 JUSTICE (N) 0.369 103 LOSS, THE (N) 0.369 118 ANGEL ONE (N) 0.375 134 ROYALE, THE (N) 0.396 126 CHILD, THE (N) 0.401 69 IMAGINARY FRIEND (N) 0.407 66 COST OF LIVING, THE (N) 0.428 95 LONELY AMONG US (N) 0.429 103 WHEN THE BOUGH BREAKS (N) 0.433 63 NEW GROUND (N) 0.438 113 HAVEN (N) 0.440 20 FORCE OF NATURE (N) 0.446 52 AQUIEL (N) 0.454 101 LAST OUTPOST, THE (N) 0.455 102 MANHUNT (N) 0.455 107 BONDING, THE (N) 0.462 96 ICARUS FACTOR, THE (N) 0.466 99 TOO SHORT A SEASON (N) 0.470 105 SAMARITAN SNARE (N) 0.472 65 MAN OF THE PEOPLE (N) 0.476 136 SKIN OF EVIL (N) 0.477 17 SUB ROSA (N) 0.477 24 LIAISONS (N) 0.480 96 HOME SOIL (N) 0.480 108 CODE OF HONOR (N) 0.484 108 OUTRAGEOUS OKONA, THE (N) 0.486 120 DAUPHIN, THE (N) 0.489 106 PRICE, THE (N) 0.490 108 SYMBIOSIS (N) 0.490 128 MENAGE A TROI (N) 0.494 104 COMING OF AGE (N) 0.503 99 UNNATURAL SELECTION (N) 0.509 99 UP THE LONG LADDER (N) 0.509 105 SUDDENLY HUMAN (N) 0.511 31 SUSPICIONS (N) 0.513 119 GALAXY'S CHILD (N) 0.519 114 WE'LL ALWAYS HAVE PARIS (N) 0.520 92 ALLEGIENCE (N) 0.525 101 EVOLUTION (N) 0.526 121 PEN PALS (N) 0.527 72 ETHICS (N) 0.529 100 MATTER OF PERSPECTIVE, A (N) 0.538 13 HOMEWARD (N) 0.539 141 NAKED NOW, THE (N) 0.540 114 DEVIL'S DUE (N) 0.549 166 ENCOUNTER AT FARPOINT (N) 0.550 67 OUTCAST, THE (N) 0.551 72 MASTERPIECE SOCIETY, THE (N) 0.551 82 IN THEORY (N) 0.556 100 LOUD AS A WHISPER (N) 0.557 71 HERO WORSHIP (N) 0.559 96 WHERE SILENCE HAS LEASE (N) 0.563 87 VENGEANCE FACTOR, THE (N) 0.567 101 TRANSFIGURATIONS (N) 0.567 116 NIGHT TERRORS (N) 0.567 118 NEUTRAL ZONE, THE (N) 0.574 134 CAPTAIN'S HOLIDAY (N) 0.577 105 LEGACY (N) 0.578 105 GAME, THE (N) 0.578 107 BATTLE, THE (N) 0.579 87 HALF A LIFE (N) 0.581 93 HOST, THE (N) 0.581 129 HIDE AND Q (N) 0.585 23 INTERFACE (N) 0.588 108 SCHIZOID MAN, THE (N) 0.590 102 MASKS (N) 0.591 125 ARSENAL OF FREEDOM, THE (N) 0.596 45 BIRTHRIGHT, PART II (N) 0.597 83 GENESIS (N) 0.601 60 VIOLATIONS (N) 0.603 126 WHERE NO ONE HAS GONE BEFORE (N) 0.604 23 DARK PAGE (N) 0.604 147 11001001 (N) 0.607 96 SILICON AVATAR (N) 0.609 107 HIGH GROUND, THE (N) 0.614 14 EMERGENCE (N) 0.618 64 POWER PLAY (N) 0.619 120 BIG GOODBYE, THE (N) 0.620 58 RASCALS (N) 0.620 128 QPID (N) 0.621 112 FINAL MISSION (N) 0.622 35 DESCENT, PART II (N) 0.623 96 JOURNEY'S END (N) 0.626 103 HUNTED, THE (N) 0.628 100 IDENTITY CRISIS (N) 0.630 71 PERFECT MATE, THE (N) 0.631 109 SURVIVORS, THE (N) 0.633 66 BLOODLINES (N) 0.640 67 REALM OF FEAR (N) 0.642 55 QUALITY OF LIFE, THE (N) 0.643 61 MATTER OF TIME, A (N) 0.643 99 DISASTER (N) 0.646 62 TRUE Q (N) 0.646 138 TIN MAN (N) 0.651 108 DRUMHEAD, THE (N) 0.654 42 LESSONS (N) 0.659 104 ENSIGNS OF COMMAND, THE (N) 0.659 128 MOST TOYS, THE (N) 0.659 137 ELEMENTARY, DEAR DATA (N) 0.660 112 BOOBY TRAP (N) 0.663 113 CONTAGION (N) 0.669 103 PEAK PERFORMANCE (N) 0.670 86 EYE OF THE BEHOLDER (N) 0.675 105 ENEMY, THE (N) 0.677 86 WOUNDED, THE (N) 0.679 58 SCHISMS (N) 0.679 142 DATALORE (N) 0.683 111 CLUES (N) 0.684 70 FIRST DUTY, THE (N) 0.684 103 HEART OF GLORY (N) 0.684 145 SAREK (N) 0.685 61 FISTFUL OF DATAS, A (N) 0.685 78 TIME'S ARROW, PART 2 (N) 0.687 107 ENSIGN RO (N) 0.691 117 HOLLOW PURSUITS (N) 0.692 126 DATA'S DAY (N) 0.696 120 TIME SQUARED (N) 0.700 23 ATTACHED (N) 0.700 108 EMISSARY, THE (N) 0.706 47 BIRTHRIGHT, PART I (N) 0.708 60 NEXT PHASE, THE (N) 0.708 76 CONUNDRUM (N) 0.710 132 FUTURE IMPERFECT (N) 0.716 137 CONSPIRACY (N) 0.716 140 FAMILY (N) 0.719 64 FIRSTBORN (N) 0.720 39 CHASE, THE (N) 0.727 102 UNIFICATION II (N) 0.727 114 FIRST CONTACT (N) 0.728 28 RIGHTFUL HEIR (N) 0.728 124 OFFSPRING, THE (N) 0.732 114 UNIFICATION I (N) 0.743 87 THINE OWN SELF (N) 0.744 114 REDEMPTION II (N) 0.745 115 NTH DEGREE, THE (N) 0.746 127 REMEMBER ME (N) 0.748 125 WHO WATCHES THE WATCHERS (N) 0.751 78 TIME'S ARROW (N) 0.757 25 GAMBIT, PART II (N) 0.758 82 MIND'S EYE, THE (N) 0.759 141 BROTHERS (N) 0.761 26 GAMBIT, PART I (N) 0.765 125 DEFECTOR, THE (N) 0.767 44 STARSHIP MINE (N) 0.767 107 MATTER OF HONOR, A (N) 0.768 129 SINS OF THE FATHER (N) 0.775 36 SECOND CHANCES (N) 0.778 18 INHERITANCE (N) 0.778 21 PHANTASMS (N) 0.778 62 CHAIN OF COMMAND, PART I (N) 0.779 108 REDEMPTION (N) 0.782 110 REUNION, THE (N) 0.785 136 DEJA Q (N) 0.788 68 PREEMPTIVE STRIKE (N) 0.795 174 BEST OF BOTH WORLDS PART 2, THE (N) 0.797 128 MEASURE OF A MAN, THE (N) 0.798 118 DARMOK (N) 0.801 91 I, BORG (N) 0.805 135 Q WHO (N) 0.808 28 TIMESCAPE (N) 0.814 59 TAPESTRY (N) 0.817 35 DESCENT (N) 0.817 59 CHAIN OF COMMAND, PART II (N) 0.821 81 RELICS (N) 0.833 18 PEGASUS, THE (N) 0.836 98 CAUSE AND EFFECT (N) 0.848 56 FACE OF THE ENEMY (N) 0.849 17 LOWER DECKS (N) 0.867 47 FRAME OF MIND (N) 0.873 60 SHIP IN A BOTTLE (N) 0.883 80 INNER LIGHT, THE (N) 0.890 162 BEST OF BOTH WORLDS, THE (N) 0.905 25 PARALLELS (N) 0.912 165 YESTERDAY'S ENTERPRISE (N) 0.935 85 ALL GOOD THINGS... (N) @START@Midshipman's Hope MIDSHIPMAN'S HOPE A book review by Peter Cash [spoilers begin midway through the review, after a warning. Therefore, I am putting the reference information up front so people wanting to find the book do not need to go past the spoiler mark to get the info. --AW] %T Midshipman's Hope %A David Feintuch %C New York %D 1994 %I Warner books ("Aspect Science Fiction") %O paperback, US $5.50 %G ISBN 0-446-60096-2 %P 391 pp For reasons that I will not speculate upon, future societies that are conservative, or in which Christianity plays a significant part, are a great rarity in the science fiction genre. The presence of both these elements in David Feintuch's MIDSHIPMAN'S HOPE (and the rest of the books in this series) is enough to mark them as unusual. What makes these books _sui generis_ is that this society is not viewed by either the author or his characters as being particularly evil--or even undesirable. Throughout, the author's viewpoint is non-judgmental. The society in Feintuch's books is presented as a reaction against the chaotic "age of rebellion" (presumably our times); by the end of the 22nd century, the world has been united under a "Yahwist Reunification Church", the political arm of which is (so help me) the United Nations. Feintuch understands that liberal and reactionary trends alternate in history, and doesn't make the mistake of so many SF writers who merely assume that the social mileu of the future will be characterized by the _laissez faire_ morals of our own. As a Christian, I have to say that Feintuch's "Yahwist Reunification" is far too legalistic for my taste--I have no desire to live in a theocracy, and especially not this rather grim one. However, it's refreshing to read a SF novel in which prayer and faith are an ordinary part of life. I suspect that the social background was necessary for the kind of story Feintuch wanted to write. According to the cover blurb, he's a student of Napoleonic-era British naval history. It was plainly Feintuch's desire to write a story with a setting as close as possible to that era. To do this, he didn't need to set up a theocracy, of course (Britain was never one)--but he did need a very hierarchical society in which strictest discipline, including corporal punishment for minor infractions was plausible. The socio-religious background is more than just a stage setting, however. Faith in God and an absolute devotion to duty are integral to setting up the motivations and conflicts of the major characters, particularly Midshipman Nicholas Seafort. So far, I've read two of the "Seafort Saga" books--MIDSHIPMAN'S HOPE and CHALLENGER'S HOPE. A third--PRISONER'S HOPE--waits on my nightstand to be read. The cover blurb to one of the books mentions that this is a four part series, and that all the books were written before the first was published, so we should have the fourth novel--FISHERMAN'S HOPE--in our hands soon. Minor spoilers follow. You have been warned. Nicholas Seafort is a seventeen year old midshipman--the most junior officer grade possible--aboard a large space craft heading toward a colonial outpost. Due to a series of accidents, all officers senior to Seafort die, and he is forced by the laws of his service and his sense of duty to take command of the ship--despite his unshakeable conviction that he is not qualified to do so. At first, I thought this was going to be a kid-becomes-hero juvenile novel, and I almost put it down. I was soon surprised, however, by the complexity of Seafort's character, and by some surprising plot twists. Seafort is anything but an archetypal SF space opera hero. He lacks all confidence in himself, and suffers dark torments of conscience for every misstep--real or imagined. While those around him see Seafort as a hero, to himself he is an abject failure, and he cannot believe that everyone doesn't see him for the fraud he thinks himself to be. In the second book, things turn considerably darker than the first. Instead of a functional ship, Seafort spends most of CHALLENGER'S HOPE as captain of a derelict, trying to hold together the mutinous and desperate crew and keep the ship capable of supporting life--despite his own conviction that they are all going to die. Sometimes, things got almost too grim--I was often left wondering how things could possibly get worse...until they do. Seafort becomes more despotic and erratic as conditions get worse, until he is driven to the ultimate extreme--a choice between violating a sworn oath or saving his ship from destruction. This oath is no light thing--it is sworn to the Lord God personally, and violating it means to spend eternity suffering in hell. This is not a dilemma familiar to any of us; yet Feintuch makes it painfully real in this story. I've found these two books captivating and refreshing, and can't wait to read the rest to find out what happens to Seafort. It's a tribute to Feintuch's writing and originality that I really can't tell whether Seafort will wind up as a hero or as a dog in the end. I do hope he discovers that God is more forgiving than he has been led to believe. | Die Welt ist alles, was Zerfall ist. | Peter Cash | (apologies to Ludwig Wittgenstein) |cash@convex.com @START@PARTISAN by S. Andrew Swann [As a review of the second book in a trilogy, this might be something of a spoiler for the first volume. --AW] This is the second book in the Hostile Takeover trilogy. As is usual for middle books in a trilogy, more details of wider theme are laid out, some threads left dangling from the first book are tied off, and new ones are unraveled to be resolved by and by. A satisfying book, perhaps, but not the rush of a new story unfolding as in a first one, nor the sweep of resolution as in a final one. But despite the problems a middle book is heir to, there's a good solid adventure story here, and plenty going on to keep the reader involved. You can read the book stand-alone, before the first one, but you'll be missing out on a lot of detailed background, so some of the quick interleavings will make less sense than they would otherwise. The adventure story is simply the continuation of the conflict set up in the first book, between ex-spook Dominic Magnus, and his still-spook brother Klaus Dacham, who is obsessed with hunting down Dominic, and killing him. The reasons behind this conflict slowly become clearer as more details are revealed across the span of both books, and we see looming behind the scenes many hidden layers of related events, both fallout from and motivation for, the simple foreground conflict. Wheels within wheels, the personal conflict is wound up in a political power-play to force the anarchistic planet of Bakunin to join the Confederacy (which it so far has declined to do), which in turn are wound up in succession politics in the Confederation executive branch, which in turn affect the balance of power between multiple planetary alliances, both human and alien. And the intricate political setting is complemented nicely by a rich technological background, as humans have many high-technology artifacts, but have intentionally shied away from the Vinge Singularity, having been burned by nanotechnology and AI disasters. Swann does seem to get a bit more polished and adept with each book. He's written a trio of books (a bit more independent than a trilogy, but just barely) about the frank/moreau era in the same universe as this trilogy, and he has the touch of laying out an intricate background and setting amongst a deftly told story that I most like about the SF genre when done well. So, while not strictly necessary, you may want to get the first in this series, to read it in order. But the series in general, and this second book in particular, are well worth the read. I'm eagerly awaiting the finale. %A S. Andrew Swann %D 1995 %G ISBN 0-88677-670-8 %I DAW %C New York %O $4.99 paperback %P 342 pages %S Hostile Takeover %T Partisan %V 2 Wayne Throop throopw%sheol.uucp@dg-rtp.dg.com throop@aur.alcatel.com @START@EXILES by Melanie Rawn It may be the first in a series, but it picks up a long-continuing feud between the Mage Guardians and the Lords of Maleris, a thousand years after the mageborn humans reached and settled on the planet, hundreds of years after a disastrous war between these factions that devastated the entire ecology, and lost most accurate pre-war records and history. This makes for a very interesting setting, just the kind I'm most fond of, where the society, technology, and ecology are all intricately interconnected, and there are *reasons* why people act the way they do, and the physical background is the way it is. The event that starts us on this particular story thread is the destruction of Ambrai, the stronghold of the Mage Guardians and location of their training academy, and the beginnings of a new phase in the ages-old struggle between the mageborn factions. The destruction is due to a political disaster apparently unrelated to their age-old foes, but Ambrai is nevertheless very thoroughly destroyed, and the balance of power shifted. The book tracks how subtle maneuvering behind the scenes by Gorynel Desse, one of the most formidable Mage Guardians, manages to scatter many of the important Ambrai heirs into exile and hiding in many locations, in preparation for a counterstroke perhaps decades or more away. Very good stuff, but not without flaws. There were two that seemed most flaw-like to me. First the implausibility of the mirror-reversal of gender roles, so that men are sex objects, and women the real "people" in the world. True, this is related to the background, because of the social order that grew up in the wake of the Waste War. But there are many features of making it such a simple mirror reversal that just don't ring true, for example the overriding importance of fertility in women, coupled with the freely available choices of military or mercantile careers for women. Second, the ending, where the bad gals-n-guys get theirs seems tacked on as an afterthought. I expected to be left dangling (it is, after all, the first in a series), but instead the good folk get back into power... but just because bad folk who had earlier proven invincible simply walk on stage in the last few scenes, one by one, clutch their chests and recite a few angst-soaked lines and inarticulate gurgles, and drop dead for no particular reason. (I'm exaggerating of course, but only slightly.) Though flawed as I say above, I enjoyed the book on balance. The intricate, (mostly) self-consistent, and cleverly-unfolded background is very nice. The magical Ladder system and its mnemonic song verses, for just one example, are very evocative. The imagery and characterization is vivid and enjoyable. I have no idea how the plot will develop from now on; the foreshadowing is just "ominous stuff will ensue". But I'll probably get any subsequent works set there; it'll be nice to return to this universe, given an opportunity. BTW, this is another of those books I probably wouldn't have bought and read, except for the Michael Whelan cover and inside-cover illustrations. VERY nice. %A Melanie Rawn %D 1994 %G ISBN 0-88677-668-6 %I DAW %C New York %O $5.99 paperback %P 836 pages %S The Ruins of Ambrai %T Exiles %V 1 Wayne Throop throopw%sheol.uucp@dg-rtp.dg.com throop@aur.alcatel.com @START@REVIEW: THE CITY OF LOST CHILDREN THE CITY OF LOST CHILDREN A film review by Bryant Frazer Copyright 1995 Bryant Frazer Written and Directed by Jean-Pierre Jeunet and Marc Caro Dialogue by Gilles Adrien Cinematography by Darius Khondji Edited by Herve Schneid Music by Angelo Badalamenti France, 1995 The best poster art of 1995 is unquestionably the composite still featured on ads for THE CITY OF LOST CHILDREN, showing a muscular redheaded man purposefully rowing a boat across a sea peppered with floating mines. At the bow of the vessel, a younger girl, perhaps 10 years old, looks back over her shoulder almost balefully. They're en route to what looks like a cross between a mist-shrouded palace and an oil rig, matte painted in sillhouette against the moonrise. It's said that a picture is worth a thousand words, but this one teases, offering glimpses of a story that exists in the imagination, and is not necessarily dependent on the "reality" established by the film it's meant to promote. That picture isn't taken directly from the film, but it may as well be. Its evocative power is indicative of the real strengths of the filmmaking duo of Jean-Pierre Jeunet and Marc Caro. These two headstrong fantasists cut their teeth on music videos and television commercials before settling in to make the much admired DELICATESSEN (1991), a black European comedy about cannibalism. Accordingly, American audiences had their first real exposure to Jeunet and Caro when art houses nationwide were blitzed with that film's trailer--a set piece drawn straight from the movie itself, and involving the apparent rhythms of lovemaking in an apartment building from hell and its impact on everyday life in adjacent rooms. To this day, even movie fans who never saw the actual movie still harbor vivid memories of seeing the brilliantly entertaining trailer to DELICATESSEN. That mastery of imagery and montage is what keeps Jeunet and Caro's newest film from being a mere clutter of dazzling images. CITY OF LOST CHILDREN is something of a fable set in a city in either the future or an alternate reality. The movie has to do with a scientist named Krank (Daniel Emilfork), who is aging prematurely because he lacks the ability to dream. Fighting to reverse the aging process, he sends his blind minions out to kidnap the city's most potent dreamers--the children--and bring them back so he can invade the children's dreams and make them his own. Circus strongman One (Ron Perlman, the beefy guy from the posters) gets involved when his adopted brother, little Denree (Joseph Lucien), is abducted by the Cyclops, who see the world through one electronic eye and do Krank's bidding. Events turn, and One teams up with the orphan Miette (Judith Vittet) on a mission to invade Krank's laboratory and rescue his beloved brother. The other characters in the laboratory include Krank's assistant, Miss Bismuth (Mireille Mosse), a disembodied talking brain floating in a fish tank (given witty, world- weary voice by Jean-Louis Trintignant), and a battalion of clones (all of them played by Dominique Pinon). The actors are more than up to the challenge of breathing life into the concept. Perlman, a busy actor whose credits include THE NAME OF THE ROSE, ROMEO IS BLEEDING, and last year's CRONOS, is entirely credible as the simple strong man driven to his quest by love for a child. Daniel Emilfork's Krank is a bizarre yet pathetic creation, and our distate for his persona is mitigated by our understanding of his desperation (after all, we're the ones who paid money to visit someone else's dream for an hour or two). And whether it's Vittet playing an orphan who's become wise and jaded beyond her years, or Lucien as the toddler who's mostly unfazed by the pyrotechnics that have the other kids screaming, the children here defy the Hollywood standard of cinematic children who are by turns cutesy pies or obnoxious hams. Since the children are the film's center, the metaphorical imaginative core of a society that has perhaps forgotten the value of its dreams, it's reassuring that the actors give unmannered performances that put the histrionic antics of celebrity brats like Macauley Culkin in proper perspective. Aided and abetted by Jean-Paul Gaultier's costuming, Caro's art direction ensures that this city truly is something to behold, although our visit is fragmented so that we have little opportunity to get a sense for a whole environment. For the most part, Caro and Jeunet create their nightmare world by stacking their most striking visuals on top of one another in a shot-by- shot montage that amplifies the chaos. But the real show-stoppers are the sequences that stretch the film's tightly constrained sense of location while staying within the episodic format (the best involves a spider's web, a shipwreck, and a healthy sense of wonder), though even that doesn't shake the constant feeling that we're watching master craftsmen at work, not peeking into another universe. But when they work, oh boy, do they work. Jeunet and Caro have a keen sense of their characters, from the lead roles all the way down to the bit parts, and the crucial dream sequences are marvelously surreal, right down to the accompanying sound mix. (It's fitting that Sony is releasing this one just before Christmas, because Santa figures in a couple of the dreams, for better or for worse.) Angelo Badalamenti's music is surprisingly effective throughout, and Miette's final nightmare is nothing short of breathtaking. The film contains a remarkable number of digital effects shots, and indeed, is surprisingly reliant on technical wizardry, whether it's allowing Pinon to play six different parts on-screen at the same time, or enabling show- stopping close-ups of Fleakins, the bug who offers up a flea's-eye view of the world before shooting characters up with a strange poison. The rich, shadowy cinematography, which is a key part of the weirdness at work here, is by Darius Khondji, who shot DELICATESSEN but also, probably more famously, this year's Hollywood hit, SE7EN. But somewhere in the middle of all this, there's a story that needs to be told, and the one here is just a little humdrum. For all its whacked-out creativity, THE CITY OF LOST CHILDREN is a bit short on ideas for what to do with itself. The dream thievery is reduced to a child-in-peril excuse to get our obligatory hero into the laboratory, and Krank's invasion of dreams isn't even fully distinguished from what we might expect from a Nightmare on Elm Street sequel. And at the climax, we're treated to a pretty rote escape-from-the-madman routine that ends in a big explosion a la any number of American action movies. Would that a movie this wondrous weren't simultaneously so formulaic. I'd hate to discourage any fan of the surreal from buying a ticket, since it's a truly impressive piece of work. Still, something very important is missing. It's all well and good to break out all the wide-angle lenses, run amok with the set design, and frighten a few children, but I do wish there was a little more light at the end of the tunnel. It seems that Jeunet and Caro are very satisfied with what they have wrought, but it's hard to experience the film on a very personal level, because we're never given the sense that anything real is at stake, or that there's anything in the rather unpleasant world presented to us that's really worth fighting for. For all their formidable skills, Jeunet & Caro need to balance all of the nightmare and grimace with just a little bit of hope and magic. I'm rooting for them to deliver the goods next time -- but I'm not sure they have it in them. Technical note: The credit scroll bears a designation that some prints have been struck with digital sound, but the theater I was in just turned the Dolby Stereo up to a full roar. The almost deafening volume was appropriate to the film, but the constant popping and crackling from the Angelika's overloaded sound system was not. Try to see this one in a digital auditorium if you can. -- DEEP FOCUS (Movie Reviews) http://www.panix.com/~bfrazer/flicker/ @START@Fan Terms - A-L Fancy III this isn't, but it's a pretty good list of fan terms, and in this case is being used as a supplement to another listing. To the best of my ability, I'm including only terms that were coined in sf convention and fanzine fandom or net terms which have won acceptance by the closest parallel -- the rec.arts.sf.fandom news group -- on the net. Specifically excluded are lots of (a) stuff that comes from sf stories rather than the community of fandom and (b) "net" language except where it is relevant to "fan" language. Quibble with me if you disagree; I've been known to change my mind from time to time. This actually started out as someone else's list of fan terms; Katie Rathslag/rathslag@research.inland.com, I'm told. I picked them up, commented on some and critiqued others, then sat back waiting to see if another version might appear. One didn't and now pipple are sending suggestions and comments on to me, rich brown at DrGafia@aol.com; they're welcome. @! PARTY: A party usually attended only by netters. An attendee gains access by stating his/her net address. ACTIFAN: Short for "Active Fan". Implied activity in fanzine fandom and usually at least one other area (conventions or clubs) of the microcosm. (Archaic but making a comeback.) AJAY: (aka "A.J." for Amateur Journalism) The name the hobby printers who belong to the mundane amateur press associations have given to their hobby, which predates and partially inspired fandom's apas. (The mundane apas differ from fandom's in two respects, generally; theirs do not have minimum activity requirements or a maximum number of members.) The vast majority of the participants in the mundane apas, over the years, have been hobby printers; only a few have been hobby writers. Nonetheless, some fans prefer calling themselves "amateur journalists" or even "amateurs" over the Gernsbackian designation "fans". (For those who may think of "amateur" as a pejorative, the term comes from the Latin "amare," which means "to love"; amateurs are people who do things for the love of doing them. ANIME: Name given to generally stfnal Japanimation, and the people who enjoy it. APA: (Amateur Press Association) A bulletin board system conducted through snail mail that produces actual artifacts. For each edition (called a "mailing" or "distribution"), members contribute pre printed personal informal fanzines (apazines), many of which include or consist mostly or entirely of comments on the contributions published in the previous mailing or distribution. The contributions go to an Official Collator (OC) or Official Editor (OE), who makes up distributions consisting of one copy of each zine and gives or sends them out to each of the members. To remain a member, one must meet minimum activity (minac) requirements, usually defined as a certain number of pages of original material within a given timeframe, plus (in most instances) pay dues to defray the costs of postage and publication of an Official Organ (OO). Some apas are designed for discussion on specific topics (e.g., APA 69, sex; REHUPA, the Robert E. Howard apa; CAPRA, the movie apa, etc.) while most are general interest. APAE: Plural of APA. But not much used. Fans say "Data is" too, even when they're not talking about the android or making a statement like "'Data' is a plural." APA F: The first weekly amateur press association. The (largely overlapping) membership of Fanoclasts and FIStFA of the 1960's met on alternating Fridays in New York City. Dave Van Arnam, and various other Fanoclasts, got involved in an incident on a subway (see "Subway Incident") after a meeting, and Dave was urged to write it up. He began doing so in a weekly fanzine he named FIRST DRAFT, which he distributed at FIStFA and Fanoclasts meetings. When others began publishing and bringing fanzines to the meetings for distribution in a similar vein, an OO was published on site and APA-F got started. It was killed off after 69 mailings by generally mutual agreement. APAHACK: Somebody who (arguably) spends too much time writing for apae and/or who expends most of their fan activity in apas. APA L: The second weekly apa, distributed at meetings of LASFS. When APA-F was in its infancy, word of it got back to people in Los Angeles, some of whom began contributing from afar (having someone in New York City fandom act as agent, franking their zine into the APA-F distributions and picking up an APA-F distribution to be mailed to them). In a very short period of time, LASFS instituted its own apa along similar lines -- which continues today. Some interesting records were achieved. When both groups were at their height, Dave Van Arnam was publishing four weekly fanzines -- two for APA-F and two for APA-L -- some of them 20pp or more in length. And Fred Patten was the "Cal Ripkin" of APA-L, having a contribution in each of the first 1000 APA-L distributions. (That's one thousand -- not a typo.) APAZINE: An apazine is any zine that is distributed through an apa, whether or not it has any additional outside circulation. AUTOCLAVE: The first fanzine fan's convention. A good idea but no one at the time thought of continuing it beyond the first, either locally or by passing the convention around to other groups across the country. BEARDMUTTERINGS: A type of poetry invented by damon knight in which there are no spaces between words, indicating that it should be declaimed as one long word: "Iopeneyestodarknessstillnessfeelwormscrawlingovermeohmy- GodcoulditbethatIamdead?" BHEER: Beer. Some fans may stick an "h" into a word like "Beer" or "beerbust" and not realize that, by implication, they're admitting an affinity for the fannish ghod Ghu (or GhuGhu). Then too, there are those who regard Beer (or Bheer) as a minor fannish deity unto itself. Thus, Berkeley fandom's "Tower of Bheer Cans to the Moon" is both a totem poll and a technological marvel. BIRDBATH: A totem of Harlan Ellison et al.'s 7th Fandom. Don't ask why; it's a bit of whimsy. BNF: Big Name Fan; a fan of accomplishment who is not merely "well known" but "well liked" throughout the microcosm. It is important to note that, unlike certain other designations (e.g., "fan", "neofan", "trufan") one cannot legitimately claim BNFdom for one's self; to do so invites laughs of derision, since it's a term of admiration which must be applied to you by others, if at all. BOF: Initially stood for "Best Of Fandom"; several fanthologies bore the title with the appropriate year attached "Best of Fandom '57," "Best of Fandom '58," "Best of Fandom '63" &c. Now generally published annually by Corflu. But another meaning has crept into usage and been adopted: Boring Old Fart. BRANDONIZATION: After Carl Joshua Brandon, who turned out to be a hoax created by Terry Carr, Ron Ellik, Pete Graham and Dave Rike. Carl Brandon's specialty was writing full-scale fannish parodies that went quite a bit beyond pastiche; they were close to word-for-word "translations" of certain mundane works into fannish. Brandon's parody of J.D. Salinger's The Catcher in the Rye has Holden Caufield getting kicked out of FAPA rather than an exclusive boarding school, living in a slan shack instead of a dormitory, interacting with other fans rather than school mates and faculty &c. By elevating fannish concerns to such levels, the works served as effective satires as well. BROOKLYN INSURGENTS: New York's third club (and second invitational club) made up primarily of fanzines fans, begun in the late '60s and continued through the early '70s. Noted for not really insurging against much of anything, except the same thing insurgents had been insurging against since the '40s. Co-founded by Arnie Katz and rich brown, initially called "Raymond" (until the joke wore thin), held first in the apartment of rich & Colleen Brown and later in the apartment of Arnie & Joyce Katz. BYDCO_M_Z! An apa term, the letter "M" being underlined, standing for "But You Didn't Comment On _My_ Zine! (so I'm not going to comment on yours)". The parenthetical comment is implied. CLUBZINE: A zine put out by (and usually for) members of an SF club. Can be anything from a simple meeting notice to a full-fledged general circulation fanzine. COLOPHON: According to the American Heritage Dictionary, a colophon is: "An inscription placed usually at the end of a book, giving facts pertinent to it's publication." As is often the case, fans got it backward and so generally put the colophon in front of their fanzines. Wherever it's placed, it contains the publishers' names, address(es) (sometimes telephone and/or fax numbers and/or e mail address(es)), the name of the fanzine, the issue number, copyright notice (if any) and anything else the zine editor may want to put in it. CoA: Change of Address. CON: Convention. CONCOM: Convention committee. CONDOM: Either a prophylactic or all the people who attend conventions, or possibly both. CONREP: CONREPORT: A first-hand report of a convention, generally printed in a fanzine, tending toward the anecdotal; in most cases, the intent is to entertain rather than provide information, so they don't aim to tell you about every item on the program, just what the writer did and what others said and did in interacting with him/her. CORFLU: 1. Mimeo correction fluid. 2. Name of an the first annual convention for fanzine fans; the other is called Ditto. COSMEN: What members of Claude Degler's Cosmic Circle were to be called. No telling what women were supposed to be called, for all that they had a presumably significant role in Claude's scheme for fans to become the race that would rule the sevagram, i.e., serving in those "love camps" in the Ozarks. CRIFANAC: CRItical FAN ACtivity. Some aspect of fan activity deemed more important than others, i.e., meeting your minimum activity requirements in an amateur press association at the last possible minute. Coined by Charles Burbee and usually (but not always) used with self satirical intent. CROGGLED: Surprised/dazed/brought up short. "I was croggled when you said you used peanut butter in lieu of mimeo ink in my Gestetner." DAUGHERTY PROJECT: After Walter J. Daugherty, a member of LASFS who was often satirized by insurgents Charles Burbee and Francis T. Laney for his grandiose schemes that never came to fruition. Hence, any fannish project that is overblown and highly unlikely to be brought to a successful conclusion. DEADWOOD: Someone who remains a member of an apa by meeting only the minimum activity requirements, usually badly and at the last minute. Sometimes it's implied that there's a degree of fudging going on as well, e.g., writing and publishing the required number of pages, only in 14 point type. Or printing four lines of bad verse per page. DEGAFIATE: To resume fanac after gafiating. DIRTY OLD PRO: Generally an affectionate (not necessarily derogatory) sobriquet for a professional writer. (But make sure you know them and that they know your intent; see comment with "FEELTHY HUXTER".) DITTO: 1. (n.) Brand name of a particular spirit duplicator. 2. (v.) To reproduce via spirit reproduction. 3. (n.) Name of the second annual convention for fanzine fans; the other is called Corflu. DNP Do Not Print (or, for Net purposes, Do Not Post). This is more important in fan etiquette than in netiquette; in the latter, it is presumed that it is Bad Form to quote someone else's email on a bulletin board, although some people still sometimes make the error of doing so. While letters technically remain the intellectual property of the writer, most newspapers, magazines and fanzines assume anything submitted to them is for publication. Saying, *The following is DNP...* indicates that you are withdrawing any implicit permission to print that part of your missive. DNQ: Do Not Quote; see DNP. Something given to you with a DNQ attached means the information is for your eyes only and is not even to be talked about to your best friends. To be absolutely iron clad, try *The following is DNP/DNQ.* Commentary: Breaking someone else's DNQ or DNP can mark you as the kind of person who is untrustworthy; at the same time, it must be obvious that the DNQ/DNP can be misused to bad purpose, i.e., it's a great way to slander someone behind their back. What to do if someone you hardly know slanders one of your best friend in a DNQ/DNP to you? Advise the person who gave you the DNQ/DNP that you consider them back stabbing low life cowardly scum but that you will abide by the DNQ/DNP this one time only; if they persist, they have been warned and you are free to tell your friend what they have said and done. DUFF: Down Under Fan Fund. A fund which helps send a fan from North America to attend either the Australian Worldcon or National Convention and, in alternate years, helps send a fan from Australia/New Zealand to attend a Worldcon or NASFIC in North America. Founded on the model of TAFF, the first winner was Lesleigh Luttrell in 1972. Two or more fans run against each other in any given DUFF race; fans pay a voting fee to cast ballots, and donated items are auctioned to offset the costs. After the fan attends the convention, they become administrators of DUFF for the next two years (one electing a fan to come to their country, one electing a fan to go across the Pacific and replace them on their return) who distribute and count the ballots and act as liaison with conventions where items are auctioned. Costs for this lengthy travel being what they are, in many cases DUFF has only been able to defray most but not all of the delegate's expenses. EGOBOO: A boost to the ego. Having a letter or article published, being on a panel, being talked about favorably in a conreport, etc. The fannish medium of exchange. See: Egg O'Bu in THE ENCHANTED DUPLICATOR. ELRONS: (after *L. Ron* Hubbard, pulp sf writer who invented [the word is chosen with care here] the *science* of Dianetics and *religion* of Scientology) Bronzed Lemon spoof awards for the Worst Sf Novel, Worst SF Film, Worst Contribution to SF, etc., given by the British Columbia Science Fiction Association (now called West Coast Science Fiction Association) at their annual SF convention *V Con* beginning in 1971. E.g.: John Norman (of GOR novels fame) has won 15 Elrons to date (1995). ENSMALLED FANZINES: As the cost difference between Third and First Class mail in the U.S. narrowed and eventually disappeared altogether, large (24pp+) and regular (bimonthly/monthly/biweekly) fanzines generally became a thing of the past. With few exceptions, large fanzines with an editorial, contributions of articles, columns and essays and a lettercolumn fell to publication schedules of quarterly at best, which reduced their sense of immediacy. Small "personal" editor- written fanzines could be published more frequently, but lacked a sense of participation. Enter the "ensmalled" fanzine, in which the editors put an editorial, an article or column or two and a lettercolumn into no more than 8pp. This could be mailed at the same rate as a first class letter. FAST & LOOSE, PONG, IZZARD and WIZ were some of the better titles. EOFAN EOFANDOM: Jack Speer became one of fandom's earliest historians, introducing his Numbered Fandoms concept, initially covering First Fandom, Second Fandom and Third Fandom. Fandom being as young as it was, some of these "eras" lasted only a few years. Every numbered fandom has its own focal point fanzine and a slightly different slant regarding fandom's "purpose". But fairly early on, Speer discovered he hadn't started his history of the microcosm early enough...so, on revising his original, he dubbed this earlier period "eofandom" and the fans who were active there became "eofans". Its usage makes it possible to write a sentence which makes perfect sense when read but seems like nonsense when spoken: "An eofan can never be a neofan." EZINE: Electronic fanzine; a publication whose primary medium is electronic. (e.g., _Cyberspace Vanguard_, _E-Views_, &c.) FAANFICTION: Fiction (sometimes sf, sometimes not) about fans published in fanzines. Can be serious, humorous or both; can be about Real Fans using Real Fan Names, or about imaginary/hypothetical fans. See "FANFICTION". FAANNISH: see FANNISH FAFIA: FAFIATE: 1. Forced Away From It All (i.e., not by personal choice). 2. Fell Away From It All; turning one's interests elsewhere. FAKEFAN: Someone who doesn't read or feel any particular attraction to science fiction but who enjoys the company of fans and fandom's social order. Some stuffed shirts have used the term as a pejorative. FAN: Short for fanatic. Can be applied to any devoted aficionado, but in context (such as in rec.arts.sf.fandom) means someone who enjoys (or once enjoyed) reading science fiction and/or someone who enjoys the company of sf fans. It is important to note, however, that "fan" is a slippery term that, again depending on context, might mean any sf reader or might mean only those who are involved in a particular segment of the microcosm, such as the net, fanzines or conventions. This is usually qualified at the outset "sf (reader) fan" or "fanzine fan" so subsequent usages mean the same as the subset indicated initially. FANAC: Fan activity. FANCYCLOPEDIA: An encyclopedia about sf fandom. Jack Speer published the first one; Dick Eney published Fancyclopedia II. Work on a third is ongoing. FANED: Fanzine editor. FANFEUD: An ongoing conflict between individual fans, fan societies (regional or generic, e.g., "Trekkers" v. "Trekkies", skiffy nuts v. everyone, etc.), fan societies and individuals, etc. FAN FICTION Amateur sf that all too frequently gets printed in fanzines put out by relative neofen (although some people with more experience in the microcosm persist in their ignorance). Generally looked down upon because, with rare exception, if the piece were any good it would be published professionally. People who write sf for fanzines learn little besides how to write bad sf for fanzines. FANHISTORIANS Fans who write the histories of fandom, who publish the histories of fandom, who are interested in the histories of fandom. FANHISTORICAL: Of and pertaining to fanhistory. FANHISTORICON: The first convention/formal meeting of the Timebinders, fandom's fanhistorical society. FANHISTORY: The history of fandom. FANMAG: Short for "fan magazine" (obsolete). FANNE: A female fan (obsolete) FANNISH: FAANNISH: (adj.) Having to do with the interpersonal/social aspect of sf fandom, e.g., fanzines, conventions, clubs, feuds, etc. Often considered to be the opposite of the pejorative form of "sercon". Fannish has also been defined as "anything two fans do together"; it implies a state of mind and generally requires a sense of humor (thus, the contrast with "sercon"). The extra "a" in "faannish" indicates a slightly more extreme case of fannishness, with greater emphasis on fan doings than on sf. FANOCLASTS An "invitational" New York fan club founded by Dick & Pat Lupoff, Larry & Noreen Shaw and Ted & Sylvia White. Most, but by no means all, members were fanzine fans but the only real requirement was that of compatibility with other members. In the mid 1960's, under Ted White's leadership, the club bid for and won the right to put on the 1967 Worldcon in New York. FANTHOLOGY: A reprint collection of fan writings. Can be a "Best of" the year, a "Best of" (or representative sampling) an individual fan or even a themed collection. Corflu has published an annual best-of-the-year volume since Corflu Ocho. FANWRITING: The writings of fans, oddly enough. FANZINE: A magazine put out by one or more fans. (Abbr: ZINE or FMZ [= Fan MagaZine].) Term coined by Russell Chauvenet. FAPA: Fantasy Amateur Press Association; the oldest fan apa in the world, founded circa 1939 and still going. However, there are mundane apas which predate those in fandom, and at least three of them--UAPA, AAPA and NAPA (or United APA, American APA and National APA)--are still in existence. H.P. Lovecraft published a "paper" (as they call their fanzines) called THE ALCHEMIST for one of them that predates the first real fanzine (or the first real sf prozine, for that matter). FAUNCH: 1. (v.) to desire, to want; often with sexual overtones. 2. (v.) to hunt for, to acquire; "He's gone on the faunch for some bheer." 3. (n.) a yearning; "She's got a serious faunch for chocolate." FEELTHY HUXTER: See "Dirty Old Pro". Generally an affectionate term, but make certain either (a) the huckster in question is aware of that before you use it or (b) your dental coverage includes replacement of lost teeth. Keep in mind too that even the term "huckster" is considered a pejorative in some fan circles; in the Southwest they are called "dealers" everywhere except, possibly, Las Vegas. FEMFAN: FEMME FAN: A female fan (obsolete). The term, that is; female fans will NEVER be obsolete. FEN: Plural of fan. (Man is to men as fan is to fen. But *fans* is okay while *mans* isn't. Go figure.) FEUD: see FANFEUD FIAWOL: Fandom Is A Way Of Life. A fannish philosophy opposed to FIJAGH. FIJAGH: Fandom Is Just A Ghoddamned Hobby. A fannish philosophy opposed to FIAWOL. FIAGGH: Fandom Is A Ghoddamned Ghood Hobby. A fannish philosophy that takes the extremes of FIAWOL and FIJAGH and tries to make them meet in the middle. FILK: 1. (n.) Folk music on SFish or even fannish themes; some even go so far as to say folk music by fans no matter WHAT the theme. The term may have originally been a 1953 typo by Karen Anderson in a SAPS zine for "folk singing". It is also believed, by others, to be an abbreviation for "filthy folk singing". 2. (v.) to perform filk music. FILKER: Someone who likes filk songs. Someone who performs filk songs. Sometimes both. FIStFA: The Fannish Insurgent Scientifictional Association. A NYC fan club founded by Mike McInerney and Earl Evers that became a kindof "sister" club to the New York Fanoclasts, despite differing philosophical approaches: Fanoclast membership was by invitation; FIStFA was open to anyone. In its early years, FIStFA only had to compromise its democratic principals once -- an attendee who was attempting to boil his hypodermic needles on Mike McInerney's stove, a heroin addict, was told he was persona non grata. FMZ: Abbreviation for fanzine(s); orig. "fan magazine(s)". FOO: The second fannish Ghod, from the '30s. FooFoo (and Foo is short for FooFoo as Ghu is short for GhuGhu, the first fannish God) is embodied on earth as Jack Speer, author of the first Fancyclopedia. The holy color of Foo is black, as Foo was a ghod of mimeography. See also Melvin, Ghu and Roscoe. FUGGHEAD: (n.) A more polite way of calling someone an absolute idiot. This was an in-print euphemism for use in fanzines back in the days when the Post Office felt part of their duty was to read, as well as deliver, the mail; you weren't supposed to use certain four letter words. The term was brought into use by Francis T. Laney. In wire correspondence (wire predated tape as a recording medium), where it was presumed the post awful would not go to the trouble of listening, Laney pronounced the term with the appropriate four-letter word in place of "fugg". FUGGHEADED: (adj.) really stupid. FURRY FANDOM: Fandom revolving around anthropomorphized animals. "Furry" art, fiction and games. May or may not have sexual overtones. FWA: Fan Writers of America. A spoof on the SFWA. At the Corflu banquet every year, the past president of the fwa is elected, i.e., the president for the year just past. In typical jingoistic fashion, "America" in this context means the entire world; some UK fen have been elected fwa past President. You join fwa the same way you join fandom or become a trufan. GAFIA: GAFIATE: Getting Away From It All. Note: Gafiate means to get away from FANDOM. Originally, it meant the opposite. GAFMOI: Getting Away From Most Of It. Dropping most fan activity but making an exception or two by hanging on to a small part of it, i.e., a FAPA membership or attendance at some particularly enjoyable regular convention. GAMERS: Fans, or fringefans, who are into playing sf and fantasy based role playing games, often at conventions. GENZINE: General topic and/or general circulation fanzine; in other words, usually not an apazine but one available to whomever the editor cares to mail it to, even sometimes including subscribers. This can get confusing because sometimes the editor of a genzine will become a member of an apa and thereafter circulate the zine through the apa AS WELL as his/her own "general" mailing list. Or an apazine can ALSO be circulated to a large number of people outside the apa (when WARHOON won its Hugo, it was a SAPSzine that had outside general circulation, e.g.) GESTAFAX: A device for cutting special Gestetner mimeograph stencils which enabled the user to print illustrations with heavy dark areas or even photographs via mimeo. The illustrative material and the stencil are placed side by side on the "drum" of the device. When turned on, the drum would begin to turn; a photoelectric scanner would begin moving from left to right, slowly scanning the illustration, and every time it "saw" a black area, the stylus at the corresponding spot on the stencil would cut the stencil. When fans first started making use of the device, they would usually pack as many illustrations/photos as they could on a white legal-sized surface, and have this gestafaxed by a professional service; they would then cut the stencil into as many parts as there were illustrations, and use stencil cement to put them in the proper place on a typed stencil on which space for the illustration had been left. The cost of a single gestafaxed stencil ranged from $5 to $7. Over the years, some fans bought their own, and when the per-stencil cost dropped to around $1-$2, simply gestafaxed entire pages of type and illustrations together. GESTETNER: A German brand of mimeograph that for many years was unavailable in the U.S. because they were so much better than American brands. Where US models has cotton ink pads, the Gestetner utilizes a silk screen; where American mimeos rely on internal brushes and centrifugal force (or, on cheaper machines, outside applications with a brush) to spread ink around, the Gestetner uses sophisticated waver rollers; the Gestetner also has a sophisticated method of adjustment that allows for better registration (where the print area will hit on the page), which made it superior for two- and three-color work. GHU: Fannish Ghod invented by Donald Wollheim and John B. Michel in the 30's. Wollheim was the personification of Ghu on earth. Ghu's holy color is purple because Ghuist publish using spirit duplicators or hectographs and the primary ditto or hecto carbon is purple. Note: Ghu and GhuGhu are one and the same. Likewise Foo and FooFoo. GOH: Guest of Honor. GOSHWOW: Enthusiastic, perhaps a little too much so. A shortening of "Goshwowoboyoboy!", the title under which Time Magazine ran their rather sneering and condescending report of a World sf convention. THE GREAT SPIDER: A fannish god. Deity of the fannish religion "Spiderism". The Great Spider eats peoples' souls when they die, unless they have paid an appropriate bribe to a priest of the Great Spider. He has also been known to eat cars in order to provide parking spaces to particularly devout followers. GUFF: GUFF was dreamed up by Chris Priest in 1977 to complete the triangle of fan funds and bring a first Down Under fan to Britain for the 1979 Worldcon. (DUFF makes the exchange between Australia/New Zealand and North America, while TAFF does the deed between NA and Europe [although generally the UK]). Without the tiresome business of actually having a free trip anywhere, Dave Langford (UK) and Leigh Edmonds (in Australia) were the first administrators. John Foyster was the first winner, and it seemed rather a nice idea to continue. The name DUFF being already taken, Chris imagined GUFF as standing for the Get Up-and-over Fan Fund, which didn't sound so brilliant when time came to do a southward trip, but as Don Marquis (who never stood for the fund either) so aptly put it, you can't have everything [This description provided by Dave Langford with the admonition that I should mark it "Copyright (c) Astral Leauge 1979 do not impinge copyright or the Leauge will take MEASURES.") HECTO: Hectograph; a primitive means of text reproduction, involving making a bed of gelatin, transferring ink to the gelatin and then laying on and picking up pieces of paper. Upwards of 50 copies might be made, of which perhaps 15 were borderline legible. (HH,OK): "Ha Ha, Only Kidding." A parenthetical comment following an insulting remark intended to remove the sting. Seems to have originated in Minneapolis fandom. HOAX: It is a special tradition in fandom to fake things, like persons (Carl Joshua Brandon; Carl J. Brandon, Jr.) or deaths (Bob Tucker has died several times). Should be done with care. Hoax deaths, not at all; they're not really funny. HOGU: Informal anti Hugos (see HUGO) in which the worst, rather than the be @START@Fan Terms - M-Z MELVIN: Some latter day FooFooists recognize Speer only as a prophet and not as Foo Incarnate. These FooFooists are followers of Melvin, the Bem of Bems, and are guided by Melvin's Words of Wisdom, e.g., "Hang by your thumbs!" Melvin also provides helpful homilies with regard to fannish courtesy: "Thou Shalt Not use peanut butter in lieu of ink in someone else's Gestetner." MIMEO: A mimeograph machine, used for duplicating fanzines. The preferred choice of FooFooists. MINAC: The MINimum ACtivity requirement for an apa, usually expressed as a number of original 8.5x11" pages which need to be published and distributed through the apa within a given time period. MUNDANE : 1. (n.) Someone who is not a fan. 2. (adj.) Pertaining to the world outside fandom. The dictionary definition is "common, ordinary". Mundane is also the name of the country Jophan lives in until he is inspired by the Spirit of Fandom to seek Trufandom on the other side of the Mountains of Inertia in THE ENCHANTED DUPLICATOR. N'APA: An apa which was formed for publishing members of the National Fantasy Fan Federation (a.k.a. N3F); several prominent fans joined the N3F for the first time just to participate, which was the source of some amusement until the knowledgeable president of the N3F warned off the welcoming committee, who through naivete were "welcoming" to fandom people who had been active in the greater microcosm for decades. Not to be confused with NAPA. NAPA: One of the largest and oldest "mundane" amateur press associations; although many fans have been members, and some formerly prominent fans have come into our microcosm through this association (Bill Danner, Helen Wesson, e.g.), it is primarily a club for amateur printers rather than amateur writers. NASFIC The National Science Fiction Convention; whenever the Worldcon leaves the North American continent, a NASFIC is held as a kindof substitute for US fans who can't make it to the overseas convention. See also "Noncon". NEBULA: The "Best of" awards given out at the annual meetings of the Science Fiction and Fantasy Writers of America. NEGOBOO: Negative egoboo; criticism. This is to egoboo what "Die soon and wither" is to "Live long and prosper." NEOFAN: A new, inexperienced or unknowlegable fan. Not necessarily a pejorative in fanzine fandom, although some people appear to think so. The neofan is the only source of future potential BNFs. In Bjo Trimble's classic "The Littlest Neofan," the Littlest Neo cannot compete with the writing/drawing prowess of older, more experienced fanzine fans, nor can he equal their abilities in the mechanics of publishing, but the gift he brings to anything he does is one which fandom cannot long survive without--his sense of wonder. NEOPRO: Anyone who has sold very few stories and hasn't been at it long. NETZINE: See EZINE NEWBIE: Net equivalent to "neofan". NEWSZINE: A fanzine with news of interest to the fannish community. Sercon newszines have news primarily of the professional community with fannish news sometimes thrown in for good measure, fannish newszines have news primarily of fandom with professional news sometimes thrown in for good measure. NONCON: A gathering of fans, most often at someone's home, during all or part of the Labor Day weekend, for those who cannot go to the Worldcon (for financial or other reasons) but who nonetheless feel restless about not meeting with other fans on Roscoe's birthday. NYDAHL'S DISEASE: Also know as "Annishthesia". A particular kind of gafia or fafia with overtones of "burnout". The specific case for which the disease is named involved a young fan named Joel Nydahl, who published a monthly fanzine called VEGA which became something of a mini-focal point after QUANDRY folded. For the first anniversary issue, Nydahl knocked himself out producing a 100pp annish--a rare accomplishment in those days, particularly for a 16-year-old--but it apparently got little in the way of response and the young fan editor promptly gafiated, puzzled and dismayed. It would appear, however, that some assumptions were made that were not really true. Friends of Nydahl have stated that he had been falling behind at school while publishing his fanzine and dropped out of fandom not in disgust at the poor response his final effort received but because he was entering college. OB: Short for "obligation". Archaic. From Eric Frank Russell's sf classic, "...And Then There Were None." OBLITERINE: British mimeo correction fluid. OC: Official Collator, the person responsible for collating an apa. Like many an OE, they may also mail out the apa. The exceptions tend to be those apas which are adjuncts of some local club Apa L at LASFS, e.g., where virtually all the members/contributors pick up a copy after it has been run off on the club's electric Gestetners. OE: Official Editor, the person responsible for collating and mailing out an apa. ONESHOT: A fanzine published on one and only one occasion, usually on the spur of the moment, often first-draft. The latter frequently results in a publication that is forced, stilted and unpleasant. The "classic" oneshot, as published during the Laney/Burbee Insurgency, was different because participants usually brought previously written and polished material to it. OO: Official Organ, the memberzine of an apa. Clubs other than apas can also have OO's; The National Fantasy Fan is the OO of the N3F, e.g. In an apa, the OO generally lists (1) the titles, editors and pages of publications in the individual apa mailing, (2) a membership roster listing all active members and the dues and/or minac they owe, plus waiting listers, and (3) official reports from the OE/OC and other officers, if applicable. OUTLANDERS: A former Los Angeles fan club for members of LASFS who lived in the "outlands" of Los Angeles, and thus found it difficult to make it to every meeting of LASFS. When the club disbanded in the early '50s, some fans began using as an interlineation or filler in their fanzines the slogan "South Gate in '58"--South Gate, California, being where their founder, Rick Sneary, lived, the idea being to promote a reunion of Outlanders at that time. Eventually, however, it became a successful Worldcon bid; the Solacon was actually held in a Los Angeles hotel which was ceded, for the weekend, by the Mayor of Los Angeles to the Mayor of South Gate so that it could actually be held there. OZ: The fantasy world created by L. Frank Baum for his classic children's novels, including but not limited to "The Wizard of Oz." Also, in fandom, an affectionate term for Australia. OZARKS: Where Claude Degler planned to have his "love camps" where members of his Cosmic Circle could breed the race of fans destined to rule the sevegram. PANEL: A collection of people called together to conduct a discussion on a specific topic at a con. PERSONALZINE: PERSZINE: A zine put out by one person, usually about the activities and thoughts of the editor. POCTSARCD: Sometimes known as the little typo that made good. Lee Hoffman made it and from that time onward no one in fandom ever used a postcard again. PRO: Although some people seem to think this is anybody who has ever been paid for a story, it is in fact short for "professional" and should be applied only to those who have made a significant portion of their living by writing. PROXYBOO, LTD. A whimsical and mythical commercial enterprise, run by Walt Willis and Lee Hoffman, which offered to conduct various ego-boosting forms of fanac in the name of whoever paid their exorbitant fees (which started at $10,000/year and went up, depending on the services rendered). Guaranteed to turn the customer into a Well Known (or, at the higher end of the fee spectrum, Big Name) Fan--its advertising claim being that anyone who was a WKF or BNF was already a Proxyboo, Ltd. client. Vernon McCain ran a rival service, but it was quite exclusive, working only for those whose initials were "rb"--and in its advertising named its supposed major "success story" clients, i.e., Ray Bradbury, Robert Bloch, Redd Boggs, &c. PROZINE: A professional sf magazine. RAE,BNC: apa term, "Read And Enjoyed, But No Comment", or "Rare And Ennobling, But No Cigar" RELAXACON: A convention at which there is little or no programming, but plenty of places where fans can gather and talk and party and smof and engage in fourth dimensional verbal crifanac. ROSCOE: Fannish Ghod invented by Art Rapp, Rick Sneary and Ed Cox in 1949. Roscoe is a beaver whose birthday is Labor Day Weekend (which all fans celebrate, Roscoeites or not). Possibly the most popular of the fannish ghods, for reasons unknown, although Rapp speculated that it might have been a numbers game. Foo was invented by one fan (Jack Speer) and Ghu by two (Don Wollheim with the help of John Michel), and Rapp speculates: Then mighty Roscoe's cult arose (as every SPACEWARP reader knows) Interpreted by deacons three: Rick Sneary, Edmund Cox and me. The moral of this history, fan Is: cults ain't founded by one slan; Attempts by two make fandom nod, For only t'ree can make a ghod. S,AS: 1. "Smiling, Always Smiling", roughly equivalent to ; ). 2. "Snide, Always Snide". SBOF: Society of Boring Old Farts a.k.a. Secret Bastards of Fandom. Not only do SBOFs tell SMOFs what to do, they strike terror in the hearts of fans everywhere with their innate ability to run anyone they don't like out of fandom on a rail. They meet twice yearly in obscure and exotic places, from Romanche Deep to Majorca, or New Dorp to Rybinsk Reservoir, make snap judgments with regard to charting the course of fandom's future, thunder out arbitrary orders and are instantly obeyed. SCI FI: 1. Science fiction like junk produced for mass audiences. 2. Non fannish term for science fiction. 3. Seriously intended hyper fannish name for science fiction, based on the popularity of "hi fi" equipment, invented by Forrest J Ackerman. Unfortunately, his own association and involvement with "schlock"/grade B sf movies brought the term to its currently accepted meaning (covered adequately by definitions 1 and 2 above). There's also the tongue in cheek comment, "Hoi polloi pronounce it psi phi, but we cognoscente call it skiffy." SCIENTIFICTION: Term coined by Hugo Gernsback to describe what is now called "science fiction" or "speculative fiction" and which was once called "scientific romance"; used fairly commonly in the '30s, now used nostalgically. (also STF, adj. STFNAL) SEMIPROZINE: Semiprofessional magazine. See WSFS rules governing the Hugo awards for details. SENSITIVE FANNISH FACE: 1. Term used to describe fans, referring to the confluence of large amounts of body fat, glasses and facial hair (the latter chiefly in male fans) marking fans. Always seemed to be used in faaanfiction as marginally self satirical, as in the assertion that fans can sometimes tell that someone else is a fan because they had a Sensitive Fannish Face. (Trufans can tell other trufans by their "auras," usually at upwards of 150 feet. They can also tell whether or not a fanzine contains a mention of their name simply by laying their hands upon the cover.) 2. Code, according to Rusty Hevelin, for gay fans. (obsolete) SERCON: Serious and Constructive. Sf fandom was founded by sercon fans (back in the late 20s) who wrote letters to prozines to comment on and criticize the stories. Because Hugo Gernsback published the addresses with the letters, those people started writing to each other. This correspondence led to the development of clubs (the Science Fiction League), the fanzine and fandom as a social unit. By the 1940s, the term came to be used derisively, because sercon fans tended to take themselves (and science fiction) too seriously; they valued making lists over genuine critical insight, would rather pontificate than tell a joke and saw it as their duty to "promote" science fiction to the place where it belonged, i.e., at the top of the pile of all Literature. These pipple got a lot of fun poked at them. By the early '70s, however, the term lost its derisive clout as newcomers misapplied it to works of serious and at least somewhat constructive criticism. :: In the late 1980's, "getting sercon" became a euphemism for "getting stoned". SFWA (or SFFWA): The Science Fiction (& Fantasy) Writers Association. Originally just SFWA. SHACKTIVITY REQUIREMENTS: Most APAs allow married couples to share a single membership. One set of dues and one mailing is all they get, but if both maintain regular activity requirements, they can each vote in the egoboo poll (if any) and in the election of officers. Some of the social changes that are generally associated with the '60s actually got started in the late '50s--and Charles Burbee, who was then an official of FAPA, addressed one of them by pointing out that some couples were choosing to live together and try things out rather than getting married only to discover that they were really incompatible. Not to put too fine a point on it, Burbee said, they were getting shacked up. Burbee ruled that these couples could have a dual membership in FAPA, just like a married couple, provided they met "shacktivity requirements," i.e., provided they proved to him that they did the same things together that married couples do. SKIFFY: see SCI FI SLAN: The race of persecuted super humans in the A.E. van Vogt novel of the same name. Slans, depicted as the next stage of human evolutional development (homo superior), all have tendrils in their hair and are natural telepaths, who were being hounded to their deaths by we mere homo sapiens, presumably because we didn't want to be replaced. Fans, who felt like a persecuted minority because of the reactions they got from mundanes for merely reading that Crazy Buck Rogers Stuff, identified readily enough with the slans, but none more strongly than Claude Degler. While the consensus was that fans are not really slans, Degler and his Cosmen (members of Degler's club, the Cosmic Circle) seemed to believe it seriously, and were planning on love camps in the Ozarks where fans could go to breed the race that was destined to rule the sevegram. SLANSHACK: A tongue-in-cheek reference to Deglerism, meaning any household with two or more unrelated (except sometimes through marriage) fans. SLASH FICTION: Fiction with a homosexual theme; originally started with Kirk/Spock (Kirk slash Spock) stories. SMOF: Secret Master of Fandom. 1. Tongue in cheek term for the guys in smoke filled back rooms who *really* decide the course and future of Fandom. 2. Person Behind The Scenes; usually applied to that rarefied "upper stratum" of fandom that goes 'way beyond the call of duty to ensure that Fandom gets to do what Fandom *wants* to do, e.g., Worldcon chairs of note, gonzo hotel negotiators, super golly gee whiz con programming types, etc. SMOFCON: A convention for convention planners/runners. SMOOTH or even SMOOOOOOTH: (v.) To drink bourbon with Bob Tucker and appropriate ceremony. SPECULATIVE FICTION: SPEC FIC: Any fiction of a speculative nature, especially science fiction, fantasy and horror. SPIDERISM: A fannish religion. Originated by John Kusske, Al Kuhfeld, and Blue Petal. STF: STFNAL: see SCIENTIFICTION STFNIST: A snotty stuffed-shirt way of saying "science fiction fan". SUBWAY INCIDENT: It was in the early a.m., after a meeting of the Fanoclasts, just a few days after the Kitty Genovese incident. Kitty Genovese was a young woman in Long Island, New York, who was knifed repeatedly; to her screams of terror and pleas for help, her neighbors closed their doors and windows and did nothing, so that her attacker was able to keep coming back until, finally, he killed her. No one who heard her cries even called 911; they "didn't want to get involved". Dave Van Arnam had been particularly vehement in his condemnation of "these scumbags who pass for human beings" at that Fanoclast meeting. Dave, Earl Evers, Mike McInerney, Steve Stiles, rich brown were all waiting for the same subway; as it pulled into the station, a knife-wielding man inside one of the cars was chasing a woman. Dave stepped in, simultaneously shielded the woman from the man, held the man at bay by threatening him with his balled up fist and held the door of the car open with his shoulder until the motorman--who simply wanted to leave--called the police. Earl Evers kept the man with the knife wondering by going into a low karate crouch and sidling around behind him, while the rest tried to look like they would back Dave up. After the police came and took the man away, everyone urged Dave to write up the incident. He started doing so but never told the full story--this is probably the first time it's ever been told--in his fanzine FIRST DRAFT, which inspired APA-F, which inspired APA-L. TAFF: Trans Atlantic Fan Fund. In most alternating years -- excepting when funds are low and/or some other need to reschedule is perceive -- a European fan (usually but not always from the UK) is chosen to attend a convention in North America, usually the Worldcon (the NASFIC would be a possibility in years when the Worldcon was being held out of the country but not in Europe). When the Worldcon IS being held in Europe, in practice one of the races is usually slowed down or speeded up so that a North American fan will go to any European Worldcon, otherwise in those alternating years a NA fan is chosen to attend a European convention (usually the Eastercon in the UK). To run, two or more fans from one side of the Atlantic get two nominators from their side and three nominators from the other side of the Atlantic to be listed on the TAFF ballot. The ballots are distributed with fanzines or handed out at conventions and require a minimum donation to vote; some conventions also hold benefit auctions for the Fund. Winners usually attend the convention as a guest, spend some time before and after the con getting to know fans better in the host country. They are generally expected to write a trip report but it's not an iron clad requirement. The winners do spend the next two years acting as TAFF administrators, one for the next TAFF race for fans going to their country and one for the following race for fans going back the other way. TECHIE: Fan with a major interest in technology, especially do it yourself technology. The word is sometimes heard outside SF fandom, in computer culture and maybe other places ("...I'm a peeping tom techie with x ray eyes," Timbuk3). Some have opined that mundanes use the term as a pejorative. TIMEBINDERS: A loosely knit organization of fans interested in promoting the preservation of old fanzines and fanhistorical research. TIMEBINDING: The human trait involved in the passing on to new generations of accumulated knowledge, which in turn makes it unnecessary for each new generation to "reinvent" the wheel and allows that generation to use the wheel as a tool or stepping stone to invent something else. Robert A. Heinlein, in an early GoH speech, claimed fans did this particularly well. This listing of fan terms is an exercise in timebinding. ToC: Table of Contents. TOWER OF BHEER CANS TO THE MOON Late 1950's Berkeley Fandom's (Terry Carr, Pete Graham, Dave Rike, Ron Ellik, Bob Stewart and "Carl Brandon" [a hoax fan]) contribution to the space race. While the Russian sputnik went over like a lead balloon and the U.S. Vanguard rocket fell on its face, Terry Carr used trigonometry he'd learned in a college astronomy course to determine the distance to the moon. Getting a parallax view of the moon from two different points in Carl Brandon's back yard, Terry determine that the moon was about 20 feet in diameter and approximately 150 feet above ground level. He appealed to his fellow Berkeley fan's love of science fiction to get them to make a contribution to the space race by using all the "profits" they made from the various fanzines they published to buy six packs of beer. These they drank, quite selflessly, so as to use the empties to create, in Carl's back yard, a Tower to the Moon. As the tower rose, various plans were suggested -- harpooning the moon with a church key, or even climbing the tower to bring the moon back down to the surface of the earth where it would be kept forever safe from the hands of the ghodless commies who were trying to grab it before we could. Occasionally, partying fans at conventions will construct such a tower out of bheercans in Terry Carr's memory. The last such known was at Magicon, on a night when there was no moon, although Art Widner was heard to intone, "If you build it, it will come." TRACK: A sequence of related programming events held sequentially, usually in the same room. The term is used when such "tracks" occur in parallel with one or more other such sequences, which are then known as alternate tracks. TREKDOM: TREKKERS: TREKKIES: "Trekdom" is short-hand for Star Trek Fandom, which is separate from mainstream sf fandom while having a degree of overlap. "Trekkers" is the polite way to refer to these people; "Trekkies" has derogatory overtones. It has been remarked that some of the most devastating holy wars have been between, not different religions, but different sects of the same religion; there is something of this here. Many sf readers consider Star Trek to be mediocre or even "dumbed down" sf. TRIP REPORT: Description of a trip undertaken by a fan (often in the company of other fans) printed in a zine. TRUFAAN: TRUFAN: 1. Tongue in cheek term for a "real" fan. Anyone who sincerely believes they are a trufan is a trufan. 2 Also apparently believed to be used by some older generation fans to refer to the members of their particular enclave of fandom. 3. Term of admiration for a particularly active fan. TRUFANDOM: TRUFANNISH: Trufandom is the geographical place inside your head where sf fandom takes place; trufannish is the adjective which describes what Trufans do. TUCKERIZED: Bob "Wilson" Tucker, who is generally credited with helping fandom to acquire a sense of humor in the early days of the microcosm, has written and published professional mystery and sf novels in which he uses the real names of fan friends for characters that bear no resemblance to the real fan. If someone does this to you, then you will have been "Tuckerized". TWONK'S DISEASE: A dread affliction, also known as falling of the armpits. TYPER: Short for "typewriter," an archaic device used by olden-time fen (and still reportedly in use in some quarters even today) for writing everything from letters to fanzines. Today's computer users would recognize the basic primitive keyboard as being the same configuration as that used on a word processor, except that the typer's lacked function keys, numbered key pad, most alternate purpose keys and programming functions, and the only purpose of the "shift" key was to change from upper to lower case. Typers print each keystroke directly onto paper as it is typed, making revision difficult. But their "advantage" was that they were excellent "mates" to the primitive mimeographs and spirit duplicators and could hit a mimeograph stencil (or Ditto master) with sufficient force to make the kind of impression needed to cause the stencil or master to work properly. Rumor has it that some of the very earliest typers were in no way electrically powered but rather were operated solely by means of manual force. It is possible, however, that this may be one of the "fanciful tales" for which old-time fans were known. VAPA: The Vanguard Amateur Press Association. Fandom's second apa, a spin- off from FAPA that had such people as James Blish, Judy Merrill, damon knight &c. as members. WAHF/WAHF'D: An acronym for We Also Heard From--a column, usually at the end of a lettercolumn in which several letters have been published, acknowledging receipt and perhaps quoting a few lines from other letters received. Someone whose letter has been WAHF'd has had their letter put in the WAHF column rather than the letter column. WAITING LIST: ("WL"): Unlike the open-ended mundane version, most fannish apas have a limited number of members. When that number is reached and the apa is not invitational, people who wish to join are kept, in the order of their application, on a "waiting list" in the Official Organ of the APA. When a member drops out or is dropped--resignation, failure to meet activity requirements, failure to pay dues--the first person on the waiting list is invited to join. WESTERCON: One of the oldest and largest regional conventions. Has been held over the years at various West Coast locations by various fan groups. WKF: Well Known Fan. Someone who has been around fandom in a conspicuous way (in fanzines or at conventions) for a while so that his/her name is well known by other fans. WOFAN: A female fan (obsolete). WORLDCON: The one, the only, annual world science fiction convention at which the Hugos are given out. As a service mark "Worldcon" should always be capitalized. Probably. WSFS: The World Science Fiction Society. The unincorporated literary society whose members are made up of Worldcon attendees, who choose the Hugo Awards every year and select the site for the World Science Fiction Convention (Worldcon) three years in advance. WYLASOC(M)WTC?: apa term, "Would You Like A Saucer Of Cream (Milk) With That Comment?", usually in response to a "catty" comment. YMMV: Your Mileage May Vary. ZINE: Fanzine. @START@[www] Science Fiction Resource Guide Announcement suitable for re-posting anywhere... As of 01 January 1996, Chaz Baden (hazel-chaz@netcom.com) is stepping down from his post as maintainer of the Science Fiction Resource Guide. Mats hrman [if that doesn't come through, it's Ohrman with an umlaut on the O] of Sweden, sfrg@lysator.liu.se, will maintain the SFRG from that point. The new Maintainer's URL will be http://sf.www.lysator.liu.se/sf_archive/sf-texts/SF_resource_guide/ The stateside copies will still be active, http://sundry.hsc.usc.edu/hazel/www/sfrg/ ftp://sflovers.rutgers.edu/pub/sf-lovers/Web/sf-resource.guide.html as well as the other mirror sites, http://www.vir.com/sfrg/sf-resource.guide.html http://www.lamp.ac.uk/~spc/sf/sf-resource.guide.html http://kiwi.emse.fr/SF/sf-resource.guide.html so you don't have to change your HTML if you don't want to. Many thanks to the hosts of the mirror sites for their help. There is a button available for use on *your* web page to indicate a link to the SFRG. It's 40x40 pixels, at http://lacon3.worldcon.org/www/Icons/sfrg.gif The SFRG was maintained by Gareth Rees until January 1995, when I (Chaz) accepted responsibility. Since then, I've been busy maintaining the L.A.con III web page http://lacon3.worldcon.org/ and can't keep up with the 50 updates/month that the SFRG receives. I'm very grateful to Mats for taking up the torch, and wish him the best of luck. Please send all future SFRG update information to Mats at this special e-mail address: sfrg@lysator.liu.se It would help if you could please include the URL, name of the site, a brief description, and name of the site maintainer & e-mail address (if it's not yourself) when sending in new entries for the SFRG. Chaz @START@--= THE INTERNET TOP 100 SF/FANTASY LIST =-- ----======= THE INTERNET TOP 100 SF/FANTASY LIST =======---- Edition Number 54 7th January 1996 r--------------------------------------------------------------------------, | This chart was compiled using votes sent in by 952 people. If you want | | to vote for a book, then send a message containing your votes to me at | | tcooke@spam.maths.adelaide.edu.au. Each line of your message should | | contain a vote for one book, and should be of the form: Score out of 10, | | Title of the book, and then the Author or Editor of the book. | L__________________________________________________________________________J =============================================================================== Pos | Title | Type | Author/Editor | Score =============================================================================== 1 Lord of the Rings J.R.R. Tolkien 8.76 (407) 2 Tigana Guy G. Kay 8.30 (70) 3 Ender's Game S1 Orson Scott Card 8.27 (370) 4 The Long Run Daniel Keys Moran 8.20 (40) 5 Hyperion S1 Dan Simmons 8.20 (189) 6 1984 George Orwell 8.12 (111) 7 The Demolished Man Alfred Bester 8.12 (93) 8 Dune S1 Frank Herbert 8.10 (374) 9 The Anubis Gates Tim Powers 8.09 (66) 10 The Moon is a Harsh Mistress Robert A. Heinlein 8.02 (218) 11 Ubik Philip K. Dick 8.01 (46) 12 Way Station Clifford Simak 8.01 (54) 13 The First Chronicles of Amber S Roger Zelazny 8.00 (159) 14 The Earthsea Trilogy S Ursula Le Guin 7.96 (137) 15 Player of Games Iain M. Banks 7.95 (82) 16 A Fire Upon the Deep Vernor Vinge 7.95 (127) 17 Last Dancer Daniel Keys Moran 7.94 (25) ^18 The Stars my Destination Alfred Bester 7.92 (104) 19 Stand on Zanzibar John Brunner 7.91 (90) 20 Lest Darkness Fall L. Sprague de Camp 7.90 (29) 21 Aristoi Walter Jon Williams 7.89 (36) 22 The Book of the New Sun S Gene Wolfe 7.87 (100) ^23 Good Omens Pratchett/Gaiman 7.87 (43) 24 Lord of Light Roger Zelazny 7.86 (109) 25 The Hobbit J.R.R.Tolkien 7.86 (265) ^26 Timescape Gregory Benford 7.86 (37) 27 Witches of Karres James Schmitz 7.85 (27) 28 Neutron Star C Larry Niven 7.85 (68) 29 A Canticle for Leibowitz Walter M. Miller 7.84 (134) 30 True Names Vernor Vinge 7.83 (28) 31 Snow Crash Neal Stephenson 7.81 (121) 32 A Song for Arbonne Guy G. Kay 7.77 (42) 33 Startide Rising David Brin 7.74 (179) ^34 The Lion, the Witch and the Wardrobe S1 C.S. Lewis 7.74 (60) 35 The Dispossessed Ursula Le Guin 7.73 (117) 36 Bridge of Birds S1 Barry Hughart 7.73 (26) 37 The City and the Stars Arthur C. Clarke 7.73 (43) 38 A Scanner Darkly Philip K. Dick 7.71 (41) ^39 Past Through Tomorrow C Robert A. Heinlein 7.70 (34) 40 Double Star Robert A. Heinlein 7.69 (62) 41 The Left Hand of Darkness Ursula Le Guin 7.68 (160) 42 Protector Larry Niven 7.68 (61) ^43 The Foundation Trilogy S Isaac Asimov 7.68 (287) 44 The Door into Summer Robert A. Heinlein 7.68 (91) 45 Fahrenheit 451 Ray Bradbury 7.67 (113) ^46 Tau Zero Poul Anderson 7.67 (37) 47 The Dying Earth S1 Jack Vance 7.66 (48) 48 Use of Weapons Iain M. Banks 7.65 (70) 49 Speaker for the Dead S2 Orson Scott Card 7.64 (223) ^50 The Wheel of Time Series S Robert Jordan 7.64 (131) 51 The Dragonbone Chair S1 Tad Williams 7.63 (67) 52 Gateway S1 Frederick Pohl 7.63 (143) ^53 To Your Scattered Bodies Go S1 Philip J. Farmer 7.62 (45) 54 The Forever War Joe Haldeman 7.61 (130) ^55 The Summer Tree S1 Guy G. Kay 7.60 (39) 56 Mort S4 Terry Pratchett 7.59 (47) 57 The Fall of Hyperion S2 Dan Simmons 7.57 (124) 58 Have Spacesuit, Will Travel Robert A. Heinlein 7.56 (76) 59 Nova Samuel R. Delany 7.55 (27) 60 Methuselah's Children Robert A. Heinlein 7.53 (35) 61 The Hitchhiker's Guide to the Galaxy S1 Douglas Adams 7.52 (272) ^62 Lord Valentine's Castle S1 Robert Silverberg 7.52 (42) 63 The Snow Queen S1 Joan Vinge 7.52 (38) 64 Jhereg S1 Steven Z. Brust 7.52 (62) ^65 The Darkest Road S3 Guy G. Kay 7.50 (35) ^66 Five Hundred Years After Steven K.Z. Brust 7.47 (17) 67 City C Clifford Simak 7.47 (64) 68 I Robot C Isaac Asimov 7.47 (174) 69 Downbelow Station C.J. Cherryh 7.47 (46) 70 Eon S1 Greg Bear 7.46 (68) ^71 Guards! Guards! S8 Terry Pratchett 7.46 (35) 72 Creatures of Light and Darkness Roger Zelazny 7.45 (28) ^73 The Saga of the Pliocene Exile S Julian May 7.44 (45) 74 Green Mars S2 Kim S. Robinson 7.43 (48) ^75 The Warrior's Apprentice L.M. Bujold 7.43 (31) ^76 More than Human Theodore Sturgeon 7.42 (27) ^77 The Shockwave Rider John Brunner 7.41 (27) 78 The Mote in God's Eye L.Niven/J.Pournelle 7.41 (186) 79 Neuromancer William Gibson 7.41 (236) 80 Puppet Masters Robert A. Heinlein 7.40 (69) ^81 To Green Angel Tower S3 Tad Williams 7.40 (35) 82 The Uplift War David Brin 7.40 (126) 83 Starship Troopers Robert A. Heinlein 7.39 (171) 84 Cyteen C.J. Cherryh 7.38 (76) ^85 Glory Road Robert A. Heinlein 7.37 (30) 86 Childhood's End Arthur C. Clarke 7.37 (160) 87 Citizen of the Galaxy Robert A. Heinlein 7.37 (86) 88 The War of the Worlds H.G. Wells 7.36 (73) 89 The High Crusade Poul Anderson 7.36 (30) 90 The Time Machine H.G. Wells 7.35 (110) 91 Marooned in Realtime Vernor Vinge 7.35 (60) 92 Slaughterhouse 5 Kurt Vonnegut 7.35 (36) ^93 Jack the Bodiless S1 Julian May 7.34 (27) 94 Tunnel in the Sky Robert A. Heinlein 7.33 (51) ^95 Cyberiad Stanislaw Lem 7.31 (21) 96 Do Androids Dream of Electric Sheep Philip K. Dick 7.30 (50) *97 Songmaster Orson Scott Card 7.30 (29) 98 Legacy of Heorot L.Niven/S.Barnes 7.30 (35) 99 Count Zero William Gibson 7.29 (53) 100 Enchanter's End Game S5 David Eddings 7.28 (46) =============================================================================== {S1} indicates that the book is the 1'st book in a series. {C} indicates a collection of short stories. * indicates that the book was not on the chart last week. ^ indicates that the book has risen from last week's position. A,B indicate that two books by the same author are in different series. This chart is also available via WWW at http://www.clark.net/pub/iz/Books/Top100/top100.html NOTE: When voting for series, _The Book of the New Sun_ will refer to the first four books. _The Urth Cycle_ includes _The Urth of the New Sun_. Also _The Chronicles of Amber_ refers to all ten books. You are also allowed to vote for each book in the series individually. The Book of the New Sun / The Urth Cycle ---------------------------------------- The Shadow of the Torturer S1 7.87 (100) The Claw of the Conciliator S2 7.61 (82) The Sword of the Lictor S3 7.78 (66) The Citadel of the Autarch S4 7.77 (67) The Urth of the New Sun S5 7.00 (46) Wheel of Time Series -------------------- The Eye of the World S1 7.29 (131) The Great Hunt S2 7.20 (126) The Dragon Reborn S3 7.50 (123) The Shadow Rising S4 7.60 (116) The Fires of Heaven S5 7.64 (109) Lord of Chaos S6 7.61 (94) Foundation Series ----------------- Foundation S1 7.68 (287) Foundation and Empire S2 7.41 (209) Second Foundation S3 7.49 (216) Prelude to Foundation S4 5.81 (75) Forward the Foundation S5 5.97 (66) Foundation's Edge S6 6.21 (97) Foundation and Earth S7 6.08 (87) The First Chronicles of Amber ----------------------------- Nine Princes in Amber S1 7.62 (159) The Guns of Avalon S2 8.00 (63) Sign of the Unicorn S3 7.78 (61) The Hand of Oberon S4 7.77 (60) The Courts of Chaos S5 7.92 (60) The Earthsea Series ------------------- A Wizard of Earthsea S1 7.96 (137) The Tombs of Atuan S2 7.48 (76) The Farthest Shore S3 7.55 (60) Tehanu S4 5.62 (30) The Saga of the Pliocene Exile ------------------------------ The Many Coloured Land S1 7.44 (45) The Golden Torc S2 7.34 (26) The Nonborn King S3 6.93 (21) -- Tristrom Cooke | Editor of the tcooke@maths.adelaide.edu.au | Internet Top 100 | SF/Fantasy List @START@T&J Software BBS [H[1C[0;36;44m████████╗[4C██╗[9C██╗[19C[30;40m███████████████████ [2H [36;44m╚══██╔══╝[4C██║[9C██║[3H[4C██║[4C████████╗[6C██║[40m[s [u[44m[18C[1;40mSysOp: Tom Wildoner[4H [0;36;44m██║[4C██╔[40m[s [u[44m═██╔═╝[1C██[3C██║[21C[1;40m(717)325-9481[5H [s [u[0;36;44m██║[4C██████║[3C╚█████╔╝[10C[1;37;40mINTERNET: [33mtjs[s [uoft@postoffice.ptd.net[6H [0;36;44m╚═╝[4C╚═════╝[4C╚════╝[40m[s [u[44m[15C[1;37;40mFIDO: [33m1:268/400[7H[8H [0;36;44m███[40m[s [u[44m████╗[2C██████╗[2C███████╗[1C████████╗[1C██╗[4C██╗[2C[40m[s [u[44m█████╗[2C██████╗[2C███████╗[9H[3C██╔════╝[1C██╔═══██╗[40m[s [u[44m[1C██╔════╝[1C╚══██╔══╝[1C██║[4C██║[1C██╔══██╗[1C██╔═[40m[s [u[44m═██╗[1C██╔════╝[10H[3C███████╗[1C██║[3C██║[1C█████╗[40m[s [u[44m[6C██║[4C██║[1C█╗[1C██║[1C███████║[1C██████╔╝[1C████[40m[s [u[44m█╗[11H[3C╚════██║[1C██║[3C██║[1C██╔══╝[6C██║[4C██║██[40m[s [u[44m█╗██║[1C██╔══██║[1C██╔══██╗[1C██╔══╝[12H[3C███████║[40m[s [u[44m[1C╚██████╔╝[1C██║[9C██║[4C╚███╔███╔╝[1C██║[2C██║[1C[40m[s [u[44m██║[2C██║[1C███████╗[13H[3C╚══════╝[2C╚═════╝[2C╚═╝[40m[s [u[44m[9C╚═╝[5C╚══╝╚══╝[2C╚═╝[2C╚═╝[1C╚═╝[2C╚═╝[1C╚══════╝[40m [44m[14H[15H[53C██████╗[2C██████╗[2C███████╗[16H[4C[40m[s [u[1;33;40mSpecializing in DOORS and UTILITIES![13C[0;36;44m██╔[40m[s [u[44m══██╗[1C██╔══██╗[1C██╔════╝[17H[3C[30;40m█[1;33mOur Doors[s [u[0;30m█[1;33mare[0;30m█[1;33minformational,[21C[0;36;44m██[40m[s [u[44m████╔╝[1C██████╔╝[1C███████[18H[4C[1;33;40meducational, or [s [ujust for fun. So[17C[0;36;44m██╔══██╗[1C██╔══██╗[1C╚════██[40m [44m[19H[4C[1;33;40mcome[0;30m█[1;33mby[0;30m█[1;33mand relax[s [u[0;30m█[1;33mat[0;30m█[1;33ma[0;30m█[1;33mplace[21C[s [u[0;36;44m██████╔╝[1C██████╔╝[1C███████║[20H[4C[1;33;40mwhere[s [u[0;30m█[1;33mour DOORS[0;30m█[1;33mare[0;30m█[1;33malways open![s [u[17C[0;36;44m╚═════╝[2C╚═════╝[2C╚══════╝[21H[22H[23H[0m @START@ Current versions of T&J Software Doors/Util's --== T&J Software ==-- Current versions of doors and utilities File Request from 1:268/400 Program Version MAGIC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Announce!: Send screens prior to door. v3.70 ANNOUNCE ANSI Vote Booth: Users vote on screens. v2.60 ANSIVB * GoodUser: Good user door access only. v1.70 GOODUSER Money Market: Stock market game. v4.00 MONEYM OneRun: Set door entries. v3.50 ONERUN T&J Lotto: Lotto number door. v1.70 LOTTO * BadUser: Restricts door access. v3.00 BADUSER Convince!: Convince users to reg doors. v1.50 CONVINCE ! Dollarmania!: Online slot machine. v3.00 DMANIA Lasso!: Classic online hangman door. v1.50 LASSO Lemonade: Sell the most to win. v4.10 LEMONADE Prize Vault: Guess the combination. v4.60 PVAULT Scramble: Unscramble words 28,000+ v4.00 SCRAMBLE Bordello: Online whore house! v1.51 BORDELLO Video Poker: Just like the casino's. v1.71 VIDEOP * Ratio!: UL/DL ratio for door access. v1.20 RATIO Studs!: Adult online action! v1.50 STUDS Studette!: Adult online action! v1.20 STUDETTE Strip Poker!: 5 card stud, male/female. v1.31 SPOKER OnLine!: Text viewing/searching. v1.90 ONLINE T&J Raffle!: Prize give-away door. v1.10 RAFFLE On Line Legal Advisor Door v1.10 OLA * AgeCheck!: Age limitations for doors. v1.10 AGE * TJYesterday: Yesterday's callers WC! v2.10 YEST * TJStat: Activity log analyzer WC! v2.10 TJSTAT * TJTop30: Top Downloaded files WC! v1.20 TOP30 * WinCheck!: Add on for T&J Lotto. v2.00 Bible Online: The complete Bible. v1.00 BIBLE Business Cards: Share with other BBS's! v1.00 BCARD LimitLog: Limits logs per day WC! v1.00 LIMIT * WCAlarm: Alarms on ERROR.LOG WC! v1.00 WCALARM JunkYard: Collect/Sell garbage. v1.00 JUNKYARD * ExState: Business Cards utility. v1.00 * World Fact Book 1994 v2.00 WORLDFB FedJobs: Online federal jobs. v1.10 FEDJOB Apocrypha Door: Complete text. v1.10 APOC * TJNew (WCX): New callers WC! v1.00 NEWWCX * TopDL (WCX): Top downloaders WC! v1.10 TOPDL * TopUL (WCX): Top uploaders WC! v1.00 TOPUL * TJSLevel (WCX): Sec. level sorter WC! v1.00 SLEVEL * TJBad (WCX): Bad user lister WC! v1.00 BADWCX * TJGood (WCX): Good user lister WC! v1.00 GOODWCX * TJTFiles (WCX): Top files WC! v1.00 TFILE * TJMessage (WCX): Top message poster WC! v1.00 TMESSAGE * TJWho? (WCX): Who's online? WC! v1.00 TJWHO * FArea (WCX): File area lister WC! v1.00 FAREA Consumer Information Door v1.00 CINFO * U.S. Census Door v1.00 CENSUS Book of Mormon: Complete text. v1.00 Consumer Product Safety Door v1.10 CSAFETY * Across The Wire Monthly magazine! v1.01 ATW * 144BBS Door: View/Search online. v1.00 144BBS * InBetween: Classic online card game. v1.00 TJINB Endangered Species Door v1.10 ESDOOR Hubble Space Telescope Info Door v1.00 HST DogFAQ Info Door v1.00 DOGFAQ Finder Door v1.00 FINDER *= Free door/utility program WC!= Wildcat! BBS Program != InterBBS Door! All doors can be found on the T&J Software BBS at: (717)325-9481 28.8 (3 Nodes - 28.8k) Internet: tjsoft@postoffice.ptd.net FIDO: 1:268/400 FREQ: TJSOFT for a complete information package! (about 25k) FTP: 204.186.5.54 WWW: http://204.186.5.54/public/default.htm FTP: ftp europa.com /outgoing/DOORS/tj-software anonymous login with EMail address for your password. Visiting Sysops have instant access to all doors/utility programs. How to get the latest copy of all T&J Software Doors/Utility Programs: 1. Format SIX HD disks (3.5" only). 2. Get THREE dollar bills. 3. Mail your $3 and SIX HD disks to: T&J Software 397 W. Broadway Jim Thorpe, PA 18229 ──┬── │om T&J Software @START@Finder! - New Door Release -------------------------------------------------------------------- New Door Release: Finder! v1.00 -------------------------------------------------------------------- GENERAL: Supports most BBS's, COM ports, non-standard IRQ's, fossil drivers, DESQview and network ready, and much more. -------------------------------------------------------------------- NMS Software - 12/17/95 - This door marks a joint release from T&J Software and Parole Software (North Meets South Software). Finder! is an online text file retrieval system designed to help you locate, search, and download text files online. Finder! supports searches of single keywords or two keywords using an AND/OR search routine. After prompting for keyword(s), Finder! then asks if you would like to search text files based on the date of the actual files. The door supports X, Y, and Zmodem downloads from the door. Setup is EASY! A simple .CFG file contains two items. The first is the subdirectory name (i.e. Science Text Files) and the second is the full path to the directory. All you need to do is fill the directory with text files and Finder! will take care of the rest. This will even work on CD-Rom's containing text files! Up to 100 directories may be defined in the registered version. T&J Software will maintain a file area (Area #11) on our BBS which will contain text files for your use in the door. You may logon to our BBS at 717-325-9481 and enter *FINDER TEXT NOW at the logon prompt for instant access! FILENAME: FINDER10.ZIP SIZE: 150k You can get your copy of Finder! from: MAGIC: FINDER from 1:268/400 or 1:151/185 FTP: ftp.europa.com /outgoing/DOORS/tj-software ftp.ids.net /Wildcat/TJSOFT Tom & Jane Wildoner Dennis Maidon 397 West Broadway 9411 Buffalo Rd Jim Thorpe, PA 18229 Clayton, NC 27520 VOICE (717)325-9480 VOICE (919)965-3600 *between 5:00 & 8:00 p.m. *between 4:00 & 8:00 p.m. Eastern Time Weekdays Eastern Time Weekdays The T&J Software BBS The PAROLE Board (717)325-9481 - 3 Nodes (919)965-4696 - 2 Nodes tjsoft@postoffice.ptd.net dmaidon@cris.com FIDO 1:268/400 FIDO 1:151/185 ftp.europa.com http://www.cris.com/~dmaidon /outgoing/DOORS/tj-software ftp.europa.com ftp.ids.net /outgoing/DOORS/parole /Wildcat/TJSOFT ftp.ftp.ids.net /Wildcat/parole @START@T&J Software Reg Form! =========================================================================== Mail to: Tom Wildoner Make check or money order The T&J BBS payable to TOM WILDONER 397 West Broadway Jim Thorpe, PA 18229-1907 BBS: (717)325-9481 28.8k - 3 Nodes INTERNET: tjsoft@postoffice.ptd.net YOUR NAME:_________________________________________ ADDRESS:___________________________________________ CITY/STATE:___________________ ZIPCODE:__________ BBS NAME:_________________________________REQUIRED! BBS NUMBER:_(______)________-_____________REQUIRED! BBS SOFTWARE:______________________________________ If registered under an ALIAS name please indicate your ALIAS:________________________________________ FIDO NUMBER:______________ Prize Vault! $10 < > Lasso! $10 < > Scramble! $15 < > Money Market! $15 < > Dollarmania! $15 < > ANSI OneRUN $10 < > T&J Lotto! $15 < > Voting Booth $10 < > Convince! $10 < > OnLine! $15 < > Studs! $25 < > Studette! $25 < > Bordello! $20 < > Video Poker! $15 < > Strip Poker! $15 < > T&J Raffle! $10 < > Bible OnLine, On Line Legal $35 < > Lemonade $10 < > Apocrypha, and Business Card $20 < > Consumer Inf $15 < > Book of Mormon $20 < > LimitLog (WC) $10 < > End. Species $10 < > JunkYard $20 < > InBetween $15 < > Consumer Safety HST Info Door $15 < > FedJobs $30 < > Door $15 < > Finder $30 < > Bible OnLine is shipped on 3HD 3.5" disks, disks included in price. * Also includes Book of Mormon and Apocrypha Doors (FREE) SUB-TOTAL (FROM ABOVE)-------------------------->>>> +____________ If you ordered from 2 to 9 doors deduct $3 for each door ordered! -____________ --=== OR ===-- If you ordered 10 or more doors deduct $5 for each door ordered! -____________ TOTAL ------------------------------------------>>>> =____________ I would like to download my keys YES_____ NO_____ If you are not a user on our BBS, please indicate the filename and password for the file. If you are a user on our system, we'll leave you a message with the filename and password. FILENAME:__________________.ZIP Please be original! PASSWORD:__________________ Additional Costs: I would like my order sent on disks along with demo's of the doors. Add $4.00 (4 - 3.5" HD) +____________ Just my keys on (1) disk add $2.00 +____________ The Total amount of your order! --------------->>>> =____________ ======================================================================= CHARGE IT! (Card will be verified by Combined Warning Bulletin!) NAME (as it appears on card) ______________________________________ EXPIRATION DATE: ____/_____ CARD NUMBER: __________________________________ SIGNATURE: ____________________________________ DATE: ____________ Comments or suggestions for any of the doors? _______________________________________________________________________ _______________________________________________________________________ _______________________________________________________________________ _______________________________________________________________________ Orders outside the United States, please use your credit card or postal money order in U.S. Funds. Any checks received from outside the U.S. will be returned! Don't forget, you can always register these doors online in door #7 using your VISA or MASTERCARD by calling (717)325-9481. The same discounts will apply if you order online! You may also order demo disks and such as part of your order. We also have some free doors and programs available to download from our BBS, they include: - Announce! which sends a one screen announcement to users before the actual door is run. - Environmental Quick Tips which makes environmental type screens in rotation. - BadUser which prevents bad users from playing your doors. - GoodUser which only allows good users in your doors. - T&J Stat which is an activity log analyzer for Wildcat! 3.x. - T&J Top 30 which lists the top 30 downloads from your Wildcat! 3.x activity log. - T&J Yesterday! which makes a nice screen showing yesterday's callers. For Wildcat 3.xx only! - Ratio!, keep users with bad UL/DL ratios from entering your doors! - WinCheck! checks for winners in T&J Lotto door. - AgeCheck! checks users age before allowing door entry. Will only work with DOOR.SYS and BBS that users have a birthdate entry. - 1994 CIA World Fact Book! - DogFAQ Door complete dog information! - 144BBS List Door. - Various wcCode applications (free). @START@The UPPER ROOM BBS [H[1C[44m [0;1;44mBoise & the Treasure Valley's Fir[40m[s [u[44mst Christian BBS! 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Give u[s [us a call!![19H[20H[21H[22H[23H[0m @START@Ralph [H[1C[0;31;41m██ [1;33mWorld's Largest Collection Of [40m[s [u[41mDoor Games Online!![0;31;41m████████████████[2H[1C██████[40m[s [u[41m████[40m█████████████████████████████████████████████[41m[40m[s [u[41m █[3H[1C██████████[40m█▄ ▀▀█████████████[s [u██████▀▀▀████▄▄▄▀████████▀[33m█[31m█[41m [40m[s [u[41m█[4H[1C██████████[40m████▄▄▄▄ ▀█▀▀▀▄ ▀██████▀▀█▄▀▀█▄ ██ ▀█▀ [s [u▀█▀ [33m▀█[31m██[41m█████████████ █[5H[1C██████████[40m[s [u[40m███▀▀▀ ▄▄▄▄ ▀▄ ▀▄▄ █▄ ▄▄ ██ ██ █▄[9C[33m█[31m██[41m[40m[s [u[41m███████████████████[6H[1C██████████[40m██████████▀█▄▄ ▀█▄ ██[s [u██ ▀▄[19C[33m█[31m███[41m█████████████████[7H[1C█████████[40m[s [u[41m█[40m█▀▀██▀▀██▀█▄▄▄[15C[1;33mSysOp: Cody[8C[0;33m▀█[31m█[s [u[41m█████████████████[8H[1C████████[40m█▀███▄▄▄█▄▀▀▄▄ ▀▀▄[13C[s [u[1;33mCoSys: Mirth & Sean [0;33m▀█[31m████[41m████████████[40m [41m[9H[1C██████[40m█▀▀█▄▄▄▄▄ ▀▀▄▄[42C[33m▀█[31m███[41m████[40m[s [u[41m███████[10H[1C[40m█████████▄ ▄▄▄▄▀▄ [1;33m(512)339-7838 / [s [u(512)339-2624 - 28,800 Baud [0;33m▀█[31m██[41m██████████[11H[40m[s [u[41m[1C[40m▀▄ ▀█▀▀▄▀▀▀█▄▄▄▀[49C[33m▀█[31m█[41m██████████[40m [41m[12H[1C[40m███▄▄█████▄▄[55C[33m▀█[31m█████[41m████[13H[40m[s [u[41m[1C[1;33;40m┌──────┐ ┌──────┐ ┌─┐ ┌─────┐ ┌─┐ ┌─┐ Home Of [s [uAustin Online Echo[0;33m▀▀█[31m██████[41m█[14H[1C[1;33;40m│ ┌──[s [u┐ │ │ ┌──┐ │ │ │ │ ┌─┐ │ │ │ │ │[8C& Bizzare Creations[5C[0;33m[s [u▀█[31m███[41m█[15H[1C[1;33;40m│ └──┘ │ │ └──┘ │ │ │ │ └─┘ │ │[s [u └─┘ │[5C[0;33m▄█▄▄▄▄ [1m& Stuff Magazines [0;33m▀█[31m█[s [u[41m█[16H[1C[1;33;40m│ ┌─┐ ┌┘ │ ┌──┐ │ │ │ │ ┌───┘ │ ┌─┐ │ [s [u[0;33m▄▄█[31m██████[33m██▄▄▄▄▄███▄▄[12C█[31m█[41m█[17H[40m[s [u[41m[1C[1;33;40m│ │ │ └┐ │ │ │ │ │ └──┐ │ │[5C│ │ │ │[0;33m▄██[s [u[31m█████████████████████[33m█▄▄▄█▄▄▄▄▄█[31m█[41m██[18H[1C[40m[s [u[1;33;40m└─┘ └──┘ └─┘ └─┘ └────┘ └─┘[5C└─┘ └─┘[0;33m██[31m██████[s [u████████████████████████████[41m██[19H[1C [40m[s [u[41m [40m [41m[20H[1C [1;33mTotally Free BBS, 27 CD's Online, Over 400 D[40m[s [u[41moor Games Online, InterBBS Games[21H[22H[23H[0m @START@Parole Software! [H[2H[1C[0;5;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[3H[1C[34;47m██[40m[s [u[0;1;41m─┬─┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴─[40m[s [u[41m─┬─┴──┬─┴──┬─┴──┬─┴[0;5;34;47m██[4H[1C[37;44m██[40m[s [u[0;1;41m─┴─┬──┴─┬──┴─┬──┴─┬──┴─[32;40mLive! From the Heart of North[s [u Carolina[37;41m┴─┬──┴─┬──┴─┬[0;5;44m██[5H[1C[34;47m██[40m[s [u[0;1;41m─[0;30;46mDennis Maidon, SysOp[1;37;41m┬[0;34;41m▄██[40m[s [u[41m█[44m█████[1;33m┌────────────┐[0;34;44m█████████████████[40m[s [u[41m▄▄[1;37m──┬─┴──┬─┴[0;5;34;47m██[6H[1C[37;44m██[40m[s [u[0;1;41m─┴─┬──┴─┬──┴─┬──┴─┬─[0;34;41m▄█[44m█████████[1;33m│[40m[s [u[44m[37m919-965-4696[33m│[0;34;44m█ ██████[41m▄[40m[s [u[41m[1;37m─┴─┬──┴─┬[0;5;44m██[7H[1C[34;47m██[0;1;41m─┬─┴─[40m[s [u[41m─┬─┴──┬─┴─┬──[0;31;44m▀[34m████████████[1;33m└──────────[40m[s [u[44m──┘ [0;34;44m████████▀[1;37;41m─┴──┬─┴[40m[s [u[0;5;34;47m██[8H[1C[37;44m██[0;1;41m─┴─┬──┴─┬──┴─┬─┘[40m[s [u[0;34;44m███████████████[1;32m*BBS Direct* [0;34;44m███[40m[s [u[44m[1;5;33m*[0;34;44m██████████████[41m▀▀[1;37m┴─┬──┴─┬[40m[s [u[0;5;44m██[9H[1C[34;47m██[0;1;41m─┬─┴──┬─┴──┬─[0;34;41m▄▄█[40m[s [u[41m█[44m███████████████[1;36mClayton, NC[0;34;44m██████████[40m[s [u[44m████████████[41m▄[1;37m┬─┴──┬─┴[0;5;34;47m██[10H[1C[40m[s [u[37;44m██[0;1;41m─┴─┬──┴─┬──[0;34;41m▄▄███[44m█████████████[40m[s [u[44m[1;31mFIDO 1:151/185.0[0;34;44m█████████████████████[40m[s [u[1;37;41m┴─┬──┴─┬[0;5;44m██[11H[1C[34;47m██[0;1;41m─┬─┴──┬[40m[s [u[41m─┴[0;34;44m█████████████▀▀▀[1;37;41m─┬─┴──┬─┴──┬[40m[s [u[0;34;41m▀█████[44m██████████████[41m████▀▀[1;37m┴──┬─┴──┬─┴[40m[s [u[0;5;34;47m██[12H[1C[37;44m██[0;1;41m─┴─┬──┴[0;34;44m█████[40m[s [u[44m██████▀▀[1;37;41m─[5;33mThe[0;1;41m─[5;33mParole[40m[s [u[0;1;41m┴[5;33mBoard[0;1;41m─[5;33mBBS[0;1;41m┴[0;34;41m▀[40m[s [u[47m██████████████[41m█▀[1;37m──┴─┬──┴─┬──┴─┬[0;5;44m██[13H[40m[s [u[44m[1C[34;47m██[0;1;41m─┬─┴──┬─┴──┬─┴──┬─┴─[44m 8.4 Gb Fil[40m[s [u[44me Storage[41m─┬─┴[0;34;41m▀█[44m██████████▀[1;37;41m─┴─[40m[s [u[41m─[0;30;46mSuper Rassle[1;37;41m┴[0;5;34;47m██[14H[1C[40m[s [u[37;44m██[0;1;41m─[46m [0;30;46mSatellite! [1;37;41m┬──┴─┬─[40m[s [u[41m─┴─[47m [0;31;47mA WILDCAT! BBS [1;37;41m──┴─┬──[40m[s [u[0;34;41m▀██[44m██████[41m▀[1;37m┴─┬──[46m [0;30;46mCatLi[40m[s [u[46mst [1;37;41m┬[0;5;44m██[15H[1C[34;47m██[0;1;41m─[40m[s [u[0;30;46mRIP Graphics[1;37;41m┴──┬─[44m [33mHome of "PAROLE [40m[s [u[44mSoftware" [37;41m─┬─[0;34;41m▀█[44m████▀[1;37;41m─┬─┴──[40m[s [u[46m [0;30;46mOLT! / PSA [1;37;41m┴[0;5;34;47m██[16H[1C[40m[s [u[37;44m██[0;1;41m─[0;30;46mXpress! Mail[1;37;41m┌──┴─┬──┴─┬─[40m[s [u[41m─┴─┬──┴─┬──┴─┬──┴─┬──┴─┬─[0;34;41m▀██▀[1;37m──┴─┬──[46m [40m[s [u[0;30;46mSex Trivia [1;37;41m┬[0;5;44m██[17H[1C[34;47m██[40m[s [u[0;1;41m─┬─┴──┬─┴──┬─┴─┬──┴────┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴─[40m[s [u[41m─┬─┴──┴─┬─┴──┬─┴──┬[0;5;34;47m██[18H[1C[37;44m██[40m[s [u[0;1;41m─┴─┬──┴─[45m [36mUS Robotics modems exclusively[40m[s [u[45m / v.Everything [37;41m─┬──┴─┬[0;5;44m██[19H[1C[40m[s [u[34;47m██[0;1;41m─┬─┴──┬─┴──┬─┴[44m"When you only have time t[40m[s [u[44mo call the very best"[41m┬─┴──┬─┴──┬─┴[0;5;34;47m██[20H[40m[s [u[47m[1C[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[21H[22H[23H[0m @START@Parole Software Programs The Parole Board BBS Clayton, NC Node1 -> (919) 965-4696 ──> USRobotics V.Everything InterNet: dmaidon@cris.com http://www.cris.com/~dmaidon ╒═════════════════════════════════════════════════════════════╕ │ You can now get updates to this file via the InterNet. Use │ │ the `finger' command to get the latest version. │ │ `finger dmaidon@cris.com │ ╘═════════════════════════════════════════════════════════════╛ ----- VISITIN' WARDEN ----- Welcome to The Parole Board BBS. As a Visiting SysOp you have *NO* U/L-D/L ratio so you can pig out to your hearts content. We now have several very useful utilities for SysOps: You may also request the REGISTER.TXT by using the MAGIC! name of "REGISTER". The distribution sites may be requested by "SITES". ---------------------- wcCode Applications for Wildcat! 4.x BD_MSG12.ZIP Send your users a personal message on their birthday. Also creates a full color BULL or HELLO screen. FREE! MAGIC!: BIRTHDAY AN_MSG10.ZIP Send users a personal message on the anniversary of the first call to your BBS. FREE! MAGIC!: ANV_MSG NEWCAL15.ZIP Creates a bulletin of all the new callers to your system for a specified number of days. FREE! MAGIC!: NEWCALL WHOYST10.ZIP Creates a bulletin of all callers that placed a call to your BBS yesterday. FREE! MAGIC!: WHOYEST WCPAGE15.ZIP [P]age SysOp replacement module. FREE! MAGIC!: PAGE TIC2WC10.ZIP A TIC processor for WC! 4.01. Free! MAGIC!:TIC2WC WCDEL10.ZIP Utility to delete files from WC! db from a text file. Free! MAGIC!: WCDEL ---------------------- GPAPER55.ZIP Adds Compu-Paper effect to text files. New Look! Now supports WC!3, PCB, Synchronet and SearchLight special color codes. MAGIC!: GPAPER ACOLOR62.ZIP Adds ANSI color to text files. Completely SysOp configurable. Supports WC!3 and PCB color codes. MAGIC!: ACOLOR CVTWCT30.ZIP Utility for WC! SysOps to convert the data in WCTEXT(r).DAT and WCTEXT(r).DEF to text files. Useful. MAGIC!: CONVERT CVTPRM10.ZIP Utility to convert the WC!4 .PRM files to ASCii format. Very useful utility. FREE! MAGIC!: CVTPRM STANDBY!.ZIP Batch file utility that holds a batch file for a preset time or immediately runs the bat file if the preset time has passed. MAGIC!: STANDBY TAGGER10.ZIP Utility to add a bit of change to your BANNER files in your BBS Mailers. MAGIC!: TAGGER 0BYTE-12.ZIP Creates the '0' byte files you need to properly install a CD-ROM drive on WC! 3.0. MAGIC!: 0BYTE DAYB4-15.ZIP Creates HELLOx or BULLx screens informing users of number of days till Christmas. Supports WC!3.x and PCB specific color codes. MAGIC!: DAYB4 RCOLOR21.ZIP Discontinued! PCOLOR21.ZIP WC! utility to add color to the WCPRO double files listing. Uses WC! specific "@" color codes. Now supports WC! 3.x and 4.x. MAGIC!: PCOLOR TXTLOG11.ZIP Utility to notate text files from a batch file with a short message and the date and time. MAGIC!: LOGGER PRTNUM10.ZIP A FREE utility to write the users record number and expiration date to the ACTIVITY.LOG for each caller. A WC!3.6+ specific utility. MAGIC!: NUMBER HOSTGE22.ZIP A not so light-hearted look at the "leader" of our nation. MAGIC!: HOSTAGE ---------------------- PSA-V21.ZIP Purity 1000 Stand-Alone Version. Now your users can enjoy Purity 1000 in the privacy of their home. It includes ANALYZE.EXE which will compare the output files from PSA and P1000. MAGIC!: PSA SUPTRV10.ZIP Play at home trivia program with 1700+ questions. MAGIC!: SUPER XMAS-20.ZIP Informs you of the number of days left till Xmas. Batch Utility. MAGIC!: XMAS ---------------------- BBS DOOR PROGRAMS ---------------------- PICK7_10.ZIP BBS Door program based on KENO/Lotto. RASSLE.ZIP Wrestling Door Pgm for WC! and other BBS systems Super Rassle v6.2 MAGIC!: RASSLE ADOPT50.ZIP Adopt-A-Door program to let your users know that a particular door program needs a sponsor. MAGIC!: ADOPT PURITY27.ZIP Door Program based on the PURITY 500 questions. This program is for *Mature* Adults Only! MAGIC!: PURE500 P1000V27.ZIP Purity 1000 - Lots of new features that are available for the users. Adults Only! MAGIC!: PURE1000 SEXTRV52.ZIP Sex Trivia Door Program. For *Mature* Adults Only! MAGIC!: SEXTRV ESP!24.ZIP Guess the Number BBS Door Game. FREE! MAGIC!: ESP BDERBY26.ZIP New Baby on the way? Let your users guess the baby's vital stats. MAGIC: DERBY OLT-50.ZIP On-Line Trivia 1750 Questions on various subjects. Now supports a RIPSCRIP interface. MAGIC!: OLT OLTR-V26.ZIP OnLine Text Reader Read text files online. Multi-BBS Door program. MAGIC!: OLTR FWISH23.ZIP File Wishing Well -NEW!- Allow users to list files they are looking for. MAGIC!: WISH RREAD33.ZIP Discontinued! SPRTRV38.ZIP NCAA Sports Trivia Multi-BBS Door Pgm. MAGIC!: SPORT AWARD38.ZIP Entertainment Awards Trivia Questions pertaining to the Academy Awards. MAGIC!: AWARD MOVTRV38.ZIP Movie Trivia BBS Door Pgm to test your Movie Trivia Knowledge. MAGIC!: MOVIE DMDTRV38.ZIP Diamond Trivia BBS Door Program with questions pertaining to baseball. MAGIC!: DIAMOND CELEB38.ZIP Celebrity Trivia 'Fascinatin' Facts about Famous Folks' BBS Door program to test your knowledge about Famous People. MAGIC!: CELEB TRKTRV18.ZIP Star Trek Trivia. A BBS door program to test your knowledge on all aspects of "Trek" trivia. MAGIC!: TREK QUOTES20.ZIP Quotes & Quips! Trivia. Door program to test your knowledge of famous sayings and quotes throughout history. MAGIC!: QUOTE CATLIST.ZIP CatList! v4.70 BBS List Door. Works similar to WCLIST on Mustang! BBS. Compat. w/Wildcat! Only! Notifys users when their listings have expired. Now incorporates RIPSCRIP Graphics! MAGIC!: CATLIST MAGIC!: CLIST386 >PATCH for 386 compiled version. MAGIC!: CLIST286 >PATCH for 286 compiled version. MAGIC!: CATTEXT >CATLIST.TXT from CatList door. PTIME15.ZIP Post Time. A horse racing simulation door. MAGIC!: POSTTIME TTRIAL26.ZIP Time Trials. A drag racing simulation door. MAGIC!: TTRIAL CLSSAD26.ZIP Classified Ads. A BBs door program that allows users to input ads. MAGIC!: CLASSIFY CEVENT23.ZIP Current Events. A calendar door for BBSs. New features. MAGIC!: EVENT HERALD12.ZIP An announcement type door that allows the sysOp to send a display screen to their users. Supports RIPSCRIP! MAGIC!: HERALD TORC11.ZIP Truth or Consequences v1.0 Initial Release A FREE Gag door for your users enjoyment. MAGIC!: TORC HISTRY12.ZIP American History Trivia. Initial Release. MAGIC!: HISTORY OLREV-10.ZIP Initial Release! A full featured Review door. MAGIC!: REVIEW OLG-V10.ZIP Initial Release! A full featured Graffiti Door. MAGIC!: OLG STATES10.ZIP US States Trivia door. MAGIC!: STATES GEOTRV10.ZIP World Geography Trivia door. MAGIC!: GEOGRAPHY QSLOT10.ZIP Quarter*Slots Online Slots door. MAGIC!: QSLOTS ------------------------ Check out the PAROLE Software File Area for current files. ------------------------ All programs "Copyright 1991-95, PAROLE Software" ALL RIGHTS RESERVED @START@Access Denied Public Message System [H[2H[13C[0;1;35m█████╗[6C██████╗[9C██████╗ ██████╗ ███████╗[3H[s [u[12C██╔══██╗[5C██╔══██╗[8C██╔══██╗ ██╔══██╗ ██╔════╝[4H [34m┌───[s [u───────[35m███████║[34m─────[35m██║[34m──[35m██║[34m────────[s [u[35m██████╔╝[34m─[35m██████╔╝[34m─[35m███████╗[34m──────────┐ [5H │ [30mAD[7C[35m██╔══██║[5C██║ ██║[8C██╔══██╗ ██╔══██╗ ╚════██[s [u║[7C[30mAD [34m│[6H │[10C[35m██║ ██║ ██╗ ██████╔╝ ██╗ █████[s [u█╔╝ ██████╔╝ ███████║[10C[34m│[7H │[10C[35m╚═╝ ╚═╝ ╚═╝ ╚═════╝ [s [u ╚═╝ ╚═════╝ ╚═════╝ ╚══════╝[10C[34m│[8H │[18C[36mTHE ACCE[s [uSS DENIED PUBLIC MESSAGE SYSTEM[18C[34m│[9H │[75C│[10H │[29C[s [u[37m(703) 241-1826[32C[34m│[11H │[75C│[12H │[17C[36m300-28.8k[s [u Multi-Node QuickBBS Version 2.80[16C[34m│[13H │[17C[36mSysOp: J[s [uames Goldbloom (1:109/611@Fidonet)[16C[34m│[14H │[75C│[15H │[7C[s [u[0mThe NUMBER ONE rated [36mmessage dedicated [37monline BBS for o[s [uver[10C[1;34m│[16H │[7C[0m10 years with 100,000 callers. Intern[s [uet, Fidonet, Local[12C[1;34m│[17H │[7C[0mmessages from 1,000+ us[s [uers. Private node also available.[11C[1;34m│[18H │[75C│[19H │[s [u[7C[0mSend INTERNET netmail for FREE, primary support for INET.[s [u[11C[1;34m│[20H │[75C│[21H │ [30mAD[14C[35mEASY MENUS - FRIEN[s [uDLY - SIMPLY THE BEST[16C[30mAD [34m│[22H └──────────────────────[s [u─────────────────────────────────────────────────────┘[23H[0m @START@PharmAZcy Online! [H[2H[5C[0;1;34m███████ ██[26C[31m██████ ██████[3H[5C[34m██ █[s [u█ ██[26C[31m██ ██ ▀ ██[4H[5C[34m███████ ██████ █████ █████ █[s [u██████ [31m██████ ██ [34m█████ ██ ██[5H[5C██[6C██ ██ ██ █[s [u ██ ▀ ██ █ ██ [31m██ ██ ██ ▄ [34m██[5C▀██▀[6H[5C██[6C██ █[s [u█ ██████ ██ ██ █ ██ [31m██ ██ ██████ [34m█████ ██[7H[8H[8C[s [u███████[7C██ ▀▀[12C██[9H[8C██ ██ █████ ██ ██ █████ ████ ██[7C[s [u[32mGuest Users [36m- Enter[10H[8C[34m██ ██ ██ █ ██ ██ ██ █ [s [u██▄ ██[9C[32mName: [36mGuest User[11H[8C[34m███████ ██ █ ██ █[s [u█ ██ █ ██▄▄ ▄▄[9C[32mPassword: [36mGuest[12H[13H [31m┌──────[s [u───────────────────────────┐[10C[33m [D [5;35mAsk A Pharmacist [s [u[0;1;33m [D[14H [31m│ [32mPharmacy/Medical/Computing BBS [s [u[31m│[0;31m─┐[9C[1;35mMessage Conference[15H [31m│ [32m2400 [s [u- 14400 bps, 24 hrs/day [31m│ [0;31m│[5C[1m┌──────────────────[s [u──────┐[16H │ [32m(602) 955-3835 ■ Phoenix, AZ [31m│ [0;31m│[s [u[5C[1m│[6C[36mYour SysOp:[7C[31m│[0;31m─┐[17H [1m│ [36mWo[s [urld Message Exchange <WME> [31m│ [0;31m│[5C[1m│[5C[36mMichae[s [ul Guzzo[6C[31m│ [0;31m│[18H [1m│ [36m{COMMO} Support Board[s [u[11C[31m│ [0;31m│[5C[1m│ [36mPharm.D. 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